Add files via upload
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
// int circlecolor[NMAXCIRCLES]; /* color of circular scatterer */
|
||||
int ncircles = NMAXCIRCLES; /* actual number of circles, can be decreased e.g. for random patterns */
|
||||
int nsides = NMAXPOLY; /* actual number of sides of polygonal line */
|
||||
int narcs = NMAXCIRCLES; /* actual number of arcs */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -18,8 +19,20 @@ typedef struct
|
||||
int color;
|
||||
} t_segment;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double xc, yc, radius, angle1, dangle;
|
||||
int color;
|
||||
} t_arc;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short int left, right;
|
||||
} t_exit;
|
||||
|
||||
t_circle circles[NMAXCIRCLES];
|
||||
t_segment polyline[NMAXPOLY];
|
||||
t_arc arcs[NMAXCIRCLES];
|
||||
|
||||
double x_shooter = -0.2, y_shooter = -0.6, x_target = 0.4, y_target = 0.7;
|
||||
/* shooter and target positions for "laser in room of mirrors" simulations, with default values for square domain */
|
||||
@@ -67,7 +80,8 @@ double x_shooter = -0.2, y_shooter = -0.6, x_target = 0.4, y_target = 0.7;
|
||||
#define C_LASER 11 /* laser fight in a room of mirrors */
|
||||
#define C_LASER_GENUSN 12 /* laser fight in a translation surface */
|
||||
|
||||
#define D_POLYLINE 30 /* general polygon */
|
||||
#define D_POLYLINE 30 /* polygonal line */
|
||||
#define D_POLYLINE_ARCS 31 /* polygonal line and circular arcs */
|
||||
|
||||
#define P_RECTANGLE 0 /* rectangle (for test purposes) */
|
||||
#define P_TOKARSKY 1 /* Tokarsky unilluminable room */
|
||||
@@ -80,6 +94,10 @@ double x_shooter = -0.2, y_shooter = -0.6, x_target = 0.4, y_target = 0.7;
|
||||
#define P_TOKA_NONSELF 8 /* Tokarsky non-self-unilluminable room */
|
||||
#define P_MAZE 10 /* maze */
|
||||
#define P_MAZE_DIAG 11 /* maze with 45 degrees angles */
|
||||
#define P_MAZE_RANDOM 12 /* maze with randomized wall positions */
|
||||
#define P_MAZE_CIRCULAR 13 /* circular maze */
|
||||
#define P_MAZE_CIRC_SCATTERER 14 /* circular maze with scatterers */
|
||||
#define P_MAZE_HEX 15 /* hexagonal maze */
|
||||
|
||||
/* Color palettes */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user