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nilsberglund-orleans
2021-10-24 15:20:56 +02:00
committed by GitHub
parent 660e3d15fd
commit dadfb985ed
18 changed files with 3207 additions and 502 deletions

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@@ -32,13 +32,18 @@
#define MOVIE 0 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
// #define WINWIDTH 1280 /* window width */
#define WINWIDTH 720 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define XMIN -1.4
#define XMAX 1.4 /* x interval */
#define YMIN -1.4
#define YMAX 1.4 /* y interval for 9/16 aspect ratio */
// #define XMIN -2.0
// #define XMAX 2.0 /* x interval */
// #define YMIN -1.125
// #define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define SCALING_FACTOR 1.0 /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */
@@ -60,7 +65,7 @@
// #define LAMBDA 1.4 /* parameter controlling shape of domain */
// #define MU 0.2 /* second parameter controlling shape of billiard */
#define LAMBDA 1.5 /* parameter controlling shape of domain */
#define LAMBDA 1.3 /* parameter controlling shape of domain */
#define MU 0.3 /* second parameter controlling shape of billiard */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NPOLY 4 /* number of sides of polygon */
@@ -74,15 +79,16 @@
/* Simulation parameters */
#define NPART 10000 /* number of particles */
#define NPART 100 /* number of particles */
#define NPARTMAX 100000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
#define SHOWTRAILS 1 /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */
#define NSTEPS 3500 /* number of frames of movie */
#define TIME 1200 /* time between movie frames, for fluidity of real-time simulation */
#define NSTEPS 1300 /* number of frames of movie */
#define TIME 2500 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 150 /* number of iterations between images displayed on screen */
@@ -94,12 +100,14 @@
/* Colors and other graphical parameters */
#define NCOLORS 16 /* number of colors */
#define COLOR_PALETTE 0 /* Color palette, see list in global_pdes.c */
#define NCOLORS 64 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.01 /* length of velocity vectors */
#define LENGTH 0.03 /* length of velocity vectors */
#define BILLIARD_WIDTH 2 /* width of billiard */
#define PARTICLE_WIDTH 2 /* width of particles */
#define FRONT_WIDTH 3 /* width of wave front */
@@ -170,6 +178,31 @@ void init_drop_config(double x0, double y0, double angle1, double angle2, double
}
}
void init_partial_drop_config(double x0, double y0, double angle1, double angle2, int particle1, int particle2,
int col, double *configs[NPARTMAX], int color[NPARTMAX], int newcolor[NPARTMAX])
/* initialize configuration: drop at (x0,y0) for a range of particles */
{
int i;
double dalpha, alpha;
double conf[2], pos[2];
while (angle2 < angle1) angle2 += DPI;
if (particle2 - particle1 > 1) dalpha = (angle2 - angle1)/((double)(particle2 - particle1-1));
else dalpha = 0.0;
for (i=particle1; i<particle2; i++)
{
alpha = angle1 + dalpha*((double)i);
// printf("alpha=%.5lg\n", alpha);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[i], alpha, pos);
color[i] = col;
newcolor[i] = col;
}
}
void init_sym_drop_config(double x0, double y0, double angle1, double angle2, double *configs[NPARTMAX])
/* initialize configuration with two symmetric partial drops */
{
@@ -217,6 +250,71 @@ void init_line_config(double x0, double y0, double x1, double y1, double angle,
}
void draw_config_showtrails(int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX])
/* draw the particles */
{
int i;
double x0, y0, x1, y1, x2, y2, cosphi, sinphi, rgb[3], len;
glutSwapBuffers();
if (PAINT_INT) paint_billiard_interior();
glLineWidth(PARTICLE_WIDTH);
glEnable(GL_LINE_SMOOTH);
for (i=0; i<nparticles; i++)
{
// if (configs[i][2]<0.0)
// {
// vbilliard(configs[i]);
// if (!RAINBOW_COLOR)
// {
// color[i]++;
// if (color[i] >= NCOLORS) color[i] -= NCOLORS;
// }
// }
configs[i][2] += DPHI;
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
len = configs[i][2] + LENGTH;
if (len > configs[i][3]) len = configs[i][3];
x0 = configs[i][4];
y0 = configs[i][5];
x1 = configs[i][4] + configs[i][2]*cosphi;
y1 = configs[i][5] + configs[i][2]*sinphi;
x2 = configs[i][4] + len*cosphi;
y2 = configs[i][5] + len*sinphi;
/* test whether particle does not escape billiard */
if ((TEST_ACTIVE)&&(active[i])) active[i] = xy_in_billiard(x1, y1);
if (active[i])
{
rgb_color_scheme(color[i], rgb);
glColor3f(rgb[0], rgb[1], rgb[2]);
glBegin(GL_LINE_STRIP);
glVertex2d(SCALING_FACTOR*x0, SCALING_FACTOR*y0);
glVertex2d(SCALING_FACTOR*x2, SCALING_FACTOR*y2);
glEnd ();
}
// if (configs[i][2] > configs[i][3] - DPHI)
// {
// glBegin(GL_LINE_STRIP);
// glVertex2d(SCALING_FACTOR*x0, SCALING_FACTOR*y0);
// glVertex2d(SCALING_FACTOR*configs[i][6], SCALING_FACTOR*configs[i][7]);
// glEnd ();
// }
}
if (DRAW_BILLIARD) draw_billiard();
}
void draw_config(int color[NPARTMAX], double *configs[NPARTMAX], int active[NPARTMAX])
/* draw the particles */
{
@@ -332,7 +430,8 @@ void graph_movie(int time, int color[NPARTMAX], double *configs[NPARTMAX], int a
{
// printf("reflecting particle %i\n", i);
c = vbilliard(configs[i]);
if (c>=0) color[i]++;
// if (c>=0) color[i]++;
if ((!RAINBOW_COLOR)&&(c>=0)) color[i]++;
if (!RAINBOW_COLOR)
{
color[i]++;
@@ -354,7 +453,7 @@ void graph_movie(int time, int color[NPARTMAX], double *configs[NPARTMAX], int a
void animation()
{
double time, dt, alpha, r;
double time, dt, alpha, r, rgb[3];
double *configs[NPARTMAX];
int i, j, resamp = 1, s, i1, i2;
int *color, *newcolor, *active;
@@ -430,15 +529,27 @@ void animation()
}
sleep(SLEEP1);
/* initialize drops in different colors */
init_partial_drop_config(0.0, 0.0, 0.0, DPI, 0, 2*NPART/5, 0, configs, color, newcolor);
init_partial_drop_config(0.0, 0.8, 0.0, DPI, 2*NPART/5, 4*NPART/5, 10, configs, color, newcolor);
init_partial_drop_config(1.2, 0.1, 0.0, DPI, 4*NPART/5, NPART, 36, configs, color, newcolor);
for (i=0; i<=NSTEPS; i++)
{
graph_movie(TIME, newcolor, configs, active);
draw_config(newcolor, configs, active);
if (SHOWTRAILS) draw_config_showtrails(newcolor, configs, active);
else draw_config(newcolor, configs, active);
// draw_config(newcolor, configs, active);
if (DRAW_BILLIARD) draw_billiard();
for (j=0; j<NPARTMAX; j++) color[j] = newcolor[j];
/* draw initial points */
draw_initial_condition_circle(0.0, 0.0, 0.02, 0);
draw_initial_condition_circle(0.0, 0.8, 0.02, 10);
draw_initial_condition_circle(1.2, 0.1, 0.02, 36);
if (MOVIE)
{