professional-programming/training/front-end/01-modern-javascript.md

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## Table of Contents
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- [Modern JavaScript](#modern-javascript)
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- [Quirks](#quirks)
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- [Undefined everywhere!](#undefined-everywhere)
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- [Printing and interacting with the console](#printing-and-interacting-with-the-console)
- [Comparing scalar, arrays, and objects](#comparing-scalar-arrays-and-objects)
- [Always use triple comparators (`===`) instead of double (`==`)](#always-use-triple-comparators--instead-of-double-)
- [Comparing non-scalar](#comparing-non-scalar)
- [`Object` methods](#object-methods)
- [`Object.assign`, spread operator](#objectassign-spread-operator)
- [`Array` methods](#array-methods)
- [`Array.includes` (ES7)](#arrayincludes-es7)
- [Object literals, assignment and destructuring](#object-literals-assignment-and-destructuring)
- [Objects](#objects)
- [Array](#array)
- [`let` and `const`](#let-and-const)
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- [Hoisting](#hoisting)
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- [Arrow functions](#arrow-functions)
- [How `this` works in arrow functions](#how-this-works-in-arrow-functions)
- [Best practices](#best-practices)
- [Classes](#classes)
- [Prototypal inheritance](#prototypal-inheritance)
- [Template literals](#template-literals)
- [Template tags](#template-tags)
- [Loops](#loops)
- [`for... of`](#for-of)
- [Promises](#promises)
- [Creating a promise](#creating-a-promise)
- [Consuming a promise](#consuming-a-promise)
- [Chaining promises](#chaining-promises)
- [Async functions](#async-functions)
- [Modules](#modules)
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- [Other features](#other-features)
- [Optional chaining](#optional-chaining)
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- [References](#references)
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# Modern JavaScript
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Note: run code quickly with https://codesandbox.io/s/
## Quirks
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### Undefined everywhere!
There are no required arguments in JavaScript:
```javascript
function hello(name) {
return name;
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}
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// No raise, will log "undefined"
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console.log(hello());
// Here's how to compare to undefined
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console.assert(typeof undefined === "undefined");
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```
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### Printing and interacting with the console
```javascript
// Do not leave console.log in your code! There are linters such as eslint that will check for their absence
console.log("hello");
```
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### Comparing scalar, arrays, and objects
#### Always use triple comparators (`===`) instead of double (`==`)
```javascript
// ???
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console.assert("1" == 1);
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// Better
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console.assert(!("1" === 1));
console.assert("1" !== 1);
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```
#### Comparing non-scalar
Applied on arrays and objects, `==` and `===` will check for object identity, which is almost never what you want.
```javascript
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console.assert({ a: 1 } != { a: 1 });
console.assert({ a: 1 } !== { a: 1 });
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const obj = { a: 1 };
const obj2 = obj;
console.assert(obj == obj2);
console.assert(obj === obj2);
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```
Use a library such as [lodash](https://lodash.com/) to properly compare objects and array
```javascript
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import _ from "lodash";
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console.assert(_.isEqual({ a: 1 }, { a: 1 }));
console.assert(_.isEqual([1, 2], [1, 2]));
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```
### `Object` methods
#### `Object.assign`, spread operator
`Object.assign` (ES 2015)
### `Array` methods
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#### `Array.includes` (ES7)
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## Object literals, assignment and destructuring
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### Objects
```javascript
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const toaster = { size: 2, color: "red", brand: "NoName" };
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// Get ("destructure") one object key
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const { size } = toaster;
console.assert(size === 2);
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// Note: this also works with functions
function destructuredFunction({ color }) {
return color;
}
console.assert(destructuredFunction({ color: "red" }) === "red");
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// Get the rest with ...rest
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const { color, brand, ...rest } = toaster;
console.assert(_.isEqual(rest, { size: 2 }));
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// Set default
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const { size2 = 3 } = toaster;
console.assert(size2 === 3);
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// Rename variables
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const { size: size3 } = toaster;
console.assert(size3 === 2);
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```
Enhanced object literals:
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```javascript
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const name = "Louis";
const person = { name };
console.assert(_.isEqual(person, { name: "Louis" }));
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// Dynamic properties
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const person2 = { ["first" + "Name"]: "Olympe" };
console.assert(_.isEqual(person2, { firstName: "Olympe" }));
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// Btw, you can include quotes although nobody does this
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console.assert(_.isEqual(person2, { firstName: "Olympe" }));
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// Short form function
const es5Object = {
say: function () {
console.log("hello");
},
};
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es5Object.say();
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const es6Object = {
say() {
console.log("hello");
},
};
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es6Object.say();
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// Prototype and super()
const firstObject = {
a: "a",
hello() {
return "hello";
},
};
const secondObject = {
__proto__: firstObject,
hello() {
return super.hello() + " from second object";
},
};
console.assert(secondObject.hello() === "hello from second object");
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```
### Array
```javascript
const theArray = [1, 2, 3];
const [first, second] = theArray;
const [first1, second2, ...rest] = theArray;
console.assert(first === 1);
console.assert(second === 2);
console.assert(_.isEqualWith(rest, [3]));
```
## `let` and `const`
```javascript
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const constantVar = "a";
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// Raises "constantVar" is read-only
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constantVar = "b";
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let theVar = "a";
theVar = "a";
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// Note: this will work ok
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const constantObject = { a: 1 };
constantObject.a = 2;
constantObject.b = 3;
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// Raises: "constantObject" is read-only
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constantObject = { a: 1 };
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// const and let are block scoped. A block is enclosed in {}
{
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const a = "a";
console.log({ a });
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}
// Raises: ReferenceError: a is not defined
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console.log({ a });
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```
Note: try to use `const` as much as you can.
