YouTube-simulations/sub_wave.c

1439 lines
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C
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/*********************/
/* Graphics routines */
/*********************/
int writetiff(char *filename, char *description, int x, int y, int width, int height, int compression)
{
TIFF *file;
GLubyte *image, *p;
int i;
file = TIFFOpen(filename, "w");
if (file == NULL)
{
return 1;
}
image = (GLubyte *) malloc(width * height * sizeof(GLubyte) * 3);
/* OpenGL's default 4 byte pack alignment would leave extra bytes at the
end of each image row so that each full row contained a number of bytes
divisible by 4. Ie, an RGB row with 3 pixels and 8-bit componets would
be laid out like "RGBRGBRGBxxx" where the last three "xxx" bytes exist
just to pad the row out to 12 bytes (12 is divisible by 4). To make sure
the rows are packed as tight as possible (no row padding), set the pack
alignment to 1. */
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
TIFFSetField(file, TIFFTAG_IMAGEWIDTH, (uint32) width);
TIFFSetField(file, TIFFTAG_IMAGELENGTH, (uint32) height);
TIFFSetField(file, TIFFTAG_BITSPERSAMPLE, 8);
TIFFSetField(file, TIFFTAG_COMPRESSION, compression);
TIFFSetField(file, TIFFTAG_PHOTOMETRIC, PHOTOMETRIC_RGB);
TIFFSetField(file, TIFFTAG_ORIENTATION, ORIENTATION_BOTLEFT);
TIFFSetField(file, TIFFTAG_SAMPLESPERPIXEL, 3);
TIFFSetField(file, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG);
TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
p = image;
for (i = height - 1; i >= 0; i--)
{
// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
if (TIFFWriteScanline(file, p, i, 0) < 0)
{
free(image);
TIFFClose(file);
return 1;
}
p += width * sizeof(GLubyte) * 3;
}
TIFFClose(file);
return 0;
}
void init() /* initialisation of window */
{
glLineWidth(3);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
glOrtho(0.0, NX, 0.0, NY, -1.0, 1.0);
}
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void hsl_to_rgb(double h, double s, double l, double rgb[3]) /* color conversion from HSL to RGB */
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/* h = hue, s = saturation, l = luminosity */
{
double c = 0.0, m = 0.0, x = 0.0;
c = (1.0 - fabs(2.0 * l - 1.0)) * s;
m = 1.0 * (l - 0.5 * c);
x = c * (1.0 - fabs(fmod(h / 60.0, 2) - 1.0));
if (h >= 0.0 && h < 60.0)
{
rgb[0] = c+m; rgb[1] = x+m; rgb[2] = m;
}
else if (h < 120.0)
{
rgb[0] = x+m; rgb[1] = c+m; rgb[2] = m;
}
else if (h < 180.0)
{
rgb[0] = m; rgb[1] = c+m; rgb[2] = x+m;
}
else if (h < 240.0)
{
rgb[0] = m; rgb[1] = x+m; rgb[2] = c+m;
}
else if (h < 300.0)
{
rgb[0] = x+m; rgb[1] = m; rgb[2] = c+m;
}
else if (h < 360.0)
{
rgb[0] = c+m; rgb[1] = m; rgb[2] = x+m;
}
else
{
rgb[0] = m; rgb[1] = m; rgb[2] = m;
}
}
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double color_amplitude(double value, double scale, int time)
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/* transforms the wave amplitude into a double in [-1,1] to feed into color scheme */
{
return(tanh(SLOPE*value/scale)*exp(-((double)time*ATTENUATION)));
}
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void color_scheme(int scheme, double value, double scale, int time, double rgb[3]) /* color scheme */
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{
double hue, y, r, amplitude;
int intpart;
/* saturation = r, luminosity = y */
switch (scheme) {
case C_LUM:
{
hue = COLORHUE + (double)time*COLORDRIFT/(double)NSTEPS;
if (hue < 0.0) hue += 360.0;
if (hue >= 360.0) hue -= 360.0;
r = 0.9;
amplitude = color_amplitude(value, scale, time);
y = LUMMEAN + amplitude*LUMAMP;
intpart = (int)y;
y -= (double)intpart;
hsl_to_rgb(hue, r, y, rgb);
break;
}
case C_HUE:
{
r = 0.9;
amplitude = color_amplitude(value, scale, time);
y = 0.5;
hue = HUEMEAN + amplitude*HUEAMP;
if (hue < 0.0) hue += 360.0;
if (hue >= 360.0) hue -= 360.0;
hsl_to_rgb(hue, r, y, rgb);
break;
}
}
}
void blank()
{
if (BLACK) glClearColor(0.0, 0.0, 0.0, 1.0);
else glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
}
void save_frame()
{
static int counter = 0;
char *name="wave.", n2[100];
char format[6]=".%05i";
counter++;
// printf (" p2 counter = %d \n",counter);
strcpy(n2, name);
sprintf(strstr(n2,"."), format, counter);
strcat(n2, ".tif");
printf(" saving frame %s \n",n2);
writetiff(n2, "Wave equation in a planar domain", 0, 0,
WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
}
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void save_frame_counter(int counter)
/* same as save_frame, but with imposed image number (for option DOUBLE_MOVIE) */
{
char *name="wave.", n2[100];
char format[6]=".%05i";
strcpy(n2, name);
sprintf(strstr(n2,"."), format, counter);
strcat(n2, ".tif");
printf(" saving frame %s \n",n2);
writetiff(n2, "Wave equation in a planar domain", 0, 0,
WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
}
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void write_text( double x, double y, char *st)
{
int l,i;
l=strlen( st ); // see how many characters are in text string.
