YouTube-simulations/particle_billiard.c

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/*********************************************************************************/
/* */
/* Animation of particles in billiard */
/* */
/* N. Berglund, december 2012, april 2021 */
/* UPDATE 14 April 21 : graphics files go to subfolder, */
/* Switch MOVIE to decide whether to create a movie */
/* UPDATE 3 May 21 : new domains */
/* */
/* Feel free to reuse, but if doing so it would be nice to drop a */
/* line to nils.berglund@univ-orleans.fr - Thanks! */
/* */
/* compile with */
/* gcc -o particle_billiard particle_billiard.c */
/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
/* */
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/* OMP acceleration may be more effective after executing, e.g., */
/* export OMP_NUM_THREADS=2 in the shell before running the program */
/* */
/* To make a video, set MOVIE to 1 and create subfolder tif_part */
/* It may be possible to increase parameter PAUSE */
/* */
/* create movie using */
/* ffmpeg -i part.%05d.tif -vcodec libx264 part.mp4 */
/* */
/*********************************************************************************/
#include <math.h>
#include <string.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <unistd.h>
#include <sys/types.h>
#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#include <omp.h>
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#include <time.h>
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#define MOVIE 1 /* set to 1 to generate movie */
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#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
#define INVERT_COUNTER 0 /* set to 1 to save frames in inverse order */
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// #define WINWIDTH 1280 /* window width */
#define WINWIDTH 720 /* window width */
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#define WINHEIGHT 720 /* window height */
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// #define XMIN -1.5
// #define XMAX 2.5 /* x interval */
#define XMIN -1.125
#define XMAX 1.125 /* x interval */
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#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
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/* Choice of the billiard table, see global_particles.c */
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#define B_DOMAIN 30 /* choice of domain shape */
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#define CIRCLE_PATTERN 1 /* pattern of circles */
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#define POLYLINE_PATTERN 10 /* pattern of polyline */
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#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
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#define NMAXCIRCLES 100000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NMAXPOLY 100000 /* total number of sides of polygonal line */
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#define NCX 30 /* number of circles in x direction */
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#define NCY 20 /* number of circles in y direction */
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#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
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#define SDEPTH 1 /* Sierpinski gastket depth */
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#define LAMBDA 1.5 /* parameter controlling shape of domain */
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#define MU 0.005 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define PENROSE_RATIO 2.5 /* parameter controlling the shape of small ellipses in Penrose room */
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#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
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#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
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#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
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// #define NPART 10 /* number of particles */
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#define NPART 50000 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
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#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define HEATMAP 1 /* set to 1 to show heat map of particles */
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#define DRAW_FINAL_HEATMAP 1 /* set to 1 to show final heat map of particles */
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#define DRAW_HEATMAP_HISTOGRAM 0 /* set to 1 to draw a histogram of particle distribution in heat map */
#define NBIN_FACTOR 6.0 /* constant controlling number of bins in histogram */
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#define DRAW_HEATMAP_PARTICLES 1 /* set to 1 to draw particles in heat map */
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#define HEATMAP_MAX_PART_BY_CELL 50 /* set to positive value to draw only limited number of particles in cell */
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#define PLOT_HEATMAP_AVERAGE 1 /* set to 1 to plot average number of particles in heat map */
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#define SHOWZOOM 0 /* set to 1 to show zoom on specific area */
#define PRINT_PARTICLE_NUMBER 0 /* set to 1 to print number of particles */
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#define PRINT_LEFT_RIGHT_PARTICLE_NUMBER 0 /* set to 1 to print number of particles on left and right side */
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#define PRINT_CIRCLE_PARTICLE_NUMBER 0 /* set to 1 to print number of particles outside circular maze */
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#define PRINT_COLLISION_NUMBER 0 /* set to 1 to print number of collisions */
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#define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */
