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@@ -81,6 +81,17 @@
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#define NGRIDX 20 /* number of grid point for grid of disks */
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#define NGRIDY 20 /* number of grid point for grid of disks */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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#define X_TARGET 0.4
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#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
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#define ISO_XSHIFT_LEFT -1.65
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#define ISO_XSHIFT_RIGHT 0.4
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#define ISO_YSHIFT_LEFT -0.05
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#define ISO_YSHIFT_RIGHT -0.05
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#define ISO_SCALE 0.85 /* coordinates for isospectral billiards */
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/* You can add more billiard tables by adapting the functions */
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/* xy_in_billiard and draw_billiard below */
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@@ -133,9 +144,11 @@
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.2 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
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#define INITIAL_AMP 0.75 /* amplitude of initial condition */
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// #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
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// #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */
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#define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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@@ -143,7 +156,7 @@
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/* Color schemes */
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#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* background */
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@@ -166,8 +179,6 @@
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#define VMAX 5.0 /* max value of wave amplitude */
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#include "hsluv.c"
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#include "global_pdes.c" /* constants and global variables */
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#include "sub_wave.c" /* common functions for wave_billiard, heat and schrodinger */
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#include "wave_common.c" /* common functions for wave_billiard, wave_comparison, etc */
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