Added Game Programming Patterns
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- 📖 [Domain-Driven Design: Tackling Complexity in the Heart of Software](https://www.amazon.com/Domain-Driven-Design-Tackling-Complexity-Software/dp/0321125215), Eric Evans
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- 📖 [Clean Architecture](https://www.goodreads.com/book/show/18043011-clean-architecture), Robert C. Martin. Uncle Bob proposes an architecture that leverages the Single Responsibility Principle to its fullest. A great way to start a new codebase. Also checkout the [clean architecture cheatsheet](cheatsheets/Clean-Architecture-V1.0.pdf).
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- 📖 [Game Programming Patterns](https://www.amazon.com/dp/0990582906/ref=cm_sw_em_r_mt_dp_U_9xygFb9M86CXY): a book about design, sequencing, behavioral patterns and much more by Robert Nystrom explained through the medium of game programming. The book is also free to read online [here](https://gameprogrammingpatterns.com/contents.html).
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One of the absolute references on architecture is Martin Fowler: checkout his [Software Architecture Guide](https://martinfowler.com/architecture/).
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Articles:
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