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#define TEST_INITIAL_COND 0 /* set to 1 to allow only initial conditions that pass a test */
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#define NSTEPS 1300 /* number of frames of movie */
#define TIME 3000 /* time between movie frames, for fluidity of real-time simulation */
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// #define DPHI 0.000002 /* integration step */
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#define DPHI 0.00002 /* integration step */
#define NVID 25 /* number of iterations between images displayed on screen */
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#define END_FRAMES 50 /* number of still frames at the end of the movie */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
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/* Colors and other graphical parameters */
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#define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */
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#define NCOLORS 500 /* number of colors */
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#define COLORSHIFT 0 /* hue of initial color */
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#define COLOR_HUEMIN 0 /* minimal color hue */
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#define COLOR_HUEMAX 300 /* maximal color hue */
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#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
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#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
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#define LENGTH 0.025 /* length of velocity vectors */
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#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
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#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
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#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
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#define PAINT_EXT 1 /* set to 1 to paint exterior */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 2 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define NXMAZE 18 /* width of maze */
#define NYMAZE 18 /* height of maze */
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#define MAZE_MAX_NGBH 8 /* max number of neighbours of maze cell */
#define RAND_SHIFT 15 /* seed of random number generator */
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#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
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#define MAZE_RANDOM_FACTOR 0.1 /* randomization factor for S_MAZE_RANDOM */
#define MAZE_CORNER_RADIUS 0.5 /* radius of tounded corners in maze */
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#define CLOSE_MAZE 1 /* set to 1 to close maze exits */
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#include "global_particles.c"
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#include "sub_maze.c"
#include "sub_part_billiard.c"
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int ncollisions = 0;
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/*********************/
/* animation part */
/*********************/
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void init_boundary_config(double smin, double smax, double anglemin, double anglemax, double *configs[NPARTMAX])
/* initialize configuration: drop on the boundary, beta version */
/* WORKS FOR ELLIPSE, HAS TO BE ADAPTED TO GENERAL BILLIARD */
{
int i;
double ds, da, s, angle, theta, alpha, pos[2];
if (anglemin <= 0.0) anglemin = PI/((double)NPART);
if (anglemax >= PI) anglemax = PI*(1.0 - 1.0/((double)NPART));
ds = (smax - smin)/((double)NPART);
da = (anglemax - anglemin)/((double)NPART);
for (i=0; i<NPART; i++)
{
s = smin + ds*((double)i);
angle = anglemin + da*((double)i),
pos[0] = LAMBDA*cos(s);
pos[1] = sin(s);
theta = argument(-LAMBDA*pos[1], pos[0]/LAMBDA);
alpha = theta + angle;
vbilliard_xy(configs[i], alpha, pos);
}
}
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void init_drop_config(double x0, double y0, double angle1, double angle2, double *configs[NPARTMAX])
/* initialize configuration: drop at (x0,y0) */
{
int i;
double dalpha, alpha;
double conf[2], pos[2];
while (angle2 < angle1) angle2 += DPI;
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if (NPART > 1) dalpha = (angle2 - angle1)/((double)(NPART-1));
else dalpha = 0.0;
for (i=0; i<NPART; i++)
{
alpha = angle1 + dalpha*((double)i);
// printf("alpha=%.5lg\n", alpha);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[i], alpha, pos);
}
}
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void init_partial_drop_config(double x0, double y0, double angle1, double angle2, int particle1, int particle2,
int col, double *configs[NPARTMAX], int color[NPARTMAX], int newcolor[NPARTMAX])
/* initialize configuration: drop at (x0,y0) for a range of particles */
{
int i;
double dalpha, alpha;
double conf[2], pos[2];
while (angle2 < angle1) angle2 += DPI;
if (particle2 - particle1 > 1) dalpha = (angle2 - angle1)/((double)(particle2 - particle1-1));
else dalpha = 0.0;
for (i=particle1; i<particle2; i++)
{
alpha = angle1 + dalpha*((double)i);
// printf("alpha=%.5lg\n", alpha);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[i], alpha, pos);
color[i] = col;
newcolor[i] = col;
}
}
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void init_sym_drop_config(double x0, double y0, double angle1, double angle2, double *configs[NPARTMAX])
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/* initialize configuration with two symmetric partial drops */
{
int i;
double dalpha, alpha, meanangle;
double conf[2], pos[2];
while (angle2 < angle1) angle2 += DPI;
meanangle = 0.5*(angle1 + angle2);
dalpha = (angle2 - angle1)/((double)(NPART-1));
for (i=0; i<NPART/2; i++)
