Delete Parameters_October23.md
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### Parameter values for YouTube simulations ###
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Created by **Nils Berglund** and optimized by **Marco Mancini**
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C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund
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Below are parameter values used for different simulations, as well as initial conditions used in
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function animation. Some simulations use variants of the published code. The list is going to be
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updated gradually.
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### 5 October 23 - ###
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**Program:** ``
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**Initial condition in function `animation()`:** ` `
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```
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```
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### 4 October 23 - Waves with cubic symmetry on a sphere, 2D representation ###
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**Program:** `wave_sphere.c`
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**Initial condition in function `animation()`:**
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```
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init_wave_flat_sphere(phi, psi, xy_in, wsphere);
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for (j=0; j<3; j++)
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{
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a = circ_sphere[4].x;
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b = circ_sphere[4].y;
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c = 1.0 + circ_sphere[4].z;
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theta = acos(c/sqrt(a*a + b*b + c*c));
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add_circular_wave_sphere(1.0,(double)j*DPI/3.0, PID - theta, phi, psi, xy_in, wsphere);
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add_circular_wave_sphere(1.0,(double)j*DPI/3.0 + PI/3.0, theta - PID, phi, psi, xy_in, wsphere);
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a = circ_sphere[1].x;
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b = circ_sphere[1].y;
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c = 1.0 + circ_sphere[1].z;
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theta = acos(c/sqrt(a*a + b*b + c*c));
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add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 + PI/3.0, PID - theta, phi, psi, xy_in, wsphere);
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add_circular_wave_sphere(-1.0,(double)j*DPI/3.0, theta - PID, phi, psi, xy_in, wsphere);
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add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 + PI/6.0, 0.0, phi, psi, xy_in, wsphere);
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add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 - PI/6.0, 0.0, phi, psi, xy_in, wsphere);
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}
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```
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```
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#define MOVIE 1 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
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#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
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#define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */
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/* General geometrical parameters */
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#define WINWIDTH 1920 /* window width */
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#define WINHEIGHT 1150 /* window height */
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#define NX 2000 /* number of grid points on x axis */
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#define NY 1000 /* number of grid points on y axis */
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#define DPOLE 15 /* safety distance to poles */
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#define SMOOTHPOLE 0.0 /* smoothing coefficient at poles */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.041666667
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#define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
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#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
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#define JULIA_SCALE 0.25 /* scaling for Julia sets */
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#define JULIA_ROT 90.0 /* rotation of Julia set, in degrees */
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#define JULIA_RE -0.77145
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#define JULIA_IM -0.10295 /* parameters for Julia sets */
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/* Choice of the billiard table */
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#define B_DOMAIN 81 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 33 /* pattern of circles or polygons, see list in global_pdes.c */
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#define COMPARISON 0 /* set to 1 to compare two different patterns */
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#define B_DOMAIN_B 20 /* second domain shape, for comparisons */
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#define CIRCLE_PATTERN_B 0 /* second pattern of circles or polygons */
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#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
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#define IOR 9 /* choice of index of refraction, see list in global_pdes.c */
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#define IOR_TOTAL_TURNS 1.0 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */
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#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */
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#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
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#define NPOISSON 1000 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
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#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
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#define MU 0.1 /* parameter controlling the dimensions of domain */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define MDEPTH 7 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 2000 /* iteration level for Mandelbrot set */
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#define MANDELLIMIT 20.0 /* limit value for approximation of Mandelbrot set */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NGRIDX 30 /* number of grid point for grid of disks */
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#define NGRIDY 18 /* number of grid point for grid of disks */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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#define X_TARGET 0.4
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#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
