816 lines
28 KiB
C
816 lines
28 KiB
C
/* some changes in sub_wave.c required by wave_comparison.c */
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short int circletop[NMAXCIRCLES]; /* set to 1 if circle is in top half */
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void init_circle_config_half(int pattern, int top, t_circle circles[NMAXCIRCLES])
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/* initialise the arrays circlex, circley, circlerad and circleactive */
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/* for billiard shape D_CIRCLES */
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{
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int i, j, k, n, ncirc0, n_p_active, ncandidates=5000, naccepted, nnew;
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double dx, dy, p, phi, r, r0, ra[5], sa[5], height, x, y = 0.0, gamma, ymean, ytop, ybottom, dpoisson = 3.05*MU;
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short int active_poisson[NMAXCIRCLES], far;
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ymean = 0.5*(YMIN + YMAX);
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switch (pattern) {
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case (C_SQUARE):
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{
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dy = (YMAX - YMIN)/((double)NGRIDY);
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for (i = 0; i < NGRIDX; i++)
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for (j = 0; j < NGRIDY/2; j++)
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{
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printf("i = %i, j = %i, n = %i\n", i, j, n);
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n = ncircles + NGRIDY*i/2 + j;
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circles[n].xc = ((double)(i-NGRIDX/2) + 0.5)*dy;
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y = ((double)j + 0.5)*dy;
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if (top) circles[n].yc = ymean + y;
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else circles[n].yc = ymean - y;
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circles[n].radius = MU;
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circles[n].active = 1;
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circletop[n] = top;
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}
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ncircles += NGRIDX*NGRIDY/2;
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break;
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}
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case (C_HEX):
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{
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dy = (YMAX - YMIN)/((double)NGRIDY);
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dx = dy*0.5*sqrt(3.0);
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for (i = 0; i < NGRIDX; i++)
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for (j = 0; j < NGRIDY/2+1; j++)
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{
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n = ncircles + (NGRIDY+1)*i/2 + j;
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circles[n].xc = ((double)(i-NGRIDX/2))*dy;
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y = ((double)j - 0.5)*dy;
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if ((i+NGRIDX)%2 == 1) y += 0.5*dy;
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if (top) circles[n].yc = ymean + 0.5*dy + y;
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else circles[n].yc = ymean - 0.5*dy - y;
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circles[n].radius = MU;
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circles[n].active = 1;
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circletop[n] = top;
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}
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ncircles += NGRIDX*(NGRIDY+1)/2;
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break;
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}
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case (C_RAND_DISPLACED):
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{
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dy = (YMAX - YMIN)/((double)NGRIDY);
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for (i = 0; i < NGRIDX; i++)
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for (j = 0; j < NGRIDY/2; j++)
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{
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n = ncircles + NGRIDY*i/2 + j;
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circles[n].xc = ((double)(i-NGRIDX/2) + 0.5*((double)rand()/RAND_MAX - 0.5))*dy;
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if (NGRIDX%2 == 0) circles[n].xc += 0.5*dy;
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y = ((double)j + 0.5 + 0.5*((double)rand()/RAND_MAX - 0.5))*dy;
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if (top) circles[n].yc = ymean + y;
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else circles[n].yc = ymean - y;
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circles[n].radius = MU*sqrt(1.0 + 0.8*((double)rand()/RAND_MAX - 0.5));
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circles[n].active = 1;
