update from Atlas with major reorg
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@@ -1,3 +1,5 @@
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# BEGIN TOMBOLA_BINGO
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import random
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from tombola import Tombola
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@@ -6,14 +8,21 @@ from tombola import Tombola
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class BingoCage(Tombola): # <1>
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def __init__(self, items):
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self._balls = list(items) # <2>
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self._randomizer = random.SystemRandom() # <2>
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self._items = []
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self.load(items) # <3>
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def load(self, items):
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self._balls.extend(items)
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self._items.extend(items)
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self._randomizer.shuffle(self._items) # <4>
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def pick(self):
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def pick(self): # <5>
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try:
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position = random.randrange(len(self._balls)) # <3>
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except ValueError:
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raise LookupError('pop from empty BingoCage')
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return self._balls.pop(position) # <4>
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return self._items.pop()
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except IndexError:
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raise LookupError('pick from empty BingoCage')
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def __call__(self): # <7>
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self.pick()
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# END TOMBOLA_BINGO
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17
11-iface-abc/drum.py
Normal file
17
11-iface-abc/drum.py
Normal file
@@ -0,0 +1,17 @@
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from random import shuffle
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from tombola import Tombola
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class TumblingDrum(Tombola):
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def __init__(self, iterable):
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self._balls = []
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self.load(iterable)
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def load(self, iterable):
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self._balls.extend(iterable)
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shuffle(self._balls)
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def pick(self):
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return self._balls.pop()
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@@ -1,3 +1,5 @@
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# BEGIN LOTTERY_BLOWER
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import random
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from tombola import Tombola
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@@ -6,19 +8,23 @@ from tombola import Tombola
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class LotteryBlower(Tombola):
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def __init__(self, iterable):
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self.randomizer = random.SystemRandom() # <1>
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self.clear()
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self.load(iterable)
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def clear(self):
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self._balls = []
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self._balls = list(iterable) # <1>
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def load(self, iterable):
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self._balls.extend(iterable)
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self.randomizer.shuffle(self._balls) # <2>
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def pick(self):
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return self._balls.pop() # <3>
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try:
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position = random.randrange(len(self._balls)) # <2>
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except ValueError:
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raise LookupError('pick from empty BingoCage')
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return self._balls.pop(position) # <3>
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def loaded(self): # <4>
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return len(self._balls) > 0
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return bool(self._balls)
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def inspect(self): # <5>
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return tuple(sorted(self._balls))
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# END LOTTERY_BLOWER
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@@ -1,3 +1,5 @@
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# BEGIN TOMBOLA_ABC
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import abc
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class Tombola(abc.ABC): # <1>
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@@ -14,10 +16,20 @@ class Tombola(abc.ABC): # <1>
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"""
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def loaded(self): # <4>
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try:
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item = self.pick()
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except LookupError:
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return False
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else:
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self.load([item]) # put it back
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return True
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"""Return `True` if there's at least 1 item, `False` otherwise."""
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return bool(self.inspect()) # <5>
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def inspect(self):
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"""Return a sorted tuple with the items currently inside."""
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items = []
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while True: # <6>
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try:
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items.append(self.pick())
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except LookupError:
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break
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self.load(items) # <7>
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return tuple(sorted(items))
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# END TOMBOLA_ABC
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@@ -11,6 +11,8 @@ Create and load instance from iterable::
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>>> globe = ConcreteTombola(balls)
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>>> globe.loaded()
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True
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>>> globe.inspect()
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(0, 1, 2)
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Pick and collect balls::
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@@ -55,7 +57,7 @@ Load and pick 100 balls to verify that they all come out::
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>>> balls = list(range(100))
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>>> globe = ConcreteTombola(balls)
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>>> picks = []
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>>> while globe.loaded():
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>>> while globe.inspect():
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... picks.append(globe.pick())
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>>> len(picks) == len(balls)
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True
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@@ -72,7 +74,7 @@ Check that the order has changed and is not simply reversed::
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Note: the previous 2 tests have a *very* small chance of failing
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even if the implementation is OK. The probability of the 100
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balls coming out, by chance, in the order they were loaded is
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balls coming out, by chance, in the order they were inspect is
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1/100!, or approximately 1.07e-158. It's much easier to win the
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Lotto or to become a billionaire working as a programmer.
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@@ -12,8 +12,12 @@ class TomboList(list): # <2>
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else:
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raise LookupError('pop from empty TomboList')
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def load(self, iterable): self.extend(iterable) # <5>
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load = list.extend # <5>
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def loaded(self): return bool(self) # <6>
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def loaded(self):
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return bool(self) # <6>
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# Tombola.register(TomboList) # <- Python 3.2 or earlier
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def inspect(self):
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return tuple(sorted(self))
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# Tombola.register(TomboList) # <7>
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