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#define ISO_XSHIFT_LEFT -2.9
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#define ISO_XSHIFT_RIGHT 1.4
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#define ISO_YSHIFT_LEFT -0.15
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#define ISO_YSHIFT_RIGHT -0.15
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#define ISO_SCALE 0.5 /* coordinates for isospectral billiards */
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/* You can add more billiard tables by adapting the functions */
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/* xy_in_billiard and draw_billiard below */
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/* Physical parameters of wave equation */
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#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
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#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
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#define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */
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#define OMEGA 0.001 /* frequency of periodic excitation */
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#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
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#define ACHIRP 0.2 /* acceleration coefficient in chirp */
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#define DAMPING 0.0 /* damping of periodic excitation */
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#define COURANT 0.05 /* Courant number */
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#define COURANTB 0.01 /* Courant number in medium B */
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#define GAMMA 0.0 /* damping factor in wave equation */
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#define GAMMAB 1.0e-6 /* damping factor in wave equation */
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#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
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#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
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#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
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#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
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#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
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#define OSCIL_LEFT_YSHIFT 0.0 /* y-dependence of left oscillation (for non-horizontal waves) */
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/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
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/* The physical damping coefficient is given by GAMMA/(DT)^2 */
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/* Increasing COURANT speeds up the simulation, but decreases accuracy */
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/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
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#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
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#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
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#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
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#define ADD_WAVE_PACKET_SOURCES 0 /* set to 1 to add several sources emitting wave packets */
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#define WAVE_PACKET_SOURCE_TYPE 1 /* type of wave packet sources */
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#define N_WAVE_PACKETS 15 /* number of wave packets */
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#define WAVE_PACKET_RADIUS 20 /* radius of wave packets */
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/* Boundary conditions, see list in global_pdes.c */
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#define B_COND 2
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#define PRECOMPUTE_BC 0 /* set to 1 to compute neighbours for Laplacian in advance */
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/* Parameters for length and speed of simulation */
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#define NSTEPS 3600 /* number of frames of movie */
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#define NVID 4 /* number of iterations between images displayed on screen */
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#define NSEG 1000 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
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#define PRINT_SPEED 0 /* set to 1 to print speed of moving source */
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#define PAUSE 100 /* number of frames after which to pause */
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#define PSLEEP 3 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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#define FADE 1 /* set to 1 to fade at end of movie */
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#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.25 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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#define ZPLOT 103 /* wave height */
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#define CPLOT 103 /* color scheme */
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#define ZPLOT_B 112
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#define CPLOT_B 113 /* plot type for second movie */
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#define CHANGE_LUMINOSITY 1 /* set to 1 to let luminosity depend on energy flux intensity */
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#define FLUX_WINDOW 30 /* size of averaging window of flux intensity */
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#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
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#define SHADE_3D 0 /* set to 1 to change luminosity according to normal vector */
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#define SHADE_2D 1 /* set to 1 to change luminosity according to normal vector to plane */
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#define SHADE_WAVE 1 /* set to 1 to have luminosity depend on wave height */
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#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
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#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
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#define DRAW_BILLIARD 0 /* set to 1 to draw boundary */
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#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
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#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
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#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
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#define SHADE_SCALE_2D 10.0 /* controls "depth" of 2D shading */
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#define COS_LIGHT_MIN 0.0 /* controls angle-dependence of 2D shading */
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#define COS_LIGHT_MAX 0.8 /* controls angle-dependence of 2D shading */
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#define PLOT_SCALE_ENERGY 0.4 /* vertical scaling in energy plot */
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#define PLOT_SCALE_LOG_ENERGY 0.5 /* vertical scaling in log energy plot */
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/* 3D representation */
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#define REPRESENTATION_3D 1 /* choice of 3D representation */
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#define PLOT_2D 1 /* switch to 2D representation, equirectangular projection */
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#define PHISHIFT 0.0 /* shift of phi in 2D plot (in degrees) */
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#define REP_AXO_3D 0 /* linear projection (axonometry) */
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#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
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#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
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#define ROTATE_ANGLE 360.0 /* total angle of rotation during simulation */
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#define VIEWPOINT_TRAJ 1 /* type of viewpoint trajectory */
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/* Color schemes */
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#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE_B 0 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* background */
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#define COLOR_OUT_R 1.0 /* color outside domain */
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#define COLOR_OUT_G 1.0
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#define COLOR_OUT_B 1.0
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#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define VSCALE_AMPLITUDE 1.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSCALE_ENERGY 4.0 /* additional scaling factor for color scheme P_3D_ENERGY */
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#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
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#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define E_SCALE 150.0 /* scaling factor for energy representation */
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#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
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#define LOG_SHIFT 0.5 /* shift of colors on log scale */
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#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
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#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
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#define FLUX_SCALE 1200.0 /* scaling factor for energy flux representation */
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#define FLUX_CSCALE 2.0 /* scaling factor for color in energy flux representation */
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#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
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#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
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#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define NXMAZE 8 /* width of maze */
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#define NYMAZE 32 /* height of maze */
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#define MAZE_MAX_NGBH 5 /* max number of neighbours of maze cell */
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#define RAND_SHIFT 5 /* seed of random number generator */
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#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
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#define MAZE_WIDTH 0.02 /* half width of maze walls */
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#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 2.0 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
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#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
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#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
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#define DRAW_WAVE_PROFILE 0 /* set to 1 to draw a profile of the wave */
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#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
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#define ADD_POTENTIAL 0 /* set to 1 to add potential to z coordinate */
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#define POTENTIAL 10
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#define POT_FACT 20.0
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/* end of constants only used by sub_wave and sub_maze */
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/* For debugging purposes only */
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#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
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#define VMAX 10.0 /* max value of wave amplitude */
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/* Parameters controlling 3D projection */
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double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_3D representation */
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double v_3d[2] = {-0.75, -0.45};
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double w_3d[2] = {0.0, 0.015};
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double light[3] = {-0.40824829, 0.40824829, 0.816496581}; /* vector of "light" direction for P_3D_ANGLE color scheme */
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double observer[3] = {5.0, -10.0, -7.0}; /* location of observer for REP_PROJ_3D representation */
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int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
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#define RSCALE 0.01 /* scaling factor of radial component */
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#define RMAX 5.0 /* max value of radial component */
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#define Z_SCALING_FACTOR 0.85 /* overall scaling factor of z axis for REP_PROJ_3D representation */
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#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
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#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
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#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
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#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
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#define COS_VISIBLE -0.5 /* limit on cosine of normal to shown facets */
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```
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### 3 October 23 - ###
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**Program:** ``
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**Initial condition in function `animation()`:** ` `
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```
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```
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### 2 October 23 - ###
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**Program:** `wave_sphere.c`
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**Initial condition in function `animation()`:**
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```
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init_wave_flat_sphere(phi, psi, xy_in, wsphere);
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theta = asin(1.0/sqrt(3.0));
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for (j=0; j<4; j++)
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{
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if (j%2 == 0) amp = 1.0;
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else amp = -1.0;
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add_circular_wave_sphere(amp,((double)j+0.5)*PID, theta, phi, psi, xy_in, wsphere);
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add_circular_wave_sphere(-amp,((double)j+0.5)*PID, -theta, phi, psi, xy_in, wsphere);
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}
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```
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```
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#define MOVIE 1 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
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#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
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#define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */
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/* General geometrical parameters */
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#define WINWIDTH 1920 /* window width */
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#define WINHEIGHT 1150 /* window height */
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#define NX 1920 /* number of grid points on x axis */
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#define NY 1180 /* number of grid points on y axis */
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#define DPOLE 15 /* safety distance to poles */
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#define SMOOTHPOLE 0.0 /* smoothing coefficient at poles */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.041666667
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#define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
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#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
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#define JULIA_SCALE 0.4 /* scaling for Julia sets */
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#define JULIA_RE 0.37468
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#define JULIA_IM 0.21115 /* parameters for Julia sets */
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/* Choice of the billiard table */
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#define B_DOMAIN 81 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 32 /* pattern of circles or polygons, see list in global_pdes.c */
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#define COMPARISON 0 /* set to 1 to compare two different patterns */
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#define B_DOMAIN_B 20 /* second domain shape, for comparisons */
|
||||
#define CIRCLE_PATTERN_B 0 /* second pattern of circles or polygons */
|
||||
|
||||
#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
|
||||
#define IOR 9 /* choice of index of refraction, see list in global_pdes.c */
|
||||
#define IOR_TOTAL_TURNS 1.0 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */
|
||||
#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */
|
||||
|
||||
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
|
||||
#define NPOISSON 1000 /* number of points for Poisson C_RAND_POISSON arrangement */
|
||||
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
|
||||
|
||||
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
|
||||
#define MU 0.1 /* parameter controlling the dimensions of domain */
|
||||
#define NPOLY 6 /* number of sides of polygon */
|
||||
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
|
||||
#define MDEPTH 7 /* depth of computation of Menger gasket */
|
||||
#define MRATIO 3 /* ratio defining Menger gasket */
|
||||
#define MANDELLEVEL 2000 /* iteration level for Mandelbrot set */
|
||||
#define MANDELLIMIT 20.0 /* limit value for approximation of Mandelbrot set */
|
||||
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
|
||||
#define NGRIDX 30 /* number of grid point for grid of disks */
|
||||
#define NGRIDY 18 /* number of grid point for grid of disks */
|
||||
|
||||
#define X_SHOOTER -0.2
|
||||
#define Y_SHOOTER -0.6
|
||||
#define X_TARGET 0.4
|
||||
#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
|
||||
|
||||
#define ISO_XSHIFT_LEFT -2.9
|
||||
#define ISO_XSHIFT_RIGHT 1.4
|
||||
#define ISO_YSHIFT_LEFT -0.15
|
||||
#define ISO_YSHIFT_RIGHT -0.15
|
||||
#define ISO_SCALE 0.5 /* coordinates for isospectral billiards */
|
||||
|
||||
|
||||
/* You can add more billiard tables by adapting the functions */
|
||||
/* xy_in_billiard and draw_billiard below */
|
||||
|
||||
/* Physical parameters of wave equation */
|
||||
|
||||
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
|
||||
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
|
||||
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
|
||||
#define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */
|
||||
|
||||
#define OMEGA 0.001 /* frequency of periodic excitation */
|
||||
#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
|
||||
#define ACHIRP 0.2 /* acceleration coefficient in chirp */
|
||||
#define DAMPING 0.0 /* damping of periodic excitation */
|
||||
#define COURANT 0.05 /* Courant number */
|
||||
#define COURANTB 0.01 /* Courant number in medium B */
|
||||
#define GAMMA 0.0 /* damping factor in wave equation */
|
||||
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
|
||||
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
|
||||
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
|
||||
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
|
||||
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
|
||||
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
|
||||
#define OSCIL_LEFT_YSHIFT 0.0 /* y-dependence of left oscillation (for non-horizontal waves) */
|
||||
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
|
||||
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
|
||||
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
|
||||
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
|
||||
|
||||
#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
|
||||
#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
|
||||
#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
|
||||
|
||||
#define ADD_WAVE_PACKET_SOURCES 0 /* set to 1 to add several sources emitting wave packets */
|
||||
#define WAVE_PACKET_SOURCE_TYPE 1 /* type of wave packet sources */
|
||||
#define N_WAVE_PACKETS 15 /* number of wave packets */
|
||||
#define WAVE_PACKET_RADIUS 20 /* radius of wave packets */
|
||||
|
||||
/* Boundary conditions, see list in global_pdes.c */
|
||||
|
||||
#define B_COND 2
|
||||
|
||||
#define PRECOMPUTE_BC 0 /* set to 1 to compute neighbours for Laplacian in advance */
|
||||
|
||||
/* Parameters for length and speed of simulation */
|
||||
|
||||
#define NSTEPS 3900 /* number of frames of movie */
|
||||
#define NVID 4 /* number of iterations between images displayed on screen */
|
||||
#define NSEG 1000 /* number of segments of boundary */
|
||||
#define INITIAL_TIME 0 /* time after which to start saving frames */
|
||||
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
|
||||
#define PRINT_SPEED 0 /* set to 1 to print speed of moving source */
|
||||
|
||||
#define PAUSE 100 /* number of frames after which to pause */
|
||||
#define PSLEEP 3 /* sleep time during pause */
|
||||
#define SLEEP1 1 /* initial sleeping time */
|
||||
#define SLEEP2 1 /* final sleeping time */
|
||||
#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
|
||||
#define END_FRAMES 100 /* number of still frames at end of movie */
|
||||
#define FADE 1 /* set to 1 to fade at end of movie */
|
||||
#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
|
||||
|
||||
/* Parameters of initial condition */
|
||||
|
||||
#define INITIAL_AMP 0.25 /* amplitude of initial condition */
|
||||
#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
|
||||
#define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
|
||||
|
||||
/* Plot type, see list in global_pdes.c */
|
||||
|
||||
#define ZPLOT 103 /* wave height */
|
||||
#define CPLOT 103 /* color scheme */
|
||||
|
||||
#define ZPLOT_B 108
|
||||
#define CPLOT_B 108 /* plot type for second movie */
|
||||
|
||||
#define CHANGE_LUMINOSITY 1 /* set to 1 to let luminosity depend on energy flux intensity */
|
||||
#define FLUX_WINDOW 30 /* size of averaging window of flux intensity */
|
||||
#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
|
||||
#define SHADE_3D 0 /* set to 1 to change luminosity according to normal vector */
|
||||
#define SHADE_2D 1 /* set to 1 to change luminosity according to normal vector to plane */
|
||||
#define SHADE_WAVE 1 /* set to 1 to have luminosity depend on wave height */
|
||||
#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
|
||||
#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
|
||||
#define DRAW_BILLIARD 0 /* set to 1 to draw boundary */
|
||||
#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
|
||||
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
|
||||
#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
|
||||
#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
|
||||
#define SHADE_SCALE_2D 10.0 /* controls "depth" of 2D shading */
|
||||
#define COS_LIGHT_MIN 0.0 /* controls angle-dependence of 2D shading */
|
||||
#define COS_LIGHT_MAX 0.8 /* controls angle-dependence of 2D shading */
|
||||
|
||||
#define PLOT_SCALE_ENERGY 0.4 /* vertical scaling in energy plot */
|
||||
#define PLOT_SCALE_LOG_ENERGY 0.5 /* vertical scaling in log energy plot */
|
||||
|
||||
/* 3D representation */
|
||||
|
||||
#define REPRESENTATION_3D 1 /* choice of 3D representation */
|
||||
#define PLOT_2D 1 /* switch to 2D representation, equirectangular projection */
|
||||
#define PHISHIFT 0.0 /* shift of phi in 2D plot (in degrees) */
|
||||
|
||||
#define REP_AXO_3D 0 /* linear projection (axonometry) */
|
||||
#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
|
||||
|
||||
#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
|
||||
#define ROTATE_ANGLE 360.0 /* total angle of rotation during simulation */
|
||||
|
||||
#define VIEWPOINT_TRAJ 1 /* type of viewpoint trajectory */
|
||||
|
||||
/* Color schemes */
|
||||
|
||||
#define COLOR_PALETTE 12 /* Color palette, see list in global_pdes.c */
|
||||
#define COLOR_PALETTE_B 14 /* Color palette, see list in global_pdes.c */
|
||||
|
||||
#define BLACK 1 /* background */
|
||||
#define COLOR_OUT_R 1.0 /* color outside domain */
|
||||
#define COLOR_OUT_G 1.0
|
||||
#define COLOR_OUT_B 1.0
|
||||
|
||||
#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
|
||||
|
||||
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
|
||||
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
|
||||
#define VSCALE_AMPLITUDE 1.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
|
||||
#define VSCALE_ENERGY 4.0 /* additional scaling factor for color scheme P_3D_ENERGY */
|
||||
#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
|
||||
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
|
||||
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
|
||||
#define E_SCALE 150.0 /* scaling factor for energy representation */
|
||||
#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
|
||||
#define LOG_SHIFT 0.5 /* shift of colors on log scale */
|
||||
#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
|
||||
#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
|
||||
#define FLUX_SCALE 2000.0 /* scaling factor for energy flux representation */
|
||||
#define FLUX_CSCALE 2.0 /* scaling factor for color in energy flux representation */
|
||||
#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
|
||||
|
||||
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
|
||||
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
|
||||
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
|
||||
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
|
||||
#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
|
||||
#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
|
||||
|
||||
#define NXMAZE 8 /* width of maze */
|
||||
#define NYMAZE 32 /* height of maze */
|
||||
#define MAZE_MAX_NGBH 5 /* max number of neighbours of maze cell */
|
||||
#define RAND_SHIFT 5 /* seed of random number generator */
|
||||
#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
|
||||
#define MAZE_WIDTH 0.02 /* half width of maze walls */
|
||||
|
||||
#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
|
||||
#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
|
||||
#define COLORBAR_RANGE_B 2.0 /* scale of color scheme bar for 2nd part */
|
||||
#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
|
||||
#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
|
||||
#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
|
||||
|
||||
#define DRAW_WAVE_PROFILE 0 /* set to 1 to draw a profile of the wave */
|
||||
#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
|
||||
|
||||
#define ADD_POTENTIAL 0 /* set to 1 to add potential to z coordinate */
|
||||
#define POTENTIAL 10
|
||||
#define POT_FACT 20.0
|
||||
/* end of constants only used by sub_wave and sub_maze */
|
||||
|
||||
|
||||
/* For debugging purposes only */
|
||||
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
|
||||
#define VMAX 10.0 /* max value of wave amplitude */
|
||||
|
||||
/* Parameters controlling 3D projection */
|
||||
|
||||
double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_3D representation */
|
||||
double v_3d[2] = {-0.75, -0.45};
|
||||
double w_3d[2] = {0.0, 0.015};
|
||||
double light[3] = {-0.40824829, 0.40824829, 0.816496581}; /* vector of "light" direction for P_3D_ANGLE color scheme */
|
||||
double observer[3] = {5.0, -10.0, -7.0}; /* location of observer for REP_PROJ_3D representation */
|
||||
int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
|
||||
|
||||
#define RSCALE 0.01 /* scaling factor of radial component */
|
||||
#define RMAX 5.0 /* max value of radial component */
|
||||
#define Z_SCALING_FACTOR 0.85 /* overall scaling factor of z axis for REP_PROJ_3D representation */
|
||||
#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
|
||||
#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
|
||||
#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
|
||||
#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
|
||||
#define COS_VISIBLE -0.5 /* limit on cosine of normal to shown facets */
|
||||
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user