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4
heat.c
4
heat.c
@ -132,6 +132,8 @@
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/* Color schemes, see list in global_pdes.c */
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#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* black background */
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#define COLOR_SCHEME 1 /* choice of color scheme */
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@ -151,6 +153,8 @@
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// #define HUEAMP -130.0 /* amplitude of variation of hue for color scheme C_HUE */
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#include "hsluv.c"
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#include "global_pdes.c"
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#include "sub_wave.c"
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hsluv.c
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453
hsluv.c
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/*
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* HSLuv-C: Human-friendly HSL
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* <https://github.com/hsluv/hsluv-c>
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* <https://www.hsluv.org/>
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*
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* Copyright (c) 2015 Alexei Boronine (original idea, JavaScript implementation)
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* Copyright (c) 2015 Roger Tallada (Obj-C implementation)
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* Copyright (c) 2017 Martin Mitas (C implementation, based on Obj-C implementation)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "hsluv.h"
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#include <float.h>
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#include <math.h>
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typedef struct Triplet_tag Triplet;
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struct Triplet_tag {
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double a;
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double b;
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double c;
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};
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/* for RGB */
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static const Triplet m[3] = {
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{ 3.24096994190452134377, -1.53738317757009345794, -0.49861076029300328366 },
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{ -0.96924363628087982613, 1.87596750150772066772, 0.04155505740717561247 },
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{ 0.05563007969699360846, -0.20397695888897656435, 1.05697151424287856072 }
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};
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/* for XYZ */
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static const Triplet m_inv[3] = {
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{ 0.41239079926595948129, 0.35758433938387796373, 0.18048078840183428751 },
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{ 0.21263900587151035754, 0.71516867876775592746, 0.07219231536073371500 },
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{ 0.01933081871559185069, 0.11919477979462598791, 0.95053215224966058086 }
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};
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static const double ref_u = 0.19783000664283680764;
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static const double ref_v = 0.46831999493879100370;
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static const double kappa = 903.29629629629629629630;
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static const double epsilon = 0.00885645167903563082;
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typedef struct Bounds_tag Bounds;
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struct Bounds_tag {
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double a;
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double b;
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};
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static void
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get_bounds(double l, Bounds bounds[6])
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{
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double tl = l + 16.0;
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double sub1 = (tl * tl * tl) / 1560896.0;
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double sub2 = (sub1 > epsilon ? sub1 : (l / kappa));
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int channel;
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int t;
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for(channel = 0; channel < 3; channel++) {
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double m1 = m[channel].a;
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double m2 = m[channel].b;
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double m3 = m[channel].c;
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for (t = 0; t < 2; t++) {
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double top1 = (284517.0 * m1 - 94839.0 * m3) * sub2;
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double top2 = (838422.0 * m3 + 769860.0 * m2 + 731718.0 * m1) * l * sub2 - 769860.0 * t * l;
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double bottom = (632260.0 * m3 - 126452.0 * m2) * sub2 + 126452.0 * t;
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bounds[channel * 2 + t].a = top1 / bottom;
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bounds[channel * 2 + t].b = top2 / bottom;
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}
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}
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}
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static double
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intersect_line_line(const Bounds* line1, const Bounds* line2)
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{
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return (line1->b - line2->b) / (line2->a - line1->a);
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}
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static double
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dist_from_pole_squared(double x, double y)
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{
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return x * x + y * y;
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}
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static double
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ray_length_until_intersect(double theta, const Bounds* line)
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{
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return line->b / (sin(theta) - line->a * cos(theta));
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}
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static double
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max_safe_chroma_for_l(double l)
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{
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double min_len_squared = DBL_MAX;
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Bounds bounds[6];
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int i;
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get_bounds(l, bounds);
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for(i = 0; i < 6; i++) {
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double m1 = bounds[i].a;
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double b1 = bounds[i].b;
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/* x where line intersects with perpendicular running though (0, 0) */
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Bounds line2 = { -1.0 / m1, 0.0 };
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double x = intersect_line_line(&bounds[i], &line2);
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double distance = dist_from_pole_squared(x, b1 + x * m1);
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if(distance < min_len_squared)
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min_len_squared = distance;
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}
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return sqrt(min_len_squared);
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}
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static double
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max_chroma_for_lh(double l, double h)
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{
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double min_len = DBL_MAX;
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double hrad = h * 0.01745329251994329577; /* (2 * pi / 360) */
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Bounds bounds[6];
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int i;
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get_bounds(l, bounds);
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for(i = 0; i < 6; i++) {
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double len = ray_length_until_intersect(hrad, &bounds[i]);
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if(len >= 0 && len < min_len)
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min_len = len;
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}
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return min_len;
