The goal of this page is to make you a more proficient developer. You'll find only resources that I've found truly inspiring, or that have become timeless classics.
Master](http://www.amazon.com/The-Pragmatic-Programmer-Journeyman-Master/dp/020161622X) 📖: hands-on the most inspiring and useful book I've read about programming.
Construction](http://www.amazon.com/Code-Complete-Practical-Handbook-Construction/dp/0735619670) 📖: a nice addition to The Pragmatic Programmer, gives you the necessary framework to talk about code.
* [Release It!](https://smile.amazon.com/Release-Design-Deploy-Production-Ready-Software/dp/1680502395) 📖: this books goes beyond code and gives you best practices for building production-ready software. It will give you about 3 years worth of real-world experience.
* [The Linux Programming Interface: A Linux and UNIX System Programming Handbook](http://www.amazon.com/The-Linux-Programming-Interface-Handbook/dp/1593272200) 📖: outside of teaching you almost everything you need to know about Linux, this book will give you insights into how software evolves, and the value of having simple & elegant interfaces.
* [Structure and interpretation of Computer Programs](https://web.mit.edu/alexmv/6.037/sicp.pdf) (free) 📖: One of the most influential textbooks in Computer Science (written and used at MIT), SICP has been influential in CS education. [Byte](https://en.wikipedia.org/wiki/Byte_(magazine)) recommended SICP "for professional programmers who are really interested in their profession".
* [Professional software development](http://mixmastamyk.bitbucket.io/pro_soft_dev/) 📖: pretty complete and a good companion to this page. The free chapters are mostly focused on software development processes: design, testing, code writing, etc. - and not so much about tech itself.
* [Practical Advice for New Software Engineers](http://product.hubspot.com/blog/practical-advice-for-new-software-engineers)
* [On Being A Senior Engineer](http://www.kitchensoap.com/2012/10/25/on-being-a-senior-engineer/)
* [Lessons Learned in Software Development](http://henrikwarne.com/2015/04/16/lessons-learned-in-software-development/): one of those articles that give you years of hard-earned lessons, all in one short article. Must read.
* [How to Build Good Software](https://www.csc.gov.sg/articles/how-to-build-good-software)
* A good high-level summary of fundamental engineering practices.
* The root cause of bad software has less to do with specific engineering choices, and more to do with how development projects are managed.
* There is no such thing as platonically good engineering: it depends on your needs and the practical problems you encounter.
* Software should be treated not as a static product, but as a living manifestation of the development team’s collective understanding.
* Software projects rarely fail because they are too small; they fail because they get too big.
* Beware of bureaucratic goals masquerading as problem statements. If our end goal is to make citizens’ lives better, we need to explicitly acknowledge the things that are making their lives worse.
* Building software is not about avoiding failure; it is about strategically failing as fast as possible to get the information you need to build something good.
* [The Imposter's Handbook](https://bigmachine.io/products/the-imposters-handbook) - $30. From the author: "Don't have a CS Degree? Neither do I - That's why I wrote this book."
* [mr-mig/every-programmer-should-know: a collection of (mostly) technical things every software developer should know](https://github.com/mr-mig/every-programmer-should-know)
* One hundred lines of simplicity is better than twenty lines of complexity.
* If your abstractions are leaking, it's not due to some law of the universe; you just suck at abstracting. Usually, you didn't specify the abstraction narrowly enough.
* If you avoid changing a section of code for fear of awakening the demons therein, you are living in fear. If you stay in the comfortable confines of the small section of the code you wrote or know well, you will never write legendary code. All code was written by humans and can be mastered by humans.
* If there's clearly a right way to do something and a wrong way, do it the right way. Coding requires incredible discipline.
* The best way to get the right answer is to try it the wrong way.
* Practice tells you that things are good or bad; theory tells you why.
* Not being qualified to solve a problem is no reason not to solve it.
* If you don't understand a system you're using, you don't control it. If nobody understands the system, the system is in control.
* [The Missing Semester of Your CS Education](https://missing.csail.mit.edu/), MIT. Includes lectures about the shell, editors, data wrangling, git, debugging and profiling, meta programming, security and cryptography.