{
alpha = meanangle + dalpha*((double)i);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[i], alpha, pos);
}
for (i=0; i<NPART/2; i++)
{
alpha = meanangle - dalpha*((double)i);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[NPART/2 + i], alpha, pos);
}
}
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void init_line_config(double x0, double y0, double x1, double y1, double angle, double *configs[NPARTMAX])
/* initialize configuration: line (x0,y0)-(x1,y1) in direction alpha */
{
int i;
double dx, dy;
double conf[2], pos[2];
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dx = (x1-x0)/((double)(NPART));
dy = (y1-y0)/((double)(NPART));
// dx = (x1-x0)/((double)(NPART-1));
// dy = (y1-y0)/((double)(NPART-1));
for (i=0; i<NPART; i++)
{
pos[0] = x0 + ((double)i)*dx;
pos[1] = y0 + ((double)i)*dy;
vbilliard_xy(configs[i], angle, pos);
}
}
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void draw_zoom(int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX],
double x_target, double y_target, double width, double shiftx, double shifty, double zoomwidth, int shooter)
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/* draw zoom around target (for laser in room of mirrors) */
{
int i;
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double x1, y1, x2, y2, xb, yb, cosphi, sinphi, rgb[3], tradius, phi;
// double x1, y1, x2, y2, xb, yb, cosphi, sinphi, rgb[3], shiftx = 0.0, shifty = 0.65, tradius, phi, zoomwidth = 0.4;
// shiftx = 1.65;
// shifty = 0.75;
// zoomwidth = 0.3;
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glEnable(GL_LINE_SMOOTH);
glColor3f(1.0, 1.0, 1.0);
/* draw zoomed area */
glLineWidth(BILLIARD_WIDTH/2);
x1 = x_target - width;
y1 = y_target - width;
x2 = x_target + width;
y2 = y_target + width;
glBegin(GL_LINE_LOOP);
glVertex2d(x1, y1);
glVertex2d(x2, y1);
glVertex2d(x2, y2);
glVertex2d(x1, y2);
glEnd();
/* draw zoom boundary */
glLineWidth(BILLIARD_WIDTH*2);
x1 = shiftx - zoomwidth;
y1 = shifty - zoomwidth;
x2 = shiftx + zoomwidth;
y2 = shifty + zoomwidth;
glBegin(GL_LINE_LOOP);
glVertex2d(x1, y1);
glVertex2d(x2, y1);
glVertex2d(x2, y2);
glVertex2d(x1, y2);
glEnd();
/* draw billiard boundaries in zoom */
glLineWidth(BILLIARD_WIDTH*2);
if (y_target + width > 1.0)
{
yb = shifty + 0.5*(1.0 - y_target)/width;
glBegin(GL_LINE_STRIP);
glVertex2d(x1, yb);
glVertex2d(x2, yb);
glVertex2d(x2, yb + 0.02);
glVertex2d(x1, yb + 0.02);
glEnd();
}
/* other boundaries not yet implemented */
/* draw target in zoom */
glLineWidth(BILLIARD_WIDTH*2);
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if (shooter) glColor3f(1.0, 0.0, 0.0);
else glColor3f(0.0, 0.8, 0.2);
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tradius = zoomwidth*MU/width;
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draw_circle(shiftx, shifty, tradius, NSEG);
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// glLineWidth(PARTICLE_WIDTH*2);
for (i=0; i<nparticles; i++)
{
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
x1 = (configs[i][4] + configs[i][2]*cosphi - x_target)/width;
y1 = (configs[i][5] + configs[i][2]*sinphi - y_target)/width;
x2 = (configs[i][4] + (configs[i][2] + LENGTH)*cosphi - x_target)/width;
y2 = (configs[i][5] + (configs[i][2] + LENGTH)*sinphi - y_target)/width;
/* adjusting segments that are partly in the domain */
if ((vabs(x1) < 1.0)&&(vabs(x2) > 1.0))
{
if (x1 > 0.0) xb = 1.0;
else xb = -1.0;
y2 = y1 + (xb - x1)*(y2 - y1)/(x2 - x1);
x2 = xb;
}
else
if ((vabs(x1) > 1.0)&&(vabs(x2) < 1.0))
{
if (x2 > 0.0) xb = 1.0;
else xb = -1.0;
y1 = y2 + (xb - x2)*(y1 - y2)/(x1 - x2);
x1 = xb;
}
if ((vabs(y1) < 1.0)&&(vabs(y2) > 1.0))
{
if (y1 > 0.0) yb = 1.0;
else yb = -1.0;
x2 = x1 + (yb - y1)*(x2 - x1)/(y2 - y1);
y2 = yb;
}
else
if ((vabs(y1) > 1.0)&&(vabs(y2) < 1.0))
{
if (y2 > 0.0) yb = 1.0;
else yb = -1.0;
x1 = x2 + (yb - y2)*(x1 - x2)/(y1 - y2);
y1 = yb;
}
// if ((active[i])&&(vabs(x1) < 1.0)&&(vabs(y1) < 1.0)&&(vabs(x2) < 1.0)&&(vabs(y2) < 1.0))
if (((active[i])&&(vabs(x1) < 1.0)&&(vabs(y1) < 1.0))||((vabs(x2) < 1.0)&&(vabs(y2) < 1.0)))
{
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rgb_color_scheme_minmax(color[i], rgb);
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glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_LINE_STRIP);
glVertex2d(shiftx + zoomwidth*SCALING_FACTOR*x1, shifty + zoomwidth*SCALING_FACTOR*y1);
glVertex2d(shiftx + zoomwidth*SCALING_FACTOR*x2, shifty + zoomwidth*SCALING_FACTOR*y2);
glEnd ();
}
}
}
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void draw_config_showtrails(int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX])
/* draw the particles */
{
int i;
double x0, y0, x1, y1, x2, y2, cosphi, sinphi, rgb[3], len;
glutSwapBuffers();
if (PAINT_INT) paint_billiard_interior();
glLineWidth(PARTICLE_WIDTH);
glEnable(GL_LINE_SMOOTH);
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for (i=0; i<nparticles; i++)
// if (active[i])
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{
// if (configs[i][2]<0.0)
// {
// vbilliard(configs[i]);
// if (!RAINBOW_COLOR)
// {
// color[i]++;
// if (color[i] >= NCOLORS) color[i] -= NCOLORS;
// }
// }
configs[i][2] += DPHI;
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
len = configs[i][2] + LENGTH;
if (len > configs[i][3]) len = configs[i][3];
x0 = configs[i][4];
y0 = configs[i][5];
x1 = configs[i][4] + configs[i][2]*cosphi;
y1 = configs[i][5] + configs[i][2]*sinphi;
x2 = configs[i][4] + len*cosphi;
y2 = configs[i][5] + len*sinphi;
/* test whether particle does not escape billiard */
if ((TEST_ACTIVE)&&(active[i])) active[i] = xy_in_billiard(x1, y1);
if (active[i])
{
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rgb_color_scheme_minmax(color[i], rgb);
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glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*x0, SCALING_FACTOR*y0);
glVertex2d(SCALING_FACTOR*x2, SCALING_FACTOR*y2);
glEnd ();
}
// if (configs[i][2] > configs[i][3] - DPHI)
// {
// glBegin(GL_LINE_STRIP);
