/*********************************************************************************/ /* */ /* Animation of wave equation in a planar domain */ /* */ /* N. Berglund, december 2012, may 2021 */ /* */ /* UPDATE 24/04: distinction between damping and "elasticity" parameters */ /* UPDATE 27/04: new billiard shapes, bug in color scheme fixed */ /* UPDATE 28/04: code made more efficient, with help of Marco Mancini */ /* */ /* Feel free to reuse, but if doing so it would be nice to drop a */ /* line to nils.berglund@univ-orleans.fr - Thanks! */ /* */ /* compile with */ /* gcc -o wave_billiard wave_billiard.c */ /* -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut -O3 -fopenmp */ /* */ /* OMP acceleration may be more effective after executing */ /* export OMP_NUM_THREADS=2 in the shell before running the program */ /* */ /* To make a video, set MOVIE to 1 and create subfolder tif_wave */ /* It may be possible to increase parameter PAUSE */ /* */ /* create movie using */ /* ffmpeg -i wave.%05d.tif -vcodec libx264 wave.mp4 */ /* */ /*********************************************************************************/ /*********************************************************************************/ /* */ /* NB: The algorithm used to simulate the wave equation is highly paralellizable */ /* One could make it much faster by using a GPU */ /* */ /*********************************************************************************/ #include #include #include #include #include #include #include /* Sam Leffler's libtiff library. */ #include #include #define MOVIE 0 /* set to 1 to generate movie */ #define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */ #define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */ #define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */ #define VARIABLE_IOR 1 /* set to 1 for a variable index of refraction */ #define IOR 10 /* choice of index of refraction, see list in global_pdes.c */ #define IOR_TOTAL_TURNS 1.5 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */ #define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */ #define TIME_LAPSE 0 /* set to 1 to add a time-lapse movie at the end */ #define TIME_LAPSE_FACTOR 4 /* factor of time-lapse movie */ #define WINWIDTH 1920 /* window width */ #define WINHEIGHT 1150 /* window height */ // #define NX 1920 /* number of grid points on x axis */ // #define NY 1000 /* number of grid points on y axis */ // #define YMID 500 /* mid point of display */ #define NX 3840 /* number of grid points on x axis */ #define NY 2300 /* number of grid points on y axis */ #define YMID 1150 /* mid point of display */ #define XMIN -2.0 #define XMAX 2.0 /* x interval */ #define YMIN -1.197916667 #define YMAX 1.197916667 /* y interval for 9/16 aspect ratio */ // #define WINWIDTH 1280 /* window width */ // #define WINHEIGHT 720 /* window height */ // #define NX 1280 /* number of grid points on x axis */ // #define NY 720 /* number of grid points on y axis */ // #define YMID 360 /* mid point of display */ // #define XMIN -2.0 // #define XMAX 2.0 /* x interval */ // #define YMIN -1.125 // #define YMAX 1.125 /* y interval for 9/16 aspect ratio */ #define HIGHRES 1 /* set to 1 if resolution of grid is double that of displayed image */ #define JULIA_SCALE 1.0 /* scaling for Julia sets */ /* Choice of the billiard table */ #define B_DOMAIN 63 /* choice of domain shape, see list in global_pdes.c */ #define B_DOMAIN_B 63 /* choice of domain shape, see list in global_pdes.c */ #define CIRCLE_PATTERN 13 /* pattern of circles, see list in global_pdes.c */ #define CIRCLE_PATTERN_B 13 /* pattern of circles, see list in global_pdes.c */ #define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */ #define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */ #define PDISC_FACTOR 3.25 /* controls density of Poisson disc process (default: 3.25) */ #define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */ #define RANDOM_POLY_ANGLE_B 0 /* set to 1 to randomize angle of polygons */ #define XDEP_POLY_ANGLE 0 /* set to 1 to rotate polygons depending on x coordinate */ #define XDEP_POLY_ANGLE_B 0 /* set to 1 to rotate polygons depending on x coordinate */ #define POLY_ROTATION_ANGLE -0.645 /* rotation angle for |x|=1 in units of Pi/2 */ #define HEX_NONUNIF_COMPRESSSION 0.15 /* compression factor for HEX_NONUNIF pattern */ #define HEX_NONUNIF_COMPRESSSION_B -0.15 /* compression factor for HEX_NONUNIF pattern */ #define LAMBDA 1.5 /* parameter controlling the dimensions of domain */ #define MU 0.7 /* parameter controlling the dimensions of domain */ #define MUB 0.2 /* parameter controlling the dimensions of domain */ #define NPOLY 3 /* number of sides of polygon */ #define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */ #define APOLY_B 2.0 /* angle by which to turn polygon, in units of Pi/2 */ #define MDEPTH 4 /* depth of computation of Menger gasket */ #define MRATIO 3 /* ratio defining Menger gasket */ #define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */ #define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */ #define FOCI 1 /* set to 1 to draw focal points of ellipse */ #define NGRIDX 20 /* number of grid point for grid of disks */ #define NGRIDY 20 /* number of grid point for grid of disks */ #define X_SHOOTER -0.2 #define Y_SHOOTER -0.6 #define X_TARGET 0.4 #define Y_TARGET 0.7 /* shooter and target positions in laser fight */ #define ISO_XSHIFT_LEFT -1.65 #define ISO_XSHIFT_RIGHT 0.4 #define ISO_YSHIFT_LEFT -0.05 #define ISO_YSHIFT_RIGHT -0.05 #define ISO_SCALE 0.85 /* coordinates for isospectral billiards */ /* You can add more billiard tables by adapting the functions */ /* xy_in_billiard and draw_billiard below */ /* Physical parameters of wave equation */ #define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */ #define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */ #define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */ #define OMEGA 0.024 /* frequency of periodic excitation */ #define AMPLITUDE 1.0 /* amplitude of periodic excitation */ #define DAMPING 0.0 /* damping of periodic excitation */ #define COURANT 0.1 /* Courant number */ #define COURANTB 0.063 /* Courant number in medium B */ #define GAMMA 0.0 /* damping factor in wave equation */ #define GAMMAB 0.0 /* damping factor in wave equation */ #define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */ #define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */ #define KAPPA 0.0 /* "elasticity" term enforcing oscillations */ #define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */ #define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */ /* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */ /* The physical damping coefficient is given by GAMMA/(DT)^2 */ /* Increasing COURANT speeds up the simulation, but decreases accuracy */ /* For similar wave forms, COURANT^2*GAMMA should be kept constant */ #define ADD_OSCILLATING_SOURCE 1 /* set to 1 to add an oscillating wave source */ #define OSCILLATING_SOURCE_PERIOD 20 /* period of oscillating source */ #define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */ #define NSOURCES 48 /* number of sources */ /* Boundary conditions, see list in global_pdes.c */ #define B_COND 4 /* Parameters for length and speed of simulation */ // #define NSTEPS 500 /* number of frames of movie */ #define NSTEPS 2600 /* number of frames of movie */ #define NVID 7 /* number of iterations between images displayed on screen */ #define NSEG 100 /* number of segments of boundary */ #define INITIAL_TIME 100 /* time after which to start saving frames */ #define COMPUTE_ENERGIES 0 /* set to 1 to compute and print energies */ #define BOUNDARY_WIDTH 2 /* width of billiard boundary */ #define PAUSE 