* [Mathematics for the adventurous self-learner](https://www.neilwithdata.com/mathematics-self-learner), Neil Sainsbury
* Read the [CLRS](https://mitpress.mit.edu/books/introduction-algorithms). You can watch and download the course on [OCW](http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-046j-introduction-to-algorithms-sma-5503-fall-2005/) - there are newer courses as well.
* Or [The Algorithm Design Manual](https://www.amazon.com/Algorithm-Design-Manual-Steven-Skiena/dp/1849967202?ie=UTF8&qid=1297127794&ref_=sr_1_1&sr=8-1)
* Try out some algorithms on [Project Euler](https://projecteuler.net/)
Let's be honest: algorithms can be a pretty dry topic. [This quora question](https://www.quora.com/Is-there-a-book-that-teaches-algorithms-data-structures-and-other-computer-science-basics-in-a-fun-way) lists some funnier learning alternative, including:
* [Why you should use links, not keys, to represent relationships in APIs](https://cloud.google.com/blog/products/application-development/api-design-why-you-should-use-links-not-keys-to-represent-relationships-in-apis), Martin Nally, Google
* "Using links instead of foreign keys to express relationships in APIs reduces the amount of information a client needs to know to use an API, and reduces the ways in which clients and servers are coupled to each other."
* [Ten minutes a day](https://blog.usejournal.com/ten-minutes-a-day-e2fa1084f924): how Alex Allain wrote a book in less than 200 hours, by writing 10 minutes *every* day.
* [The care and feeding of software engineers (or, why engineers are grumpy)](https://humanwhocodes.com/blog/2012/06/12/the-care-and-feeding-of-software-engineers-or-why-engineers-are-grumpy/)
* In the triumvirate of software, product managers, designers, and software engineers, only the engineers are expected to turn off their creative minds and just produce.
* Both engineers and product managers tend to think, incorrectly, that product specifications or requirements are equivalent to the furniture manual from Ikea.
* This is one of the top things that make engineers grumpy: constantly shifting priorities.
* Even though many engineers will complain that product managers change their minds, almost none will account for that in their time estimates.
* Computer science programs aren’t about preparing you for the tasks you’ll face in industry.
* When there are more engineers than can be used, engineering time ends up going away from developing and towards planning, synchronization, and coordination.
* Involve engineers in the creative process
* Give engineers opportunities to be creative.
* Encourage time off.
* Let 'em code
* Express appreciation
* [The Product-Minded Software Engineer](https://blog.pragmaticengineer.com/the-product-minded-engineer/), Gergely Orosz
* Great product engineers know that minimum lovable products need the right depth
* Product-minded engineers quickly map out edge cases and think of ways to reduce work on them: often bringing solutions that require no engineering work
* Engage in user research and customer support
* Bring well-backed product suggestions to the table
* [40 Lessons From 40 Years](https://medium.com/@schlaf/40-lessons-from-40-years-de39d2c622d6), Steve Schlafman
* If you want to make progress on the things that matter most, you need to decide who you’re going to disappoint. It’s inevitable.
* The best investment you can make is your own education. Never stop learning. The second best investment you can make is building your network through authentic and meaningful interactions. It is what you know and who you know.
* You’ll never get what you don’t ask for or actively seek out. Go for it!
* It’s not about the light at the end of the tunnel. It’s the tunnel. Show up every day and enjoy the process.
* A great teammate always puts the organization and its purpose ahead of their own self interests.
* Pick your spots. We have limited time and our brains can only process so much. Focus is key. Choose wisely.
* Every person is likely struggling with something. Be kind. Be helpful.
Biases don't only apply to hiring. For instance, the fundamental attribution bias also applies when criticizing somebody's code written a long time ago, in a totally different context.
* [The Conjoined Triangles of Senior-Level Development](http://frontside.io/blog/2016/07/07/the-conjoined-triangles-of-senior-level-development.html) looks into how to define a senior engineer.
* [Why Good Developers are Promoted into Unhappiness](https://robwalling.com/2007/06/27/why-good-developers-are-promoted-into-unhappiness/), Rob Walling. Or why management might not be for you.