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circletop[n] = top;
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printf("n = %i, x = %.3lg\n", n, circles[n].xc);
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}
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ncircles += NGRIDX*NGRIDY/2;
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break;
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}
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case (C_RAND_PERCOL):
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{
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dy = (YMAX - YMIN)/((double)NGRIDY);
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for (i = 0; i < NGRIDX; i++)
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for (j = 0; j < NGRIDY/2; j++)
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{
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n = ncircles + NGRIDY*i/2 + j;
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circles[n].xc = ((double)(i-NGRIDX/2) + 0.5)*dy;
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y = YMIN + ((double)j + 0.5)*dy;
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if ( ((top)&&(y > 0.0))||((!top)&&(y <= 0.0)) )
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circles[n].yc = y;
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circles[n].radius = MU;
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p = (double)rand()/RAND_MAX;
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if (p < P_PERCOL) circles[n].active = 1;
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else circles[n].active = 0;
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circletop[n] = top;
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}
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ncircles += NGRIDX*NGRIDY/2;
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break;
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}
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case (C_RAND_POISSON):
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{
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for (i = 0; i < NPOISSON/2; i++)
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{
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n = ncircles + i;
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circles[n].xc = LAMBDA*(2.0*(double)rand()/RAND_MAX - 1.0);
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if (top) y = ymean + (YMAX-ymean)*(double)rand()/RAND_MAX;
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else y = ymean + (YMIN-ymean)*(double)rand()/RAND_MAX;
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if ( ((top)&&(y > 0.0))||((!top)&&(y <= 0.0)) )
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circles[n].yc = y;
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circles[n].radius = MU;
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circles[n].active = 1;
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circletop[n] = top;
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printf("n = %i, x = %.3lg\n", n, circles[n].xc);
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}
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ncircles += NPOISSON/2;
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break;
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}
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case (C_CLOAK):
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{
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for (i = 0; i < 40; i++)
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for (j = 0; j < 5; j++)
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{
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n = ncircles + 5*i + j;
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phi = (double)i*DPI/40.0;
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r = LAMBDA*0.5*(1.0 + (double)j/5.0);
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circles[n].xc = r*cos(phi);
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y = r*sin(phi);
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if ( ((top)&&(y > 0.0))||((!top)&&(y <= 0.0)) )
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circles[n].yc = y;
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circles[n].radius = MU;
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circles[n].active = 1;
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circletop[n] = top;
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}
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ncircles += 200;
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break;
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}
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case (C_CLOAK_A): /* optimized model A1 by C. Jo et al */
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{
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ra[0] = 0.0731; sa[0] = 1.115;
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ra[1] = 0.0768; sa[1] = 1.292;
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ra[2] = 0.0652; sa[2] = 1.464;
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ra[3] = 0.056; sa[3] = 1.633;
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ra[4] = 0.0375; sa[4] = 1.794;