100 /* number of frames after which to pause */ #define PSLEEP 1 /* sleep time during pause */ #define SLEEP1 1 /* initial sleeping time */ #define SLEEP2 1 /* final sleeping time */ #define MID_FRAMES 50 /* number of still frames between movies */ #define END_FRAMES 300 /* number of still frames at end of movie */ #define FADE 1 /* set to 1 to fade at end of movie */ /* Parameters of initial condition */ #define INITIAL_AMP 1.0 /* amplitude of initial condition */ #define INITIAL_VARIANCE 0.00001 /* variance of initial condition */ #define INITIAL_WAVELENGTH 0.025 /* wavelength of initial condition */ /* Plot type, see list in global_pdes.c */ #define PLOT 0 #define PLOT_B 5 /* Color schemes */ #define COLOR_PALETTE 17 /* Color palette, see list in global_pdes.c */ #define COLOR_PALETTE_B 13 /* Color palette, see list in global_pdes.c */ #define BLACK 1 /* background */ #define BLACK_TEXT 1 /* set to 1 to write text in black instead of white */ #define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */ #define SCALE 0 /* set to 1 to adjust color scheme to variance of field */ #define SLOPE 1.0 /* sensitivity of color on wave amplitude */ #define PHASE_FACTOR 1.0 /* factor in computation of phase in color scheme P_3D_PHASE */ #define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */ #define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */ #define VSHIFT_AMPLITUDE 0.0 /* additional shift for wave amplitude */ #define VSCALE_AMPLITUDE 0.5 /* additional scaling factor for wave amplitude */ #define E_SCALE 100.0 /* scaling factor for energy representation */ #define LOG_SCALE 1.0 /* scaling factor for energy log representation */ #define LOG_SHIFT 2.0 /* shift of colors on log scale */ #define FLUX_SCALE 5.0e3 /* scaling factor for enegy flux represtnation */ #define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */ #define COLORHUE 260 /* initial hue of water color for scheme C_LUM */ #define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */ #define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */ #define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */ #define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */ #define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */ #define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */ #define COLORBAR_RANGE 1.5 /* scale of color scheme bar */ #define COLORBAR_RANGE_B 12.5 /* scale of color scheme bar for 2nd part */ #define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */ /* For debugging purposes only */ #define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */ #define VMAX 5.0 /* max value of wave amplitude */ /* the following constants are only used by wave_billiard and wave_3d so far */ #define COMPARISON 0 /* set to 1 to compare two different patterns */ #define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */ #define ACHIRP 0.2 /* acceleration coefficient in chirp */ #define DAMPING 0.0 /* damping of periodic excitation */ /* end of constants only used by wave_billiard and wave_3d */ /* for compatibility with sub_wave and sub_maze */ #define NXMAZE 7 /* width of maze */ #define NYMAZE 7 /* height of maze */ #define MAZE_MAX_NGBH 4 /* max number of neighbours of maze cell */ #define RAND_SHIFT 24 /* seed of random number generator */ #define MAZE_XSHIFT 0.0 /* horizontal shift of maze */ #define ADD_POTENTIAL 0 #define POT_MAZE 7 #define POTENTIAL 0 #define MAZE_WIDTH 0.02 /* half width of maze walls */ #define WAVE_PACKET_SOURCE_TYPE 1 /* type of wave packet sources */ #define N_WAVE_PACKETS 15 /* number of wave packets */ #define OSCIL_LEFT_YSHIFT 0.0 /* y-dependence of left oscillation (for non-horizontal waves) */ #define DRAW_WAVE_PROFILE 0 /* set to 1 to draw a profile of the wave */ #define MU_B 1.0 /* parameter controlling the dimensions of domain */ #define VERTICAL_WAVE_PROFILE 