* [The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)](http://www.joelonsoftware.com/articles/Unicode.html)
* [Write code that is easy to delete, not easy to extend](http://programmingisterrible.com/post/139222674273/write-code-that-is-easy-to-delete-not-easy-to)
* [The Ten Commandments of Egoless Programming](http://blog.codinghorror.com/the-ten-commandments-of-egoless-programming/)
* [Clean Code: A Handbook of Agile Software Craftsmanship](https://www.goodreads.com/book/show/3735293-clean-code) 📖, Robert C. Martin. Describes numerous useful best practices. A bit long. There's also a [clean code cheatsheet](cheatsheets/Clean-Code-V2.4.pdf).
* [Safe Operations For High Volume PostgreSQL](https://www.braintreepayments.com/blog/safe-operations-for-high-volume-postgresql/) (this is for PostgreSQL but works great for other DBs as well).
* [Zero downtime database migrations](https://blog.rainforestqa.com/2014-06-27-zero-downtime-database-migrations/) (code examples are using Rails but this works great for any programming language)
* [The Infinite Hows](http://www.kitchensoap.com/2014/11/14/the-infinite-hows-or-the-dangers-of-the-five-whys/): this provides a strong criticism of the five whys method.
* [Linux Performance Analysis in 60,000 Milliseconds](http://techblog.netflix.com/2015/11/linux-performance-analysis-in-60s.html)
I highly recommend reading [The Non-Designer's Design Book](http://www.amazon.com/gp/product/0133966151/ref=pd_lpo_sbs_dp_ss_1?pf_rd_p=1944687602&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321534042&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1R7MVQP0BCP7GP9VZGYX). This is a pretty short book that will give you some very actionable design advices.
* If you're working on data, Edward Tufte's [The Visual Display of Quantitative Information](http://www.amazon.com/Visual-Display-Quantitative-Information/dp/0961392142/ref=sr_1_1?ie=UTF8&qid=1458046603&sr=8-1&keywords=tufte) is considered a classic.
* The [Universal Principles of Design](http://www.amazon.com/Universal-Principles-Design-Revised-Updated/dp/1592535879/ref=sr_1_1?ie=UTF8&qid=1458046663&sr=8-1&keywords=universal+principles+of+design) will give you enough vocabulary and concepts to describe design challenges into words.
* [Microsoft's Rest API guidelines](https://github.com/Microsoft/api-guidelines/blob/master/Guidelines.md)
* 📖 [Design Patterns: Elements of Reusable Object-Oriented Software](http://www.amazon.com/dp/0201633612/): dubbed "the gang of four", this is almost a required reading for any developer. A lot of those are a bit overkill for Python (because everything is an object, and dynamic typing), but the main idea (composition is better than inheritance) definitely is a good philosophy.
* 📖 [Patterns of Enterprise Application Architecture](http://www.amazon.com/dp/0321127420/?tag=stackoverfl08-20): learn about how database are used in real world applications. Mike Bayer's SQLAlchemy has been heavily influenced by this book.
* 📖 [Domain-Driven Design: Tackling Complexity in the Heart of Software](https://www.amazon.com/Domain-Driven-Design-Tackling-Complexity-Software/dp/0321125215), Eric Evans
* 📖 [Clean Architecture](https://www.goodreads.com/book/show/18043011-clean-architecture), Robert C. Martin. Uncle Bob proposes an architecture that leverages the Single Responsibility Principle to its fullest. A great way to start a new codebase. Also checkout the [clean architecture cheatsheet](cheatsheets/Clean-Architecture-V1.0.pdf).
* O'Reilly's [How to make mistakes in Python](http://www.oreilly.com/programming/free/files/how-to-make-mistakes-in-python.pdf)
* [Education of a Programmer](https://hackernoon.com/education-of-a-programmer-aaecf2d35312): a developer's thoughts after 35 years in the industry. There's a particularly good section about design & complexity (see "the end to end argument", "layering and componentization").
* Google's [API Design Guide](https://cloud.google.com/apis/design/): a general guide to design networked API.
* [Inheritance vs. composition](http://learnpythonthehardway.org/book/ex44.html): a concrete example in Python. [Another slightly longer one here](http://python-textbok.readthedocs.io/en/latest/Object_Oriented_Programming.html). [One last one, in Python 3](http://blog.thedigitalcatonline.com/blog/2014/08/20/python-3-oop-part-3-delegation-composition-and-inheritance/#.V7SZ4tB96Rs).
