### Parameter values for YouTube simulations ### Created by **Nils Berglund** and optimized by **Marco Mancini** C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund Below are parameter values used for different simulations, as well as initial conditions used in function animation. Some simulations use variants of the published code. The list is going to be updated gradually. ### 28 December 21 - Let it snow: interface growth with molecular dynamics ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define INITXMIN -2.0 #define INITXMAX 2.0 /* x interval for initial condition */ #define INITYMIN -0.8 #define INITYMAX 1.125 /* y interval for initial condition */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define INTERACTION 1 /* particle interaction, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 5.0 /* minimal distance in Poisson disc process, controls density of particles */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.015 /* parameter controlling radius of particles */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3600 /* number of frames of movie */ #define NVID 250 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 1 #define PLOT_B 3 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 10.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 1.0e-2 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.5 /* radius in which to count neighbours */ #define GRAVITY 300.0 /* gravity acting on all particles */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 1.0e1 /* factor by which to change BETA during simulation */ #define N_TOSCILLATIONS 0.25 /* number of temperature oscillations in BETA schedule */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define PART_AT_BOTTOM 1 /* set to 1 to include "seed" particles at bottom */ #define MASS_PART_BOTTOM 10000.0 /* mass of particles at bottom */ #define NPART_BOTTOM 100 /* number of particles at the bottom */ #define ADD_PARTICLES 1 /* set to 1 to add particles */ #define ADD_TIME 50 /* time at which to add first particle */ #define ADD_PERIOD 7 /* time interval between adding further particles */ #define SAFETY_FACTOR 3.0 /* no particles are added at distance less than MU*SAFETY_FACTOR of other particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 27 December 21 - Molecular dynamics with pentagonal symmetry, a representation with atomic bonds ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ /* Choice of the billiard table */ // #define B_DOMAIN 20 /* choice of domain shape, see list in global_ljones.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define INTERACTION 3 /* particle interaction, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 2.5 /* minimal distance in Poisson disc process, controls density of particles */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.02 /* parameter controlling radius of particles */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3600 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 3 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 20.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 5.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 5.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.5 /* radius in which to count neighbours */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 5.0e2 /* factor by which to change BETA during simulation */ #define N_TOSCILLATIONS 2.5 /* number of temperature oscillations in BETA schedule */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 0 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 26 December 21 - Wave protection comparison 12: Triangles pointing right vs randomly rotated triangles ### **Program:** `wave_comparison.c` **Initial condition in function `animation()`:** `int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1920 /* window width */ #define WINHEIGHT 1000 /* window height */ #define NX 1920 /* number of grid points on x axis */ #define NY 1000 /* number of grid points on y axis */ #define YMID 500 /* mid point of display */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.0729 #define YMAX 1.0729 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 40 /* choice of domain shape, see list in global_pdes.c */ #define B_DOMAIN_B 40 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 1 /* pattern of circles, see list in global_pdes.c */ #define CIRCLE_PATTERN_B 1 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define RANDOM_POLY_ANGLE_B 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 0.8 /* parameter controlling the dimensions of domain */ #define MU 0.04665361 /* parameter controlling the dimensions of domain */ #define MUB 0.04665361 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define APOLY_B 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 20 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.0 /* frequency of periodic excitation */ #define AMPLITUDE 0.025 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.004 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-8 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3500 /* number of frames of movie */ #define NVID 25 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 150 /* time after which to start saving frames */ #define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 4 /* Color schemes */ #define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2000.0 /* scaling factor for energy representation */ #define LOG_SCALE 1.5 /* scaling factor for energy log representation */ #define LOG_SHIFT 1.0 /* shift of colors on log scale */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 100.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 5.0 /* max value of wave amplitude */ ``` ### 25 December 21 - Mystery billiard 12 ### **Program:** `mystery_billiard.c` (variant of `particle_billiard.c`) **Initial condition in function `animation()`:** `init_drop_config(0.0, -0.7, -0.1, 0.1, configs); ` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */ /* Choice of the billiard table, see global_particles.c */ #define B_DOMAIN 30 /* choice of domain shape */ #define CIRCLE_PATTERN 1 /* pattern of circles */ #define POLYLINE_PATTERN 7 /* pattern of polyline */ #define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */ #define NMAXCIRCLES 10000 /* total number of circles (must be at least NCX*NCY for square grid) */ #define NMAXPOLY 10000 /* total number of sides of polygonal line */ #define NCX 30 /* number of circles in x direction */ #define NCY 20 /* number of circles in y direction */ #define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */ #define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */ #define SDEPTH 4 /* Sierpinski gastket depth */ #define LAMBDA 1.8 /* parameter controlling shape of domain */ #define MU 0.01 /* second parameter controlling shape of billiard */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define DRAW_BILLIARD 0 /* set to 1 to draw billiard */ #define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */ #define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */ #define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */ #define DEBUG 0 /* draw trajectories, for debugging purposes */ /* Simulation parameters */ #define NPART 2000 /* number of particles */ #define NPARTMAX 100000 /* maximal number of particles after resampling */ #define LMAX 0.01 /* minimal segment length triggering resampling */ #define DMIN 0.02 /* minimal distance to boundary for triggering resampling */ #define CYCLE 1 /* set to 1 for closed curve (start in all directions) */ #define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */ #define SHOWZOOM 0 /* set to 1 to show zoom on specific area */ #define PRINT_PARTICLE_NUMBER 0 /* set to 1 to print number of particles */ #define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */ #define NSTEPS 4825 /* number of frames of movie */ #define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */ #define DPHI 0.0000075 /* integration step */ #define NVID 250 /* number of iterations between images displayed on screen */ /* Decreasing TIME accelerates the animation and the movie */ /* For constant speed of movie, TIME*DPHI should be kept constant */ /* However, increasing DPHI too much deterioriates quality of simulation */ /* NVID tells how often a picture is drawn in the animation, increase it for faster anim */ /* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */ /* Colors and other graphical parameters */ #define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */ #define NCOLORS 16 /* number of colors */ #define COLORSHIFT 0 /* hue of initial color */ #define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */ #define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */ #define NSEG 100 /* number of segments of boundary */ #define LENGTH 0.025 /* length of velocity vectors */ #define BILLIARD_WIDTH 2 /* width of billiard */ #define PARTICLE_WIDTH 2 /* width of particles */ #define FRONT_WIDTH 3 /* width of wave front */ #define BLACK 1 /* set to 1 for black background */ #define COLOR_OUTSIDE 0 /* set to 1 for colored outside */ #define OUTER_COLOR 270.0 /* color outside billiard */ #define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */ #define PAINT_EXT 0 /* set to 1 to paint exterior */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1000 /* final sleeping time */ #define FINALFRAMES 100 /* number of still frames at the end */ ``` ### 24 December 21 - Waves in a seven-pointed star ### **Program:** `wave_billiard.c` **Initial condition in function `animation()`:** `init_circular_wave(0.0, 0.0, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1920 /* window width */ #define WINHEIGHT 1030 /* window height */ #define NX 1920 /* number of grid points on x axis */ #define NY 1030 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.0329 #define YMAX 1.1129 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 42 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.1 /* parameter controlling the dimensions of domain */ #define MU 0.4 /* parameter controlling the dimensions of domain */ #define NPOLY 14 /* number of sides of polygon */ #define APOLY -1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.04 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2100 /* number of frames of movie */ #define NVID 25 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 3 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 1 #define PLOT_B 0 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 12 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 150.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.5 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 6.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 10.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 23 December 21 - Freezing and melting at the molecular scale: A representation with atomic bonds ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ /* Choice of the billiard table */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define INTERACTION 1 /* particle interaction, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 3.25 /* minimal distance in Poisson disc process, controls density of particles */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.015 /* parameter controlling radius of particles */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 5500 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 3 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 100.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 5.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 5.0 /* radius in which to count neighbours */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 5.0e2 /* factor by which to change BETA during simulation */ #define N_TOSCILLATIONS 4.5 /* number of temperature oscillations in BETA schedule */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 0 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 22 December 21 - An attempt at growing a quasicrystal ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define INTERACTION 3 /* particle interaction, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 2.5 /* minimal distance in Poisson disc process, controls density of particles */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.02 /* parameter controlling radius of particles */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 4800 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 1 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 20.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 5.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 10.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 2.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.0 /* radius in which to count neighbours */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 1.0e3 /* factor by which to change BETA during simulation */ #define N_TOSCILLATIONS 0.5 /* number of temperature oscillations in BETA schedule */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 0 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 21 December 21 - Trajectory of a single particle in an unilluminable room without right angles ### **Program:** `particle_billiard.c` **Initial condition in function `animation()`:** ``` alphamax = 2.50949; init_drop_config(x_shooter, y_shooter, alphamax, alphamax + DPI, configs); ``` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */ /* Choice of the billiard table, see global_particles.c */ #define B_DOMAIN 30 /* choice of domain shape */ #define CIRCLE_PATTERN 1 /* pattern of circles */ #define POLYLINE_PATTERN 6 /* pattern of polyline */ #define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */ #define NMAXCIRCLES 100000 /* total number of circles (must be at least NCX*NCY for square grid) */ #define NMAXPOLY 100000 /* total number of sides of polygonal line */ #define NCX 30 /* number of circles in x direction */ #define NCY 20 /* number of circles in y direction */ #define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */ #define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */ #define SDEPTH 1 /* Sierpinski gastket depth */ #define LAMBDA 0.8 /* parameter controlling shape of domain */ #define MU 0.0025 /* second parameter controlling shape of billiard */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define DRAW_BILLIARD 1 /* set to 1 to draw billiard */ #define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */ #define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */ #define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */ #define DEBUG 0 /* draw trajectories, for debugging purposes */ /* Simulation parameters */ #define NPART 1 /* number of particles */ #define NPARTMAX 100000 /* maximal number of particles after resampling */ #define LMAX 0.01 /* minimal segment length triggering resampling */ #define DMIN 0.02 /* minimal distance to boundary for triggering resampling */ #define CYCLE 1 /* set to 1 for closed curve (start in all directions) */ #define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */ #define SHOWZOOM 1 /* set to 1 to show zoom on specific area */ #define PRINT_PARTICLE_NUMBER 0 /* set to 1 to print number of particles */ #define PRINT_COLLISION_NUMBER 1 /* set to 1 to print number of collisions */ #define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */ #define NSTEPS 9000 /* number of frames of movie */ #define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */ #define DPHI 0.00001 /* integration step */ #define NVID 300 /* number of iterations between images displayed on screen */ /* Decreasing TIME accelerates the animation and the movie */ /* For constant speed of movie, TIME*DPHI should be kept constant */ /* However, increasing DPHI too much deterioriates quality of simulation */ /* NVID tells how often a picture is drawn in the animation, increase it for faster anim */ /* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */ /* Colors and other graphical parameters */ #define COLOR_PALETTE 16 /* Color palette, see list in global_pdes.c */ #define NCOLORS 32 /* number of colors */ #define COLORSHIFT 0 /* hue of initial color */ #define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */ #define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */ #define NSEG 100 /* number of segments of boundary */ #define LENGTH 0.015 /* length of velocity vectors */ #define BILLIARD_WIDTH 2 /* width of billiard */ #define PARTICLE_WIDTH 3 /* width of particles */ #define FRONT_WIDTH 3 /* width of wave front */ #define BLACK 1 /* set to 1 for black background */ #define COLOR_OUTSIDE 0 /* set to 1 for colored outside */ #define OUTER_COLOR 270.0 /* color outside billiard */ #define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */ #define PAINT_EXT 1 /* set to 1 to paint exterior */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1000 /* final sleeping time */ ``` ### 20 December 21 - Freezing and melting of particles with anisotropic Lennard-Jones interaction ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ /* Choice of the billiard table */ // #define B_DOMAIN 20 /* choice of domain shape, see list in global_ljones.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define INTERACTION 2 /* particle interaction, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 3.5 /* minimal distance in Poisson disc process */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.015 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2775 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 1 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 10.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 5.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 10.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 1.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.5 /* radius in which to count neighbours */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 1.0e2 /* factor by which to change BETA during simulation */ #define N_TOSCILLATIONS 2 /* number of temperature oscillations in BETA schedule */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 0 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 19 December 21 - Wave protection comparison 11: triangles on a triangular grid vs triangles on a square grid ### **Program:** `wave_comparison.c` **Initial condition in function `animation()`:** `int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1920 /* window width */ #define WINHEIGHT 1030 /* window height */ #define NX 1920 /* number of grid points on x axis */ #define NY 1030 /* number of grid points on y axis */ #define YMID 500 /* mid point of display */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.0729 #define YMAX 1.0729 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 40 /* choice of domain shape, see list in global_pdes.c */ #define B_DOMAIN_B 40 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 0 /* pattern of circles, see list in global_pdes.c */ #define CIRCLE_PATTERN_B 1 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 0.8 /* parameter controlling the dimensions of domain */ #define MU 0.04665361 /* parameter controlling the dimensions of domain */ #define MUB 0.04665361 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define APOLY_B 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 20 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.0 /* frequency of periodic excitation */ #define AMPLITUDE 0.025 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.004 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-8 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2500 /* number of frames of movie */ #define NVID 25 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 150 /* time after which to start saving frames */ #define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 4 /* Color schemes */ #define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2000.0 /* scaling factor for energy representation */ #define LOG_SCALE 1.5 /* scaling factor for energy log representation */ #define LOG_SHIFT 1.0 /* shift of colors on log scale */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 100.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 5.0 /* max value of wave amplitude */ ``` ### 18 December 21 - Grain boundary dynamics under temperature cycling in a system with Lennard-Jones interaction ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_ljones.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.015 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ // #define NSTEPS 4000 /* number of frames of movie */ #define NSTEPS 6500 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 1 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 100.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 5.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 5.0 /* radius in which to count neighbours */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 5.0e2 /* factor by which to change BETA during simulation */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e18 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 17 December 21 - Video #300: Waves in a star-shaped domain ### **Program:** `wave_billiard.c` **Initial condition in function `animation()`:** `` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1920 /* window width */ #define WINHEIGHT 1080 /* window height */ #define NX 1920 /* number of grid points on x axis */ #define NY 1080 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 42 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.0 /* parameter controlling the dimensions of domain */ #define MU 0.025 /* parameter controlling the dimensions of domain */ #define NPOLY 128 /* number of sides of polygon */ #define APOLY 0.33333333333333333 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.04 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3450 /* number of frames of movie */ #define NVID 25 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 #define PLOT_B 1 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 150.