6.6 KiB
6.6 KiB
Table of Contents
- Modern JavaScript
Modern JavaScript
Note: run code quickly with https://codesandbox.io/s/
Quirks
Printing and interacting with the console
// Do not leave console.log in your code! There are linters such as eslint that will check for their absence
console.log("hello");
Comparing scalar, arrays, and objects
Always use triple comparators (===
) instead of double (==
)
// ???
console.assert("1" == 1);
// Better
console.assert(!("1" === 1));
console.assert("1" !== 1);
Comparing non-scalar
Applied on arrays and objects, ==
and ===
will check for object identity, which is almost never what you want.
console.assert({ a: 1 } != { a: 1 });
console.assert({ a: 1 } !== { a: 1 });
const obj = { a: 1 };
const obj2 = obj;
console.assert(obj == obj2);
console.assert(obj === obj2);
Use a library such as lodash to properly compare objects and array
import _ from "lodash";
console.assert(_.isEqual({ a: 1 }, { a: 1 }));
console.assert(_.isEqual([1, 2], [1, 2]));
Object
methods
Object.assign
, spread operator
Object.assign
(ES 2015)
Array
methods
Array.includes
(ES7)
Object literals, assignment and destructuring
Objects
const toaster = { size: 2, color: "red", brand: "NoName" };
// Get one object key
const { size } = toaster;
console.assert(size === 2);
// Get the rest with ...rest
const { color, brand, ...rest } = toaster;
console.assert(_.isEqual(rest, { size: 2 }));
// Set default
const { size2 = 3 } = toaster;
console.assert(size2 === 3);
// Rename variables
const { size: size3 } = toaster;
console.assert(size3 === 2);
// Enhances object literals
const name = "Louis";
const person = { name };
console.assert(_.isEqual(person, { name: "Louis" }));
// Dynamic properties
const person2 = { ["first" + "Name"]: "Olympe" };
console.assert(_.isEqual(person2, { firstName: "Olympe" }));
// Btw, you can include quotes although nobody does this
console.assert(_.isEqual(person2, { firstName: "Olympe" }));
Array
const theArray = [1, 2, 3];
const [first, second] = theArray;
const [first1, second2, ...rest] = theArray;
console.assert(first === 1);
console.assert(second === 2);
console.assert(_.isEqualWith(rest, [3]));
let
and const
const constantVar = "a";
// Raises "constantVar" is read-only
constantVar = "b";
let mutableVar = "a";
mutableVar = "a";
// Note: this will work ok
const constantObject = { a: 1 };
constantObject.a = 2;
constantObject.b = 3;
// Raises: "constantObject" is read-only
constantObject = { a: 1 };
// const and let are block scoped. A block is enclosed in {}
{
const a = "a";
console.log({ a });
}
// Raises: ReferenceError: a is not defined
console.log({ a });
Note: try to use const
as much as you can.
- More constraints = safer code
- Some kind of "immutability" is good (since
const
objects can be modified, it is not true immutability) - You can't define a
const
without providing its initial value - Most people do this in modern JS
Never use var
:
var
variables are initialized withundefined
, whilelet
andconst
vars are not initialized and will raise an error if used before definition.var
is globally or function-scoped, depending on whether it is used inside a function.let
andconst
are block-scopedlet
andconst
cannot be reused for the same variable name
Arrow functions
The first advantage of arrow function is that they're shorter to write:
// You can define a function this way:
const myFunction = function () {
console.log("hello world");
};
// With an arrow function, you save a few characters:
const myArrowFunction = () => {
console.log("hello world");
};
// Some things, like params parentheses, and function code brackets, are optional
const myFunctionToBeShortened = function (a) {
return a;
};
// Shorter arrow function
const myFunctionToBeShortenedArrowV1 = (a) => {
return a;
};
// Shortest arrow function
// Remove single param parenthesis, remove function code bracket, remove return
const myFunctionToBeShortenedArrowV2 = (a) => a;
console.assert(myFunctionToBeShortenedArrowV2(1) === 1);
How this
works in arrow functions
Best practices
- I usually keep the parameters parenthesis. If you add a parameter, you'll have to add them back.
Classes
Prototypal inheritance
Template literals
Template tags
Loops
for... of
Note: prefer using some functional constructs such as map
, reduce
, etc.
Promises
Creating a promise
Consuming a promise
Chaining promises
Async functions
Modules
CommonJS syntax:
ES Module syntax:
- default export and imports
- renaming imports