2022-05-05 22:18:26 +02:00

37 lines
1001 B
Python

import bpy
import random
count = 50
cubes=[]
locationList=[]
scaleList=[]
i = 1
while i < count+1:
locationList.append(i)
scaleList.append(i)
i += 1
random.shuffle(locationList)
random.shuffle(scaleList)
i = 0
while i < count:
cube = bpy.ops.mesh.primitive_cube_add(location=(locationList[i], 0, 0), scale=(0.25, 0.25, 0.25))
i+=1
i = 0
for ob in bpy.data.objects:
if ob.type == 'MESH':
ob.scale.z = scaleList[i]
cubes.append(ob)
i += 1
n = len(cubes)
for i in range(n):
already_sorted = True
for j in range(n - i - 1):
if cubes[j].scale.z > cubes[j + 1].scale.z:
cubes[j].location = (j, 0.0, 0.0)
cubes[j].keyframe_insert(data_path="location", frame=i)
cubes[j+1].location = (j-1, 0.0, 0.0)
cubes[j+1].keyframe_insert(data_path="location", frame=i)
cubes[j], cubes[j + 1] = cubes[j + 1], cubes[j]
already_sorted = False
if already_sorted:
break