glRasterPos2d( x, y); // location to start printing text
for( i=0; i < l; i++) // loop until i is greater then l
{
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, st[i]); // Print a character on the screen
// glutBitmapCharacter(GLUT_BITMAP_8_BY_13, st[i]); // Print a character on the screen
}
}
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/*********************/
/* some basic math */
/*********************/
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double vabs(double x) /* absolute value */
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{
double res;
if (x<0.0) res = -x;
else res = x;
return(res);
}
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double module2(double x, double y) /* Euclidean norm */
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{
double m;
m = sqrt(x*x + y*y);
return(m);
}
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double argument(double x, double y)
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{
double alph;
if (x!=0.0)
{
alph = atan(y/x);
if (x<0.0)
alph += PI;
}
else
{
alph = PID;
if (y<0.0)
alph = PI*1.5;
}
return(alph);
}
/*********************/
/* drawing routines */
/*********************/
/* The billiard boundary is drawn in (x,y) coordinates */
/* However for the grid points, we use integer coordinates (i,j) */
/* GL would allow to always work in (x,y) coordinates but using both */
/* sets of coordinates decreases number of double computations when */
/* drawing the field */
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void xy_to_ij(double x, double y, int ij[2])
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/* convert (x,y) position to (i,j) in table representing wave */
{
double x1, y1;
x1 = (x - XMIN)/(XMAX - XMIN);
y1 = (y - YMIN)/(YMAX - YMIN);
ij[0] = (int)(x1 * (double)NX);
ij[1] = (int)(y1 * (double)NY);
}
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void xy_to_pos(double x, double y, double pos[2])
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/* convert (x,y) position to double-valued position in table representing wave */
{
double x1, y1;
x1 = (x - XMIN)/(XMAX - XMIN);
y1 = (y - YMIN)/(YMAX - YMIN);
pos[0] = x1 * (double)NX;
pos[1] = y1 * (double)NY;
}
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void ij_to_xy(int i, int j, double xy[2])
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/* convert (i,j) position in table representing wave to (x,y) */
{
double x1, y1;
xy[0] = XMIN + ((double)i)*(XMAX-XMIN)/((double)NX);
xy[1] = YMIN + ((double)j)*(YMAX-YMIN)/((double)NY);
}
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void erase_area(double x, double y, double dx, double dy)
{
double pos[2], rgb[3];
hsl_to_rgb(220.0, 0.8, 0.7, rgb);
glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_QUADS);
xy_to_pos(x - dx, y - dy, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x + dx, y - dy, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x + dx, y + dy, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x - dx, y + dy, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
}
void draw_rectangle(double x1, double y1, double x2, double y2)
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{
double pos[2];
glBegin(GL_LINE_LOOP);
xy_to_pos(x1, y1, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x2, y1, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x2, y2, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(x1, y2, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
}
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void draw_rotated_rectangle(double x1, double y1, double x2, double y2)
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{
double pos[2];
double xa, ya, xb, yb, xc, yc;
xa = 0.5*(x1 - y2);
xb = 0.5*(x2 - y1);
xc = 0.5*(x1 - y1);
ya = 0.5*(x1 + y1);
yb = 0.5*(x2 + y2);
yc = 0.5*(x2 + y1);
glBegin(GL_LINE_LOOP);
xy_to_pos(xc, ya, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(xb, yc, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(xc, yb, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(xa, yc, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
}
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void draw_circle(double x, double y, double r, int nseg)
{
int i;
double pos[2], alpha, dalpha;
dalpha = DPI/(double)nseg;
glBegin(GL_LINE_LOOP);
for (i=0; i<=nseg; i++)
{
alpha = (double)i*dalpha;
xy_to_pos(x + r*cos(alpha), y + r*sin(alpha), pos);
glVertex2d(pos[0], pos[1]);
}
glEnd();
}
void draw_colored_circle(double x, double y, double r, int nseg, double rgb[3])