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}
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static double
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dot_product(const Triplet* t1, const Triplet* t2)
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{
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return (t1->a * t2->a + t1->b * t2->b + t1->c * t2->c);
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}
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/* Used for rgb conversions */
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static double
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from_linear(double c)
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{
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if(c <= 0.0031308)
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return 12.92 * c;
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else
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return 1.055 * pow(c, 1.0 / 2.4) - 0.055;
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}
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static double
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to_linear(double c)
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{
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if (c > 0.04045)
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return pow((c + 0.055) / 1.055, 2.4);
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else
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return c / 12.92;
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}
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static void
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xyz2rgb(Triplet* in_out)
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{
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double r = from_linear(dot_product(&m[0], in_out));
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double g = from_linear(dot_product(&m[1], in_out));
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double b = from_linear(dot_product(&m[2], in_out));
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in_out->a = r;
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in_out->b = g;
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in_out->c = b;
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}
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static void
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rgb2xyz(Triplet* in_out)
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{
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Triplet rgbl = { to_linear(in_out->a), to_linear(in_out->b), to_linear(in_out->c) };
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double x = dot_product(&m_inv[0], &rgbl);
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double y = dot_product(&m_inv[1], &rgbl);
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double z = dot_product(&m_inv[2], &rgbl);
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in_out->a = x;
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in_out->b = y;
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in_out->c = z;
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}
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/* https://en.wikipedia.org/wiki/CIELUV
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* In these formulas, Yn refers to the reference white point. We are using
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* illuminant D65, so Yn (see refY in Maxima file) equals 1. The formula is
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* simplified accordingly.
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*/
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static double
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y2l(double y)
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{
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if(y <= epsilon)
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return y * kappa;
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else
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return 116.0 * cbrt(y) - 16.0;
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}
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static double
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l2y(double l)
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{
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if(l <= 8.0) {
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return l / kappa;
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} else {
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double x = (l + 16.0) / 116.0;
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return (x * x * x);
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}
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}
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static void
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xyz2luv(Triplet* in_out)
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{
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double var_u = (4.0 * in_out->a) / (in_out->a + (15.0 * in_out->b) + (3.0 * in_out->c));
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double var_v = (9.0 * in_out->b) / (in_out->a + (15.0 * in_out->b) + (3.0 * in_out->c));
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double l = y2l(in_out->b);
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double u = 13.0 * l * (var_u - ref_u);
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double v = 13.0 * l * (var_v - ref_v);
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in_out->a = l;
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if(l < 0.00000001) {
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in_out->b = 0.0;
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in_out->c = 0.0;
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} else {
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in_out->b = u;
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in_out->c = v;
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}
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}
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static void
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luv2xyz(Triplet* in_out)
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{
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if(in_out->a <= 0.00000001) {
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/* Black will create a divide-by-zero error. */
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in_out->a = 0.0;
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in_out->b = 0.0;
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in_out->c = 0.0;
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return;
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}
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double var_u = in_out->b / (13.0 * in_out->a) + ref_u;
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double var_v = in_out->c / (13.0 * in_out->a) + ref_v;
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double y = l2y(in_out->a);
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double x = -(9.0 * y * var_u) / ((var_u - 4.0) * var_v - var_u * var_v);
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double z = (9.0 * y - (15.0 * var_v * y) - (var_v * x)) / (3.0 * var_v);
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in_out->a = x;
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in_out->b = y;
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in_out->c = z;
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}
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static void
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luv2lch(Triplet* in_out)
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{
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double l = in_out->a;
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double u = in_out->b;
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double v = in_out->c;
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double h;
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double c = sqrt(u * u + v * v);
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/* Grays: disambiguate hue */
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if(c < 0.00000001) {
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h = 0;
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} else {
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h = atan2(v, u) * 57.29577951308232087680; /* (180 / pi) */
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if(h < 0.0)
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h += 360.0;
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}
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in_out->a = l;
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in_out->b = c;
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in_out->c = h;
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}
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static void
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lch2luv(Triplet* in_out)
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{
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double hrad = in_out->c * 0.01745329251994329577; /* (pi / 180.0) */
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double u = cos(hrad) * in_out->b;
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double v = sin(hrad) * in_out->b;
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in_out->b = u;
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in_out->c = v;
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}