0 /* set to 1 to draw wave profile vertically */ #define DRAW_WAVE_TIMESERIES 0 /* set to 1 to draw a time series of the wave */ #define WALL_WIDTH 0.1 /* width of wall separating lenses */ #define RADIUS_FACTOR 0.3 /* controls inner radius for C_RING arrangements */ #define OSCIL_YMAX 0.35 /* defines oscillation range */ #define MESSAGE_LDASH 14 /* length of dash for Morse code message */ #define MESSAGE_LDOT 8 /* length of dot for Morse code message */ #define MESSAGE_LINTERVAL 54 /* length of interval between dashes/dots for Morse code message */ #define MESSAGE_LINTERLETTER 60 /* length of interval between letters for Morse code message */ #define MESSAGE_LSPACE 48 /* length of space for Morse code message */ #define MESSAGE_INITIAL_TIME 100 /* initial time before starting message for Morse code message */ #define AVRG_E_FACTOR 0.95 /* controls time window size in P_AVERAGE_ENERGY scheme */ #define HORIZONTAL_WAVE_PROFILE 0 /* set to 1 to draw wave profile vertically */ #define WAVE_PROFILE_X 2.1 /* value of x to sample wave profile */ #define WAVE_PROFILE_Y -1.0 /* value of y to sample wave profile */ #define PROFILE_AT_BOTTOM 1 /* draw wave profile at bottom instead of top */ #define AVERAGE_WAVE_PROFILE 1 /* set to 1 to draw time-average of wave profile squared*/ #define TIMESERIES_NVALUES 400 /* number of values plotted in time series */ #define DRAW_WAVE_SOURCE 0 /* set to 1 to draw source of wave at (wave_source_x, wave_source_y) */ #define HRES 1 /* dummy, only used by rde.c */ #define INITIAL_SHIFT 20.0 /* time shift of initial wave packet (in oscillation periods) */ #define WAVE_PACKET_SHIFT 200.0 /* time shift between wave packets (in oscillation periods) */ #define FADE_IN_OBSTACLE 0 /* set to 1 to fade color inside obstacles */ #define SHADE_2D 0 /* set to 1 to add pseudo-3d shading effect */ #define SHADE_SCALE_2D 0.05 /* lower value increases sensitivity of shading */ #define N_SOURCES 1 /* number of sources, for option draw_sources */ #define XYIN_INITIALISED (B_DOMAIN == D_IMAGE) double light[2] = {0.40824829, 0.816496581}; /* location of light source for SHADE_2D option*/ /* end of constants only used by sub_wave and sub_maze */ #include "global_pdes.c" /* constants and global variables */ #include "sub_maze.c" /* support for generating mazes */ #include "sub_wave.c" /* common functions for wave_billiard, heat and schrodinger */ #include "wave_common.c" /* common functions for wave_billiard, wave_comparison, etc */ #include "sub_wave_comp.c" /* some functions specific to wave_comparison */ double courant2, courantb2; /* Courant parameters squared */ FILE *monitor_sources; /*********************/ /* animation part */ /*********************/ void evolve_wave_half(double *phi_in[NX], double *psi_in[NX], double *phi_out[NX], short int *xy_in[NX], double *tcc[NX]) /* time step of field evolution */ /* phi is value of field at time t, psi at time t-1 */ { int i, j, iplus, iminus, jplus, jminus, jmid = NY/2; double delta, x, y, c, cc, gamma; static long time = 0; static double tc[NX][NY], tgamma[NX][NY]; static short int first = 1; time++; /* initialize tables with wave speeds and dissipation */ if (first) { for (i=0; i VMAX) phi_out[i][j] = VMAX; if (phi_out[i][j] < -VMAX) phi_out[i][j] = -VMAX; } } } // printf("phi(0,0) = %.3lg, psi(0,0) = %.3lg\n", phi[NX/2][NY/2], psi[NX/2][NY/2]); } void evolve_wave(double *phi[NX], double *psi[NX], double *tmp[NX], short int *xy_in[NX], double *tcc_table[NX]) /* time step of field evolution */ /* phi is value of field at time t, psi at time t-1 */ { evolve_wave_half(phi, psi, tmp, xy_in, tcc_table); evolve_wave_half(tmp, phi, psi, xy_in, tcc_table); evolve_wave_half(psi, tmp, phi, xy_in, tcc_table); } // void draw_color_bar(int plot, double range) // { // if (ROTATE_COLOR_SCHEME) draw_color_scheme(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range); // else