160 KiB
Parameter values for YouTube simulations
Created by Nils Berglund and optimized by Marco Mancini
C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund
Below are parameter values used for different simulations, as well as initial conditions used in function animation. Some simulations use variants of the published code. The list is going to be updated gradually.
30 September 21 - A mangrove with repelling trees
Program: mangrove.c
Initial condition in function animation()
: init_wave_flat(phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 340 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.85 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 1 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define K_BC 3.0 /* spatial period of periodic excitation in y direction */
#define KX_BC 30.0 /* spatial period of periodic excitation in x direction */
#define KY_BC 10.0 /* spatial period of periodic excitation in y direction */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 3.0e-6 /* damping factor in wave equation */
#define GAMMAB 5.0e-4 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 5500 /* number of frames of movie */
#define NVID 60 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 100 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 0
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 2500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */
/* mangrove properties */
#define MANGROVE_HUE_MIN 180.0 /* color of original mangrove */
#define MANGROVE_HUE_MAX -50.0 /* color of saturated mangrove */
#define MANGROVE_EMAX 1.1e-3 /* max energy for mangrove to survive */
#define RANDOM_RADIUS 1 /* set to 1 for random circle radius */
#define ERODE_MANGROVES 0 /* set to 1 for mangroves to be eroded */
#define MOVE_MANGROVES 1 /* set to 1 for mobile mangroves */
#define DETACH_MANGROVES 1 /* set to 1 for mangroves to be able to detach */
#define INERTIA 1 /* set to 1 for taking inertia into account */
#define REPELL_MANGROVES 1 /* set to 1 for mangroves to repell each other */
#define DT_MANGROVE 0.1 /* time step for mangrove displacement */
#define KSPRING 0.1 /* spring constant of mangroves */
#define KWAVE 2.0 /* constant in force due to wave gradient */
#define KREPEL 10.0 /* constant in repelling force between mangroves */
#define REPEL_RADIUS 1.1 /* radius in which repelling force acts (in units of mangrove radius) */
#define DXMAX 0.02 /* max displacement of mangrove in one time step */
#define L_DETACH 0.2 /* spring length beyond which mangroves detach */
#define DAMP_MANGROVE 0.2 /* damping coefficient of mangroves */
#define MANGROVE_MASS 1.5 /* mass of mangrove of radius MU */
#define HASHX 25 /* size of hashgrid in x direction */
#define HASHY 15 /* size of hashgrid in y direction */
#define HASHMAX 25 /* maximal number of mangroves per hashgrid cell */
#define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
29 September 21 - 3 light sources in a Penrose unilluminable room
Program: particle_billiard.c
Initial condition in function animation()
:
init_partial_drop_config(0.0, 0.0, 0.0, DPI, 0, 2*NPART/5, 0, configs, color, newcolor);
init_partial_drop_config(0.0, 0.8, 0.0, DPI, 2*NPART/5, 4*NPART/5, 10, configs, color, newcolor);
init_partial_drop_config(1.4, 0.1, 0.0, DPI, 4*NPART/5, NPART, 36, configs, color, newcolor);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 16 /* choice of domain shape */
#define CIRCLE_PATTERN 2 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 30 /* number of circles in x direction */
#define NCY 20 /* number of circles in y direction */
#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 1.5 /* parameter controlling shape of domain */
#define MU 0.3 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 20000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define NSTEPS 1000 /* number of frames of movie */
#define TIME 1200 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 64 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.002 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1 /* set to 1 to paint exterior */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
28 September 21 - Energy average in a Penrose unilluminable room
Program: wave_billiard.c
Initial condition in function animation()
: init_wave(0.0, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 33 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 1.5 /* parameter controlling the dimensions of domain */
#define MU 0.3 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 3300 /* number of frames of movie */
#define NVID 40 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 3
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.5 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
27 September 21 - Statistics for a Sinai billiard with Poisson-distributed obstacles
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.5, 0.1, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -4.0
#define XMAX 4.0 /* x interval */
#define YMIN -1.25
#define YMAX 3.25 /* y interval for 9/16 aspect ratio */
#define BOXYMIN -1.0
#define BOXYMAX 1.0 /* y dimensions of box (for circles in rectangle) */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 6 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40 /* number of circles in x direction */
#define NCY 10 /* number of circles in y direction */
#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 3.8 /* parameter controlling shape of domain */
#define MU 0.05 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 7700 /* number of frames of movie */
#define TIME 4000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00007 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.1 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 4 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define COLOR_TRAJECTORY 8 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0 /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 5 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define NPATHBINS 200 /* number of bins for path length histogramm */
#define PATHLMAX 2.5 /* max free path on graph */
26 September 21 - A hyperbolic wave reflector
Program: wave_billiard.c
Initial condition in function animation()
: init_circular_wave(0.0, -LAMBDA, phi, psi, xy_in);
Oscillating source:
if (i%150 == 149)
{
add_circular_wave(1.0, 0.0, LAMBDA, phi, psi, xy_in);
add_circular_wave(1.0, 0.0, -LAMBDA, phi, psi, xy_in);
}
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 34 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.6 /* parameter controlling the dimensions of domain */
#define MU 0.3 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 4050 /* number of frames of movie */