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for (i = 0; i < 21; i++)
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for (j = 0; j < 5; j++)
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{
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n = ncircles + 5*i + j;
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phi = (double)i*DPI/40.0;
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r = LAMBDA*sa[j];
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circles[n].xc = r*cos(phi);
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circles[n].yc = r*sin(phi);
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if (top) y = r*sin(phi);
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else y = -r*sin(phi);
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circles[n].yc = y;
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circles[n].radius = LAMBDA*ra[j];
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circles[n].active = 1;
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circletop[n] = top;
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}
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ncircles += 105;
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/* add circle in the center */
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circles[ncircles].xc = 0.0;
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circles[ncircles].yc = 0.0;
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circles[ncircles].radius = MU;
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circles[ncircles].active = 2;
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circletop[ncircles] = top;
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ncircles += 1;
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break;
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}
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case (C_POISSON_DISC):
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{
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printf("Generating Poisson disc sample\n");
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/* generate first circle */
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n = ncircles;
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circles[n].xc = LAMBDA*(2.0*(double)rand()/RAND_MAX - 1.0);
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if (top) y = ymean + (YMAX-ymean)*(double)rand()/RAND_MAX;
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else y = ymean + (YMIN-ymean)*(double)rand()/RAND_MAX;
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circles[n].yc = y;
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circles[n].radius = MU;
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circles[n].active = 1;
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circletop[n] = top;
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active_poisson[n] = 1;
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n_p_active = 1;
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ncirc0 = 1;
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while ((n_p_active > 0)&&(ncircles + ncirc0 < NMAXCIRCLES))
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{
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/* randomly select an active circle */
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i = rand()%(ncirc0);
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n = ncircles + i;
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while (!active_poisson[ncircles + i]) i = rand()%(ncirc0);
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// printf("Starting from circle %i at (%.3f,%.3f)\n", i, circles[i].xc, circles[i].yc);
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/* generate new candidates */
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naccepted = 0;
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for (j=0; j<ncandidates; j++)
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{
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r = dpoisson*(2.0*(double)rand()/RAND_MAX + 1.0);
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phi = DPI*(double)rand()/RAND_MAX;
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x = circles[n].xc + r*cos(phi);
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y = circles[n].yc + r*sin(phi);
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// printf("Testing new circle at (%.3f,%.3f)\t", x, y);
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far = 1;
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for (k=ncircles; k<ncircles + ncirc0; k++) if ((k!=n))
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{
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/* new circle is far away from circle k */
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far = far*((x - circles[k].xc)*(x - circles[k].xc) + (y - circles[k].yc)*(y - circles[k].yc) >= dpoisson*dpoisson);
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/* new circle is in domain */
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if (top) far = far*(vabs(x) < LAMBDA)*(y < YMAX)*(y > 0.0);
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else far = far*(vabs(x) < LAMBDA)*(y > YMIN)*(y < 0.0);
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}
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if (far) /* accept new circle */