draw_color_scheme(XMAX - 0.3, YMIN + 0.1, XMAX - 0.1, YMAX - 0.1, plot, -range, range); // } void draw_color_bar_palette(int plot, double range, int palette, int fade, double fade_value) { double width = 0.14; // double width = 0.2; if (ROTATE_COLOR_SCHEME) draw_color_scheme_palette_fade(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette, fade, fade_value); else draw_color_scheme_palette_fade(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value); } void animation() { double time, scale, energies[6], top_energy, bottom_energy, omega, angle, fade_value, sign = 1.0, ior_angle = 0.0; double *phi[NX], *psi[NX], *tmp[NX], *total_energy[NX], *tcc_table[NX]; short int *xy_in[NX]; int i, j, s, counter = 0, k, first_source = 1, fade, resol = HIGHRES + 1; t_wave_source wave_source[NSOURCES]; monitor_sources = fopen("monitor_sources.dat", "w"); /* Since NX and NY are big, it seemed wiser to use some memory allocation here */ for (i=0; i 0.0) */ // { // wave_source[k].phase += 0.06; // // if (k==1) printf("x = %.3lg, phase = %.3lg\n", wave_source[k].xc, wave_source[k].phase); // // fprintf(monitor_sources, "x = %.3lg, y = %.3lg, phase = %.3lg\n", wave_source[k].xc, wave_source[k].yc, wave_source[k].phase); // if (wave_source[k].phase > 1.0) // { // add_circular_wave_comp((double)wave_source[k].sign*wave_source[k].amp, wave_source[k].xc, wave_source[k].yc, phi, psi, xy_in, (wave_source[k].yc > 0)); // fprintf(monitor_sources, "x = %.3lg, y = %.3lg, phase = %.3lg\n", wave_source[k].xc, wave_source[k].yc, wave_source[k].phase); // printf("Adding wave at (%.2lg, %.2lg)\n", wave_source[k].xc, wave_source[k].yc); // fprintf(monitor_sources, "Adding wave at (%.2lg, %.2lg)\n", wave_source[k].xc, wave_source[k].yc); // wave_source[k].phase -= 1.0; // wave_source[k].sign *= -1; // } // } } draw_billiard_comp(0, 1.0); if (COMPUTE_ENERGIES) { compute_energy_tblr(phi, psi, xy_in, energies); if (i < INITIAL_TIME) { top_energy = energies[0] + energies[1] + energies[2]; bottom_energy = energies[3] + energies[4] + energies[5]; } print_energies(energies, top_energy, bottom_energy); } if (DRAW_COLOR_SCHEME) draw_color_bar_palette(PLOT, COLORBAR_RANGE, COLOR_PALETTE, fade, fade_value); if (!((NO_EXTRA_BUFFER_SWAP)&&(MOVIE))) glutSwapBuffers(); if (MOVIE) { if (i >= INITIAL_TIME) save_frame(); if ((i >= INITIAL_TIME)&&(DOUBLE_MOVIE)) { // save_frame(); if ((TIME_LAPSE)&&((i - INITIAL_TIME)%TIME_LAPSE_FACTOR == 0)) { save_frame_counter(NSTEPS + END_FRAMES + (i - INITIAL_TIME)/TIME_LAPSE_FACTOR); if (DRAW_COLOR_SCHEME) draw_color_bar_palette(PLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0); counter++; } else /*if (DOUBLE_MOVIE)*/ { // draw_wave_comp(phi, psi, xy_in, scale, i, PLOT_B); draw_wave_comp_highres_palette(resol, phi, psi, total_energy, xy_in, scale, i, PLOT_B, COLOR_PALETTE_B, 0, 1.0); draw_billiard_comp(0, 1.0); if (DRAW_COLOR_SCHEME) draw_color_bar_palette(PLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0); glutSwapBuffers(); save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter); counter++; } } else if (NO_EXTRA_BUFFER_SWAP) glutSwapBuffers(); // else printf("Initial phase time %i of %i\n", i, INITIAL_TIME); /* it seems that saving too many files too fast can cause trouble with the file system */ /* so this is to make a pause from time to time - parameter PAUSE may need adjusting */ if (i % PAUSE == PAUSE - 1) { printf("Making a short pause\n"); sleep(PSLEEP); s = system("mv wave*.tif tif_wave/"); } } } if (MOVIE) { if (DOUBLE_MOVIE) { // draw_wave_comp(phi, psi, xy_in, scale, i, PLOT); draw_wave_comp_highres_palette(resol, phi, psi, total_energy, xy_in, scale, NSTEPS, PLOT, COLOR_PALETTE, 0, 1.0); draw_billiard_comp(0, 1.0); if (DRAW_COLOR_SCHEME) draw_color_bar_palette(PLOT, COLORBAR_RANGE, COLOR_PALETTE, 0, 1.0); glutSwapBuffers(); } if (!FADE) for (i=0; i