// glVertex2d(SCALING_FACTOR*x0, SCALING_FACTOR*y0);
// glVertex2d(SCALING_FACTOR*configs[i][6], SCALING_FACTOR*configs[i][7]);
// glEnd ();
// }
}
if (DRAW_BILLIARD) draw_billiard();
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if (SHOWZOOM) switch (POLYLINE_PATTERN) {
case (P_TOKA_PRIME):
{
draw_zoom(color, configs, active, x_target, y_target, 0.1, 1.65, 0.75, 0.3, 0);
draw_zoom(color, configs, active, x_shooter, y_shooter, 0.1, -1.65, 0.75, 0.3, 1);
break;
}
case (P_TOKA_NONSELF):
{
draw_zoom(color, configs, active, 0.0, 0.0, 0.1, 1.65, 0.75, 0.3, 0);
break;
}
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}
// if (SHOWZOOM) draw_zoom(color, configs, active, 0.95, 0.0, 0.1);
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}
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void draw_config_heatmap(double *configs[NPARTMAX], int active[NPARTMAX], int heatmap_number[NXMAZE*NYMAZE+1], int heatmap_total[NXMAZE*NYMAZE+1], short int heatmap_visited[NXMAZE*NYMAZE+1], int draw_particles)
/* draw a heat map of particle distribution (for mazes) */
{
int i, j, n, part_number;
double x, y, cosphi, sinphi, rgb[3], len, padding = 0.02;
double *xtable, *ytable;
short int *drawtable;
static int time, first = 1;
static double minprop;
if (first)
{
time = 0;
first = 0;
minprop = 0.01;
// if (PLOT_HEATMAP_AVERAGE) minprop = 0.005;
// else minprop = 0.01;
}
time++;
drawtable = malloc(sizeof(short int)*(NPARTMAX));
xtable = malloc(sizeof(double)*(NPARTMAX));
ytable = malloc(sizeof(double)*(NPARTMAX));
glutSwapBuffers();
blank();
if (PAINT_INT) paint_billiard_interior();
for (i=0; i<NXMAZE*NYMAZE+1; i++) heatmap_number[i] = 0;
for (i=0; i<nparticles; i++)
// if ((active[i])&&(configs[i][0] < DUMMY_ABSORBING))
{
// configs[i][2] += DPHI;
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
len = configs[i][2];
if (len > configs[i][3] - padding) len = configs[i][3] - padding;
if (len < 1.0e-10) len = 1.0e-10;
// if (len < 0.0) len = 1.0e-10;
x = configs[i][4] + len*cosphi;
y = configs[i][5] + len*sinphi;
xtable[i] = x;
ytable[i] = y;
/* test whether particle does not escape billiard */
if ((TEST_ACTIVE)&&(active[i])) active[i] = xy_in_billiard(x, y);
if (active[i])
{
n = find_maze_cell(x, y);
if ((n > -1)&&(n < NXMAZE*NYMAZE+1))
{
heatmap_number[n]++;
heatmap_total[n]++;
heatmap_visited[n] = 1;
}
if (HEATMAP_MAX_PART_BY_CELL > 0)
{
drawtable[i] = ((n == -2)||((n >= -1)&&(heatmap_number[n] <= HEATMAP_MAX_PART_BY_CELL)));
}
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else drawtable[i] = 1;
// else drawtable[i] = (n >= -1);
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}
// printf("Particle %i is in maze cell %i\n", i, n);
}
for (n=0; n<NXMAZE*NYMAZE+1; n++)
{
if (PLOT_HEATMAP_AVERAGE)
{
if (heatmap_total[n] == 0) part_number = 0;
else part_number = 1 + (int)((double)heatmap_total[n]/(double)time);
}
else part_number = heatmap_number[n];
if ((part_number == 0)&&(heatmap_visited[n])) part_number = -1;
draw_maze_cell(n, part_number, minprop);
// if (part_number != 0) printf("%i particles in maze cell %i\n", part_number, n);
}
glColor3f(1.0, 1.0, 1.0);
if (draw_particles)
for (i=0; i<nparticles; i++)
if ((active[i])&&(drawtable[i]))
draw_circle(SCALING_FACTOR*xtable[i], SCALING_FACTOR*ytable[i], 0.001, 6);
if (DRAW_BILLIARD) draw_billiard();
free(xtable);
free(ytable);
free(drawtable);
}
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double plot_coord(double x, double xmin, double xmax)
{
return(xmin + x*(xmax - xmin));
}
void draw_chosen_heatmap_histogram(int heatmap_number[NXMAZE*NYMAZE+1], int normalisation)
{
int i, j, k, n, bin, nbins, binwidth, maxpart, part_number, maxhist = 0, *histo;
double xmin, xmax, ymin, ymax, xmid, ymid, dx, dy, plotxmin, plotxmax, plotymin, plotymax, c;
double x1, x2, y, y1, y2, hue, rgb[3];
static int first = 1, prevmaxhist, prevmaxpart;
static double minprop = 0.01;
char message[100];
if (first)
{
xmin = XMAX - 1.25;
xmax = XMAX - 0.05;
ymin = YMAX - 1.25;
ymax = YMAX - 0.05;
xmid = 0.5*(xmin + xmax);
ymid = 0.5*(ymin + ymax);
dx = 0.5*(xmax - xmin);
dy = 0.5*(ymax - ymin);
plotxmin = xmin + 0.15;
plotxmax = xmax - 0.1;
plotymin = ymin + 0.07;
plotymax = ymax - 0.1;
prevmaxhist = 1010;
prevmaxpart = 10;
first = 0;
}
// nbins = NXMAZE;
// nbins = (int)(2.0*sqrt((double)NPART/(double)NXMAZE));
nbins = (int)(NBIN_FACTOR*sqrt((double)NPART/(double)(NXMAZE*NYMAZE)));
histo = (int *)malloc(nbins*sizeof(int));
for (i=0; i<nbins; i++) histo[i] = 0;
maxpart = 0;
for (j=0; j<NXMAZE*NYMAZE+1; j++)
if (heatmap_number[j]/normalisation > maxpart) maxpart = heatmap_number[j]/normalisation;
if (maxpart < 1010) maxpart = 1010;
c = log((double)maxpart)/(double)nbins;
for (j=0; j<NXMAZE*NYMAZE+1; j++)
{
n = heatmap_number[j]/normalisation;
if (n > 0)
{
i = (int)(log((double)n)/c) - 2;
if (i < 0) i = 0;
histo[i]++;
}
}
// for (i=0; i<nbins; i++) printf("%i cells in bin %i\n", histo[i], i);
for (i=0; i<nbins; i++) if (histo[i] > maxhist) maxhist = histo[i];
if (maxhist < 10) maxhist = 10;
/* some smoothing in time */
maxpart = (maxpart + 3*prevmaxpart)/4;
prevmaxpart = maxpart;
maxhist = (maxhist + 3*prevmaxhist)/4;
prevmaxhist = maxhist;
glColor3f(0.0, 0.0, 0.0);
glLineWidth(1);
x1 = plotxmin;
y1 = plotymin;
for (i=0; i<nbins; i++)
{
x2 = plot_coord((double)i/(double)nbins, plotxmin, plotxmax);
y = log((double)(histo[i]+1))/log((double)(maxhist+1));
// y = (double)(histo[i]+1)/(double)(maxhist+1);
y2 = plot_coord(y, plotymin, plotymax);
part_number = (int)(exp(c*(double)i));
rgb_color_scheme_density(part_number, rgb, minprop);
// printf("Bin %i, part nb %i, cell nb %i\n", i, part_number, histo[i]);
draw_colored_rectangle_rgb(x1, y1, x2, y2, rgb);
x1 = x2;
}
glColor3f(1.0, 1.0, 1.0);
glLineWidth(2);
draw_line(plotxmin, plotymin, plotxmax + 0.05, plotymin);
draw_line(plotxmin, plotymin, plotxmin, plotymax + 0.1);
/* graduation of x axis */
for (j=1; j < (int)(log((double)maxpart)/log(10.0)) + 1; j++)
{
n = (int)ipow(10.0, j);