#define NVID 32 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.08 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
25 September 21 - A particle version of Penrose’s unilluminable room
Program: particle_billiard.c
Initial condition in function animation()
: init_drop_config(1.4, 0.1, 0.0, DPI, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 16 /* choice of domain shape */
#define CIRCLE_PATTERN 2 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 30 /* number of circles in x direction */
#define NCY 20 /* number of circles in y direction */
#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 1.5 /* parameter controlling shape of domain */
#define MU 0.3 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 10000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define NSTEPS 3500 /* number of frames of movie */
#define TIME 1200 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 16 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.01 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1 /* set to 1 to paint exterior */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
24 September 21 - A triangular parabolic resonator
Program: wave_billiard.c
Initial condition in function animation()
: init_circular_wave(0.0, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 32 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 0.9 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 4850 /* number of frames of movie */
#define NVID 30 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.08 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
23 September 21 - Squaring the circle and circling the square: Wave front in a parabolic resonator
Program: drop_billiard.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, 0.0, DPI, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 720 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -1.125
#define XMAX 1.125 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 15 /* choice of domain shape */
#define CIRCLE_PATTERN 0 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 15 /* number of circles in x direction */
#define NCY 20 /* number of circles in y direction */
#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 0.0 /* parameter controlling shape of billiard */
#define MU 1.0 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define NPART 50000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define NSTEPS 1200 /* number of frames of movie */
#define TIME 100 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.0001 /* integration step */
#define NVID 50 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* For a good quality movie, take for instance TIME = 50, DPHI = 0.0002 */
/* simulation parameters */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define LPERIODIC 0.1 /* lines longer than this are not drawn (useful for Sinai billiard) */
#define LCUT 2.0 /* controls the max size of segments not considered as being cut */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 0 /* set to 1 for closed curve (start in all directions) */
#define ORDER_COLORS 1 /* set to 1 if colors should be drawn in order */
/* color and other graphical parameters */
#define NCOLORS 12 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
#define NSEG 100 /* number of segments of boundary */
#define BILLIARD_WIDTH 4 /* width of billiard */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 300.0 /* color outside billiard */
#define PAINT_INT 1 /* set to 1 to paint interior in other color (for polygon) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define END_FRAMES 0 /* number of frames at end of movie */
22 September 21 - Energy evolution in a Sierpinski carpet wave protection
Program: wave_energy.c
Initial condition in function animation()
: int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -1.777777778
#define XMAX 1.777777778 /* x interval */
#define YMIN -1.0
#define YMAX 1.0 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 15 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 15 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 2 /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 11 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define MUB 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.0 /* frequency of periodic excitation */
#define AMPLITUDE 0.025 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.004 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-8 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 4500 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 200 /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0 /* max value of wave amplitude */
21 September 21 - Statistics for a Sinai billiard with obstacles on a square lattice
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -4.0
#define XMAX 4.0 /* x interval */
#define YMIN -1.25
#define YMAX 3.25 /* y interval for 9/16 aspect ratio */
#define BOXYMIN -1.0
#define BOXYMAX 1.0 /* y dimensions of box (for circles in rectangle) */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 1 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40 /* number of circles in x direction */
#define NCY 10 /* number of circles in y direction */
#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 3.8 /* parameter controlling shape of domain */
#define MU 0.05 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 12300 /* number of frames of movie */
#define TIME 3000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00007 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.1 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 4 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define COLOR_TRAJECTORY 8 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 5 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define NPATHBINS 150 /* number of bins for path length histogramm */
#define PATHLMAX 1.23 /* max free path on graph */
20 September 21 - Adding inertia: Mangroves swaying in the surf
Program: mangrove.c
Initial condition in function animation()
: init_wave_flat(phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 340 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.85 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 1 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define K_BC 3.0 /* spatial period of periodic excitation in y direction */
#define KX_BC 30.0 /* spatial period of periodic excitation in x direction */
#define KY_BC 10.0 /* spatial period of periodic excitation in y direction */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 2.0e-6 /* damping factor in wave equation */