* [Composition Instead Of Inheritance](http://c2.com/cgi/wiki?CompositionInsteadOfInheritance)
* [Complexity and Strategy](https://hackernoon.com/complexity-and-strategy-325cd7f59a92): interesting perspective on complexity and flexibility with really good examples (e.g. Google Apps Suite vs. Microsoft Office).
* [A humble guide to database schema design](https://www.mikealche.com/software-development/a-humble-guide-to-database-schema-design), Mike Alche
* Use at least third normal form
* Create a last line of defense with constraints
* Never store full addresses in a single field
* Never store firstname and lastname in the same field
* Establish conventions for table and field names.
#### Design: patterns
* [KeystoneInterface](https://martinfowler.com/bliki/KeystoneInterface.html), Martin Fowler.
* Build all the back-end code, integrate, but don't build the user-interface
* [101 Design Patterns & Tips for Developers](https://sourcemaking.com/design-patterns-and-tips)
* [Python Design Patterns: For Sleek And Fashionable Code](https://www.toptal.com/python/python-design-patterns): a pretty simple introduction to common design patterns (Facade, Adapter, Decorator). A more complete list of design patterns implementation in Python on [Github](https://github.com/faif/python-patterns). [Also a book here](http://python-3-patterns-idioms-test.readthedocs.io/en/latest/PatternConcept.html).
* SourceMaking's [Design Patterns](https://sourcemaking.com/design_patterns) seems to be a good web resource too.
* [Anti-If: The missing patterns](https://code.joejag.com/2016/anti-if-the-missing-patterns.html)
* [Simple Made Easy](https://www.infoq.com/presentations/Simple-Made-Easy) 🎞, Rich Hickey. This is an incredibly inspiring talk redefining simplicity, ease and complexity, and showing that solutions that look easy may actually harm your design.
* [Writing automated tests for your documentation](https://krausefx.com/blog/writing-automated-tests-for-your-documentation): this should be required, IMO. Testing code samples in your documentation ensures they never get outdated.
* [Setting Up a Mac Dev Machine From Zero to Hero With Dotfiles](http://code.tutsplus.com/tutorials/setting-up-a-mac-dev-machine-from-zero-to-hero-with-dotfiles--net-35449)
* Bram Moolenaar (Vim author), [Seven habits of effective text editing](http://www.moolenaar.net/habits.html) ([presentation](http://www.moolenaar.net/habits_2007.pdf)). This is about Vim but it contains good lessons about why investing time in learning how to be productive with your text editors pays off.
* [VScode](https://code.visualstudio.com/) is one of the most popular text editors as of writing. [Visual Studio Code Can Do That?](https://www.smashingmagazine.com/2018/01/visual-studio-code/), Smashing Magazine.
* [Challenging projects every programmer should try](http://web.eecs.utk.edu/~azh/blog/challengingprojects.html): text editor, space invaders, compiler (Tiny Basic), mini OS, spreadsheet, video game console emulator.
* [My Philosophy On Alerting](https://linuxczar.net/sysadmin/philosophy-on-alerting/)
* Pages should be urgent, important, actionable, and real.
* Err on the side of removing noisy alerts – over-monitoring is a harder problem to solve than under-monitoring.
* Symptoms are a better way to capture more problems more comprehensively and robustly with less effort.
* Include cause-based information in symptom-based pages or on dashboards, but avoid alerting directly on causes.
* The further up your serving stack you go, the more distinct problems you catch in a single rule. But don’t go so far you can’t sufficiently distinguish what’s going on.
* If you want a quiet oncall rotation, it’s imperative to have a system for dealing with things that need timely response, but are not imminently critical.
* The Google SRE book's [chapter about oncall](https://landing.google.com/sre/workbook/chapters/on-call/)
* [Writing Runbook Documentation When You’re An SRE](https://www.transposit.com/blog/2020.01.30-writing-runbook-documentation-when-youre-an-sre/)
* Playbooks “reduce stress, the mean time to repair (MTTR), and the risk of human error.”
* Using a template can be beneficial because starting from a blank document is incredibly hard.
