From a1086cd3386bf3c5684f03c36c06ce2bca093d42 Mon Sep 17 00:00:00 2001 From: Caner Balci Date: Mon, 27 Nov 2017 16:06:55 -0800 Subject: [PATCH] Fix minor typo in 'ghost' win case. --- ipynb/Ghost.ipynb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ipynb/Ghost.ipynb b/ipynb/Ghost.ipynb index 245e391..0292d11 100644 --- a/ipynb/Ghost.ipynb +++ b/ipynb/Ghost.ipynb @@ -431,7 +431,7 @@ "cell_type": "markdown", "metadata": {}, "source": [ - "**Yes.** The first player can win with this vocabulary, by playing `'h'` first (and there might be other first plays that also force a win). It makes sense that it is easier for the first player to win, because we've eliminated a bunch of three-letter words from the vocabulary, all of which are losers for the first player. So here's a good meta-strategy: Say \"*Hey, let's play a game of Ghost. We can use the `enable1` word list. Would you like the limit to be 3 or 4 letters?*\" Then if your opponent says three (or four) you can say \"*OK, since you decided that, I'll decide to go second (or first).*\"" + "**Yes.** The first player can win with this vocabulary, by playing `'n'` first (and there might be other first plays that also force a win). It makes sense that it is easier for the first player to win, because we've eliminated a bunch of three-letter words from the vocabulary, all of which are losers for the first player. So here's a good meta-strategy: Say \"*Hey, let's play a game of Ghost. We can use the `enable1` word list. Would you like the limit to be 3 or 4 letters?*\" Then if your opponent says three (or four) you can say \"*OK, since you decided that, I'll decide to go second (or first).*\"" ] }, {