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.5 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 6.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 10.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 16 December 21 - Waves in a unilluminable room without right angles ### **Program:** `wave_billiard.c` **Initial condition in function `animation()`:** `init_circular_wave(polyline[85].x, polyline[85].y, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 1280 /* number of grid points on x axis */ #define NY 720 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 36 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 0.8 /* parameter controlling the dimensions of domain */ #define MU 0.2 /* parameter controlling the dimensions of domain */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.33333333333333333 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3750 /* number of frames of movie */ #define NVID 35 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 #define PLOT_B 5 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 250.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.5 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 6.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 10.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 15 December 21 - Inserting an atom in a crystal ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 720 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -1.125 #define XMAX 1.125 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_ljones.c */ #define CIRCLE_PATTERN 1 /* pattern of circles, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.025 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 1300 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 1 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 50.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 2.0e-1 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.5 /* radius in which to count neighbours */ #define INCREASE_BETA 0 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 5.0e2 /* factor by which to change BETA during simulation */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 1 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 1 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 14 December 21 - 6 out of phase waves in a von Koch snowflake fractal ### **Program:** `wave_billiard.c` **Initial condition in function `animation()`:** ``` init_circular_wave(0.7, 0.0, phi, psi, xy_in); sign = 1.0; for (i=1; i<6; i++) { sign = - sign; add_circular_wave(sign, 0.7*cos((double)(2*i)*PI/6.0), 0.7*sin((double)(2*i)*PI/6.0), phi, psi, xy_in); } ``` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 1280 /* number of grid points on x axis */ #define NY 720 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 41 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.2 /* parameter controlling the dimensions of domain */ #define MU 1.0 /* parameter controlling the dimensions of domain */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.33333333333333333 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 4500 /* number of frames of movie */ #define NVID 35 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 #define PLOT_B 4 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 16 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.25 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 100.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 10.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 3.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 13 December 21 - Spreading of an epidemic: A spatial SIR model ### **Program:** `sir.c` (variant of `lennardjones.c`) ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ /* Choice of the billiard table */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_ljones.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_DISTANCE 5.0 /* minimal distance in Poisson disc process */ #define PDISC_CANDIDATES 100 /* number of candidates in construction of Poisson disc process */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.025 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 32 /* number of grid point for grid of disks */ #define NGRIDY 26 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ /* Boundary conditions, see list in global_ljones.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3500 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ /* Plot type, see list in global_ljones.c */ #define PLOT 2 /* Color schemes */ #define COLOR_PALETTE 0 /* Color palette, see list in global_ljones.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_ljones.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 5.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 100.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 3.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 10.0 /* initial velocity range */ #define SIGMA 10.0 /* noise intensity in thermostat */ #define BETA 3.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e6 /* confining harmonic potential outside simulation region */ #define NBH_DIST_FACTOR 4.5 /* radius in which to count neighbours */ #define INCREASE_BETA 0 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 5.0e2 /* factor by which to change BETA during simulation */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define ADD_PARTICLES 0 /* set to 1 to add particles */ #define ADD_TIME 300 /* time at which to add first particle */ #define ADD_PERIOD 2000 /* time interval between adding further particles */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e10 /* maximal force */ #define P_PROTECTED 0.5 /* probability of being protected */ #define CONTAMINATION_RADIUS 2.8 /* radius in which people can contiminate others */ #define P_INFECTION 0.1 /* probability of getting infected */ #define P_INFECTION_PROTECTED 0.01 /* probability of getting infected if protected */ #define INFECTION_CHANGE 0.2 /* time change of infection */ #define RECOVER_THRESHOLD 100.0 /* threshold for getting recovered */ #define HASHX 16 /* size of hashgrid in x direction */ #define HASHY 9 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 12 December 21 - Advent, advent... Average energy in a von Koch snowflake (log scale) ### **Program:** `wave_billiard_vonKoch.c` (variant of `wave_billiard.c`) **Initial condition in function `animation()`:** `init_circular_wave(0.0, 0.0, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 1280 /* number of grid points on x axis */ #define NY 720 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 41 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.2 /* parameter controlling the dimensions of domain */ #define MU 1.0 /* parameter controlling the dimensions of domain */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.3333333333333333 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MAXDEPTH 5 /* max depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 2 /* Parameters for length and speed of simulation */ #define NSTEPS 1070 /* number of frames of movie */ #define NVID 40 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 25 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 5 #define PLOT_B 0 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 12 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 150.0 /* scaling factor for energy representation */ #define LOG_SCALE 1.