* The Curse of Knowledge is a cognitive bias that occurs when someone is communicating with others and unknowingly assumes the level of knowledge of the people they are communicating with.
* Make your content easy to glance over.
* If a script is longer than a single line, treat it like code, and check it into a repository to be source control and potentially tested.
* A great example of a [postmortem from Gitlab (01/31/2017)](https://about.gitlab.com/2017/02/01/gitlab-dot-com-database-incident/) for an outage during which an engineer's action caused the irremediable loss of 6 hours of data.
* [Blameless PostMortems and a Just Culture](https://codeascraft.com/2012/05/22/blameless-postmortems/)
* [A list of postmortems on Github](https://github.com/danluu/post-mortems)
* Google's SRE book, [Postmortem chapter](https://landing.google.com/sre/workbook/chapters/postmortem-culture/) is excellent and includes many examples.
Dan Milstein, “Let’s plan for a future where we’re all as stupid as we are today.”
Note: this is about you as an interviewee, **not** as an interviewer. To check out my list of resources for interviewers, go to my [engineering-management repository](https://github.com/charlax/engineering-management#hiring-interviews).
* [I spent 3 months applying to jobs after a coding bootcamp. Here’s what I learned.](https://medium.freecodecamp.com/5-key-learnings-from-the-post-bootcamp-job-search-9a07468d2331#.uq7vbbjfx)
* [Questions to ask the company during your interview](https://github.com/viraptor/reverse-interview)
* [A complete computer science study plan to become a software engineer](https://github.com/jwasham/coding-interview-university), jwasham/coding-interview-university
* [How I Rewired My Brain to Become Fluent in Math](http://nautil.us/issue/40/learning/how-i-rewired-my-brain-to-become-fluent-in-math-rp): subtitled *the building blocks of understanding are memorization and repetition*.
* [One Sure-Fire Way to Improve Your Coding](https://changelog.com/posts/one-sure-fire-way-to-improve-your-coding): reading code!
* [Tips for learning programming](http://blog.hiphipjorge.com/tips-for-learning-programming/)
* [You can increase your intelligence: 5 ways to maximize your cognitive potential](https://blogs.scientificamerican.com/guest-blog/you-can-increase-your-intelligence-5-ways-to-maximize-your-cognitive-potential/): forgive the clickbait title, it’s actually a good article.
* [Learning How to Learn](https://www.coursera.org/learn/learning-how-to-learn): powerful mental tools to help you master tough subjects
* [Why books don’t work](https://andymatuschak.org/books/), Andy Matuschak.
* "As a medium, books are surprisingly bad at conveying knowledge, and readers mostly don’t realize it."
* "In learning sciences, we call this model “transmissionism.” It’s the notion that knowledge can be directly transmitted from teacher to student, like transcribing text from one page onto another. If only!"
* "By re-testing yourself on material you’ve learned over expanding intervals, you can cheaply and reliably commit huge volumes of information to long-term memory."
* [Strategies, Tips, and Tricks for Anki](https://senrigan.io/blog/everything-i-know-strategies-tips-and-tricks-for-spaced-repetition-anki/): those advices work for any tool actually
* Add images. Our brains are wired visually, so this helps retention.
* Don't add things you don't understand.
* Don't add cards memorizing entire lists.
* Write it out. For wrong answers, I'll write it on paper. The act of writing is meditative. I really enjoy this.
* Keep on asking yourself why? why does this work? why does it work this way? Force yourself to understand the root of a topic.
* Cornell Method: when reading a topic, write out questions on the margins to quiz yourself.
* Pretend you have to teach it
* Use mnemonics phrases like PEMDAS for lists and other hard-to-remember topics.
* Delete cards that don't make sense or you don't want to remember anymore.
