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4 changed files with 290 additions and 15 deletions

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@ -27,7 +27,9 @@ int ncircles = NMAXCIRCLES; /* actual number of circles, can be decre
#define D_GENUSN 14 /* polygon with identifies opposite sides */
#define D_CIRCLES 20 /* several circles */
#define D_CIRCLES_IN_RECT 21 /* several circles inside a rectangle */
#define C_FOUR_CIRCLES 0 /* four circles almost touching each other */
#define C_SQUARE 1 /* square grid of circles */
#define C_HEX 2 /* hexagonal/triangular grid of circles */
#define C_LASER 3 /* laser fight in a room of mirrors */

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@ -39,6 +39,11 @@
#define C_RAND_DISPLACED 2 /* randomly displaced square grid */
#define C_RAND_PERCOL 3 /* random percolation arrangement */
#define C_RAND_POISSON 4 /* random Poisson point process */
#define C_CLOAK 5 /* invisibility cloak */
#define C_CLOAK_A 6 /* first optimized invisibility cloak */
#define C_NOTHING 99 /* no circle at all, for comparisons */
/* Billiard tables for heat equation */

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@ -374,18 +374,30 @@ void paint_billiard_interior() /* paints billiard interior, for use before
}
}
void draw_billiard() /* draws the billiard boundary */
void init_billiard_color()
/* initialise the color in which the billiard is drawn */
{
double x0, x, y, phi, r = 0.01, alpha, dphi, omega, x1, y1, x2, beta2, angle, s, x2plus, x2minus;
double omega2, co, so, axis1, axis2, phimax;
int i, j, k, c;
if (PAINT_INT) glColor3f(0.5, 0.5, 0.5);
else
{
if (BLACK) glColor3f(1.0, 1.0, 1.0);
else glColor3f(0.0, 0.0, 0.0);
}
}
void draw_billiard() /* draws the billiard boundary */
{
double x0, x, y, phi, r = 0.01, alpha, dphi, omega, x1, y1, x2, beta2, angle, s, x2plus, x2minus;
double omega2, co, so, axis1, axis2, phimax, rgb[3];
int i, j, k, c;
init_billiard_color();
// if (PAINT_INT) glColor3f(0.5, 0.5, 0.5);
// else
// {
// if (BLACK) glColor3f(1.0, 1.0, 1.0);
// else glColor3f(0.0, 0.0, 0.0);
// }
glLineWidth(BILLIARD_WIDTH);
glEnable(GL_LINE_SMOOTH);
@ -786,12 +798,13 @@ void draw_billiard() /* draws the billiard boundary */
glEnd();
}
if (PAINT_INT) glColor3f(0.5, 0.5, 0.5);
else
{
if (BLACK) glColor3f(1.0, 1.0, 1.0);
else glColor3f(0.0, 0.0, 0.0);
}
init_billiard_color();
// if (PAINT_INT) glColor3f(0.5, 0.5, 0.5);
// else
// {
// if (BLACK) glColor3f(1.0, 1.0, 1.0);
// else glColor3f(0.0, 0.0, 0.0);
// }
glBegin(GL_LINE_STRIP);
glVertex2d(XMIN, 0.0);
@ -841,6 +854,55 @@ void draw_billiard() /* draws the billiard boundary */
}
break;
}
case (D_CIRCLES_IN_RECT):
{
for (k=0; k<ncircles; k++) if (circleactive[k] >= 1)
{
if (circleactive[k] == 2)
{
hsl_to_rgb(220.0, 0.9, 0.5, rgb);
glColor3f(rgb[0], rgb[1], rgb[2]);
}
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = (double)i*DPI/(double)NSEG;
x = circlex[k] + circlerad[k]*cos(phi);
y = circley[k] + circlerad[k]*sin(phi);
glVertex2d(x, y);
}
glEnd ();
init_billiard_color();
}
/* draw shooter position for laser pattern */
if (CIRCLE_PATTERN == C_LASER)
{
hsl_to_rgb(0.0, 0.9, 0.5, rgb);
glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_LINE_LOOP);
for (i=0; i<=NSEG; i++)
{
phi = (double)i*DPI/(double)NSEG;
x = X_SHOOTER + circlerad[ncircles-1]*cos(phi);
y = Y_SHOOTER + circlerad[ncircles-1]*sin(phi);
glVertex2d(x, y);
}
glEnd ();
}
init_billiard_color();
glBegin(GL_LINE_LOOP);
glVertex2d(LAMBDA, -1.0);
glVertex2d(LAMBDA, 1.0);
glVertex2d(-LAMBDA, 1.0);
glVertex2d(-LAMBDA, -1.0);
glEnd();
break;
}
default:
{
printf("Function draw_billiard not defined for this billiard \n");
@ -2886,7 +2948,7 @@ int color[NPARTMAX];
/****************************************************************************************/
/* elliptic billiard */
/* billiard with circular scatterers */
/****************************************************************************************/
int pos_circles(conf, pos, alpha)
@ -3006,6 +3068,142 @@ int color[NPARTMAX];
return(c);
}
/****************************************************************************************/
/* billiard with circular scatterers in a rectangle */
/****************************************************************************************/
int pos_circles_in_rect(conf, pos, alpha)
/* determine position on boundary of circle */
/* position varies between 0 and ncircles*2Pi for circles and between -4*(LAMBDA + 1) and 0 for boundary*/
/* returns number of hit circle */
double conf[2], pos[2], *alpha;
{
double angle;
int ncirc, c;
if (conf[0] >= 0)
{
ncirc = (int)(conf[0]/DPI);
if (ncirc >= ncircles) ncirc = ncircles - 1;
angle = conf[0] - (double)ncirc*DPI;
pos[0] = circlex[ncirc] + circlerad[ncirc]*cos(angle);
pos[1] = circley[ncirc] + circlerad[ncirc]*sin(angle);
*alpha = angle + PID + conf[1];
return(ncirc);
}
else /* particle starts on boundary */
{
conf[0] += 4.0*(LAMBDA + 1.0);
c = pos_rectangle(conf, pos, alpha);
conf[0] -= 4.0*(LAMBDA + 1.0);
return(-c);
}
}
int vcircles_in_rect_xy(config, alpha, pos)
/* determine initial configuration for start at point pos = (x,y) */
double config[8], alpha, pos[2];
{
double c0, s0, b, c, t, theta, delta, margin = 1.0e-12, tmin, rlarge = 1.0e10;
double tval[ncircles], xint[ncircles], yint[ncircles], phiint[ncircles];
int i, nt = 0, nscat[ncircles], ntmin, side;
c0 = cos(alpha);
s0 = sin(alpha);
for (i=0; i<ncircles; i++)
{
b = (pos[0]-circlex[i])*c0 + (pos[1]-circley[i])*s0;
c = (pos[0]-circlex[i])*(pos[0]-circlex[i]) + (pos[1]-circley[i])*(pos[1]-circley[i]) - circlerad[i]*circlerad[i];
delta = b*b - c;
if (delta > margin) /* there is an intersection with circle i */
{
t = -b - sqrt(delta);
if (t > margin)
{
nscat[nt] = i;
tval[nt] = t;
xint[nt] = pos[0] + t*c0;
yint[nt] = pos[1] + t*s0;
phiint[nt] = argument(xint[nt] - circlex[i], yint[nt] - circley[i]);
/* test wether intersection is in rectangle */
if ((vabs(xint[nt]) < LAMBDA)&&(vabs(yint[nt]) < 1.0)) nt++;
}
}
}
if (nt > 0) /* there is at least one intersection */
{
/* find earliest intersection */
tmin = tval[0];
ntmin = 0;
for (i=1; i<nt; i++)
if (tval[i] < tmin)
{
tmin = tval[i];
ntmin = i;
}
while (phiint[ntmin] < 0.0) phiint[ntmin] += DPI;
while (phiint[ntmin] >= DPI) phiint[ntmin] -= DPI;
config[0] = (double)nscat[ntmin]*DPI + phiint[ntmin];
config[1] = PID - alpha + phiint[ntmin]; /* CHECK */
if (config[1] < 0.0) config[1] += DPI;
if (config[1] >= PI) config[1] -= DPI;
config[2] = 0.0; /* running time */
config[3] = module2(xint[ntmin]-pos[0], yint[ntmin]-pos[1]); /* distance to collision */
config[4] = pos[0]; /* start position */
config[5] = pos[1];
config[6] = xint[ntmin]; /* position of collision */
config[7] = yint[ntmin];
/* set dummy coordinates if circles are absorbing */
if (ABSORBING_CIRCLES)
{
config[0] = -1.0;
config[1] = PI;
}
return(nscat[ntmin]);
}
else /* there is no intersection with the circles - compute intersection with boundary */
{
side = vrectangle_xy(config, alpha, pos);
config[0] -= 4.0*(LAMBDA+1.0);
return(side);
}
}
int vcircles_in_rect(config)
/* determine initial configuration when starting from boundary */
double config[8];
{
double pos[2], alpha;
int c;
c = pos_circles_in_rect(config, pos, &alpha);
vcircles_in_rect_xy(config, alpha, pos);
return(c);
}
/****************************************************************************************/
@ -3087,6 +3285,11 @@ int color[NPARTMAX];
return(pos_circles(conf, pos, &alpha));
break;
}
case (D_CIRCLES_IN_RECT):
{
return(pos_circles_in_rect(conf, pos, &alpha));
break;
}
default:
{
printf("Function pos_billiard not defined for this billiard \n");
@ -3171,6 +3374,11 @@ int color[NPARTMAX];
return(vcircles_xy(config, alpha, pos));
break;
}
case (D_CIRCLES_IN_RECT):
{
return(vcircles_in_rect_xy(config, alpha, pos));
break;
}
default:
{
printf("Function vbilliard_xy not defined for this billiard \n");
@ -3286,6 +3494,13 @@ int color[NPARTMAX];
return(vcircles(config, alpha, pos));
break;
}
case (D_CIRCLES_IN_RECT):
{
c = pos_circles_in_rect(config, pos, &alpha);
return(vcircles_in_rect(config, alpha, pos));
break;
}
default:
{
printf("Function vbilliard not defined for this billiard \n");
@ -3453,6 +3668,22 @@ int color[NPARTMAX];
return(condition);
break;
}
case D_CIRCLES_IN_RECT:
{
// if ((vabs(x) <LAMBDA)&&(vabs(y) < 1.0)) return(1);
if ((vabs(x) >= LAMBDA)||(vabs(y) >= 1.0)) return(0);
else
{
condition = 1;
for (k=0; k<ncircles; k++)
{
r2 = (x-circlex[k])*(x-circlex[k]) + (y-circley[k])*(y-circley[k]);
condition = condition*(r2 > circlerad[k]*circlerad[k])*circleactive[k];
}
return(condition);
}
break;
}
default:
{
printf("Function ij_in_billiard not defined for this billiard \n");

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@ -345,7 +345,7 @@ void init_circle_config()
/* for billiard shape D_CIRCLES */
{
int i, j, n;
double dx, dy, p;
double dx, dy, p, phi, r, ra[5], sa[5];
switch (CIRCLE_PATTERN) {
case (C_SQUARE):
@ -424,6 +424,43 @@ void init_circle_config()
}
break;
}
case (C_CLOAK):
{
ncircles = 200;
for (i = 0; i < 40; i++)
for (j = 0; j < 5; j++)
{
n = 5*i + j;
phi = (double)i*DPI/40.0;
r = LAMBDA*0.5*(1.0 + (double)j/5.0);
circlex[n] = r*cos(phi);
circley[n] = r*sin(phi);
circlerad[n] = MU;
circleactive[n] = 1;
}
break;
}
case (C_CLOAK_A): /* optimized model A1 by C. Jo et al */
{
ncircles = 200;
ra[0] = 0.0731; sa[0] = 1.115;
ra[1] = 0.0768; sa[1] = 1.292;
ra[2] = 0.0652; sa[2] = 1.464;
ra[3] = 0.056; sa[3] = 1.633;
ra[4] = 0.0375; sa[4] = 1.794;
for (i = 0; i < 40; i++)
for (j = 0; j < 5; j++)
{
n = 5*i + j;
phi = (double)i*DPI/40.0;
r = LAMBDA*sa[j];
circlex[n] = r*cos(phi);
circley[n] = r*sin(phi);
circlerad[n] = LAMBDA*ra[j];
circleactive[n] = 1;
}
break;
}
default:
{
printf("Function init_circle_config not defined for this pattern \n");
@ -734,7 +771,7 @@ void draw_billiard() /* draws the billiard boundary */
if (BLACK) glColor3f(1.0, 1.0, 1.0);
else glColor3f(0.0, 0.0, 0.0);
glLineWidth(5);
glLineWidth(BOUNDARY_WIDTH);
glEnable(GL_LINE_SMOOTH);
@ -1064,7 +1101,7 @@ void draw_billiard() /* draws the billiard boundary */
}
case (D_CIRCLES):
{
glLineWidth(2);
glLineWidth(BOUNDARY_WIDTH);
for (i = 0; i < ncircles; i++)
if (circleactive[i])
{