{
int i;
double pos[2], alpha, dalpha;
dalpha = DPI/(double)nseg;
glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_TRIANGLE_FAN);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
for (i=0; i<=nseg; i++)
{
alpha = (double)i*dalpha;
xy_to_pos(x + r*cos(alpha), y + r*sin(alpha), pos);
glVertex2d(pos[0], pos[1]);
}
glEnd();
}
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void init_circle_config()
/* initialise the arrays circlex, circley, circlerad and circleactive */
/* for billiard shape D_CIRCLES */
{
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int i, j, n, ncirc0;
double dx, dy, p, phi, r, r0, ra[5], sa[5], height, x, y = 0.0, gamma;
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switch (CIRCLE_PATTERN) {
case (C_SQUARE):
{
ncircles = NGRIDX*NGRIDY;
dy = (YMAX - YMIN)/((double)NGRIDY);
for (i = 0; i < NGRIDX; i++)
for (j = 0; j < NGRIDY; j++)
{
n = NGRIDY*i + j;
circlex[n] = ((double)(i-NGRIDX/2) + 0.5)*dy;
circley[n] = YMIN + ((double)j + 0.5)*dy;
circlerad[n] = MU;
circleactive[n] = 1;
}
break;
}
case (C_HEX):
{
ncircles = NGRIDX*(NGRIDY+1);
dy = (YMAX - YMIN)/((double)NGRIDY);
dx = dy*0.5*sqrt(3.0);
for (i = 0; i < NGRIDX; i++)
for (j = 0; j < NGRIDY+1; j++)
{
n = (NGRIDY+1)*i + j;
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circlex[n] = ((double)(i-NGRIDX/2) + 0.5)*dy; /* is +0.5 needed? */
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circley[n] = YMIN + ((double)j - 0.5)*dy;
if ((i+NGRIDX)%2 == 1) circley[n] += 0.5*dy;
circlerad[n] = MU;
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/* activate only circles that intersect the domain */
if ((circley[n] < YMAX + MU)&&(circley[n] > YMIN - MU)) circleactive[n] = 1;
else circleactive[n] = 0;
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}
break;
}
case (C_RAND_DISPLACED):
{
ncircles = NGRIDX*NGRIDY;
dy = (YMAX - YMIN)/((double)NGRIDY);
for (i = 0; i < NGRIDX; i++)
for (j = 0; j < NGRIDY; j++)
{
n = NGRIDY*i + j;
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circlex[n] = ((double)(i-NGRIDX/2) + 0.5*((double)rand()/RAND_MAX - 0.5))*dy;
circley[n] = YMIN + ((double)j + 0.5 + 0.5*((double)rand()/RAND_MAX - 0.5))*dy;
circlerad[n] = MU*sqrt(1.0 + 0.8*((double)rand()/RAND_MAX - 0.5));
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circleactive[n] = 1;
}
break;
}
case (C_RAND_PERCOL):
{
ncircles = NGRIDX*NGRIDY;
dy = (YMAX - YMIN)/((double)NGRIDY);
for (i = 0; i < NGRIDX; i++)
for (j = 0; j < NGRIDY; j++)
{
n = NGRIDY*i + j;
circlex[n] = ((double)(i-NGRIDX/2) + 0.5)*dy;
circley[n] = YMIN + ((double)j + 0.5)*dy;
circlerad[n] = MU;
p = (double)rand()/RAND_MAX;
if (p < P_PERCOL) circleactive[n] = 1;
else circleactive[n] = 0;
}
break;
}
case (C_RAND_POISSON):
{
ncircles = NPOISSON;
for (n = 0; n < NPOISSON; n++)
{
circlex[n] = LAMBDA*(2.0*(double)rand()/RAND_MAX - 1.0);
circley[n] = (YMAX - YMIN)*(double)rand()/RAND_MAX + YMIN;
circlerad[n] = MU;
circleactive[n] = 1;
}
break;
}
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case (C_CLOAK):
{
ncircles = 200;
for (i = 0; i < 40; i++)
for (j = 0; j < 5; j++)
{
n = 5*i + j;
phi = (double)i*DPI/40.0;
r = LAMBDA*0.5*(1.0 + (double)j/5.0);
circlex[n] = r*cos(phi);
circley[n] = r*sin(phi);
circlerad[n] = MU;
circleactive[n] = 1;
}
break;
}
case (C_CLOAK_A): /* optimized model A1 by C. Jo et al */
{
ncircles = 200;
ra[0] = 0.0731; sa[0] = 1.115;
ra[1] = 0.0768; sa[1] = 1.292;
ra[2] = 0.0652; sa[2] = 1.464;
ra[3] = 0.056; sa[3] = 1.633;
ra[4] = 0.0375; sa[4] = 1.794;
for (i = 0; i < 40; i++)
for (j = 0; j < 5; j++)
{
n = 5*i + j;
phi = (double)i*DPI/40.0;
r = LAMBDA*sa[j];
circlex[n] = r*cos(phi);
circley[n] = r*sin(phi);
circlerad[n] = LAMBDA*ra[j];
circleactive[n] = 1;
}
break;
}
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case (C_GOLDEN_MEAN):
{
ncircles = 300;
gamma = (sqrt(5.0) - 1.0)*0.5; /* golden mean */
height = YMAX - YMIN;
dx = 2.0*LAMBDA/((double)ncircles);
for (n = 0; n < ncircles; n++)
{
circlex[n] = -LAMBDA + n*dx;
circley[n] = y;
y += height*gamma;
if (y > YMAX) y -= height;
circlerad[n] = MU;
circleactive[n] = 1;
}
/* test for circles that overlap top or bottom boundary */
ncirc0 = ncircles;
for (n=0; n < ncirc0; n++)
{
if (circley[n] + circlerad[n] > YMAX)
{
circlex[ncircles] = circlex[n];
circley[ncircles] = circley[n] - height;
circlerad[ncircles] = MU;
circleactive[ncircles] = 1;
ncircles ++;
}
else if (circley[n] - circlerad[n] < YMIN)
{
circlex[ncircles] = circlex[n];