#define GAMMAB 2.5e-4 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
// #define NSTEPS 1000 /* number of frames of movie */
#define NSTEPS 4500 /* number of frames of movie */
#define NVID 60 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 100 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 0
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 2500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */
/* mangrove properties */
#define MANGROVE_HUE_MIN 180.0 /* color of original mangrove */
#define MANGROVE_HUE_MAX -50.0 /* color of saturated mangrove */
#define MANGROVE_EMAX 1.1e-3 /* max energy for mangrove to survive */
#define RANDOM_RADIUS 1 /* set to 1 for random circle radius */
#define ERODE_MANGROVES 0 /* set to 1 for mangroves to be eroded */
#define MOVE_MANGROVES 1 /* set to 1 for mobile mangroves */
#define DETACH_MANGROVES 1 /* set to 1 for mangroves to be able to detach */
#define INERTIA 1 /* set to 1 for taking inertia into account */
#define DT_MANGROVE 0.1 /* time step for mangrove displacement */
#define KSPRING 0.25 /* spring constant of mangroves */
#define KWAVE 2.0 /* constant in force due to wave gradient */
#define DXMAX 0.02 /* max displacement of mangrove in one time step */
#define L_DETACH 0.2 /* spring length beyond which mangroves detach */
#define DAMP_MANGROVE 0.2 /* damping coefficient of mangroves */
#define MANGROVE_MASS 1.5 /* mass of mangrove of radius MU */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
19 September 21 - Penrose’s solution to the illumination problem, starting behind a mushroom
Program: wave_billiard.c
Initial condition in function animation()
: init_wave_plus(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
#define MOVIE 0 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 33 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 1.5 /* parameter controlling the dimensions of domain */
#define MU 0.3 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 8000 /* number of frames of movie */
#define NVID 30 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.08 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
18 September 21 - Let's see some statistics: Collisions and free paths in a Sinai billiard
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -4.0
#define XMAX 4.0 /* x interval */
#define YMIN -1.25
#define YMAX 3.25 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 21 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40 /* number of circles in x direction */
#define NCY 24 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 3.3 /* parameter controlling shape of domain */
#define MU 0.05 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 16150 /* number of frames of movie */
#define TIME 3000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00007 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.1 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 4 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
// #define COLOR_TRAJECTORY 0 /* hue for single color */
#define COLOR_TRAJECTORY 8 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 5 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define NPATHBINS 150 /* number of bins for path length histogramm */
#define PATHLMAX 1.23 /* max free path on graph */
17 September 21 - A hexogonal parabolic resonator
Program: wave_billiard.c
Initial condition in function animation()
: init_circular_wave(0.0, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 32 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 1.0 /* parameter controlling the dimensions of domain */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 3950 /* number of frames of movie */
#define NVID 60 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.2 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.08 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -240.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
16 September 21 - Penrose’s solution to the illumination problem
Program: wave_billiard.c
Initial condition in function animation()
: init_wave(0.0, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 33 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 1.5 /* parameter controlling the dimensions of domain */
#define MU 0.3 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 9800 /* number of frames of movie */
#define NVID 30 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.1 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
15 September 21 - Comparing 7 pinball configurations with parallel incoming particles
Program: particle_pinball.c
Initial condition in function animation()
: init_line_config(-1.25, -0.75, -1.25, 0.75, 0.25, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 20 /* choice of domain shape */
#define CIRCLE_PATTERN 3 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 15 /* number of circles in x direction */
#define NCY 20 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 0.8 /* parameter controlling shape of domain */
#define MU 0.03 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define NSTEPS 1500 /* number of frames of movie */
#define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 10 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.02 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 0 /* set to 1 to erase outside of rectangular domain */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
14 September 21 - A moving non-eroding mangrove
Program: mangrove.c
Initial condition in function animation()
: init_wave_flat(phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 340 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.85 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 1 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define K_BC 3.0 /* spatial period of periodic excitation in y direction */
#define KX_BC 30.0 /* spatial period of periodic excitation in x direction */
#define KY_BC 10.0 /* spatial period of periodic excitation in y direction */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.00666 /* Courant number in medium B */
#define GAMMA 2.0e-6 /* damping factor in wave equation */
#define GAMMAB 1.0e-4 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 7000 /* number of frames of movie */
#define NVID 60 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 100 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 0
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 2500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */
/* mangrove properties */
#define MANGROVE_HUE_MIN 180.0 /* color of original mangrove */
#define MANGROVE_HUE_MAX -50.0 /* color of saturated mangrove */
#define MANGROVE_EMAX 1.1e-3 /* max energy for mangrove to survive */