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static void
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hsluv2lch(Triplet* in_out)
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{
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double h = in_out->a;
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double s = in_out->b;
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double l = in_out->c;
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double c;
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/* White and black: disambiguate chroma */
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if(l > 99.9999999 || l < 0.00000001)
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c = 0.0;
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else
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c = max_chroma_for_lh(l, h) / 100.0 * s;
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/* Grays: disambiguate hue */
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if (s < 0.00000001)
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h = 0.0;
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in_out->a = l;
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in_out->b = c;
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in_out->c = h;
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}
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static void
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lch2hsluv(Triplet* in_out)
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{
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double l = in_out->a;
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double c = in_out->b;
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double h = in_out->c;
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double s;
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/* White and black: disambiguate saturation */
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if(l > 99.9999999 || l < 0.00000001)
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s = 0.0;
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else
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s = c / max_chroma_for_lh(l, h) * 100.0;
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/* Grays: disambiguate hue */
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if (c < 0.00000001)
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h = 0.0;
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in_out->a = h;
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in_out->b = s;
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in_out->c = l;
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}
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static void
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hpluv2lch(Triplet* in_out)
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{
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double h = in_out->a;
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double s = in_out->b;
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double l = in_out->c;
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double c;
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/* White and black: disambiguate chroma */
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if(l > 99.9999999 || l < 0.00000001)
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c = 0.0;
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else
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c = max_safe_chroma_for_l(l) / 100.0 * s;
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/* Grays: disambiguate hue */
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if (s < 0.00000001)
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h = 0.0;
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in_out->a = l;
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in_out->b = c;
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in_out->c = h;
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}
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static void
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lch2hpluv(Triplet* in_out)
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{
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double l = in_out->a;
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double c = in_out->b;
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double h = in_out->c;
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double s;
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/* White and black: disambiguate saturation */
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if (l > 99.9999999 || l < 0.00000001)
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s = 0.0;
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else
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s = c / max_safe_chroma_for_l(l) * 100.0;
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/* Grays: disambiguate hue */
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if (c < 0.00000001)
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h = 0.0;
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in_out->a = h;
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in_out->b = s;
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in_out->c = l;
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}
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void
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hsluv2rgb(double h, double s, double l, double* pr, double* pg, double* pb)
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{
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Triplet tmp = { h, s, l };
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hsluv2lch(&tmp);
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lch2luv(&tmp);
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luv2xyz(&tmp);
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xyz2rgb(&tmp);
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*pr = tmp.a;
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*pg = tmp.b;
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*pb = tmp.c;
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}
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void
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hpluv2rgb(double h, double s, double l, double* pr, double* pg, double* pb)
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{
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Triplet tmp = { h, s, l };
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hpluv2lch(&tmp);
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lch2luv(&tmp);
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luv2xyz(&tmp);
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xyz2rgb(&tmp);
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*pr = tmp.a;
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*pg = tmp.b;
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*pb = tmp.c;
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}
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void
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rgb2hsluv(double r, double g, double b, double* ph, double* ps, double* pl)
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{
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Triplet tmp = { r, g, b };
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rgb2xyz(&tmp);
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xyz2luv(&tmp);
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luv2lch(&tmp);
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lch2hsluv(&tmp);
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*ph = tmp.a;
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*ps = tmp.b;
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*pl = tmp.c;
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}
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void
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rgb2hpluv(double r, double g, double b, double* ph, double* ps, double* pl)
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{
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Triplet tmp = { r, g, b };
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rgb2xyz(&tmp);
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xyz2luv(&tmp);
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luv2lch(&tmp);
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lch2hpluv(&tmp);
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*ph = tmp.a;
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*ps = tmp.b;
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*pl = tmp.c;
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}
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93
hsluv.h
Normal file
93
hsluv.h
Normal file
@ -0,0 +1,93 @@
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/*
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* HSLuv-C: Human-friendly HSL
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* <https://github.com/hsluv/hsluv-c>
|
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* <https://www.hsluv.org/>
|
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*
|
||||
* Copyright (c) 2015 Alexei Boronine (original idea, JavaScript implementation)
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||||
* Copyright (c) 2015 Roger Tallada (Obj-C implementation)
|
||||
* Copyright (c) 2017 Martin Mitas (C implementation, based on Obj-C implementation)
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef HSLUV_H
|
||||
#define HSLUV_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Convert HSLuv to RGB.
