2021-07-27 18:56:02 +02:00
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### Parameter values for YouTube simulations ###
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Created by **Nils Berglund** and optimized by **Marco Mancini**
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C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund
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Below are parameter values used for different simulations, as well as initial conditions used in
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function animation. Some simulations use variants of the published code. The list is going to be
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2021-09-05 16:20:10 +02:00
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updated gradually.
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2021-07-27 18:56:02 +02:00
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2021-07-29 19:02:34 +02:00
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2021-10-02 08:12:44 +02:00
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### 2 October 21 - A pentagonal-parabolic resonator ###
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2021-09-27 22:20:52 +02:00
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**Program:** `wave_billiard.c`
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2021-10-02 08:12:44 +02:00
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**Initial condition in function `animation()`:** `init_wave(0.0, 0.0, phi, psi, xy_in);`
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2021-09-27 22:20:52 +02:00
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```
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#define MOVIE 1 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
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2021-09-27 22:20:52 +02:00
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/* General geometrical parameters */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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#define NX 1280 /* number of grid points on x axis */
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#define NY 720 /* number of grid points on y axis */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.125
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#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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#define JULIA_SCALE 1.0 /* scaling for Julia sets */
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/* Choice of the billiard table */
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2021-10-02 08:12:44 +02:00
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#define B_DOMAIN 32 /* choice of domain shape, see list in global_pdes.c */
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2021-09-27 22:20:52 +02:00
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#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
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#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
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#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
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#define MU 1.0 /* parameter controlling the dimensions of domain */
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#define NPOLY 5 /* number of sides of polygon */
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#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
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2021-09-27 22:20:52 +02:00
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#define MDEPTH 4 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
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#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NGRIDX 16 /* number of grid point for grid of disks */
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#define NGRIDY 20 /* number of grid point for grid of disks */
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/* You can add more billiard tables by adapting the functions */
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/* xy_in_billiard and draw_billiard below */
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/* Physical parameters of wave equation */
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#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
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#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
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#define OMEGA 0.002 /* frequency of periodic excitation */
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#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
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#define COURANT 0.02 /* Courant number */
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#define COURANTB 0.01 /* Courant number in medium B */
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#define GAMMA 0.0 /* damping factor in wave equation */
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#define GAMMAB 1.0e-6 /* damping factor in wave equation */
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#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
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#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
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#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
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#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
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#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
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/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
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/* The physical damping coefficient is given by GAMMA/(DT)^2 */
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/* Increasing COURANT speeds up the simulation, but decreases accuracy */
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/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
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/* Boundary conditions, see list in global_pdes.c */
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#define B_COND 2
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/* Parameters for length and speed of simulation */
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#define NSTEPS 5600 /* number of frames of movie */
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#define NVID 60 /* number of iterations between images displayed on screen */
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#define NSEG 100 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 1 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.2 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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2021-10-02 08:12:44 +02:00
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#define PLOT 0
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#define PLOT_B 1 /* plot type for second movie */
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/* Color schemes */
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#define BLACK 1 /* background */
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#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 0.15 /* sensitivity of color on wave amplitude */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define E_SCALE 200.0 /* scaling factor for energy representation */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
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#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
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#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 210.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -210.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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/* For debugging purposes only */
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#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
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#define VMAX 10.0 /* max value of wave amplitude */
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```
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2021-10-02 08:12:44 +02:00
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### 1 October 21 - Statistics for a Sinai billiard with Poisson disc obstacles ###
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**Program:** `particle_pinball.c`
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2021-09-27 22:20:52 +02:00
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2021-10-02 08:12:44 +02:00
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**Initial condition in function `animation()`:** `init_drop_config(0.5, 0.1, -0.5*PID, 0.5*PID, configs); `
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2021-09-27 22:20:52 +02:00
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```
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#define MOVIE 1 /* set to 1 to generate movie */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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2021-10-02 08:12:44 +02:00
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#define XMIN -4.0
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#define XMAX 4.0 /* x interval */
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#define YMIN -1.25
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#define YMAX 3.25 /* y interval for 9/16 aspect ratio */
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#define BOXYMIN -1.0
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#define BOXYMAX 1.0 /* y dimensions of box (for circles in rectangle) */
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#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
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/* Choice of the billiard table, see global_particles.c */
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2021-10-02 08:12:44 +02:00
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#define B_DOMAIN 21 /* choice of domain shape */
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#define CIRCLE_PATTERN 7 /* pattern of circles */
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#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
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#define NMAXCIRCLES 5000 /* total number of circles (must be at least NCX*NCY for square grid) */
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#define NCX 40 /* number of circles in x direction */
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#define NCY 10 /* number of circles in y direction */
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#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
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2021-10-02 08:12:44 +02:00
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#define LAMBDA 3.8 /* parameter controlling shape of domain */
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#define MU 0.05 /* second parameter controlling shape of billiard */
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// #define MU 0.034 /* second parameter controlling shape of billiard */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NPOLY 4 /* number of sides of polygon */
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#define APOLY 0.5 /* angle by which to turn polygon, in units of Pi/2 */
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#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
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#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
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#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
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#define DEBUG 0 /* draw trajectories, for debugging purposes */
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/* Simulation parameters */
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#define NPART 1 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define LMAX 0.01 /* minimal segment length triggering resampling */
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#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
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#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
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#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
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#define TEST_ACTIVE 0 /* set to 1 to test whether particle is in billiard */
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#define NSTEPS 10900 /* number of frames of movie */
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#define TIME 4000 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.00007 /* integration step */
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#define NVID 150 /* number of iterations between images displayed on screen */
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/* Decreasing TIME accelerates the animation and the movie */
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/* For constant speed of movie, TIME*DPHI should be kept constant */
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/* However, increasing DPHI too much deterioriates quality of simulation */
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/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
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/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
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/* Colors and other graphical parameters */
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#define NCOLORS 32 /* number of colors */
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#define COLORSHIFT 0 /* hue of initial color */
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#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
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#define SINGLE_COLOR 1 /* set to 1 to make all particles a single color */
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#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
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#define NSEG 100 /* number of segments of boundary */
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#define LENGTH 0.1 /* length of velocity vectors */
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#define BILLIARD_WIDTH 2 /* width of billiard */
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#define PARTICLE_WIDTH 4 /* width of particles */
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#define FRONT_WIDTH 3 /* width of wave front */
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#define COLOR_TRAJECTORY 8 /* hue for single color */
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#define BLACK 1 /* set to 1 for black background */
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#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
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#define OUTER_COLOR 270.0 /* color outside billiard */
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#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
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#define PAINT_EXT 0 /* set to 1 to paint exterior in other color */
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#define ERASE_OUTSIDE 1 /* set to 1 to erase outside of rectangular billiard (beta) */
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#define PAUSE 500 /* number of frames after which to pause */
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#define PSLEEP 5 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1000 /* final sleeping time */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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#define NPATHBINS 200 /* number of bins for path length histogramm */
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#define PATHLMAX 2.5 /* max free path on graph */
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```
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