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@ -15,6 +15,115 @@ it may be necessary to modify two constants as follows:
#define E_SCALE 750.0 /* scaling factor for energy representation */
```
### 29 July 21 - Laser in a room of mirrors, with trails and close-up ###
**Program:** Variant of `particle_billiard.c` (to be published later on)
**Initial condition in function `animation()`:** `init_drop_config(x_shooter, y_shooter, 0.0, DPI, configs);`
The effect of showing trails is achieved by switching off double-buffering like this:
```
```
int main(int argc, char** argv)
{
glutInit(&argc, argv);
if (SHOWTRAILS) glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
else glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINWIDTH,WINHEIGHT);
glutCreateWindow("Billiard animation");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
```
#define MOVIE 1 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -1.3
#define XMAX 2.7 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
/* Choice of the billiard table, see global_particles.c */
#define B_DOMAIN 21 /* choice of domain shape */
#define CIRCLE_PATTERN 3 /* pattern of circles */
#define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */
#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 15 /* number of circles in x direction */
#define NCY 20 /* number of circles in y direction */
#define LAMBDA 1.0 /* parameter controlling shape of billiard */
#define MU 0.015 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 8 /* number of sides of polygon */
#define APOLY 0.25 /* angle by which to turn polygon, in units of Pi/2 */
#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0 /* draw trajectories, for debugging purposes */
/* Simulation parameters */
#define NPART 5000 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define SHOWZOOM 1 /* set to 1 to show a zoom (for laser in room of mirrors) */
#define NSTEPS 2000 /* number of frames of movie */
#define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.000005 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
/* Colors and other graphical parameters */
#define NCOLORS 32 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.007 /* length of velocity vectors */
#define BILLIARD_WIDTH 6 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
#define BLACK 1 /* set to 1 for black background */
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
#define OUTER_COLOR 270.0 /* color outside billiard */
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1000 /* final sleeping time */
```
### 28 July 21 - An invisibility cloak (first optimized version) ###
@ -339,7 +448,7 @@ it may be necessary to modify two constants as follows:
### 25 July 21 - How to avoid being hit by a laser in a room of mirrors ###
**Program:** Variant of `particle_laser.c`
**Program:** Variant of `particle_billiard.c` (to be published later on)
**Initial condition in function `animation()`:** `init_drop_config(x_shooter, y_shooter, 0.0, DPI, configs);`