update PG chapter, fixing typos
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
Discussion
|
||||
=======================
|
||||
|
||||
In a way, the learning via physical gradients provides the tightest possible coupling
|
||||
In a way, the learning via physical gradients provide the tightest possible coupling
|
||||
of physics and NNs: the full non-linear process of the PDE model directly steers
|
||||
the optimization of the NN.
|
||||
|
||||
Naturally, this comes at a cost - invertible simulators are more difficult to build
|
||||
(and less common) than the first-order gradients which are relatively commonly used
|
||||
for learning processes and adjoint optimizations. Nonetheless, if they're available,
|
||||
they can speed up convergence, and yield models that have an inherently better performance.
|
||||
(and less common) than the first-order gradients from
|
||||
deep learning and adjoint optimizations. Nonetheless, if they're available,
|
||||
invertible simulators can speed up convergence, and yield models that have an inherently better performance.
|
||||
Thus, once trained, these models can give a performance that we simply can't obtain
|
||||
by, e.g., training longer with a simpler approach. So, if we plan to evaluate these
|
||||
models often (e.g., ship them in an application), this increased one-time cost
|
||||
@@ -25,5 +25,4 @@ can pay off in the long run.
|
||||
|
||||
❌ Con:
|
||||
- Requires inverse simulators (at least local ones).
|
||||
- less wide-spread availability than, e.g., differentiable physics simulators.
|
||||
|
||||
- Less wide-spread availability than, e.g., differentiable physics simulators.
|
||||
|
||||
Reference in New Issue
Block a user