circley[ncircles] = circley[n] + height;
circlerad[ncircles] = MU;
circleactive[ncircles] = 1;
ncircles ++;
}
}
break;
}
case (C_GOLDEN_SPIRAL):
{
ncircles = 1;
circlex[0] = 0.0;
circley[0] = 0.0;
gamma = (sqrt(5.0) - 1.0)*PI; /* golden mean times 2Pi */
phi = 0.0;
r0 = 2.0*MU;
r = r0 + MU;
for (i=0; i<1000; i++)
{
x = r*cos(phi);
y = r*sin(phi);
phi += gamma;
r += MU*r0/r;
if ((vabs(x) < LAMBDA)&&(vabs(y) < YMAX + MU))
{
circlex[ncircles] = x;
circley[ncircles] = y;
ncircles++;
}
}
for (i=0; i<ncircles; i++)
{
circlerad[i] = MU;
/* inactivate circles outside the domain */
if ((circley[i] < YMAX + MU)&&(circley[i] > YMIN - MU)) circleactive[i] = 1;
// printf("i = %i, circlex = %.3lg, circley = %.3lg\n", i, circlex[i], circley[i]);
}
break;
}
case (C_SQUARE_HEX):
{
ncircles = NGRIDX*(NGRIDY+1);
dy = (YMAX - YMIN)/((double)NGRIDY);
dx = dy*0.5*sqrt(3.0);
for (i = 0; i < NGRIDX; i++)
for (j = 0; j < NGRIDY+1; j++)
{
n = (NGRIDY+1)*i + j;
circlex[n] = ((double)(i-NGRIDX/2) + 0.5)*dy; /* is +0.5 needed? */
circley[n] = YMIN + ((double)j - 0.5)*dy;
if (((i+NGRIDX)%4 == 2)||((i+NGRIDX)%4 == 3)) circley[n] += 0.5*dy;
circlerad[n] = MU;
/* activate only circles that intersect the domain */
if ((circley[n] < YMAX + MU)&&(circley[n] > YMIN - MU)) circleactive[n] = 1;
else circleactive[n] = 0;
}
break;
}
case (C_ONE):
{
circlex[ncircles] = 0.0;
circley[ncircles] = 0.0;
circlerad[ncircles] = MU;
circleactive[ncircles] = 1;
ncircles += 1;
break;
}
case (C_TWO): /* used for comparison with cloak */
{
circlex[ncircles] = 0.0;
circley[ncircles] = 0.0;
circlerad[ncircles] = MU;
circleactive[ncircles] = 2;
ncircles += 1;
circlex[ncircles] = 0.0;
circley[ncircles] = 0.0;
circlerad[ncircles] = 2.0*MU;
circleactive[ncircles] = 1;
ncircles += 1;
break;
}
case (C_NOTHING):
{
ncircles += 0;
break;
}
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default:
{
printf("Function init_circle_config not defined for this pattern \n");
}
}
}
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int xy_in_billiard(x, y)
/* returns 1 if (x,y) represents a point in the billiard */
double x, y;
{
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double l2, r2, r2mu, omega, c, angle, z, x1, y1, x2, y2, u, v, u1, v1, dx, dy;
int i, j, k, k1, k2, condition;
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switch (B_DOMAIN) {
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case (D_RECTANGLE):
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{
if ((vabs(x) <LAMBDA)&&(vabs(y) < 1.0)) return(1);
else return(0);
break;
}
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case (D_ELLIPSE):
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{
if (x*x/(LAMBDA*LAMBDA) + y*y < 1.0) return(1);
else return(0);
break;
}
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case (D_STADIUM):
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{
if ((x > -0.5*LAMBDA)&&(x < 0.5*LAMBDA)&&(y > -1.0)&&(y < 1.0)) return(1);
else if (module2(x+0.5*LAMBDA, y) < 1.0) return(1);
else if (module2(x-0.5*LAMBDA, y) < 1.0) return(1);
else return(0);
break;
}
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case (D_SINAI):
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{
if (x*x + y*y > LAMBDA*LAMBDA) return(1);
else return(0);
break;
}
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case (D_DIAMOND):
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{
l2 = LAMBDA*LAMBDA;
r2 = l2 + (LAMBDA-1.0)*(LAMBDA-1.0);
if ((x*x + y*y < 1.0)&&((x-LAMBDA)*(x-LAMBDA) + (y-LAMBDA)*(y-LAMBDA) > r2)
&&((x-LAMBDA)*(x-LAMBDA) + (y+LAMBDA)*(y+LAMBDA) > r2)
&&((x+LAMBDA)*(x+LAMBDA) + (y-LAMBDA)*(y-LAMBDA) > r2)
&&((x+LAMBDA)*(x+LAMBDA) + (y+LAMBDA)*(y+LAMBDA) > r2)) return(1);
else return(0);
break;
}
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case (D_TRIANGLE):
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{
if ((x>-LAMBDA)&&(y>-1.0)&&(LAMBDA*y+x<0.0)) return(1);
else return(0);
break;
}
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case (D_FLAT):
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{
if (y > -LAMBDA) return(1);
else return(0);
break;
}
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case (D_ANNULUS):
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{
l2 = LAMBDA*LAMBDA;
r2 = x*x + y*y;
if ((r2 > l2)&&(r2 < 1.0)) return(1);
else return(0);
}
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case (D_POLYGON):
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{
condition = 1;
omega = DPI/((double)NPOLY);
c = cos(omega*0.5);