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 6.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 11 December 21 - Temperature cycling: Lennard-Jones interacting particles with oscillating temperature ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 640 /* number of grid points on x axis */ #define NY 360 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.03 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */ #define OMEGA 0.00133333333 /* frequency of periodic excitation */ #define K_BC 3.0 /* spatial period of periodic excitation in y direction */ #define KX_BC 10.0 /* spatial period of periodic excitation in x direction */ #define KY_BC 3.3333 /* spatial period of periodic excitation in y direction */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.015 /* Courant number in medium B */ #define GAMMA 3.0e-6 /* damping factor in wave equation */ #define GAMMAB 5.0e-4 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 5500 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.2 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.002 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.0e1 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 50.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 2.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 1.0e3 /* factor by which to change BETA during simulation */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e18 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 10 December 21 - A polygonal unilluminable room without right angles ### **Program:** `particle_billiard.c` **Initial condition in function `animation()`:** `init_drop_config(x_shooter, y_shooter, 0.0, 0.0 + DPI, configs);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */ /* Choice of the billiard table, see global_particles.c */ #define B_DOMAIN 30 /* choice of domain shape */ #define CIRCLE_PATTERN 1 /* pattern of circles */ #define POLYLINE_PATTERN 6 /* pattern of polyline */ #define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */ #define NMAXCIRCLES 100000 /* total number of circles (must be at least NCX*NCY for square grid) */ #define NMAXPOLY 100000 /* total number of sides of polygonal line */ #define NCX 30 /* number of circles in x direction */ #define NCY 20 /* number of circles in y direction */ #define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */ #define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */ #define SDEPTH 1 /* Sierpinski gastket depth */ #define LAMBDA 0.8 /* parameter controlling shape of domain */ #define MU 0.007 /* second parameter controlling shape of billiard */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define DRAW_BILLIARD 1 /* set to 1 to draw billiard */ #define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */ #define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */ #define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */ #define DEBUG 0 /* draw trajectories, for debugging purposes */ /* Simulation parameters */ #define NPART 10000 /* number of particles */ #define NPARTMAX 100000 /* maximal number of particles after resampling */ #define LMAX 0.01 /* minimal segment length triggering resampling */ #define DMIN 0.02 /* minimal distance to boundary for triggering resampling */ #define CYCLE 1 /* set to 1 for closed curve (start in all directions) */ #define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */ #define SHOWZOOM 1 /* set to 1 to show zoom on specific area */ #define PRINT_PARTICLE_NUMBER 1 /* set to 1 to print number of particles */ #define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */ #define NSTEPS 2500 /* number of frames of movie */ #define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */ #define DPHI 0.00001 /* integration step */ #define NVID 150 /* number of iterations between images displayed on screen */ /* Decreasing TIME accelerates the animation and the movie */ /* For constant speed of movie, TIME*DPHI should be kept constant */ /* However, increasing DPHI too much deterioriates quality of simulation */ /* NVID tells how often a picture is drawn in the animation, increase it for faster anim */ /* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */ /* Colors and other graphical parameters */ #define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */ #define NCOLORS 16 /* number of colors */ #define COLORSHIFT 0 /* hue of initial color */ #define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */ #define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */ #define NSEG 100 /* number of segments of boundary */ #define LENGTH 0.015 /* length of velocity vectors */ #define BILLIARD_WIDTH 2 /* width of billiard */ #define PARTICLE_WIDTH 2 /* width of particles */ #define FRONT_WIDTH 3 /* width of wave front */ #define BLACK 1 /* set to 1 for black background */ #define COLOR_OUTSIDE 0 /* set to 1 for colored outside */ #define OUTER_COLOR 270.0 /* color outside billiard */ #define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */ #define PAINT_EXT 1 /* set to 1 to paint exterior */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1000 /* final sleeping time */ ``` ### 9 December 21 - Crystal formation in a Lennard-Jones interacting particle system with a thermostat ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 640 /* number of grid points on x axis */ #define NY 360 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.03 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */ #define OMEGA 0.00133333333 /* frequency of periodic excitation */ #define K_BC 3.0 /* spatial period of periodic excitation in y direction */ #define KX_BC 10.0 /* spatial period of periodic excitation in x direction */ #define KY_BC 3.3333 /* spatial period of periodic excitation in y direction */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.015 /* Courant number in medium B */ #define GAMMA 3.0e-6 /* damping factor in wave equation */ #define GAMMAB 5.0e-4 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 4000 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.2 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.002 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 1.0e2 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-6 /* time step for particle displacement */ #define KREPEL 50.