import bpy import random count = 50 cubes=[] locationList=[] scaleList=[] i = 1 while i < count+1: locationList.append(i) scaleList.append(i) i += 1 random.shuffle(locationList) random.shuffle(scaleList) i = 0 while i < count: cube = bpy.ops.mesh.primitive_cube_add(location=(locationList[i], 0, 0), scale=(0.25, 0.25, 0.25)) i+=1 i = 0 for ob in bpy.data.objects: if ob.type == 'MESH': ob.scale.z = scaleList[i] cubes.append(ob) i += 1 n = len(cubes) for i in range(n): already_sorted = True for j in range(n - i - 1): if cubes[j].scale.z > cubes[j + 1].scale.z: cubes[j].location = (j, 0.0, 0.0) cubes[j].keyframe_insert(data_path="location", frame=i) cubes[j+1].location = (j-1, 0.0, 0.0) cubes[j+1].keyframe_insert(data_path="location", frame=i) cubes[j], cubes[j + 1] = cubes[j + 1], cubes[j] already_sorted = False if already_sorted: break