- More constraints = safer code
- Some kind of "immutability" is good (since `const` objects can be modified, it is not true immutability)
- You can't define a `const` without providing its initial value
- Most people do this in modern JS
Never use `var`:
- `var` variables are initialized with `undefined`, while `let` and `const` vars are not initialized and will raise an error if used before definition.
- `var` is globally or function-scoped, depending on whether it is used inside a function.
- `let` and `const` are block-scoped
- `let` and `const` cannot be reused for the same variable name
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### Hoisting
See [Hoisting on MDN](https://developer.mozilla.org/en-US/docs/Glossary/Hoisting)
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## Arrow functions
The first advantage of arrow function is that they're shorter to write:
```javascript
// You can define a function this way:
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const myFunction = function () {
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console.log("hello world");
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};
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// With an arrow function, you save a few characters:
const myArrowFunction = () => {
console.log("hello world");
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};
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// Some things, like params parentheses, and function code brackets, are optional
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const myFunctionToBeShortened = function (a) {
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return a;
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};
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// Shorter arrow function
const myFunctionToBeShortenedArrowV1 = (a) => {
return a;
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};
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// Shortest arrow function
// Remove single param parenthesis, remove function code bracket, remove return
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const myFunctionToBeShortenedArrowV2 = (a) => a;
console.assert(myFunctionToBeShortenedArrowV2(1) === 1);
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```
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### How `this` works in arrow functions
### Best practices
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- I usually keep the parameters parenthesis. If you add a parameter, you'll have to add them back.
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## Classes
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```javascript
class Toaster {
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constructor(color) {
this.color = color;
}
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dring() {
return "dring";
}
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}
// Don't forget new!
// Raises: TypeError: Cannot call a class as a function
// const toaster = Toaster('red');
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const toaster = new Toaster("red");
console.log(toaster.dring());
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// Inheritance
class BunToaster extends Toaster {
dring() {
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return super.dring() + " dring";
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}
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}
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const bunToaster = new BunToaster("red");
console.assert(bunToaster.dring() === "dring dring");
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```
Those are my opinions about other class features:
- Avoid using `static` methods, use plain functions instead.
- Avoid using more than one level of inheritance.
- Avoid using getter and setters (`get` and `set`).
- Avoid using classes altogether.
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### Prototypal inheritance
## Template literals
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```javascript
const longString = `multi
line
string`;
const name = "Louis";
// Template interpolation
const hello = `Hello ${name}`;
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// You can have expressions
const hello1 = `Hello ${name + "!"}`;
const hello2 = `Hello ${name === "Louis" ? name : "Noname"}`;
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```
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### Template tags
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They are used in some libraries, like Apollo and Styled Components.
```javascript
function templateTag(literals, ...expressions) {
console.assert(_.isEqual(literals, ["hello ", ""]));
console.assert(_.isEqual(expressions, [3]));
return _.join(_.flatten(_.zip(literals, expressions)), "");
}
const result = templateTag`hello ${1 + 2}`;
console.assert(result === "hello 3");
```
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## Loops
### `for... of`
Note: prefer using some functional constructs such as `map`, `reduce`, etc.
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```javascript
for (const i of [1, 2, 3]) {
console.log({ i });
}
// 1, 2, 3
for (const key in { a: "aaa", b: "bbb" }) {
console.log({ key });
}
// 'a', 'b'
```
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## Promises
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This is only going to be an introduction to the magnificent world of promise.
- Async functions (seen later) use promises as a building block.
- Promise are indeed async in nature: the calling code continues executing the promise does its thing.
- Some Web API return promises, including `Fetch`
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### Creating a promise
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Note: we use TypeScript in this example, to clarify what's return. You can ignore the type annotations for now.
```typescript
let isDone: boolean = true
const thePromise = new Promise((resolve, reject) => {
if (isDone) {
resolve("the work is done");
} else {
reject("this is still pending");
}
}
console.assert(thePromise === 'the work is done')
```
TODO
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### Consuming a promise
### Chaining promises
## Async functions
## Modules
CommonJS syntax:
ES Module syntax:
- default export and imports
- renaming imports
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## Other features
### Optional chaining
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## References
- [ES5 to ESNextheres every feature added to JavaScript since 2015](https://www.freecodecamp.org/news/es5-to-esnext-heres-every-feature-added-to-javascript-since-2015-d0c255e13c6e/)
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- [ES2015 / ES6: Basics of modern Javascript](https://www.slideshare.net/WojciechDzikowski/es2015-es6-basics-of-modern-javascript)