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 4.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0 /* initial velocity range */ #define SIGMA 5.0 /* noise intensity in thermostat */ #define BETA 1.0e-3 /* initial inverse temperature */ #define MU_XI 0.1 /* friction constant in thermostat */ #define KSPRING_BOUNDARY 1.0e5 /* confining harmonic potential outside simulation region */ #define INCREASE_BETA 1 /* set to 1 to increase BETA during simulation */ #define BETA_FACTOR 1.0e5 /* factor by which to change BETA during simulation */ #define INCREASE_KREPEL 0 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e18 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 8 December 21 - Heavily peated: wave starting off center in a von Koch snowflake, average energy on log scale ### **Program:** `wave_billiard.c` **Initial condition in function `animation()`:** `init_circular_wave(0.6*cos(PI/6.0), 0.6*sin(PI/6.0), phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 1280 /* number of grid points on x axis */ #define NY 720 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 41 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.0 /* parameter controlling the dimensions of domain */ #define MU 1.0 /* parameter controlling the dimensions of domain */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2500 /* number of frames of movie */ #define NVID 40 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 5 #define PLOT_B 4 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 100.0 /* scaling factor for energy representation */ #define LOG_SCALE 2.0 /* scaling factor for energy log representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 3.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 3.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 7 December 21 - A lighthouse beam in a mirrored heptagon ### **Program:** `particle_trajectory.c` **Initial condition in function `animation()`:** ``` time = (double)i/(double)(NSTEPS-1); x = 0.0; y = 0.0; alpha = (DPI/(double)NPOLY)*time; ``` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */ /* Choice of the billiard table, see global_particles.c */ #define B_DOMAIN 30 /* choice of domain shape */ #define CIRCLE_PATTERN 5 /* pattern of circles */ #define POLYLINE_PATTERN 5 /* pattern of polyline */ #define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */ #define NMAXCIRCLES 10000 /* total number of circles (must be at least NCX*NCY for square grid) */ #define NMAXPOLY 10000 /* total number of sides of polygonal line */ #define NCX 9 /* number of circles in x direction */ #define NCY 20 /* number of circles in y direction */ #define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */ #define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */ #define SDEPTH 4 /* Sierpinski gastket depth */ #define LAMBDA 1.0 /* parameter controlling shape of domain */ #define MU 0.005 /* second parameter controlling shape of billiard */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NPOLY 7 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define DRAW_BILLIARD 1 /* set to 1 to draw billiard */ #define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */ #define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */ #define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */ #define DEBUG 0 /* draw trajectories, for debugging purposes */ /* Simulation parameters */ #define NPART 1 /* number of particles */ #define NPARTMAX 100000 /* maximal number of particles after resampling */ #define TRAJ_LENGTH 128 /* length of trajectory */ #define LMAX 0.01 /* minimal segment length triggering resampling */ #define DMIN 0.02 /* minimal distance to boundary for triggering resampling */ #define CYCLE 1 /* set to 1 for closed curve (start in all directions) */ #define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */ #define SHOWZOOM 0 /* set to 1 to show zoom on specific area */ #define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */ #define PRINT_TRAJECTORY_LENGTH 0 /* set to 1 to print length of trajectory 0 */ #define NSTEPS 4000 /* number of frames of movie */ #define TIME 2500 /* time between movie frames, for fluidity of real-time simulation */ #define DPHI 0.00001 /* integration step */ #define NVID 150 /* number of iterations between images displayed on screen */ /* Decreasing TIME accelerates the animation and the movie */ /* For constant speed of movie, TIME*DPHI should be kept constant */ /* However, increasing DPHI too much deterioriates quality of simulation */ /* NVID tells how often a picture is drawn in the animation, increase it for faster anim */ /* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */ /* Colors and other graphical parameters */ #define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */ #define NCOLORS 64 /* number of colors */ #define COLORSHIFT 0 /* hue of initial color */ #define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */ #define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */ #define NSEG 100 /* number of segments of boundary */ #define LENGTH 0.03 /* length of velocity vectors */ #define BILLIARD_WIDTH 2 /* width of billiard */ #define PARTICLE_WIDTH 2 /* width of particles */ #define FRONT_WIDTH 3 /* width of wave front */ #define BLACK 1 /* set to 1 for black background */ #define COLOR_OUTSIDE 0 /* set to 1 for colored outside */ #define OUTER_COLOR 270.0 /* color outside billiard */ #define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */ #define PAINT_EXT 1 /* set to 1 to paint exterior */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1000 /* final sleeping time */ #define END_FRAMES 100 /* number of frames at end of movie */ ``` ### 6 December 21 - A crude model of seismic waves ### **Program:** `wave_diffraction.c` (variant of `wave_billiard.c`) **Initial condition in function `animation()`:** `init_circular_wave(0.0, 0.98, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 2560 /* number of grid points on x axis */ #define NY 1440 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 1 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */ #define LAMBDA 1.0 /* parameter controlling the dimensions of domain */ #define MU 0.03 /* parameter controlling the dimensions of domain */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 5 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 10 /* number of grid point for grid of disks */ #define NGRIDY 12 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -2.9 #define ISO_XSHIFT_RIGHT 1.4 #define ISO_YSHIFT_LEFT -0.15 #define ISO_YSHIFT_RIGHT -0.15 #define ISO_SCALE 0.5 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.002 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.01 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-6 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2800 /* number of frames of movie */ #define NVID 50 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 20 /* number of still frames between parts of two-part movie */ #define END_FRAMES 50 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0001 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.01 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 1 #define PLOT_B 0 /* plot type for second movie */ /* Color schemes */ #define COLOR_PALETTE 15 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 2.