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{
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printf("New circle at (%.3f,%.3f) accepted\n", x, y);
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nnew = ncircles + ncirc0;
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circles[nnew].xc = x;
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circles[nnew].yc = y;
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circles[nnew].radius = MU;
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circles[nnew].active = 1;
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active_poisson[nnew] = 1;
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// circleactive[nnew] = 1;
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circletop[nnew] = top;
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ncirc0++;
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n_p_active++;
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naccepted++;
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}
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// else printf("Rejected\n");
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}
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if (naccepted == 0) /* inactivate circle i */
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{
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// printf("No candidates work, inactivate circle %i\n", ncircles + i);
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active_poisson[ncircles + i] = 0;
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n_p_active--;
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}
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printf("%i active circles\n", n_p_active);
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// sleep(1);
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}
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printf("Already existing: %i circles\n", ncircles);
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ncircles += ncirc0;
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printf("Generated %i circles\n", ncirc0);
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printf("Total: %i circles\n", ncircles);
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break;
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}
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case (C_GOLDEN_MEAN):
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{
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gamma = (sqrt(5.0) - 1.0)*0.5; /* golden mean */
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height = YMAX - ymean;
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dx = 2.0*LAMBDA/150.0;
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if (top) y = ymean + 0.5*height;
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else y = ymean - 0.5*height;
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for (n = 0; n < 150; n++)
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{
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circles[ncircles + n].xc = -LAMBDA + n*dx;
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circles[ncircles + n].yc = y;
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if (top)
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{
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y += height*gamma;
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if (y > YMAX) y -= height;
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}
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else
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{
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y -= height*gamma;
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if (y < YMIN) y += height;
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}
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circles[ncircles + n].radius = MU;
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circles[ncircles + n].active = 1;
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circletop[ncircles] = top;
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}
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/* test for circles that overlap top or bottom boundary */
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ncirc0 = ncircles;
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ncircles += 150;
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if (top) ytop = YMAX;
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else ytop = ymean;
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if (top) ybottom = ymean;
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else ybottom = YMIN;
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for (n=0; n < 150; n++)
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{
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if (circles[ncirc0+n].yc + circles[ncirc0 + n].radius > ytop)
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{
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circles[ncircles].xc = circles[ncirc0 + n].xc;
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circles[ncircles].yc = circles[ncirc0+n].yc - height;
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circles[ncircles].radius = MU;
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circles[ncircles].active = 1;