for (k=0; k<NPOLY; k++)
{
angle = APOLY*PID + (k+0.5)*omega;
condition = condition*(x*cos(angle) + y*sin(angle) < c);
}
// for (k=0; k<NPOLY; k++) condition = condition*(-x*sin((k+0.5)*omega) + y*cos((k+0.5)*omega) < c);
return(condition);
}
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case (D_YOUNG):
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{
if ((x < -MU)||(x > MU)) return(1);
else if ((vabs(y-LAMBDA) < MU)||(vabs(y+LAMBDA) < MU)) return (1);
else return(0);
}
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case (D_GRATING):
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{
k1 = -(int)((-YMIN)/LAMBDA);
k2 = (int)(YMAX/LAMBDA);
condition = 1;
for (i=k1; i<= k2; i++)
{
z = (double)i*LAMBDA;
condition = condition*(x*x + (y-z)*(y-z) > MU*MU);
}
// printf("x = %.3lg, y = %.3lg, k1 = %i, k2 = %i, condition = %i\n", x, y, k1, k2, condition);
return(condition);
}
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case (D_EHRENFEST):
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{
return(((x-1.0)*(x-1.0) + y*y < LAMBDA*LAMBDA)||((x+1.0)*(x+1.0) + y*y < LAMBDA*LAMBDA)||((vabs(x) < 1.0)&&(vabs(y) < MU)));
}
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case (D_DISK_GRID):
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{
dy = (YMAX - YMIN)/((double)NGRIDY);
for (i = -NGRIDX/2; i < NGRIDX/2; i++)
for (j = 0; j < NGRIDY; j++)
{
x1 = ((double)i + 0.5)*dy;
y1 = YMIN + ((double)j + 0.5)*dy;
if ((x-x1)*(x-x1) + (y-y1)*(y-y1) < MU*MU) return(0);
}
return(1);
}
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case (D_DISK_HEX):
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{
dy = (YMAX - YMIN)/((double)NGRIDY);
dx = dy*0.5*sqrt(3.0);
for (i = -NGRIDX/2; i < NGRIDX/2; i++)
for (j = -1; j < NGRIDY; j++)
{
x1 = ((double)i + 0.5)*dy;
y1 = YMIN + ((double)j + 0.5)*dy;
if ((i+NGRIDX)%2 == 1) y1 += 0.5*dy;
if ((x-x1)*(x-x1) + (y-y1)*(y-y1) < MU*MU) return(0);
}
return(1);
}
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case (D_CIRCLES):
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{
for (i = 0; i < ncircles; i++)
if (circleactive[i])
{
x1 = circlex[i];
y1 = circley[i];
r2 = circlerad[i]*circlerad[i];
if ((x-x1)*(x-x1) + (y-y1)*(y-y1) < r2) return(0);
}
return(1);
}
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case (D_MENGER):
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{
x1 = 0.5*(x+1.0);
y1 = 0.5*(y+1.0);
for (k=0; k<MDEPTH; k++)
{
x1 = x1*(double)MRATIO;
y1 = y1*(double)MRATIO;
if ((vabs(x)<1.0)&&(vabs(y)<1.0)&&(((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(0);
}
return(1);
}
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case (D_JULIA_INT):
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{
u = x/JULIA_SCALE;
v = y/JULIA_SCALE;
i = 0;
while ((i<MANDELLEVEL)&&(u*u+v*v < 1000.0*MANDELLIMIT))
{
u1 = u*u - v*v + julia_x;
v = 2.0*u*v + julia_y;
u = u1;
i++;
}
if (u*u + v*v < MANDELLIMIT) return(1);
else return(0);
}
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case (D_MENGER_ROTATED):
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{
x2 = 1.0*(x + y);
y2 = 1.0*(x - y);
if ((vabs(x2) < 1.0)&&(vabs(y2) < 1.0))
{
x1 = 0.5*(x2 + 1.0);
y1 = 0.5*(y2 + 1.0);
for (k=0; k<MDEPTH; k++)
{
x1 = x1*(double)MRATIO;
y1 = y1*(double)MRATIO;
if ((vabs(x)<1.0)&&(vabs(y)<1.0)&&(((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(0);
}
}
return(1);
}
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case (D_ANNULUS_HEATED): /* returns 2 if in inner circle */
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{
l2 = LAMBDA*LAMBDA;
r2 = x*x + y*y;
r2mu = (x-MU)*(x-MU) + y*y;
if ((r2mu > l2)&&(r2 < 1.0)) return(1);
else if (r2mu <= l2) return(2);
else return (0);
}
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case (D_MENGER_HEATED):
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{
if ((vabs(x) >= 1.0)||(vabs(y) >= 1.0)) return(0);
else
{
x1 = 0.5*(x+1.0);
y1 = 0.5*(y+1.0);
for (k=0; k<MDEPTH; k++)
{
x1 = x1*(double)MRATIO;
y1 = y1*(double)MRATIO;
if ((((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(k+2);
}
return(1);
}
}
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case (D_MENGER_H_OPEN): /* returns 2 if in inner circle */
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{
x1 = 0.5*(x+1.0);
y1 = 0.5*(y+1.0);
for (k=0; k<MDEPTH; k++)
{
x1 = x1*(double)MRATIO;
y1 = y1*(double)MRATIO;
if ((vabs(x)<1.0)&&(vabs(y)<1.0)&&(((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(k+2);
}
return(1);
}