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 100.0 /* scaling factor for energy representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 1.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ #define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 5 December 21 - Grain boundary dynamics in a particle system with Lennard-Jones interaction of increasing strength ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 640 /* number of grid points on x axis */ #define NY 360 Crack dynamics in a particle system with Lennard-Jones interaction of increasing constant /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.02 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */ #define OMEGA 0.00133333333 /* frequency of periodic excitation */ #define K_BC 3.0 /* spatial period of periodic excitation in y direction */ #define KX_BC 10.0 /* spatial period of periodic excitation in x direction */ #define KY_BC 3.3333 /* spatial period of periodic excitation in y direction */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.015 /* Courant number in medium B */ #define GAMMA 3.0e-6 /* damping factor in wave equation */ #define GAMMAB 5.0e-4 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3000 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.2 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.002 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 2.5e9 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-10 /* time step for particle displacement */ #define KREPEL 50.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 15.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 1.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 5.0e5 /* initial velocity range */ #define INCREASE_KREPEL 1 /* set to 1 to increase KREPEL during simulation */ #define KREPEL_FACTOR 1000.0 /* factor by which to change KREPEL during simulation */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e18 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 4 December 21 - A lighthouse beam in a Tokarsky room ### **Program:** `particle_trajectory.c` **Initial condition in function `animation()`:** ``` time = (double)i/(double)(NSTEPS-1); x = - 0.95; y = 0.0; alpha = PID*(0.5 + time); compute_trajectories_xy(x, y, alpha, alpha + DPI, configs, trajectory, traj_length); ``` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */ /* Choice of the billiard table, see global_particles.c */ #define B_DOMAIN 30 /* choice of domain shape */ #define CIRCLE_PATTERN 5 /* pattern of circles */ #define POLYLINE_PATTERN 1 /* pattern of polyline */ #define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */ #define NMAXCIRCLES 10000 /* total number of circles (must be at least NCX*NCY for square grid) */ #define NMAXPOLY 10000 /* total number of sides of polygonal line */ #define NCX 9 /* number of circles in x direction */ #define NCY 20 /* number of circles in y direction */ #define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */ #define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */ #define SDEPTH 4 /* Sierpinski gastket depth */ #define LAMBDA 1.0 /* parameter controlling shape of domain */ #define MU 0.005 /* second parameter controlling shape of billiard */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NPOLY 6 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define DRAW_BILLIARD 1 /* set to 1 to draw billiard */ #define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */ #define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */ #define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */ #define DEBUG 0 /* draw trajectories, for debugging purposes */ /* Simulation parameters */ #define NPART 1 /* number of particles */ #define NPARTMAX 100000 /* maximal number of particles after resampling */ #define TRAJ_LENGTH 256 /* length of trajectory */ #define LMAX 0.01 /* minimal segment length triggering resampling */ #define DMIN 0.02 /* minimal distance to boundary for triggering resampling */ #define CYCLE 1 /* set to 1 for closed curve (start in all directions) */ #define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */ #define SHOWZOOM 1 /* set to 1 to show zoom on specific area */ #define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */ #define PRINT_TRAJECTORY_LENGTH 1 /* set to 1 to print length of trajectory 0 */ #define NSTEPS 13300 /* number of frames of movie */ #define TIME 2500 /* time between movie frames, for fluidity of real-time simulation */ #define DPHI 0.00001 /* integration step */ #define NVID 150 /* number of iterations between images displayed on screen */ /* Decreasing TIME accelerates the animation and the movie */ /* For constant speed of movie, TIME*DPHI should be kept constant */ /* However, increasing DPHI too much deterioriates quality of simulation */ /* NVID tells how often a picture is drawn in the animation, increase it for faster anim */ /* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */ /* Colors and other graphical parameters */ #define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */ #define NCOLORS 32 /* number of colors */ #define COLORSHIFT 0 /* hue of initial color */ #define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */ #define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */ #define NSEG 100 /* number of segments of boundary */ #define LENGTH 0.03 /* length of velocity vectors */ #define BILLIARD_WIDTH 2 /* width of billiard */ #define PARTICLE_WIDTH 2 /* width of particles */ #define FRONT_WIDTH 3 /* width of wave front */ #define BLACK 1 /* set to 1 for black background */ #define COLOR_OUTSIDE 0 /* set to 1 for colored outside */ #define OUTER_COLOR 270.0 /* color outside billiard */ #define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */ #define PAINT_EXT 1 /* set to 1 to paint exterior */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1000 /* final sleeping time */ ``` ### 3 December 21 - Crystalline defect propagation in a system of particles with Lennard-Jones interaction ### **Program:** `lennardjones.c` ``` #define MOVIE 0 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 640 /* number of grid points on x axis */ #define NY 360 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 100 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.02 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */ #define OMEGA 0.00133333333 /* frequency of periodic excitation */ #define K_BC 3.0 /* spatial period of periodic excitation in y direction */ #define KX_BC 10.0 /* spatial period of periodic excitation in x direction */ #define KY_BC 3.3333 /* spatial period of periodic excitation in y direction */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.015 /* Courant number in medium B */ #define GAMMA 3.0e-6 /* damping factor in wave equation */ #define GAMMAB 5.0e-4 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 2000 /* number of frames of movie */ #define NVID 150 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.2 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.002 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 /* Color schemes */ #define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 330.0 /* color of original particle */ #define PARTICLE_HUE_MAX 30.0 /* color of saturated particle */ #define PARTICLE_EMAX 1.0e9 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 2.0e-10 /* time step for particle displacement */ #define KREPEL 2.5e3 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 15.