i = (int)(log((double)n)/c) - 2;
x2 = plot_coord((double)i/(double)nbins, plotxmin, plotxmax);
draw_line(x2, plotymin - 0.02, x2, plotymin + 0.02);
if (n <= 1000) sprintf(message, "%i", n);
else sprintf(message, "1e%i", j);
write_text_fixedwidth(x2 - 0.015 - 0.01*(double)j, plotymin - 0.08, message);
}
sprintf(message, "Particles");
write_text_fixedwidth(plotxmax - 0.2, plotymin - 0.15, message);
/* graduation of y axis */
for (j=0; j < (int)(log((double)maxhist)/log(10.0)) + 1; j++) for (k=1; k<10; k++)
{
if (j==0) n = k;
else n = k*(int)ipow(10.0, j);
y = log((double)(n+1))/log((double)(maxhist+1));
y2 = plot_coord(y, plotymin, plotymax);
if (y < plotymax) draw_line(plotxmin - 0.02, y2, plotxmin + 0.02, y2);
if (((k < 3)||(k == 5))&&(y < plotymax))
{
if (n <= 1000) sprintf(message, "%4d", n);
else sprintf(message, "1e%i", j);
write_text_fixedwidth(plotxmin - 0.18, y2 - 0.015, message);
}
}
sprintf(message, "Cells");
write_text_fixedwidth(plotxmin + 0.05, plotymax + 0.05, message);
free(histo);
}
void draw_heatmap_histogram(int heatmap_number[NXMAZE*NYMAZE+1], int heatmap_total[NXMAZE*NYMAZE+1], int time)
{
if (PLOT_HEATMAP_AVERAGE) draw_chosen_heatmap_histogram(heatmap_total, time+1);
else draw_chosen_heatmap_histogram(heatmap_number, 1);
}
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void draw_config(int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX])
/* draw the particles */
{
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int i, c;
double x1, y1, x2, y2, cosphi, sinphi, rgb[3];
glutSwapBuffers();
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if (!SHOWTRAILS) blank();
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// if (!((SHOWTRAILS)||(HEATMAP))) blank();
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if (PAINT_INT) paint_billiard_interior();
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glLineWidth(PARTICLE_WIDTH);
glEnable(GL_LINE_SMOOTH);
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for (i=0; i<nparticles; i++)
// if (active[i])
{
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// if (configs[i][2]<0.0)
// {
// c = vbilliard(configs[i]);
// if (!RAINBOW_COLOR)
// {
// color[i]++;
// if (color[i] >= NCOLORS) color[i] -= NCOLORS;
// }
// if ((ABSORBING_CIRCLES)&&(c < 0)) active[i] = 0;
// }
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// configs[i][2] += DPHI;
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
x1 = configs[i][4] + configs[i][2]*cosphi;
y1 = configs[i][5] + configs[i][2]*sinphi;
x2 = configs[i][4] + (configs[i][2] + LENGTH)*cosphi;
y2 = configs[i][5] + (configs[i][2] + LENGTH)*sinphi;
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/* test whether particle does not escape billiard */
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if ((TEST_ACTIVE)&&(active[i])) active[i] = xy_in_billiard(x1, y1);
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if (active[i])
{
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rgb_color_scheme_minmax(color[i], rgb);
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glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_LINE_STRIP);
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glVertex2d(SCALING_FACTOR*x1, SCALING_FACTOR*y1);
glVertex2d(SCALING_FACTOR*x2, SCALING_FACTOR*y2);
glEnd ();
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/* taking care of boundary conditions - only needed for periodic boundary conditions */
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if (PERIODIC_BC)
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{
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if (SCALING_FACTOR*x2 > XMAX)
{
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*(x1+XMIN-XMAX), SCALING_FACTOR*y1);
glVertex2d(SCALING_FACTOR*(x2+XMIN-XMAX), SCALING_FACTOR*y2);
glEnd ();
}
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if (SCALING_FACTOR*x2 < XMIN)
{
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*(x1-XMIN+XMAX), SCALING_FACTOR*y1);
glVertex2d(SCALING_FACTOR*(x2-XMIN+XMAX), SCALING_FACTOR*y2);
glEnd ();
}
if (SCALING_FACTOR*y2 > YMAX)
{
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*x1, SCALING_FACTOR*(y1+YMIN-YMAX));
glVertex2d(SCALING_FACTOR*x2, SCALING_FACTOR*(y2+YMIN-YMAX));
glEnd ();
}
if (SCALING_FACTOR*y2 < YMIN)
{
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*x1, SCALING_FACTOR*(y1+YMAX-YMIN));
glVertex2d(SCALING_FACTOR*x2, SCALING_FACTOR*(y2+YMAX-YMIN));
glEnd ();
}
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}
}
/* draw trajectories, for debugging purpose */
if (DEBUG)
{
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glLineWidth(1.0);
glBegin(GL_LINES);
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glVertex2d(SCALING_FACTOR*configs[i][4], SCALING_FACTOR*configs[i][5]);
glVertex2d(SCALING_FACTOR*configs[i][6], SCALING_FACTOR*configs[i][7]);
glEnd ();
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glLineWidth(3.0);
}
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// if (configs[i][2] > configs[i][3] - DPHI) configs[i][2] -= configs[i][3];
}
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if (DRAW_BILLIARD) draw_billiard();
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if (SHOWZOOM) switch (POLYLINE_PATTERN) {
case (P_TOKA_PRIME):
{
draw_zoom(color, configs, active, x_target, y_target, 0.1, 1.65, 0.75, 0.3, 0);
draw_zoom(color, configs, active, x_shooter, y_shooter, 0.1, -1.65, 0.75, 0.3, 1);
break;
}
case (P_TOKA_NONSELF):
{
draw_zoom(color, configs, active, 0.0, 0.0, 0.1, 0.82, 0.82, 0.25, 0);
break;
}
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}
// if (SHOWZOOM) draw_zoom(color, configs, active, 0.95, 0.0, 0.1);
}
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void graph_movie(int time, int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX])
/* compute next movie frame */
{
int i, j, c;
for (j=0; j<time; j++)
{
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#pragma omp parallel for private(i,c)