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case (D_MANDELBROT):
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{
u = 0.0;
v = 0.0;
i = 0;
while ((i<MANDELLEVEL)&&(u*u+v*v < 1000.0*MANDELLIMIT))
{
u1 = u*u - v*v + x;
v = 2.0*u*v + y;
u = u1;
i++;
/* old version used */
/* u1 = u*u - v*v - x; */
/* v = 2.0*u*v - y; */
}
if (u*u + v*v < MANDELLIMIT) return(0);
else if ((x-0.5)*(x-0.5)/3.0 + y*y/1.0 > 1.2) return(2);
else return(1);
}
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case (D_MANDELBROT_CIRCLE):
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{
u = 0.0;
v = 0.0;
i = 0;
while ((i<MANDELLEVEL)&&(u*u+v*v < 1000.0*MANDELLIMIT))
{
u1 = u*u - v*v + x;
v = 2.0*u*v + y;
u = u1;
i++;
}
if (u*u + v*v < MANDELLIMIT) return(0);
else if ((x-LAMBDA)*(x-LAMBDA) + (y-0.5)*(y-0.5) < MU*MU) return(2);
else return(1);
}
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case (D_JULIA):
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{
u = x/JULIA_SCALE;
v = y/JULIA_SCALE;
i = 0;
while ((i<MANDELLEVEL)&&(u*u+v*v < 1000.0*MANDELLIMIT))
{
u1 = u*u - v*v + julia_x;
v = 2.0*u*v + julia_y;
u = u1;
i++;
// printf("x = %.5lg y = %.5lg i = %i r2 = %.5lg\n", x, y, i, u*u+v*v);
}
// printf("i = %i x = %.5lg y = %.5lg r2 = %.5lg\n", i, x, y, u*u+v*v);
if (u*u + v*v < MANDELLIMIT) return(0);
else if (x*x/3.0 + y*y/1.0 > 1.2) return(2);
// else if ((vabs(x) > XMAX - 0.01)||(vabs(y) > YMAX - 0.01)) return(2);
else return(1);
}
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default:
{
printf("Function ij_in_billiard not defined for this billiard \n");
return(0);
}
}
}
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int ij_in_billiard(int i, int j)
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/* returns 1 if (i,j) represents a point in the billiard */
{
double xy[2];
ij_to_xy(i, j, xy);
return(xy_in_billiard(xy[0], xy[1]));
}
void draw_billiard() /* draws the billiard boundary */
{
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double x0, x, y, x1, y1, dx, dy, phi, r = 0.01, pos[2], pos1[2], alpha, dphi, omega, z, l;
int i, j, k, k1, k2, mr2;
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if (BLACK) glColor3f(1.0, 1.0, 1.0);
else glColor3f(0.0, 0.0, 0.0);
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glLineWidth(BOUNDARY_WIDTH);
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glEnable(GL_LINE_SMOOTH);
switch (B_DOMAIN) {
case (D_RECTANGLE):
{
glBegin(GL_LINE_LOOP);
xy_to_pos(LAMBDA, -1.0, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(LAMBDA, 1.0, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-LAMBDA, 1.0, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-LAMBDA, -1.0, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
break;
}
case (D_ELLIPSE):
{
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = (double)i*DPI/(double)NSEG;
x = LAMBDA*cos(phi);
y = sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
glEnd ();
/* draw foci */
if (FOCI)
{
glColor3f(0.3, 0.3, 0.3);
x0 = sqrt(LAMBDA*LAMBDA-1.0);
glLineWidth(2);
glEnable(GL_LINE_SMOOTH);
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draw_circle(x0, 0.0, r, NSEG);
draw_circle(-x0, 0.0, r, NSEG);
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}
break;
}
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case (D_STADIUM):
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{
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = -PID + (double)i*PI/(double)NSEG;
x = 0.5*LAMBDA + cos(phi);
y = sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
for (i=0; i<=NSEG; i++)
{
phi = PID + (double)i*PI/(double)NSEG;
x = -0.5*LAMBDA + cos(phi);
y = sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
glEnd();
break;
}
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case (D_SINAI):
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{
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draw_circle(0.0, 0.0, LAMBDA, NSEG);
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break;
}
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case (D_DIAMOND):
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{
alpha = atan(1.0 - 1.0/LAMBDA);
dphi = (PID - 2.0*alpha)/(double)NSEG;
r = sqrt(LAMBDA*LAMBDA + (LAMBDA-1.0)*(LAMBDA-1.0));
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = alpha + (double)i*dphi;
x = -LAMBDA + r*cos(phi);
y = -LAMBDA + r*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
for (i=0; i<=NSEG; i++)
{
phi = alpha - PID + (double)i*dphi;
x = -LAMBDA + r*cos(phi);