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ncircles ++;
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}
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else if (circles[ncirc0+n].yc - circles[ncirc0 + n].radius < ybottom)
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{
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circles[ncircles].xc = circles[ncirc0 + n].xc;
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circles[ncircles].yc = circles[ncirc0+n].yc + height;
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circles[ncircles].radius = MU;
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circles[ncircles].active = 1;
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ncircles ++;
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}
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}
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break;
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}
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case (C_GOLDEN_SPIRAL):
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{
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circles[ncircles].xc = 0.0;
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circles[ncircles].yc = 0.0;
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circles[ncircles].radius = MU;
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circles[ncircles].active = 1;
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circletop[ncircles] = top;
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gamma = (sqrt(5.0) - 1.0)*PI; /* golden mean times 2Pi */
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phi = 0.0;
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r0 = 2.0*MU;
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r = r0 + MU;
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for (i=0; i<1000; i++)
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{
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x = r*cos(phi);
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y = r*sin(phi);
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phi += gamma;
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r += MU*r0/r;
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if ((vabs(x) < LAMBDA)&&(vabs(y) < YMAX + MU))
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{
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circles[ncircles].xc = x;
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circles[ncircles].yc = y;
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circles[ncircles].radius = MU;
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if (((top)&&(circles[ncircles].yc < YMAX + MU)&&(circles[ncircles].yc > ymean - MU))
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||((!top)&&(circles[ncircles].yc < ymean + MU)&&(circles[ncircles].yc > YMIN - MU)))
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{
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circles[ncircles].active = 1;
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circletop[ncircles] = top;
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ncircles++;
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}
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}
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}
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break;
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}
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case (C_ONE):
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{
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circles[ncircles].xc = 0.0;
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circles[ncircles].yc = 0.0;
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if (top) circles[ncircles].radius = MU;
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else circles[ncircles].radius = MUB;
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circles[ncircles].active = 1;
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circletop[ncircles] = top;
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ncircles += 1;
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break;
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}
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case (C_TWO):
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{
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circles[ncircles].xc = 0.0;
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circles[ncircles].yc = 0.0;
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if (top) circles[ncircles].radius = MU;
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else circles[ncircles].radius = MUB;
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circles[ncircles].active = 2;
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circletop[ncircles] = top;
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ncircles += 1;
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circles[ncircles].xc = 0.0;
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circles[ncircles].yc = 0.0;
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if (top) circles[ncircles].radius = 2.0*MU;
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else circles[ncircles].radius = 2.0*MUB;