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 20.0 /* radius in which repelling force acts (in units of particle radius) */ #define DAMPING 2.5e5 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define V_INITIAL 0.0e2 /* initial velocity range */ #define FLOOR_FORCE 0 /* set to 1 to limit force on particle to FMAX */ #define FMAX 2.0e18 /* maximal force */ #define HASHX 32 /* size of hashgrid in x direction */ #define HASHY 18 /* size of hashgrid in y direction */ #define HASHMAX 100 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ``` ### 2 December 21 - Wave protection comparison 10: Triangles pointing right vs triangles pointing left ### **Program:** `wave_comparison.c` **Initial condition in function `animation()`:** `int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);` ``` #define MOVIE 1 /* set to 1 to generate movie */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 1280 /* number of grid points on x axis */ #define NY 720 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 40 /* choice of domain shape, see list in global_pdes.c */ #define B_DOMAIN_B 40 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 0 /* pattern of circles, see list in global_pdes.c */ #define CIRCLE_PATTERN_B 0 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 0.8 /* parameter controlling the dimensions of domain */ #define MU 0.04665361 /* parameter controlling the dimensions of domain */ #define MUB 0.04665361 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */ #define APOLY_B 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 20 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.0 /* frequency of periodic excitation */ #define AMPLITUDE 0.025 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.004 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 1.0e-8 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 3750 /* number of frames of movie */ #define NVID 25 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 150 /* time after which to start saving frames */ #define COMPUTE_ENERGIES 1 /* set to 1 to compute and print energies */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.75 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 1 /* Color schemes */ #define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 0.5 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2000.0 /* scaling factor for energy representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 60.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 5.0 /* max value of wave amplitude */ ``` ### 1 December 21 - Crystal formation: particles interacting with a Lennard-Jones potential ### **Program:** `lennardjones.c` ``` #define MOVIE 1 /* set to 1 to generate movie */ /* General geometrical parameters */ #define WINWIDTH 1280 /* window width */ #define WINHEIGHT 720 /* window height */ #define NX 640 /* number of grid points on x axis */ #define NY 360 /* number of grid points on y axis */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.125 #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 20 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 340 /* number of points for Poisson C_RAND_POISSON arrangement */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define LAMBDA 2.0 /* parameter controlling the dimensions of domain */ #define MU 0.04 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 15 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 1 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define X_SHIFT -0.9 /* x range on which to apply OSCILLATE_TOPBOT */ #define OMEGA 0.00133333333 /* frequency of periodic excitation */ #define K_BC 3.0 /* spatial period of periodic excitation in y direction */ #define KX_BC 10.0 /* spatial period of periodic excitation in x direction */ #define KY_BC 3.3333 /* spatial period of periodic excitation in y direction */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define COURANT 0.02 /* Courant number */ #define COURANTB 0.015 /* Courant number in medium B */ #define GAMMA 3.0e-6 /* damping factor in wave equation */ #define GAMMAB 5.0e-4 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-6 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPAB 1.0e-6 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 3 /* Parameters for length and speed of simulation */ #define NSTEPS 1000 /* number of frames of movie */ #define NVID 50 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 0 /* time after which to start saving frames */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 1000 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define END_FRAMES 100 /* number of still frames at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 0.2 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.002 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 /* Color schemes */ #define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define E_SCALE 2500.0 /* scaling factor for energy representation */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -50.0 /* amplitude of variation of hue for color scheme C_HUE */ /* particle properties */ #define PARTICLE_HUE_MIN 180.0 /* color of original particle */ #define PARTICLE_HUE_MAX -50.0 /* color of saturated particle */ #define PARTICLE_EMAX 1.0e12 /* max energy for particle to survive */ #define RANDOM_RADIUS 0 /* set to 1 for random circle radius */ #define MOVE_PARTICLES 1 /* set to 1 for mobile particles */ #define INERTIA 1 /* set to 1 for taking inertia into account */ #define DT_PARTICLE 0.0000000002 /* time step for particle displacement */ #define KSPRING 0.05 /* spring constant of particles */ #define KWAVE 4.0 /* constant in force due to wave gradient */ #define KREPEL 1.0 /* constant in repelling force between particles */ #define EQUILIBRIUM_DIST 2.0 /* Lennard-Jones equilibrium distance */ #define REPEL_RADIUS 4.0 /* radius in which repelling force acts (in units of particle radius) */ #define DXMAX 1000.0 /* max displacement of particle in one time step */ #define FMAX 1.0e12 /* maximal force */ #define L_DETACH 0.25 /* spring length beyond which particles detach */ #define DAMPING 0.00000 /* damping coefficient of particles */ #define PARTICLE_MASS 1.0 /* mass of particle of radius MU */ #define HASHX 16 /* size of hashgrid in x direction */ #define HASHY 9 /* size of hashgrid in y direction */ #define HASHMAX 10 /* maximal number of particles per hashgrid cell */ #define HASHGRID_PADDING 0.1 /* padding of hashgrid outside simulation window */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 8.0 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 10.0 /* max value of wave amplitude */ ```