|
||||
*
|
||||
* @param h Hue. Between 0.0 and 360.0.
|
||||
* @param s Saturation. Between 0.0 and 100.0.
|
||||
* @param l Lightness. Between 0.0 and 100.0.
|
||||
* @param[out] pr Red component. Between 0.0 and 1.0.
|
||||
* @param[out] pg Green component. Between 0.0 and 1.0.
|
||||
* @param[out] pb Blue component. Between 0.0 and 1.0.
|
||||
*/
|
||||
void hsluv2rgb(double h, double s, double l, double* pr, double* pg, double* pb);
|
||||
|
||||
/**
|
||||
* Convert RGB to HSLuv.
|
||||
*
|
||||
* @param r Red component. Between 0.0 and 1.0.
|
||||
* @param g Green component. Between 0.0 and 1.0.
|
||||
* @param b Blue component. Between 0.0 and 1.0.
|
||||
* @param[out] ph Hue. Between 0.0 and 360.0.
|
||||
* @param[out] ps Saturation. Between 0.0 and 100.0.
|
||||
* @param[out] pl Lightness. Between 0.0 and 100.0.
|
||||
*/
|
||||
void rgb2hsluv(double r, double g, double b, double* ph, double* ps, double* pl);
|
||||
|
||||
/**
|
||||
* Convert HPLuv to RGB.
|
||||
*
|
||||
* @param h Hue. Between 0.0 and 360.0.
|
||||
* @param s Saturation. Between 0.0 and 100.0.
|
||||
* @param l Lightness. Between 0.0 and 100.0.
|
||||
* @param[out] pr Red component. Between 0.0 and 1.0.
|
||||
* @param[out] pg Green component. Between 0.0 and 1.0.
|
||||
* @param[out] pb Blue component. Between 0.0 and 1.0.
|
||||
*/
|
||||
void hpluv2rgb(double h, double s, double l, double* pr, double* pg, double* pb);
|
||||
|
||||
/**
|
||||
* Convert RGB to HPLuv.
|
||||
*
|
||||
* @param r Red component. Between 0.0 and 1.0.
|
||||
* @param g Green component. Between 0.0 and 1.0.
|
||||
* @param b Blue component. Between 0.0 and 1.0.
|
||||
* @param[out] ph Hue. Between 0.0 and 360.0.
|
||||
* @param[out] ps Saturation. Between 0.0 and 100.0.
|
||||
* @param[out] pl Lightness. Between 0.0 and 100.0.
|
||||
*
|
||||
* Note that HPLuv does not contain all the colors of RGB, so converting
|
||||
* arbitrary RGB to it may generate invalid HPLuv colors.