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circles[ncircles].active = 1;
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circletop[ncircles] = top;
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ncircles += 1;
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break;
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}
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case (C_NOTHING):
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{
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ncircles += 0;
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break;
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}
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default:
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{
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printf("Function init_circle_config not defined for this pattern \n");
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}
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}
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}
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void init_circle_config_comp(t_circle circles[NMAXCIRCLES])
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/* initialise the arrays circlex, circley, circlerad and circleactive */
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/* for billiard shape D_CIRCLES */
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{
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ncircles = 0;
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init_circle_config_half(CIRCLE_PATTERN, 1, circles);
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init_circle_config_half(CIRCLE_PATTERN_B, 0, circles);
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}
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void init_circle_config_energy(t_circle circles[NMAXCIRCLES])
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/* initialise the arrays circlex, circley, circlerad and circleactive */
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/* for billiard shape D_CIRCLES */
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{
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ncircles = 0;
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init_circle_config_half(CIRCLE_PATTERN, 0, circles);
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}
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int xy_in_billiard_half(double x, double y, int domain, int pattern, int top)
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/* returns 1 if (x,y) represents a point in the billiard */
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{
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double l2, r2, r2mu, omega, c, angle, z, x1, y1, x2, y2, u, v, u1, v1, dx, dy;
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int i, j, k, k1, k2, condition, type;
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switch (domain) {
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case D_MENGER:
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{
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x1 = 0.5*(x+1.0);
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y1 = 0.5*(y+1.0);
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for (k=0; k<MDEPTH; k++)
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{
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x1 = x1*(double)MRATIO;
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y1 = y1*(double)MRATIO;
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if ((top)&&(y > 0.0)&&(vabs(x)<1.0)&&(vabs(y)<1.0)&&(((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(0);
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else if ((!top)&&(y < 0.0)&&(vabs(x)<1.0)&&(vabs(y)<1.0)&&(((int)x1 % MRATIO)==MRATIO/2)&&(((int)y1 % MRATIO)==MRATIO/2)) return(0);
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}
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return(1);
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}
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case D_CIRCLES:
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{
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for (i = 0; i < ncircles; i++)
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if (circles[i].active != 0)
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{
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/* choose specific type according to value of circles[i].active */
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if (circles[i].active == 1) type = 0;
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else type = circles[i].active;
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x1 = circles[i].xc;
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y1 = circles[i].yc;
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r2 = circles[i].radius*circles[i].radius;
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if ((top)&&(circletop[i])&&(y > 0.0)&&((x-x1)*(x-x1) + (y-y1)*(y-y1) < r2)) return(type);
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else if ((!top)&&(!circletop[i])&&(y < 0.0)&&((x-x1)*(x-x1) + (y-y1)*(y-y1) < r2)) return(type);
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}
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return(1);
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}