* [Effective learning: Twenty rules of formulating knowledge](https://www.supermemo.com/en/archives1990-2015/articles/20rules)
* Build upon the basics
* Stick to the minimum information principle: the material you learn must be formulated in as simple way as it is
* Cloze deletion is easy and effective: Kaleida's mission was to create a ... It finally produced one, called Script X. But it took three years
* Graphic deletion is as good as cloze deletion
* Avoid sets
* Avoid enumerations
* Combat interference - even the simplest items can be completely intractable if they are similar to other items. Use examples, context cues, vivid illustrations, refer to emotions, and to your personal life
* Personalize and provide examples - personalization might be the most effective way of building upon other memories. Your personal life is a gold mine of facts and events to refer to. As long as you build a collection for yourself, use personalization richly to build upon well established memories
* Provide sources - sources help you manage the learning process, updating your knowledge, judging its reliability, or importance
* Prioritize - effective learning is all about prioritizing.
* [How to Remember Anything You Really Want to Remember, Backed by Science](https://www.inc.com/jeff-haden/how-to-remember-anything-you-really-want-to-remember-backed-by-science.html)
* Quiz yourself
* Summarize and share with someone else.
* Connect what you just learned to experiences you previously had.
> Frankly, though, I think most people can learn a lot more than they think they can. They sell themselves short without trying.
> One bit of advice: it is important to view knowledge as sort of a semantic tree—make sure you understand the fundamental principles, ie the trunk and big branches, before you get into the details/leaves or there is nothing for them to hang on to.
* [Back to Basics](https://www.joelonsoftware.com/2001/12/11/back-to-basics/), Joel Spolsky. Explains why learning low level programming is important.
* I think that some of the biggest mistakes people make even at the highest architectural levels come from having a weak or broken understanding of a few simple things at the very lowest levels.
### Network
* [The Great Confusion About URIs](https://benbernardblog.com/the-great-confusion-about-uris/)
* A URI is a string of characters that identifies a resource. Its syntax is `<scheme>:<authority><path>?<query>#<fragment>`, where only `<scheme>` and `<path>` are mandatory. URL and URN are URIs.
* A URL is a string of characters that identifies a resource located on a computer network. Its syntax depends on its scheme. E.g. `mailto:billg@microsoft.com`.
* A URN is a string of characters that uniquely identifies a resource. Its syntax is `urn:<namespace identifier>:<namespace specific string>`. E.g. `urn:isbn:9780062301239`
* [Do not log](https://sobolevn.me/2020/03/do-not-log) dwells on some logging antipatterns.
* Logging does not make much sense in monitoring and error tracking. Use better tools instead: error and business monitorings with alerts, versioning, event sourcing.
* Logging adds significant complexity to your architecture. And it requires more testing. Use architecture patterns that will make logging an explicit part of your contracts
* Logging is a whole infrastructure subsystem on its own. And quite a complex one. You will have to maintain it or to outsource this job to existing logging services
#### Error/exception handling
* [Error handling antipattners](https://github.com/charlax/antipatterns/blob/master/error-handling-antipatterns.md) in my antipatterns repo.
* JavaScript and maybe another interpreted language (Python, Ruby, etc.). Interpreted languages are useful for quick one-off automation scripts, and fastest to write for interviews. JavaScript is ubiquitous.
* [Effective Programs - 10 Years of Clojure](https://www.youtube.com/watch?v=2V1FtfBDsLU) 🎞, Rich Hickey. The author of Clojure reflects on his programming experience and explains the rationale behind some of Clojure's key design decisions.
* [Learn more programming languages, even if you won't use them](https://thorstenball.com/blog/2019/04/09/learn-more-programming-languages/), Thorsten Ball
* These new perspectives, these ideas and patterns — they linger, they stay with you, even if you end up in another language. And that is powerful enough to keep on learning new languages, because one of the best things that can happen to you when you’re trying to solve a problem is a change of perspective.
JavaScript is such a pervasive language that it's almost required learning.
* [mbeaudru/modern-js-cheatsheet](https://github.com/mbeaudru/modern-js-cheatsheet): cheatsheet for the JavaScript knowledge you will frequently encounter in modern projects.
* [Functional Programming Fundamentals](https://www.matthewgerstman.com/functional-programming-fundamentals/): short introduction to FP and its advantages.
* [OO vs FP](https://blog.cleancoder.com/uncle-bob/2014/11/24/FPvsOO.html), Robert C. Martin, The Clean Code Blog. A pretty interesting take on the differences between OOP and FP from an expert in OOP.
* OO is not about state. Objects are bags of functions, not bags of data.
* Functional Programs, like OO Programs, are composed of functions that operate on data.