#define RANDOM_RADIUS 1 /* set to 1 for random circle radius */
#define ERODE_MANGROVES 0 /* set to 1 for mangroves to be eroded */
#define MOVE_MANGROVES 1 /* set to 1 for mobile mangroves */
#define DETACH_MANGROVES 1 /* set to 1 for mangroves to be able to detach */
#define KSPRING 0.45 /* spring constant of mangroves */
#define KWAVE 1.5 /* constant in force due to wave gradient */
#define DXMAX 0.02 /* max displacement of mangrove in one time step */
#define L_DETACH 0.11 /* spring length beyond which mangroves detach */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
13 September 21 - 13/09/21 "Energy evolution in a “golden spiral” wave protection"
Program: wave_energy.c
Initial condition in function animation()
: int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 11 /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 11 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define MUB 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.0 /* frequency of periodic excitation */
#define AMPLITUDE 0.025 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.004 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-8 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 4200 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 200 /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0 /* max value of wave amplitude */
12 September 21 - A sunflower pinball
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 21 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40 /* number of circles in x direction */
#define NCY 24 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 1.8 /* parameter controlling shape of domain */
#define MU 0.025 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 14200 /* number of frames of movie */
#define TIME 3000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.000035 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.05 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define COLOR_TRAJECTORY 18 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
11 September 21 - A resonator made of four parabolas
Program: wave_billiard.c
Initial condition in function animation()
: init_wave(0.0, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 31 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 1.0 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 5800 /* number of frames of movie */
#define NVID 30 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.05 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
10 September 21 - Energy evolution in a randomized square wave protection
Program: wave_energy.c
Initial condition in function animation()
: int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 2 /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 11 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define MUB 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.0 /* frequency of periodic excitation */
#define AMPLITUDE 0.025 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.004 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-8 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 3600 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 200 /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0 /* max value of wave amplitude */
9 September 21 - A quantum parabolic resonator
Program: schrodinger.c
Initial condition in function animation()
: init_coherent_state(0.5, 0.0, 40.0, 0.0, 0.25, phi, psi, xy_in);
In function init_wave()
: if ((xy_in[i][j])||(TWOSPEEDS)) phi[i][j] = 0.2*exp(-dist2/0.005)*cos(-sqrt(dist2)/0.1);
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 720 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 720 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
/* setting NX to WINWIDTH and NY to WINHEIGHT increases resolution */
/* but will multiply run time by 4 */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -2.0
#define YMAX 2.0 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table, see list in global_pdes.c */
#define B_DOMAIN 19 /* choice of domain shape */
#define CIRCLE_PATTERN 0 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 1.75 /* parameter controlling the dimensions of domain */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 3 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard in sub_wave.c */
/* Physical patameters of wave equation */
#define DT 0.00000001
#define HBAR 1.0
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 1
/* Parameters for length and speed of simulation */
#define NSTEPS 1400 /* number of frames of movie */
#define NVID 2000 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
/* Plot type, see list in global_pdes.c */
#define PLOT 11
/* Color schemes, see list in global_pdes.c */
#define BLACK 1 /* black background */
#define COLOR_SCHEME 1 /* choice of color scheme */
#define SCALE 1 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 150.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -150.0 /* amplitude of variation of hue for color scheme C_HUE */
8 September 21 - Video #200: “It’s alive, it’s alive!” Now the mangroves are moving…
Program: mangrove.c
Initial condition in function animation()
: init_wave_flat(phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 340 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.85 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 1 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define K_BC 3.0 /* spatial period of periodic excitation in y direction */
#define KX_BC 30.0 /* spatial period of periodic excitation in x direction */
#define KY_BC 10.0 /* spatial period of periodic excitation in y direction */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.00666 /* Courant number in medium B */
#define GAMMA 2.0e-6 /* damping factor in wave equation */
#define GAMMAB 1.0e-4 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
// #define NSTEPS 500 /* number of frames of movie */
#define NSTEPS 6300 /* number of frames of movie */
#define NVID 35 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 100 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 0
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 2500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */
/* mangrove properties */
#define MANGROVE_HUE_MIN 180.0 /* color of original mangrove */
#define MANGROVE_HUE_MAX -50.0 /* color of saturated mangrove */
#define MANGROVE_EMAX 1.1e-3 /* max energy for mangrove to survive */
#define RANDOM_RADIUS 1 /* set to 1 for random circle radius */
#define MOVE_MANGROVES 1 /* set to 1 for mobile mangroves */
#define KSPRING 1.0 /* spring constant of mangroves */
#define KWAVE 1.2 /* constant in force due to wave gradient */