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default:
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{
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printf("Function ij_in_billiard not defined for this billiard \n");
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return(0);
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}
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}
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}
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int xy_in_billiard_comp(double x, double y)
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/* returns 1 if (x,y) represents a point in the billiard */
|
|
{
|
|
if (y > 0) return(xy_in_billiard_half(x, y, B_DOMAIN, CIRCLE_PATTERN, 1));
|
|
else return(xy_in_billiard_half(x, y, B_DOMAIN_B, CIRCLE_PATTERN_B, 0));
|
|
}
|
|
|
|
|
|
int ij_in_billiard_comp(int i, int j)
|
|
/* returns 1 if (i,j) represents a point in the billiard */
|
|
{
|
|
double xy[2];
|
|
|
|
ij_to_xy(i, j, xy);
|
|
|
|
return(xy_in_billiard_comp(xy[0], xy[1]));
|
|
}
|
|
|
|
|
|
void draw_billiard_half(int domain, int pattern, int top) /* draws the billiard boundary */
|
|
/* two domain version implemented for D_CIRCLES */
|
|
{
|
|
double x0, x, y, x1, y1, dx, dy, phi, r = 0.01, pos[2], pos1[2], alpha, dphi, omega, z, l, signtop;
|
|
int i, j, k, k1, k2, mr2;
|
|
|
|
if (BLACK) glColor3f(1.0, 1.0, 1.0);
|
|
else glColor3f(0.0, 0.0, 0.0);
|
|
glLineWidth(5);
|
|
|
|
if (top) signtop = 1.0;
|
|
else signtop = -1.0;
|
|
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
switch (domain) {
|
|
case (D_MENGER):
|
|
{
|
|
glLineWidth(3);
|
|
// draw_rectangle(XMIN, -1.0, XMAX, 1.0);
|
|
|
|
/* level 1 */
|
|
if (MDEPTH > 0)
|
|
{
|
|
glLineWidth(2);
|
|
x = 1.0/((double)MRATIO);
|
|
draw_rectangle(-x, 0.0, x, signtop*x);
|
|
}
|
|
|
|
/* level 2 */
|
|
if (MDEPTH > 1)
|
|
{
|
|
glLineWidth(1);
|
|
mr2 = MRATIO*MRATIO;
|
|
l = 2.0/((double)mr2);
|
|
|
|
for (i=0; i<MRATIO; i++)
|
|
for (j=MRATIO/2; j<MRATIO; j++)
|
|
if ((i!=MRATIO/2)||(j!=MRATIO/2))
|
|
{
|
|
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)MRATIO);
|
|
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)MRATIO);
|
|
y1 = y+l;
|
|
if (y < 0.0) y = 0.0;
|
|
if (y1 < 0.0) y1 = 0.0;
|
|
draw_rectangle(x, signtop*y, x+l, signtop*y1);
|
|
}
|
|
}
|
|
|
|
/* level 3 */
|
|
if (MDEPTH > 2)
|
|
{
|
|
glLineWidth(1);
|
|
l = 2.0/((double)(mr2*MRATIO));
|
|
|
|
for (i=0; i<mr2; i++)
|
|
for (j=mr2/2; j<mr2; j++)
|
|
if ( (((i%MRATIO!=MRATIO/2))||(j%MRATIO!=MRATIO/2)) && (((i/MRATIO!=MRATIO/2))||(j/MRATIO!=MRATIO/2)) )
|
|
{
|
|
x = -1.0 - 0.5*l + 2.0*((double)i + 0.5)/((double)mr2);
|
|
y = -1.0 - 0.5*l + 2.0*((double)j + 0.5)/((double)mr2);
|
|
y1 = y+l;
|
|
if (y < 0.0) y = 0.0;
|
|
if (y1 < 0.0) y1 = 0.0;
|
|
draw_rectangle(x, signtop*y, x+l, signtop*y1);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case (D_CIRCLES):
|
|
{
|
|
glLineWidth(2);
|
|
for (i = 0; i < ncircles; i++)
|
|
if ((circles[i].active)&&(circletop[i] == top))
|
|
{
|
|
glBegin(GL_LINE_STRIP);
|
|
for (k=0; k<=NSEG; k++)
|
|
{
|
|
phi = (double)k*DPI/(double)NSEG;
|
|
x = circles[i].xc + circles[i].radius*cos(phi);
|
|
y = circles[i].yc + circles[i].radius*sin(phi);
|
|
if ((top)&&(circletop[i])&&(y < 0.0)) y = 0.0;
|
|
if ((!top)&&(!circletop[i])&&(y > 0.0)) y = 0.0;
|
|
xy_to_pos(x, y, pos);
|
|
glVertex2d(pos[0], pos[1]);
|
|
}
|
|
glEnd ();
|
|
}
|
|
break;
|
|
}
|
|
case (D_MANDELBROT):
|
|
{
|
|
/* Do nothing */
|
|
break;
|
|
}
|
|
case (D_MANDELBROT_CIRCLE):
|
|
{
|
|
/* Do nothing */
|
|
break;
|
|
}
|
|
case (D_JULIA):
|
|
{
|
|
/* Do nothing */
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
printf("Function draw_billiard not defined for this billiard \n");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void draw_billiard_comp() /* draws the billiard boundary */
|
|
{
|
|
draw_billiard_half(B_DOMAIN, CIRCLE_PATTERN, 1);
|
|
draw_billiard_half(B_DOMAIN_B, CIRCLE_PATTERN_B, 0);
|
|
}
|
|
|
|
|
|
void int_planar_wave_comp(double x, double y, double *phi[NX], double *psi[NX], short int * xy_in[NX])
|
|
/* initialise field with drop at (x,y) - phi is wave height, psi is phi at time t-1 */
|
|
/* beta version, works for vertical planar wave only so far */
|
|
{
|
|
int i, j;
|
|
double xy[2], dist2;
|
|
|
|
for (i=0; i<NX; i++)
|
|
for (j=0; j<NY; j++)
|
|
{
|
|
ij_to_xy(i, j, xy);
|
|
dist2 = (xy[0]-x)*(xy[0]-x);
|
|
xy_in[i][j] = xy_in_billiard_comp(xy[0],xy[1]);
|
|
|
|
if ((xy_in[i][j])||(TWOSPEEDS)) phi[i][j] = 0.01*exp(-dist2/0.0005)*cos(-sqrt(dist2)/0.01);
|
|
else phi[i][j] = 0.0;
|
|
psi[i][j] = 0.0;
|
|
}
|
|
}
|
|
|
|
|
|
void init_wave_flat_comp( double *phi[NX], double *psi[NX], short int * xy_in[NX])
|
|
/* initialise flat field - phi is wave height, psi is phi at time t-1 */
|
|
{
|
|
int i, j;
|
|
double xy[2], dist2;
|
|
|
|
for (i=0; i<NX; i++)
|
|
for (j=0; j<NY; j++)
|
|
{
|
|
ij_to_xy(i, j, xy);
|
|
xy_in[i][j] = xy_in_billiard_comp(xy[0],xy[1]);
|
|
phi[i][j] = 0.0;
|
|
psi[i][j] = 0.0;
|
|
}
|
|
}
|
|
|
|
|
|
void draw_wave_comp(double *phi[NX], double *psi[NX], short int *xy_in[NX], double scale, int time)
|
|
/* draw the field */
|
|
{
|
|
int i, j, iplus, iminus, jplus, jminus;
|
|
double rgb[3], xy[2], x1, y1, x2, y2, velocity, energy, gradientx2, gradienty2, pos[2];
|
|
static double dtinverse = ((double)NX)/(COURANT*(XMAX-XMIN)), dx = (XMAX-XMIN)/((double)NX);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