|
||||
*/
|
||||
void rgb2hpluv(double r, double g, double b, double* ph, double* ps, double* pl);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* HSLUV_H */
|
@ -144,6 +144,8 @@
|
||||
|
||||
/* Color schemes */
|
||||
|
||||
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* background */
|
||||
|
||||
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
|
||||
@ -185,6 +187,8 @@
|
||||
#define VMAX 10.0 /* max value of wave amplitude */
|
||||
|
||||
|
||||
#include "hsluv.c"
|
||||
|
||||
#include "global_pdes.c"
|
||||
#include "sub_wave.c"
|
||||
#include "wave_common.c"
|
||||
|
@ -116,6 +116,8 @@
|
||||
|
||||
/* Color schemes, see list in global_pdes.c */
|
||||
|
||||
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* black background */
|
||||
|
||||
#define COLOR_SCHEME 1 /* choice of color scheme */
|
||||
@ -131,6 +133,8 @@
|
||||
#define HUEMEAN 150.0 /* mean value of hue for color scheme C_HUE */
|
||||
#define HUEAMP -150.0 /* amplitude of variation of hue for color scheme C_HUE */
|
||||
|
||||
#include "hsluv.c"
|
||||
|
||||
#include "global_pdes.c"
|
||||
#include "sub_wave.c"
|
||||
|
||||
|
137
sub_wave.c
137
sub_wave.c
@ -67,7 +67,7 @@ void init() /* initialisation of window */
|
||||
|
||||
|
||||
|
||||
void hsl_to_rgb(double h, double s, double l, double rgb[3]) /* color conversion from HSL to RGB */
|
||||
void hsl_to_rgb_jet(double h, double s, double l, double rgb[3]) /* color conversion from HSL to RGB */
|
||||
/* h = hue, s = saturation, l = luminosity */
|
||||
{
|
||||
double c = 0.0, m = 0.0, x = 0.0;
|
||||
@ -106,7 +106,34 @@ void hsl_to_rgb(double h, double s, double l, double rgb[3]) /* color conv
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void hsl_to_rgb(double h, double s, double l, double rgb[3]) /* color conversion from HSL to RGB */
|
||||
{
|
||||
double r, g, b;
|
||||
|
||||
switch (COLOR_PALETTE) {
|
||||
case (COL_JET):
|
||||
{
|
||||
hsl_to_rgb_jet(h, s, l, rgb);
|
||||
break;
|
||||
}
|
||||
case (COL_HSLUV):
|
||||
{
|
||||
hsluv2rgb(h, 100.0*s, l, &r, &g, &b);
|
||||
rgb[0] = r*100.0;
|
||||
rgb[1] = g*100.0;
|
||||
rgb[2] = b*100.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// if (HSLUV_COLORS)
|
||||
// {
|
||||
// hsluv2rgb(h, 100.0*s, l, &r, &g, &b);
|
||||
// rgb[0] = r*100.0;
|
||||
// rgb[1] = g*100.0;
|
||||
// rgb[2] = b*100.0;
|
||||
// }
|
||||
// else hsl_to_rgb_jet(h, s, l, rgb);
|
||||
}
|
||||
|
||||
double color_amplitude(double value, double scale, int time)
|
||||
/* transforms the wave amplitude into a double in [-1,1] to feed into color scheme */
|
||||
@ -967,6 +994,60 @@ int xy_in_billiard(double x, double y)
|
||||
else if (y < 0.98*b) return (1);
|
||||
else return(0);
|
||||
}
|
||||
case (D_TOKARSKY):
|
||||
{
|
||||
x1 = 4.0 + x/(XMAX - XMIN)*8.4;
|
||||
y1 = 2.0 + y/(XMAX - XMIN)*8.4;
|
||||
if ((x1 <= 0.0)||(x1 >= 8.0)) return(0);
|
||||
else if (x1 < 1.0)
|
||||
{
|
||||
if (y1 <= 2.0) return(0);
|
||||
else if (y1 >= x1 + 2.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 2.0)
|
||||
{
|
||||
if (y1 <= 1.0) return(0);
|
||||
else if (y1 >= 4.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 3.0)
|
||||
{
|
||||
if (y1 <= x1 - 2.0) return(0);
|
||||
else if (y1 >= 3.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 4.0)
|
||||
{
|
||||
if (y1 <= 1.0) return(0);
|
||||
else if (y1 >= 2.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 5.0)
|
||||
{
|
||||
if (y1 <= x1 - 4.0) return(0);
|
||||
else if (y1 >= 2.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 6.0)
|
||||
{
|
||||
if (y1 <= 1.0) return(0);
|
||||
else if (y1 >= 3.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else if (x1 < 7.0)
|
||||
{
|
||||
if (y1 <= x1 - 6.0) return(0);
|
||||
else if (y1 >= 10.0 - x1) return(0);
|
||||