* FP imposes discipline upon assignment.
* OO imposes discipline on function pointers.
* The principles of software design still apply, regardless of your programming style. The fact that you’ve decided to use a language that doesn’t have an assignment operator does not mean that you can ignore the Single Responsibility Principle.
* [Imperative vs Declarative Programming](https://tylermcginnis.com/imperative-vs-declarative-programming/), Tyler McGinnis.
* I draw the line between declarative and non-declarative at whether you can trace the code as it runs. Regex is 100% declarative, as it’s untraceable while the pattern is being executed.
* [10 modern software over-engineering mistakes](https://medium.com/@rdsubhas/10-modern-software-engineering-mistakes-bc67fbef4fc8#.da6dvzyne)
* [A good example of over-engineering: the Juicero press](https://blog.bolt.io/heres-why-juicero-s-press-is-so-expensive-6add74594e50) (April 2017)
> “A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working simple system.”
* [Papers we love](https://github.com/papers-we-love/papers-we-love): papers from the computer science community to read and discuss. Can be a good source of inspiration of solving your design problems.
* [The Rule of Three](https://blog.codinghorror.com/rule-of-three/), Coding Horror
* Every programmer ever born thinks whatever idea just popped out of their head into their editor is the most generalized, most flexible, most one-size-fits all solution that has ever been conceived.
* It is three times as difficult to build reusable components as single use components.
* A reusable component should be tried out in three different applications before it will be sufficiently general to accept into a reuse library.
don't](https://instadeq.com/blog/posts/things-end-users-care-about-but-programmers-dont/): includes colors, formatting, themes, integrations, UX, compatibility, operations.
* [Feature Flags, Toggles, Controls](https://featureflags.io/), a website documenting feature flags, from Launch Darkly.
* [Feature Toggles (aka Feature Flags)](https://martinfowler.com/articles/feature-toggles.html), Pete Hodgson, martinFowler.com. Comprehensive article on the topic.
* Deliver new functionality to users rapidly but safely
* Release Toggles allow incomplete and un-tested codepaths to be shipped to production as latent code which may never be turned on.
* Experiment Toggles are used to perform multivariate or A/B testing.
* Ops Toggles control operational aspects of our system's behavior.
* Permissioning Toggles change the features or product experience that certain users receive.
* Static vs dynamic toggles
* Long-lived toggles vs transient toggles
* Savvy teams view their Feature Toggles as inventory which comes with a carrying cost, and work to keep that inventory as low as possible.
* [Feature Flags Best Practices: Release Management](https://launchdarkly.com/blog/release-management-flags-best-practices/), LaunchDarkly
* [My First 10 Minutes On a Server - Primer for Securing Ubuntu](http://www.codelitt.com/blog/my-first-10-minutes-on-a-server-primer-for-securing-ubuntu/)
* [Reckon you've seen some stupid security things?](https://www.troyhunt.com/reckon-youve-seen-some-stupid-security-things-here-hold-my-beer/): everything *not* to do.
* [Checklist of the most important security countermeasures when designing, testing, and releasing your API](https://github.com/shieldfy/API-Security-Checklist)
* [OWASP Cheat Sheet Series](https://cheatsheetseries.owasp.org/): a series of
* [High Scalability](http://highscalability.com/): great blog about system architecture, its weekly review article are packed with numerous insights and interesting technology reviews. Checkout the [all-times favorites](http://highscalability.com/all-time-favorites/).
* [Deep Lessons From Google And EBay On Building Ecosystems Of Microservices](http://highscalability.com/blog/2015/12/1/deep-lessons-from-google-and-ebay-on-building-ecosystems-of.html)
* [Service oriented architecture: scaling the Uber engineering codebase as we grow](https://eng.uber.com/soa/)
* [The Log: What every software engineer should know about real-time data's unifying abstraction](https://engineering.linkedin.com/distributed-systems/log-what-every-software-engineer-should-know-about-real-time-datas-unifying): one of those classical articles that everyone should read.
* [Monoliths are the future](https://changelog.com/posts/monoliths-are-the-future)
* "We’re gonna break it up and somehow find the engineering discipline we never had in the first place."
