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@@ -30,14 +30,14 @@
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#define MOVIE 0 /* set to 1 to generate movie */
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// #define WINWIDTH 720 /* window width */
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#define WINWIDTH 1280 /* window width */
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#define WINWIDTH 720 /* window width */
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// #define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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// #define XMIN -1.125
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// #define XMAX 1.125 /* x interval */
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// #define XMIN -2.0
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// #define XMAX 2.0 /* x interval */
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#define XMIN -1.125
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#define XMAX 1.125 /* x interval */
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#define YMIN -1.125
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#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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@@ -65,9 +65,9 @@
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// #define LAMBDA 3.75738973 /* sin(36°)/sin(9°) for 5-star shape with 90° angles */
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// #define LAMBDA -1.73205080756888 /* -sqrt(3) for Reuleaux triangle */
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// #define LAMBDA 1.73205080756888 /* sqrt(3) for triangle tiling plane */
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#define MU 0.9 /* second parameter controlling shape of billiard */
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#define MU 1.0 /* second parameter controlling shape of billiard */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NPOLY 4 /* number of sides of polygon */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
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#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
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@@ -78,10 +78,10 @@
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#define NPART 10000 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define NSTEPS 4200 /* number of frames of movie */
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#define TIME 100 /* time between movie frames, for fluidity of real-time simulation */
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#define NSTEPS 5000 /* number of frames of movie */
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#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.0001 /* integration step */
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#define NVID 50 /* number of iterations between images displayed on screen */
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#define NVID 75 /* number of iterations between images displayed on screen */
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/* Decreasing TIME accelerates the animation and the movie */
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/* For constant speed of movie, TIME*DPHI should be kept constant */
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@@ -99,12 +99,14 @@
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/* color and other graphical parameters */
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#define NCOLORS 12 /* number of colors */
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#define COLORSHIFT 0 /* hue of initial color */
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#define COLOR_PALETTE 1 /* Color palette, see list in global_pdes.c */
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#define NCOLORS 6 /* number of colors */
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#define COLORSHIFT 3 /* hue of initial color */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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#define NSEG 100 /* number of segments of boundary */
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#define BILLIARD_WIDTH 4 /* width of billiard */
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#define FRONT_WIDTH 3 /* width of wave front */
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#define FRONT_WIDTH 4 /* width of wave front */
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#define BLACK 1 /* set to 1 for black background */
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#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
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