else return(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y1 <= 2.0) return(0);
|
||||
else if (y1 >= 3.0) return(0);
|
||||
else return(1);
|
||||
}
|
||||
}
|
||||
case (D_CIRCLES):
|
||||
{
|
||||
for (i = 0; i < ncircles; i++)
|
||||
@ -1132,8 +1213,17 @@ int ij_in_billiard(int i, int j)
|
||||
return(xy_in_billiard(xy[0], xy[1]));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void toka_lineto(double x1, double y1)
|
||||
/* draws boundary segments of Tokarsky billiard */
|
||||
{
|
||||
double ratio, x, y, pos[2];
|
||||
|
||||
ratio = (XMAX - XMIN)/8.4;
|
||||
x = ratio*(x1 - 4.0);
|
||||
y = ratio*(y1 - 2.0);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
|
||||
void draw_billiard() /* draws the billiard boundary */
|
||||
{
|
||||
@ -1666,6 +1756,45 @@ void draw_billiard() /* draws the billiard boundary */
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (D_TOKARSKY):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
toka_lineto(0.0, 2.0);
|
||||
toka_lineto(1.0, 3.0);
|
||||
toka_lineto(1.0, 4.0);
|
||||
toka_lineto(2.0, 4.0);
|
||||
toka_lineto(2.0, 3.0);
|
||||
toka_lineto(3.0, 3.0);
|
||||
toka_lineto(3.0, 2.0);
|
||||
toka_lineto(5.0, 2.0);
|
||||
toka_lineto(5.0, 3.0);
|
||||
toka_lineto(6.0, 3.0);
|
||||
toka_lineto(6.0, 4.0);
|
||||
toka_lineto(7.0, 3.0);
|
||||
toka_lineto(8.0, 3.0);
|
||||
toka_lineto(8.0, 2.0);
|
||||
toka_lineto(7.0, 2.0);
|
||||
toka_lineto(7.0, 1.0);
|
||||
toka_lineto(6.0, 0.0);
|
||||
toka_lineto(6.0, 1.0);
|
||||
toka_lineto(5.0, 1.0);
|
||||
toka_lineto(4.0, 0.0);
|
||||
toka_lineto(4.0, 1.0);
|
||||
toka_lineto(3.0, 1.0);
|
||||
toka_lineto(2.0, 0.0);
|
||||
toka_lineto(2.0, 1.0);
|
||||
toka_lineto(1.0, 1.0);
|
||||
toka_lineto(1.0, 2.0);
|
||||
glEnd();
|
||||
if (FOCI)
|
||||
{
|
||||
x = (XMAX - XMIN)/4.2;
|
||||
glColor3f(0.3, 0.3, 0.3);
|
||||
draw_circle(x, 0.0, r, NSEG);
|
||||
draw_circle(-x, 0.0, r, NSEG);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (D_CIRCLES):
|
||||
{
|
||||
glLineWidth(BOUNDARY_WIDTH);
|
||||
|
@ -145,6 +145,8 @@
|
||||
|
||||
/* Color schemes */
|
||||
|
||||
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* background */
|
||||
|
||||
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
|
||||
@ -167,6 +169,7 @@
|
||||
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
|
||||
#define VMAX 10.0 /* max value of wave amplitude */
|
||||
|
||||
#include "hsluv.c"
|
||||
|
||||
#include "global_pdes.c" /* constants and global variables */
|
||||
#include "sub_wave.c" /* common functions for wave_billiard, heat and schrodinger */
|
||||
|
@ -143,6 +143,8 @@
|
||||
|
||||
/* Color schemes */
|
||||
|
||||
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* background */
|
||||
|
||||
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
|
||||
@ -164,6 +166,8 @@
|
||||
#define VMAX 5.0 /* max value of wave amplitude */
|
||||
|
||||
|
||||
#include "hsluv.c"
|
||||
|
||||
#include "global_pdes.c" /* constants and global variables */
|
||||
#include "sub_wave.c" /* common functions for wave_billiard, heat and schrodinger */
|
||||
#include "wave_common.c" /* common functions for wave_billiard, wave_comparison, etc */
|
||||
|
@ -147,6 +147,8 @@
|
||||
|
||||
/* Color schemes */
|
||||
|
||||
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* background */
|
||||
|
||||
#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
|
||||
@ -168,6 +170,8 @@
|
||||
#define VMAX 5.0 /* max value of wave amplitude */
|
||||
|
||||
|
||||
#include "hsluv.c"
|
||||
|
||||
#include "global_pdes.c" /* constants and global variables */
|
||||
#include "sub_wave.c" /* common functions for wave_billiard, heat and schrodinger */
|
||||
#include "wave_common.c" /* common functions for wave_billiard, wave_comparison, etc */
|
||||
|
Loading…
Reference in New Issue
Block a user