* [Scaling to 100k Users](https://alexpareto.com/scalability/systems/2020/02/03/scaling-100k.html), Alex Pareto. The basics of getting from 1 to 100k users.
* I already mentioned the book Scalability rules above, but there's also a [presentation](http://www.slideshare.net/cyrilwang/scalability-rules) about it.
#### Stability
* I already mentioned the book Release it! above. There's also a [presentation](http://www.slideshare.net/justindorfman/stability-patterns-presentation) from the author.
* 🎤 [The Walking Dead - A Survival Guide to Resilient Applications](https://speakerdeck.com/daschl/the-walking-dead-a-survival-guide-to-resilient-applications)
* 🎤 [Defensive Programming & Resilient systems in Real World (TM)](https://speakerdeck.com/tuenti/defensive-programming-and-resilient-systems-in-real-world-tm)
* Written by members of Google's SRE team, with a comprehensive analysis of the entire software lifecycle - how to build, deploy, monitor, and maintain large scale systems.
* [Graduating from Bootcamp and interested in becoming a Site Reliability Engineer?](https://medium.com/@tammybutow/graduating-from-bootcamp-and-interested-in-becoming-a-site-reliability-engineer-b69a38ce858b): a great collection of resources to learn about SRE.
* [Operating a Large, Distributed System in a Reliable Way: Practices I Learned](https://blog.pragmaticengineer.com/operating-a-high-scale-distributed-system/), Gergely Orosz.
* A good availability metric should be meaningful, proportional, and actionable. By "meaningful" we mean that it should capture what users experience. By "proportional" we mean that a change in the metric should be proportional to the change in user-perceived availability. By "actionable" we mean that the metric should give system owners insight into why availability for a period was low. This paper shows that none of the commonly used metrics satisfy these requirements…
* [Testing Strategies in a Microservices Architecture](http://martinfowler.com/articles/microservice-testing/) (Martin Fowler) is an awesome resources explaining how to test a service properly.
* Be clear about the different types of tests that you want to write. Agree on the naming in your team and find consensus on the scope of each type of test.
* Every single test in your test suite is additional baggage and doesn't come for free.
* [A Quick Puzzle to Test Your Problem Solving](http://www.nytimes.com/interactive/2015/07/03/upshot/a-quick-puzzle-to-test-your-problem-solving.html?_r=0)... and a great way to learn about confirmation bias and why you're mostly writing positive test cases.
* [Move fast and don't break things](https://docs.google.com/presentation/d/15gNk21rjer3xo-b1ZqyQVGebOp_aPvHU3YH7YnOMxtE/edit#slide=id.g437663ce1_53_591) (presentation)
* [Eradicating Non-Determinism in Tests](http://www.martinfowler.com/articles/nonDeterminism.html), Martin Fowler
* [Write tests. Not too many. Mostly integration.](https://blog.kentcdodds.com/write-tests-not-too-many-mostly-integration-5e8c7fff591c) for a contrarian take about unit testing...
* [Testing is Not for Beginners](https://www.calhoun.io/testing-is-not-for-beginners/): why learning to test is hard. This shouldn't demotivate you though!
* [Your non-linear problem of 90% utilization](https://blog.asmartbear.com/utilization.html), Jason Cohen: why constantly running at 90% utilization is actually counter-productive.
* [Evidence-based advice on how to be successful in any jobs](https://80000hours.org/career-guide/how-to-be-successful/): most self-help advices are not research-based. The ones listed in this article are.
* [Makers, Don't Let Yourself Be Forced Into the 'Manager Schedule'](https://blog.nuclino.com/makers-don-t-let-yourself-be-forced-into-the-manager-schedule)
* Research shows that it takes as long as 30 minutes for makers to get into the flow
* Use maker-manager office hours
* Communication can happen at a quieter asynchronous frequency in the form of thoughtful, written discussions rather than soul-sucking meetings or erratic one-line-at-a-time chat messages
* Build a team knowledge base to minimize repetitive questions and allow self-onboarding.
* From the HN discussion: "Writing a couple of pages of design docs or an Amazon-style 6 pager or whatever might take a few days of work, but can save weeks or more of wasted implementation time when you realise your system design was flawed or it doesn't address any real user needs."