Add files via upload

This commit is contained in:
Nils Berglund
2022-11-20 23:17:39 +01:00
committed by GitHub
parent 30fc3e5a8b
commit cb2bcdb13d
21 changed files with 1625 additions and 288 deletions

101
wave_3d.c
View File

@@ -45,44 +45,47 @@
#define MOVIE 0 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
#define SAVE_MEMORY 0 /* set to 1 to save memory when writing tiff images */
/* General geometrical parameters */
#define WINWIDTH 1920 /* window width */
#define WINHEIGHT 1000 /* window height */
#define NX 2000 /* number of grid points on x axis */
#define NY 2000 /* number of grid points on y axis */
#define NX 2500 /* number of grid points on x axis */
#define NY 1250 /* number of grid points on y axis */
// #define NX 2700 /* number of grid points on x axis */
// #define NY 1350 /* number of grid points on y axis */
// // #define YMIN -1.041666667
// // #define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
// #define XMIN -2.0
// #define XMAX 2.0 /* x interval */
// #define YMIN -1.041666667
// #define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.041666667
#define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
#define HIGHRES 1 /* set to 1 if resolution of grid is double that of displayed image */
// #define WINWIDTH 1280 /* window width */
// #define WINHEIGHT 720 /* window height */
// // //
// #define NX 1500 /* number of grid points on x axis */
// #define NY 1500 /* number of grid points on y axis */
//
// // #define NX 1280 /* number of grid points on x axis */
// // #define NY 720 /* number of grid points on y axis */
// #define NX 2560 /* number of grid points on x axis */
// #define NY 1440 /* number of grid points on y axis */
//
// // #define NX 640 /* number of grid points on x axis */
// // #define NY 360 /* number of grid points on y axis */
//
#define XMIN -1.4
#define XMAX 1.4 /* x interval */
#define YMIN -1.4
#define YMAX 1.4 /* y interval for 9/16 aspect ratio */
//
// #define XMIN -2.0
// #define XMAX 2.0 /* x interval */
// #define YMIN -1.125
// #define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define JULIA_SCALE 0.8 /* scaling for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 7 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN 57 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */
@@ -98,7 +101,7 @@
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
#define LAMBDA 0.7 /* parameter controlling the dimensions of domain */
#define LAMBDA 0.25 /* parameter controlling the dimensions of domain */
#define MU 0.0 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */
@@ -137,10 +140,10 @@
#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
#define ACHIRP 0.2 /* acceleration coefficient in chirp */
#define DAMPING 0.0 /* damping of periodic excitation */
#define COURANT 0.06 /* Courant number */
#define COURANTB 0.15 /* Courant number in medium B */
#define COURANT 0.05 /* Courant number */
#define COURANTB 0.1 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 0.015 /* damping factor in wave equation */
#define GAMMAB 0.0 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
@@ -151,8 +154,9 @@
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
#define ADD_OSCILLATING_SOURCE 1 /* set to 1 to add an oscillating wave source */
#define OSCILLATING_SOURCE_PERIOD 100 /* period of oscillating source */
#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
/* Boundary conditions, see list in global_pdes.c */
@@ -163,9 +167,9 @@
/* Parameters for length and speed of simulation */
// #define NSTEPS 200 /* number of frames of movie */
#define NSTEPS 1500 /* number of frames of movie */
#define NVID 10 /* number of iterations between images displayed on screen */
#define NSTEPS 1400 /* number of frames of movie */
// #define NSTEPS 250 /* number of frames of movie */
#define NVID 5 /* number of iterations between images displayed on screen */
#define NSEG 1000 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
@@ -182,12 +186,9 @@
/* Parameters of initial condition */
// #define INITIAL_AMP 0.75 /* amplitude of initial condition */
// #define INITIAL_VARIANCE 0.001 /* variance of initial condition */
// #define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
#define INITIAL_AMP 0.75 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0002 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.01 /* wavelength of initial condition */
#define INITIAL_AMP 0.25 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
@@ -195,8 +196,8 @@
#define ZPLOT 103 /* wave height */
#define CPLOT 103 /* color scheme */
#define ZPLOT_B 105
#define CPLOT_B 105 /* plot type for second movie */
#define ZPLOT_B 107
#define CPLOT_B 107 /* plot type for second movie */
#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
#define SHADE_3D 1 /* set to 1 to change luminosity according to normal vector */
@@ -218,13 +219,13 @@
#define REP_AXO_3D 0 /* linear projection (axonometry) */
#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
#define ROTATE_VIEW 0 /* set to 1 to rotate position of observer */
#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
#define ROTATE_ANGLE 360.0 /* total angle of rotation during simulation */
/* Color schemes */
#define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE_B 16 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE_B 14 /* Color palette, see list in global_pdes.c */
#define BLACK 1 /* background */
@@ -237,11 +238,12 @@
#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0 /* scaling factor for energy representation */
#define LOG_SCALE 0.5 /* scaling factor for energy log representation */
#define E_SCALE 100.0 /* scaling factor for energy representation */
#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
#define LOG_SHIFT 0.5 /* shift of colors on log scale */
#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
#define FLUX_SCALE 1.0e4 /* scaling factor for enegy flux represtnation */
#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
@@ -255,13 +257,11 @@
#define NYMAZE 7 /* height of maze */
#define MAZE_MAX_NGBH 4 /* max number of neighbours of maze cell */
#define RAND_SHIFT 24 /* seed of random number generator */
// 0, 9, 18, 20, 22
// #define RAND_SHIFT 58 /* seed of random number generator */
#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 2.0 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 5.0 /* scale of color scheme bar for 2nd part */
#define COLORBAR_RANGE 3.5 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 3.0 /* scale of color scheme bar for 2nd part */
#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
@@ -286,7 +286,7 @@ double light[3] = {0.816496581, -0.40824829, 0.40824829}; /* vector of "lig
double observer[3] = {8.0, 8.0, 8.0}; /* location of observer for REP_PROJ_3D representation */
int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
#define Z_SCALING_FACTOR 0.35 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define Z_SCALING_FACTOR 0.3 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define XY_SCALING_FACTOR 2.4 /* overall scaling factor for on-screen (x,y) coordinates after projection */
#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
#define XSHIFT_3D -0.1 /* overall x shift for REP_PROJ_3D representation */
@@ -1028,7 +1028,7 @@ void animation()
// init_circular_wave_mod(polyline[85].x, polyline[85].y, phi, psi, xy_in);
init_circular_wave_mod(-0.85, 0.0, phi, psi, xy_in);
init_circular_wave_mod(0.0, 0.0, phi, psi, xy_in);
// init_wave_flat_mod(phi, psi, xy_in);
// add_circular_wave_mod(1.0, 1.0, 0.0, phi, psi, xy_in);
@@ -1108,15 +1108,16 @@ void animation()
// add_circular_wave_mod(1.0, -1.0, 0.0, phi, psi, xy_in);
// add_circular_wave(1.0, -1.5*LAMBDA, 0.0, phi, psi, xy_in);
// add_circular_wave(-1.0, 0.6*cos((double)(period)*DPI/3.0), 0.6*sin((double)(period)*DPI/3.0), phi, psi, xy_in);
yshift = (double)period*a + (double)(period*period)*b;
add_circular_wave_mod(sign, -1.5 + yshift, 0.0, phi, psi, xy_in);
// yshift = (double)period*a + (double)(period*period)*b;
if (ALTERNATE_OSCILLATING_SOURCE) sign = -sign;
add_circular_wave_mod(sign, 0.0, 0.0, phi, psi, xy_in);
// speed = (a + 2.0*(double)(period)*b)/((double)(NVID));
// speed = 0.55*(a + 2.0*(double)(period)*b)/((double)(NVID*OSCILLATING_SOURCE_PERIOD));
speed = (a + 2.0*(double)(period)*b)/((double)(3*NVID*OSCILLATING_SOURCE_PERIOD));
printf("v = %.3lg, c = %.3lg\n", speed, c);
speed = speed/c;
sign = -sign;
period++;
// speed = (a + 2.0*(double)(period)*b)/((double)(3*NVID*OSCILLATING_SOURCE_PERIOD));
// printf("v = %.3lg, c = %.3lg\n", speed, c);
// speed = speed/c;
// sign = -sign;
// period++;
}
if (PRINT_SPEED) print_speed_3d(speed, 0, 1.0);