// printf("dtinverse = %.5lg\n", dtinverse);
|
|
|
|
for (i=0; i<NX; i++)
|
|
for (j=0; j<NY; j++)
|
|
{
|
|
if (((TWOSPEEDS)&&(xy_in[i][j] != 2))||(xy_in[i][j] == 1))
|
|
{
|
|
if (PLOT == P_AMPLITUDE)
|
|
color_scheme(COLOR_SCHEME, phi[i][j], scale, time, rgb);
|
|
else if (PLOT == P_ENERGY)
|
|
color_scheme(COLOR_SCHEME, compute_energy(phi, psi, xy_in, i, j), scale, time, rgb);
|
|
else if (PLOT == P_MIXED)
|
|
{
|
|
if (j > NY/2) color_scheme(COLOR_SCHEME, phi[i][j], scale, time, rgb);
|
|
else color_scheme(COLOR_SCHEME, compute_energy(phi, psi, xy_in, i, j), scale, time, rgb);
|
|
}
|
|
glColor3f(rgb[0], rgb[1], rgb[2]);
|
|
|
|
glVertex2i(i, j);
|
|
glVertex2i(i+1, j);
|
|
glVertex2i(i+1, j+1);
|
|
glVertex2i(i, j+1);
|
|
}
|
|
}
|
|
|
|
glEnd ();
|
|
|
|
/* draw horizontal mid line */
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glBegin(GL_LINE_STRIP);
|
|
xy_to_pos(XMIN, 0.5*(YMIN+YMAX), pos);
|
|
glVertex2d(pos[0], pos[1]);
|
|
xy_to_pos(XMAX, 0.5*(YMIN+YMAX), pos);
|
|
glVertex2d(pos[0], pos[1]);
|
|
glEnd();
|
|
}
|
|
|
|
void compute_energy_tblr(double *phi[NX], double *psi[NX], short int *xy_in[NX], double energies[6])
|
|
/* compute total energy in top/bottom left/right boxes */
|
|
{
|
|
int i, j, ij[2];
|
|
double energy = 0.0, rescale, pos, xleft = XMAX, xright = XMIN, emax = 1.2;
|
|
double energy_ij[NX][NY];
|
|
static short int first = 1;
|
|
static int ileft, iright, jmid = NY/2;
|
|
static double sqremax;
|
|
|
|
|
|
if (first) /* compute box limits */
|
|
{
|
|
/* find leftmost and rightmost circle */
|
|
for (i=0; i<ncircles; i++)
|
|
if ((circles[i].active)&&(circles[i].xc - circles[i].radius < xleft)) xleft = circles[i].xc - circles[i].radius;
|
|
for (i=0; i<ncircles; i++)
|
|
if ((circles[i].active)&&(circles[i].xc + circles[i].radius > xright)) xright = circles[i].xc + circles[i].radius;
|
|
|
|
xy_to_ij(xleft, 0.0, ij);
|
|
ileft = ij[0];
|
|
xy_to_ij(xright, 0.0, ij);
|
|
iright = ij[0];
|
|
first = 0;
|
|
|
|
printf("xleft = %.3lg, xright = %.3lg", xleft, xright);
|
|
}
|
|
|
|
for (i=0; i<NX; i++)
|
|
for (j=0; j<NY; j++)
|
|
energy_ij[i][j] = compute_energy(phi, psi, xy_in, i, j);
|
|
|
|
/* prevent local energy from growing too large */
|
|
if (FLOOR)
|
|
{
|
|
for (i=10; i<NX; i++)
|
|
for (j=0; j<NY; j++)
|
|
if ((xy_in[i][j])&&(energy_ij[i][j] > emax))
|
|
{
|
|
rescale = sqrt(emax/energy_ij[i][j]);
|
|
if (j%100 == 0) printf("Rescaling at (%i,%i) by %.5lg\n", i, j, rescale);
|
|
phi[i][j] = phi[i][j]*rescale;
|
|
psi[i][j] = psi[i][j]*rescale;
|
|
}
|
|
else if (energy_ij[i][j] > 0.1*emax)
|
|
{
|
|
rescale = sqrt(0.1*emax/energy_ij[i][j]);
|
|
if (j%10 == 0) printf("Rescaling at (%i,%i) by %.5lg\n", i, j, rescale);
|
|
phi[i][j] = phi[i][j]*rescale;
|
|
psi[i][j] = psi[i][j]*rescale;
|
|
}
|
|
}
|
|
|
|
/* top left box */
|
|
for (i=0; i<ileft; i++)
|
|
for (j=jmid; j<NY; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[0] = energy;
|
|
|
|
/* top middle box */
|
|
energy = 0.0;
|
|
for (i=ileft; i<iright; i++)
|
|
for (j=jmid; j<NY; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[1] = energy;
|
|
|
|
/* top right box */
|
|
energy = 0.0;
|
|
for (i=iright; i<NX; i++)
|
|
for (j=jmid; j<NY; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[2] = energy;
|
|
|
|
/* bottom left box */
|
|
energy = 0.0;
|
|
for (i=0; i<ileft; i++)
|
|
for (j=0; j<jmid; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[3] = energy;
|
|
|
|
/* bottom middle box */
|
|
energy = 0.0;
|
|
for (i=ileft; i<iright; i++)
|
|
for (j=0; j<jmid; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[4] = energy;
|
|
|
|
/* bottom right box */
|
|
energy = 0.0;
|
|
for (i=iright; i<NX; i++)
|
|
for (j=0; j<jmid; j++)
|
|
energy += energy_ij[i][j];
|
|
energies[5] = energy;
|
|
|
|
// printf("Energies: %.5lg, %.5lg, %.5lg\n %.5lg, %.5lg, %.5lg\n", energies[0], energies[1], energies[2], energies[3], energies[4], energies[5]);
|
|
|
|
}
|
|
|
|
void print_energies(double energies[6], double top_energy, double bottom_energy)
|
|
{
|
|
char message[50];
|
|
double ytop, ybot, pos[2], centerx = -0.075;
|
|
|
|
ytop = YMAX - 0.1;
|
|
// ybot = -0.1;
|
|
ybot = YMIN + 0.05;
|
|
|
|
erase_area(XMIN + 0.175, ytop + 0.025, 0.1, 0.05);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.3f", energies[0]/top_energy);
|
|
xy_to_pos(XMIN + 0.1, ytop, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
erase_area(centerx + 0.075, ytop + 0.025, 0.1, 0.05);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.3f", energies[1]/top_energy);
|
|
xy_to_pos(centerx, ytop, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.5f", energies[2]/top_energy);
|
|
xy_to_pos(XMAX - 0.28, ytop, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
erase_area(XMIN + 0.175, ybot + 0.025, 0.1, 0.05);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.3f", energies[3]/bottom_energy);
|
|
xy_to_pos(XMIN + 0.1, ybot, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
erase_area(centerx + 0.075, ybot + 0.025, 0.1, 0.05);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.3f", energies[4]/bottom_energy);
|
|
xy_to_pos(centerx, ybot, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
sprintf(message, "%.5f", energies[5]/bottom_energy);
|
|
xy_to_pos(XMAX - 0.28, ybot, pos);
|
|
write_text(pos[0], pos[1], message);
|
|
|
|
}
|
|
|