#define DXMAX 0.015 /* max displacement of mangrove in one time step */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
7 September 21 - A photon bouncing in an amorphous material
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 21 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40 /* number of circles in x direction */
#define NCY 24 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
#define LAMBDA 1.6 /* parameter controlling shape of domain */
#define MU 0.025 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 16600 /* number of frames of movie */
#define TIME 2500 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00004 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.5 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define COLOR_TRAJECTORY 24 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
6 September 21 - Energy evolution in a Poisson disc wave protection
Program: wave_energy.c
Initial condition in function animation()
: int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);
#define MOVIE 0 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define MUB 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.0 /* frequency of periodic excitation */
#define AMPLITUDE 0.025 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.004 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-8 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 3200 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 200 /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0 /* max value of wave amplitude */
5 September 21 - A Sinai pinball with finite horizon
Program: particle_pinball.c
Initial condition in function animation()
: init_drop_config(0.0, 0.0, -0.5*PID, 0.5*PID, configs);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 21 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 2000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 50 /* number of circles in x direction */
#define NCY 26 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 1.68 /* parameter controlling shape of domain */
#define MU 0.036 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 13000 /* number of frames of movie */
#define TIME 2500 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00004 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 128 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.045 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define COLOR_TRAJECTORY 90 /* hue for single color */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
4 September 21 - Energy evolution in a square grid wave protection
Program: wave_energy.c
(variant of wave_comparison.c
)
Initial condition in function animation()
: int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 20 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 0 /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 0 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.03 /* parameter controlling the dimensions of domain */
#define MUB 0.03 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.0 /* frequency of periodic excitation */
#define AMPLITUDE 0.025 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.004 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-8 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 3
/* Parameters for length and speed of simulation */
#define NSTEPS 2800 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 200 /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0 /* max value of wave amplitude */
3 September 21 - Illustrating the butterfly effect with a laser, long version without pauses
Program: particle_pinball_angles.c
(variant of particle_billiard.c
)
Initial condition in function animation()
: angle0 = 0.2 + 2.4815e-6, x0 = -1.1, y0 = -0.5625;
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 20 /* choice of domain shape */
#define CIRCLE_PATTERN 3 /* pattern of circles */
#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 3 /* number of circles in x direction */
#define NCY 8 /* number of circles in y direction */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.5 /* parameter controlling shape of domain */
#define MU 0.11 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 1 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define NSTEPS 6000 /* number of frames of movie */
#define TIME 4200 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 128 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.02 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 3 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define ERASE_OUTSIDE 0 /* set to 1 to erase outside of rectangular domain */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define END_FRAMES 50 /* number of still frames at end of movie */
#define LUM_ATTENUATION 0.005 /* luminosity attenuation */
2 September 21 - An elliptical resonator
Program: wave_billiard.c
Initial condition in function animation()
: ``
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 720 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 720 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -1.6
#define XMAX 1.6 /* x interval */
#define YMIN -1.6
#define YMAX 1.6 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 1 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 1.25 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 1400 /* number of frames of movie */
#define NVID 45 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
1 September 21 - A parabolic resonating cavity
Program: wave_billiard.c
Initial condition in function animation()
: init_wave(-LAMBDA, 0.0, phi, psi, xy_in);
In init_wave()
: if ((xy_in[i][j])||(TWOSPEEDS)) phi[i][j] = 0.2*exp(-dist2/0.001)*cos(-sqrt(dist2)/0.01)
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 1.0 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 19 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
#define MU 1.25 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 4 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16 /* number of grid point for grid of disks */
#define NGRIDY 20 /* number of grid point for grid of disks */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.002 /* frequency of periodic excitation */
#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
#define COURANT 0.02 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 5000 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
#define NSEG 100 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
/* Plot type, see list in global_pdes.c */
#define PLOT 1
#define PLOT_B 0 /* plot type for second movie */
/* Color schemes */
#define BLACK 1 /* background */
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */