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@@ -39,7 +39,7 @@
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#include <omp.h>
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#include <time.h>
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#define MOVIE 0 /* set to 1 to generate movie */
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#define MOVIE 1 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
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#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
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#define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */
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@@ -102,8 +102,11 @@
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#define NGRIDX 30 /* number of grid point for grid of disks */
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#define NGRIDY 18 /* number of grid point for grid of disks */
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#define WALL_WIDTH 0.6 /* width of wall separating lenses */
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#define WALL_WIDTH_B 0.01 /* width of wall separating lenses */
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#define WALL_WIDTH_RND 0.0 /* proportion of width of width for random arrangements */
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#define RADIUS_FACTOR 0.3 /* controls inner radius for C_RING arrangements */
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#define WALL_WIDTH_ASYM 0.75 /* asymmetry of wall width (D_CIRCLE_LATTICE_NONISO) */
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#define WALL_WIDTH_ASYM_B 0.75 /* asymmetry of wall width (D_CIRCLE_LATTICE_HEX_NONISO) */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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@@ -255,6 +258,7 @@
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define COLOR_RANGE 1.0 /* max range of color (default: 1.0) */
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#define VSCALE_AMPLITUDE 0.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSHIFT_AMPLITUDE 0.0 /* additional shift for wave amplitude */
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#define VSCALE_ENERGY 5.0 /* additional scaling factor for color scheme P_3D_ENERGY */
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