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for (i=0; i<nparticles; i++) if (active[i])
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{
if (configs[i][2]<0.0)
{
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// printf("reflecting particle %i\n", i);
c = vbilliard(configs[i]);
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if ((ABSORBING_CIRCLES)&&(c < 0)) active[i] = 0;
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if (c < 0) active[i] = 0;
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else ncollisions++;
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// if (c>=0) color[i]++;
if ((!RAINBOW_COLOR)&&(c>=0)) color[i]++;
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if (!RAINBOW_COLOR)
{
color[i]++;
if (color[i] >= NCOLORS) color[i] -= NCOLORS;
}
}
configs[i][2] += DPHI;
if (configs[i][2] > configs[i][3] - DPHI)
{
configs[i][2] -= configs[i][3];
}
}
}
// draw_config(color, configs);
}
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void print_part_number(double *configs[NPARTMAX], int active[NPARTMAX], double x, double y)
{
char message[50];
int i, n_active_particles = 0;
double rgb[3];
/* count active particles, using the fact that absorbed particles have been given dummy coordinates */
for (i=0; i<nparticles; i++)
if (active[i]) n_active_particles++;
// if (configs[i][0] != -10.0) n_active_particles++;
hsl_to_rgb(0.0, 0.0, 0.0, rgb);
erase_area(x, y, 0.5, 0.1, rgb);
glColor3f(1.0, 1.0, 1.0);
sprintf(message, "%i particles", n_active_particles);
write_text(x, y, message);
}
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void print_left_right_part_number(double *configs[NPARTMAX], int active[NPARTMAX], double xl, double yl, double xr, double yr, t_exit exits[NPARTMAX])
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{
char message[50];
int i, nleft = 0, nright = 0;
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double rgb[3], x1, y1, cosphi, sinphi;
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static int first = 1;
static double xmin, xmax;
if (first)
{
compute_maze_boundaries(POLYLINE_PATTERN, &xmin, &xmax);
first = 0;
}
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/* count active particles, using the fact that absorbed particles have been given dummy coordinates */
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for (i=0; i<nparticles; i++) if ((configs[i][0] == DUMMY_ABSORBING))
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{
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
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sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
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x1 = configs[i][4] + configs[i][2]*cosphi;
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y1 = configs[i][5] + configs[i][2]*cosphi;
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if ((x1 < xmin)&&(x1 > XMIN)&&(y1 < YMAX)&&(y1 > YMIN)) exits[i].left = 1;
else if ((x1 > xmax)&&(x1 < XMAX)&&(y1 < YMAX)&&(y1 > YMIN))
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{
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exits[i].right = 1;
printf("Detected leaving particle %i at (%.2f, %2f)\n\n\n", i, x1, y1);
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}
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}
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for (i=0; i<nparticles; i++)
{
if (exits[i].left) nleft++;
if (exits[i].right) nright++;
// printf("particle[%i]: left = %i, right = %i\n", i, exits[i].left, exits[i].right);
}
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hsl_to_rgb(0.0, 0.0, 0.0, rgb);
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erase_area(xl, yl - 0.03, 0.3, 0.12, rgb);
// erase_area(xl, yl - 0.03, 0.25, 0.12, rgb);
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erase_area(xr, yr - 0.03, 0.35, 0.12, rgb);
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glColor3f(1.0, 1.0, 1.0);
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// if (nleft > 1) sprintf(message, "%i particles", nleft);
// else sprintf(message, "%i particle", nleft);
if (nleft > 1) sprintf(message, "%i part.", nleft);
else sprintf(message, "%i part.", nleft);
write_text_fixedwidth(xl, yl, message);
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if (nright > 1) sprintf(message, "%i particles", nright);
else sprintf(message, "%i particle", nright);
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write_text_fixedwidth(xr, yr, message);
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}
void print_circle_part_number(double *configs[NPARTMAX], int active[NPARTMAX], double xr, double yr)
{
char message[50];
int i, npart = 0;
double rgb[3], x1, y1, cosphi, sinphi;
/* count active particles, using the fact that absorbed particles have been given dummy coordinates */
for (i=0; i<nparticles; i++) if (configs[i][0] >= DUMMY_ABSORBING) npart++;
hsl_to_rgb(0.0, 0.0, 0.0, rgb);
erase_area(xr, yr - 0.03, 0.4, 0.12, rgb);
glColor3f(1.0, 1.0, 1.0);
if (npart > 1) sprintf(message, "%i particles", npart);
else sprintf(message, "%i particle", npart);
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write_text(xr, yr, message);
}
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void print_collision_number(int ncollisions, double x, double y)
{
char message[50];
double rgb[3];
hsl_to_rgb(0.0, 0.0, 0.0, rgb);
erase_area(x, y, 0.5, 0.1, rgb);
glColor3f(1.0, 1.0, 1.0);
sprintf(message, "%i collisions", ncollisions);
write_text(x, y, message);
}
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void animation()
{
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double time, dt, alpha, r, rgb[3], alphamax;
double *configs[NPARTMAX];
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int i, j, resamp = 1, s, i1, i2, c, lengthmax;
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int *color, *newcolor, *active, *heatmap_number, *heatmap_total;
short int *heatmap_visited;
