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heat.c
14
heat.c
@@ -80,6 +80,17 @@
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#define NGRIDX 15 /* number of grid point for grid of disks */
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#define NGRIDY 20 /* number of grid point for grid of disks */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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#define X_TARGET 0.4
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#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
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#define ISO_XSHIFT_LEFT -1.65
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#define ISO_XSHIFT_RIGHT 0.4
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#define ISO_YSHIFT_LEFT -0.05
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#define ISO_YSHIFT_RIGHT -0.05
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#define ISO_SCALE 0.85 /* coordinates for isospectral billiards */
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/* You can add more billiard tables by adapting the functions */
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/* xy_in_billiard and draw_billiard in sub_wave.c */
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@@ -153,11 +164,10 @@
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// #define HUEAMP -130.0 /* amplitude of variation of hue for color scheme C_HUE */
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#include "hsluv.c"
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#include "global_pdes.c"
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#include "sub_wave.c"
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double courant2; /* Courant parameter squared */
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double dx2; /* spatial step size squared */
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double intstep; /* integration step */
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