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@@ -36,6 +36,7 @@ double x_shooter = -0.2, y_shooter = -0.6, x_target = 0.4, y_target = 0.7;
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#define D_CIRCLES 20 /* several circles */
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#define D_CIRCLES_IN_RECT 21 /* several circles inside a rectangle */
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#define D_CIRCLES_IN_GENUSN 22 /* several circles in polygon with identified opposite sides */
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#define D_CIRCLES_IN_TORUS 23 /* several circles in a rectangle with periodic boundary conditions */
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#define C_FOUR_CIRCLES 0 /* four circles almost touching each other */
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#define C_SQUARE 1 /* square grid of circles */
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@@ -49,4 +50,17 @@ double x_shooter = -0.2, y_shooter = -0.6, x_target = 0.4, y_target = 0.7;
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#define C_LASER 11 /* laser fight in a room of mirrors */
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#define C_LASER_GENUSN 12 /* laser fight in a translation surface */
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#define C_LASER_GENUSN 12 /* laser fight in a translation surface */
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/* Color palettes */
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#define COL_JET 0 /* JET color palette */
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#define COL_HSLUV 1 /* HSLUV color palette (perceptually uniform) */
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#define COL_TURBO 10 /* TURBO color palette (by Anton Mikhailov) */
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#define COL_VIRIDIS 11 /* Viridis color palette */
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#define COL_MAGMA 12 /* Magma color palette */
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#define COL_INFERNO 13 /* Inferno color palette */
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#define COL_PLASMA 14 /* Plasma color palette */
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