y = LAMBDA + r*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
for (i=0; i<=NSEG; i++)
{
phi = alpha + PI + (double)i*dphi;
x = LAMBDA + r*cos(phi);
y = LAMBDA + r*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
for (i=0; i<=NSEG; i++)
{
phi = alpha + PID + (double)i*dphi;
x = LAMBDA + r*cos(phi);
y = -LAMBDA + r*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
glEnd();
break;
}
case (D_TRIANGLE):
{
glBegin(GL_LINE_LOOP);
xy_to_pos(-LAMBDA, -1.0, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(LAMBDA, -1.0, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-LAMBDA, 1.0, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
break;
}
case (D_FLAT):
{
glBegin(GL_LINE_LOOP);
xy_to_pos(XMIN, -LAMBDA, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(XMAX, -LAMBDA, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
break;
}
case (D_ANNULUS):
{
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draw_circle(0.0, 0.0, LAMBDA, NSEG);
draw_circle(0.0, 0.0, 1.0, NSEG);
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break;
}
case (D_POLYGON):
{
omega = DPI/((double)NPOLY);
glBegin(GL_LINE_LOOP);
for (i=0; i<=NPOLY; i++)
{
x = cos(i*omega + APOLY*PID);
y = sin(i*omega + APOLY*PID);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
glEnd ();
break;
}
case (D_YOUNG):
{
glBegin(GL_LINE_STRIP);
xy_to_pos(-MU, YMIN, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-MU, -LAMBDA-MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, -LAMBDA-MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, YMIN, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
glBegin(GL_LINE_STRIP);
xy_to_pos(-MU, YMAX, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-MU, LAMBDA+MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, LAMBDA+MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, YMAX, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
glBegin(GL_LINE_LOOP);
xy_to_pos(-MU, -LAMBDA+MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(-MU, LAMBDA-MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, LAMBDA-MU, pos);
glVertex2d(pos[0], pos[1]);
xy_to_pos(MU, -LAMBDA+MU, pos);
glVertex2d(pos[0], pos[1]);
glEnd();
break;
}
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case (D_GRATING):
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{
k1 = -(int)(-YMIN/LAMBDA);
k2 = (int)(YMAX/LAMBDA);
for (i=k1; i<= k2; i++)
{
z = (double)i*LAMBDA;
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draw_circle(0.0, z, MU, NSEG);
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}
break;
}
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case (D_EHRENFEST):
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{
alpha = asin(MU/LAMBDA);
x0 = 1.0 - sqrt(LAMBDA*LAMBDA - MU*MU);
dphi = 2.0*(PI-alpha)/((double)NSEG);
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = -PI + alpha + (double)i*dphi;
x = 1.0 + LAMBDA*cos(phi);
y = LAMBDA*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
for (i=0; i<=NSEG; i++)
{
phi = alpha + (double)i*dphi;
x = -1.0 + LAMBDA*cos(phi);
y = LAMBDA*sin(phi);
xy_to_pos(x, y, pos);
glVertex2d(pos[0], pos[1]);
}
glEnd ();
break;
}
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case (D_DISK_GRID):
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{
glLineWidth(2);
for (i = -NGRIDX/2; i < NGRIDX/2; i++)
for (j = 0; j < NGRIDY; j++)
{
dy = (YMAX - YMIN)/((double)NGRIDY);
dx = dy*0.5*sqrt(3.0);
x1 = ((double)i + 0.5)*dy;
y1 = YMIN + ((double)j + 0.5)*dy;
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draw_circle(x1, y1, MU, NSEG);
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}
break;
}
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case (D_DISK_HEX):
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{
glLineWidth(2);
for (i = -NGRIDX/2; i < NGRIDX/2; i++)
for (j = -1; j < NGRIDY; j++)
{
dy = (YMAX - YMIN)/((double)NGRIDY);
x1 = ((double)i + 0.5)*dy;
y1 = YMIN + ((double)j + 0.5)*dy;
if ((i+NGRIDX)%2 == 1) y1 += 0.5*dy;
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draw_circle(x1, y1, MU, NSEG);
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}
break;
}
case (D_CIRCLES):
{
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glLineWidth(BOUNDARY_WIDTH);
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for (i = 0; i < ncircles; i++)
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if (circleactive[i]) draw_circle(circlex[i], circley[i], circlerad[i], NSEG);
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break;
}
