Update Parameters.md

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@ -12,7 +12,8 @@ updated gradually.
**Program:** `wave_billiard.c`
``` #define MOVIE 1 /* set to 1 to generate movie */
```
#define MOVIE 1 /* set to 1 to generate movie */
/* General geometrical parameters */
@ -158,6 +159,107 @@ updated gradually.
init_planar_wave(XMIN + 0.05, 0.0, phi, psi, xy_in);
```
### 17 July 21 ###
### 17 July 21 - Mystery billiard 8 ###
**Program:** variant of `particle_billiard.c`
```
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 720 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -1.125
#define XMAX 1.125 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table */
#define B_DOMAIN 20 /* choice of domain shape */
#define D_RECTANGLE 0 /* rectangular domain */
#define D_ELLIPSE 1 /* elliptical domain */
#define D_STADIUM 2 /* stadium-shaped domain */
#define D_SINAI 3 /* Sinai billiard */
#define D_DIAMOND 4 /* diamond-shaped billiard */
#define D_TRIANGLE 5 /* triangular billiard */
#define D_ANNULUS 7 /* annulus */
#define D_POLYGON 8 /* polygon */
#define D_REULEAUX 9 /* Reuleaux and star shapes */
#define D_FLOWER 10 /* Bunimovich flower */
#define D_ALT_REU 11 /* alternating between star and Reuleaux */
#define D_ANGLE 12 /* angular sector */
#define D_LSHAPE 13 /* L-shaped billiard for conical singularity */
#define D_GENUSN 14 /* polygon with identifies opposite sides */
#define D_CIRCLES 20 /* several circles */
#define NCIRCLES 4 /* number of circles */
#define CIRCLE_PATTERN 0 /* pattern of circles */
#define C_SQUARE 0 /* square grid of circles */
#define LAMBDA 2.0 /* parameter controlling shape of billiard */
#define MU 0.7 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 8 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 0 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 4000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 1350 /* number of frames of movie */
#define TIME 750 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.000015 /* integration step */
#define NVID 50 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 15 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.02 /* length of velocity vectors */
#define BILLIARD_WIDTH 3 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
init_drop_config(0.0, 0.0, -0.1*PID, 0.1*PID, configs);
```