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char message[100];
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t_exit *exits;
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// t_circle *circles; /* experimental */
/* Since NPARTMAX can be big, it seemed wiser to use some memory allocation here */
color = malloc(sizeof(int)*(NPARTMAX));
newcolor = malloc(sizeof(int)*(NPARTMAX));
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active = malloc(sizeof(int)*(NPARTMAX));
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// circles = malloc(sizeof(t_circle)*(NMAXCIRCLES)); /* experimental */
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if (HEATMAP)
{
heatmap_number = malloc(sizeof(int)*(NXMAZE*NYMAZE+1));
heatmap_total = malloc(sizeof(int)*(NXMAZE*NYMAZE+1));
heatmap_visited = malloc(sizeof(short int)*(NXMAZE*NYMAZE+1));
for (i=0; i<NXMAZE*NYMAZE+1; i++) heatmap_number[i] = 0;
for (i=0; i<NXMAZE*NYMAZE+1; i++) heatmap_total[i] = 0;
for (i=0; i<NXMAZE*NYMAZE+1; i++) heatmap_visited[i] = 0;
}
if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER)
{
exits = malloc(sizeof(t_exit)*(NPARTMAX));
for (i=0; i<NPARTMAX; i++)
{
exits[i].left = 0;
exits[i].right = 0;
}
}
for (i=0; i<NPARTMAX; i++)
configs[i] = (double *)malloc(8*sizeof(double));
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/* init circle configuration if the domain is D_CIRCLES */
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if ((B_DOMAIN == D_CIRCLES)||(B_DOMAIN == D_CIRCLES_IN_RECT)||(B_DOMAIN == D_CIRCLES_IN_GENUSN)
||(B_DOMAIN == D_CIRCLES_IN_TORUS)) init_circles(circles);
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else if ((B_DOMAIN == D_POLYLINE)||(B_DOMAIN == D_POLYLINE_ARCS)) init_polyline(polyline, circles, arcs);
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if (POLYLINE_PATTERN == P_TOKA_PRIME)
{
x_shooter = -polyline[84].x1;
y_shooter = polyline[84].y1;
x_target = polyline[84].x1;
y_target = polyline[84].y1;
}
/* initialize system by putting particles in a given point with a range of velocities */
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r = cos(PI/(double)NPOLY)/cos(DPI/(double)NPOLY);
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// init_partial_drop_config(LAMBDA, 0.0, 0.0, DPI, 0, NPART/4, 0, configs, color, newcolor);
// init_partial_drop_config(-LAMBDA, 0.0, 0.0, DPI, NPART/4, NPART/2, 0, configs, color, newcolor);
// init_partial_drop_config(0.0, LAMBDA, 0.0, DPI, NPART/2, 3*NPART/4, 0, configs, color, newcolor);
// init_partial_drop_config(0.0, -LAMBDA, 0.0, DPI, 3*NPART/4, NPART, 0, configs, color, newcolor);
// init_drop_config(-1.0 + 0.3*sqrt(2.0), -1.0 + 0.5*sqrt(2.0), 0.0, DPI, configs);
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// init_line_config(0.0, 0.0, 0.0, 0.9, 0.0, configs);
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// init_drop_config(-0.95, 0.0, -0.103 + DPI/15.0, -0.1 + DPI/15.0, configs);
/* find long trajectory */
// alphamax = 0.0;
// lengthmax = 1;
// for (alpha = 0.0; alpha < DPI; alpha += 0.00001)
// {
// init_drop_config(x_shooter, y_shooter, alpha, alpha + DPI, configs);
// i = 0;
// c = 1;
// while ((c >= 0)&&(i<=1000))
// {
// c = vbilliard(configs[0]);
// i++;
// }
// if (i > 100) printf("Angle %.6lg, length %i\n", alpha, i);
// if (i > lengthmax)
// {
// lengthmax = i;
// alphamax = alpha;
// }
// }
// printf("Angle %.6lg, max length %i\n", alphamax, lengthmax);
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// alphamax = 2.50949;
// init_drop_config(x_shooter, y_shooter, alphamax, alphamax + DPI, configs);
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init_drop_config(0.05, 0.05, 0.0, DPI, configs);
// init_drop_config(-0.95, 0.95, 0.0, DPI, configs);
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// init_sym_drop_config(-1.0, 0.5, -PID, PID, configs);
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// init_drop_config(-0.999, 0.0, -alpha, alpha, configs);
// other possible initial conditions :
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// init_line_config(-1.3, -0.3, -1.2, -0.3, PID, configs);
// init_line_config(0.0, 0.0, 0.5, 0.0, PID, configs);
// init_line_config(0.0, 0.0, 0.0, -0.5, PI, configs);
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// init_line_config(-1.25, -0.5, -1.25, 0.5, 0.0*PID, configs);
// init_line_config(-1.0, -0.3, -1.0, 0.3, 0.0, configs);
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// init_line_config(-0.7, -0.45, -0.7, 0.45, 0.0, configs);
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// init_line_config(-1.5, 0.1, -0.1, 1.0, -0.5*PID, configs);
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if (!SHOWTRAILS) blank();
glColor3f(0.0, 0.0, 0.0);
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if (DRAW_BILLIARD) draw_billiard();
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if (PRINT_PARTICLE_NUMBER) print_part_number(configs, active, XMIN + 0.1, YMIN + 0.1);
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else if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER)
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print_left_right_part_number(configs, active, XMIN + 0.05, YMIN + 0.05, XMAX - 0.35, YMIN + 0.05, exits);
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else if (PRINT_CIRCLE_PARTICLE_NUMBER) print_circle_part_number(configs, active, XMAX - 0.45, YMIN + 0.05);
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else if (PRINT_COLLISION_NUMBER) print_collision_number(ncollisions, XMIN + 0.1, YMIN + 0.1);
glutSwapBuffers();
for (i=0; i<NPARTMAX; i++)
{
color[i] = 0;
newcolor[i] = 0;
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active[i] = 1;
}
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if (FLOWER_COLOR) /* adapt color scheme to flower configuration (beta implementation) */
{
// i1 = (int)((double)NPART*0.2538); /* the 0.27 is just a trial-and-error guess, to be improved */
// i1 = (int)((double)NPART*0.1971); /* the 0.27 is just a trial-and-error guess, to be improved */
i1 = (int)((double)NPART*0.3015); /* the 0.27 is just a trial-and-error guess, to be improved */
i2 = NPART-i1;
for (i=i1; i<i2; i++)
{
color[i] += NCOLORS/3;
newcolor[i] = NCOLORS/3;
}
for (i=i2; i<NPART; i++)
{
color[i] += 2*NCOLORS/3;
newcolor[i] = 2*NCOLORS/3;
}
}
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if (RAINBOW_COLOR) /* rainbow color scheme */
for (i=0; i<NPART; i++)
{
color[i] = (i*NCOLORS)/NPART;
newcolor[i] = (i*NCOLORS)/NPART;
}
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if (TEST_INITIAL_COND) nparticles = test_initial_condition(configs, active, newcolor);
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sleep(SLEEP1);
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/* initialize drops in different colors */
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// init_partial_drop_config(0.0, 0.0, 0.0, DPI, 0, 2*NPART/5, 0, configs, color, newcolor);
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// init_partial_drop_config(0.0, 0.8, 0.0, DPI, 2*NPART/5, 4*NPART/5, 30, configs, color, newcolor);
// init_partial_drop_config(LAMBDA - 0.05, 0.1, 0.0, DPI, 4*NPART/5, NPART, 60, configs, color, newcolor);
for (i=0; i<=NSTEPS; i++)
{
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graph_movie(TIME, newcolor, configs, active);
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if (SHOWTRAILS) draw_config_showtrails(newcolor, configs, active);
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else if (HEATMAP)
{
draw_config_heatmap(configs, active, heatmap_number, heatmap_total, heatmap_visited, DRAW_HEATMAP_PARTICLES);
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if (DRAW_HEATMAP_HISTOGRAM) draw_heatmap_histogram(heatmap_number, heatmap_total, i);
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// draw_config(newcolor, configs, active);
}
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else draw_config(newcolor, configs, active);
// draw_config(newcolor, configs, active);
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if (DRAW_BILLIARD) draw_billiard();
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if (PRINT_PARTICLE_NUMBER) print_part_number(configs, active, XMIN + 0.1, YMIN + 0.1);
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else if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER)
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print_left_right_part_number(configs, active, XMIN + 0.05, YMIN + 0.05, XMAX - 0.35, YMIN + 0.05, exits);
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else if (PRINT_CIRCLE_PARTICLE_NUMBER) print_circle_part_number(configs, active, XMAX - 0.45, YMIN + 0.05);
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// print_left_right_part_number(configs, XMIN + 0.1, YMIN + 0.1, XMAX - 0.45, YMIN + 0.1, YMIN + MAZE_XSHIFT, YMAX + MAZE_XSHIFT);
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else if (PRINT_COLLISION_NUMBER) print_collision_number(ncollisions, XMIN + 0.1, YMIN + 0.1);
for (j=0; j<NPARTMAX; j++) color[j] = newcolor[j];
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/* draw initial points */
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// draw_initial_condition_circle(0.0, 0.0, 0.02, 0);
// draw_initial_condition_circle(0.0, 0.8, 0.02, 10);
// draw_initial_condition_circle(1.2, 0.1, 0.02, 36);
if (MOVIE)
{
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if (INVERT_COUNTER) save_frame_counter(NSTEPS+1-i);
else save_frame();
/* it seems that saving too many files too fast can cause trouble with the file system */
/* so this is to make a pause from time to time - parameter PAUSE may need adjusting */
if (i % PAUSE == PAUSE - 1)
{
printf("Making a short pause\n");
sleep(PSLEEP);
s = system("mv part*.tif tif_part/");
}
}
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else printf("Frame %i\n", i);
}
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if (MOVIE)
{
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if (DRAW_FINAL_HEATMAP)
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draw_config_heatmap(configs, active, heatmap_number, heatmap_total, heatmap_visited, 0);
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if (DRAW_HEATMAP_HISTOGRAM) draw_heatmap_histogram(heatmap_number, heatmap_total, NSTEPS);
for (i=0; i<END_FRAMES; i++)
{
if (INVERT_COUNTER)
{
if (i == 0)
{
sprintf(message, "mv part.%05i.tif tif_part/", NSTEPS+1);
s = system(message);
}
sprintf(message, "cp tif_part/part.%05i.tif tif_part/part.%05i.tif", NSTEPS+1, NSTEPS+i+2);
s = system(message);
}
else save_frame();
}
s = system("mv part*.tif tif_part/");
}
free(color);
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free(newcolor);
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if (HEATMAP)
{
free(heatmap_number);
free(heatmap_total);
free(heatmap_visited);
}
if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER) free(exits);
for (i=0; i<NPARTMAX; i++) free(configs[i]);
}
void display(void)
{
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time_t rawtime;
struct tm * timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
glPushMatrix();
blank();
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if (!SHOWTRAILS)
{
glutSwapBuffers();
blank();
glutSwapBuffers();
}
animation();
sleep(SLEEP2);
glPopMatrix();
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glutDestroyWindow(glutGetWindow());
printf("Start local time and date: %s", asctime(timeinfo));
time(&rawtime);
timeinfo = localtime(&rawtime);
printf("Current local time and date: %s", asctime(timeinfo));
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
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if (SHOWTRAILS) glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
else glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
// glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINWIDTH,WINHEIGHT);
glutCreateWindow("Billiard animation");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}