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case (D_MENGER):
{
glLineWidth(3);
// draw_rectangle(XMIN, -1.0, XMAX, 1.0);
/* level 1 */
if (MDEPTH > 0)
{
glLineWidth(2);
x = 1.0/((double)MRATIO);
draw_rectangle(x, x, -x, -x);
}
/* level 2 */
if (MDEPTH > 1)
{
glLineWidth(1);
mr2 = MRATIO*MRATIO;
l = 2.0/((double)mr2);
for (i=0; i<MRATIO; i++)
for (j=0; j<MRATIO; j++)
if ((i!=MRATIO/2)||(j!=MRATIO/2))
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)MRATIO);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)MRATIO);
draw_rectangle(x, y, x+l, y+l);
}
}
/* level 3 */
if (MDEPTH > 2)
{
glLineWidth(1);
l = 2.0/((double)(mr2*MRATIO));
for (i=0; i<mr2; i++)
for (j=0; j<mr2; j++)
if ( (((i%MRATIO!=MRATIO/2))||(j%MRATIO!=MRATIO/2)) && (((i/MRATIO!=MRATIO/2))||(j/MRATIO!=MRATIO/2)) )
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)mr2);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)mr2);
draw_rectangle(x, y, x+l, y+l);
}
}
break;
}
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case (D_JULIA_INT):
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{
/* Do nothing */
break;
}
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case (D_MENGER_ROTATED):
{
glLineWidth(3);
// draw_rectangle(XMIN, -1.0, XMAX, 1.0);
/* level 1 */
if (MDEPTH > 0)
{
glLineWidth(2);
x = 1.0/((double)MRATIO);
draw_rotated_rectangle(x, x, -x, -x);
}
/* level 2 */
if (MDEPTH > 1)
{
glLineWidth(1);
mr2 = MRATIO*MRATIO;
l = 2.0/((double)mr2);
for (i=0; i<MRATIO; i++)
for (j=0; j<MRATIO; j++)
if ((i!=MRATIO/2)||(j!=MRATIO/2))
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)MRATIO);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)MRATIO);
draw_rotated_rectangle(x, y, x+l, y+l);
}
}
/* level 3 */
if (MDEPTH > 2)
{
glLineWidth(1);
l = 2.0/((double)(mr2*MRATIO));
for (i=0; i<mr2; i++)
for (j=0; j<mr2; j++)
if ( (((i%MRATIO!=MRATIO/2))||(j%MRATIO!=MRATIO/2)) && (((i/MRATIO!=MRATIO/2))||(j/MRATIO!=MRATIO/2)) )
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)mr2);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)mr2);
draw_rotated_rectangle(x, y, x+l, y+l);
}
}
break;
}
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case (D_ANNULUS_HEATED):
{
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draw_circle(MU, 0.0, LAMBDA, NSEG);
draw_circle(0.0, 0.0, 1.0, NSEG);
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break;
}
case (D_MENGER_HEATED):
{
glLineWidth(3);
draw_rectangle(-1.0, -1.0, 1.0, 1.0);
/* level 1 */
if (MDEPTH > 0)
{
glLineWidth(2);
x = 1.0/((double)MRATIO);
draw_rectangle(x, x, -x, -x);
}
/* level 2 */
if (MDEPTH > 1)
{
glLineWidth(1);
mr2 = MRATIO*MRATIO;
l = 2.0/((double)mr2);
for (i=0; i<MRATIO; i++)
for (j=0; j<MRATIO; j++)
if ((i!=MRATIO/2)||(j!=MRATIO/2))
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)MRATIO);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)MRATIO);
draw_rectangle(x, y, x+l, y+l);
}
}
/* level 3 */
if (MDEPTH > 2)
{
glLineWidth(1);
l = 2.0/((double)(mr2*MRATIO));
for (i=0; i<mr2; i++)
for (j=0; j<mr2; j++)
if ( (((i%MRATIO!=MRATIO/2))||(j%MRATIO!=MRATIO/2)) && (((i/MRATIO!=MRATIO/2))||(j/MRATIO!=MRATIO/2)) )
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)mr2);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)mr2);
draw_rectangle(x, y, x+l, y+l);
}
}
break;
}
case (D_MENGER_H_OPEN):
{
glLineWidth(3);
// draw_rectangle(XMIN, -1.0, XMAX, 1.0);
/* level 1 */
if (MDEPTH > 0)
{
glLineWidth(2);
x = 1.0/((double)MRATIO);
draw_rectangle(x, x, -x, -x);
}
/* level 2 */
if (MDEPTH > 1)
{
glLineWidth(1);
mr2 = MRATIO*MRATIO;
l = 2.0/((double)mr2);
for (i=0; i<MRATIO; i++)
for (j=0; j<MRATIO; j++)
if ((i!=MRATIO/2)||(j!=MRATIO/2))
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)MRATIO);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)MRATIO);
draw_rectangle(x, y, x+l, y+l);
}
}
/* level 3 */
if (MDEPTH > 2)
{
glLineWidth(1);
l = 2.0/((double)(mr2*MRATIO));
for (i=0; i<mr2; i++)
for (j=0; j<mr2; j++)
if ( (((i%MRATIO!=MRATIO/2))||(j%MRATIO!=MRATIO/2)) && (((i/MRATIO!=MRATIO/2))||(j/MRATIO!=MRATIO/2)) )
{
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)mr2);
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)mr2);
draw_rectangle(x, y, x+l, y+l);
}
}
break;
}
case (D_MANDELBROT):
{
/* Do nothing */
break;
}
case (D_MANDELBROT_CIRCLE):
{
/* Do nothing */
break;
}
case (D_JULIA):
{
/* Do nothing */
break;
}
default:
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{
printf("Function draw_billiard not defined for this billiard \n");
}
}
}