Add files via upload

This commit is contained in:
Nils Berglund
2022-11-20 23:17:39 +01:00
committed by GitHub
parent 30fc3e5a8b
commit cb2bcdb13d
21 changed files with 1625 additions and 288 deletions

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@@ -12,6 +12,8 @@ typedef struct
short int north, east, south, west; /* closed walls */
short int active; /* takes value 1 if currently active in RW path */
short int tested; /* takes value 1 if tested */
short int connected; /* takes value 1 if connected to exit */
short int closed; /* takes value 1 if no untested neighbours */
} t_maze;
@@ -122,6 +124,8 @@ void init_maze_graph(t_maze maze[NXMAZE*NYMAZE])
n = nmaze(i, j);
maze[n].active = 0;
maze[n].tested = 0;
maze[n].connected = 0;
maze[n].closed = 0;
maze[n].north = 1;
maze[n].east = 1;
maze[n].south = 1;
@@ -129,14 +133,17 @@ void init_maze_graph(t_maze maze[NXMAZE*NYMAZE])
}
}
int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0)
int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0, int *path, int *pathlength)
/* find a random walk path in the maze */
/* returns 0 or 1 depending on whether path reaches a tested cell or a deadend */
{
int active_counter = 0, i, n = n0, npaths, inext, nextcell, trial, nnext;
int active_counter = 0, i, n = n0, npaths, inext, nextcell, trial, nnext, deadend = 1, length = 0;
int next_table[4];
/* contruct random walk */
npaths = maze[n].nneighb;
path[0] = n0;
// while ((npaths > 0)&&(!maze[n].tested))
while ((npaths > 0))
{
@@ -148,7 +155,7 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0)
for (i=0; i<npaths; i++)
{
nextcell = maze[n].neighb[i];
if (!maze[nextcell].active)
if ((!maze[nextcell].active)&&((maze[nextcell].connected)||(!maze[nextcell].tested)))
{
next_table[nnext] = i;
nnext++;
@@ -157,12 +164,15 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0)
if (nnext == 0)
{
deadend = 1;
printf("Ended path\n");
// sleep(5);
npaths = 0;
maze[n].closed = 1;
}
else
{
deadend = 0;
inext = next_table[rand()%nnext];
nextcell = maze[n].neighb[inext];
switch(maze[n].directions[inext]){
@@ -200,8 +210,18 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0)
if (maze[n].tested) npaths = 0;
else npaths = maze[n].nneighb;
active_counter++;
if (length < NXMAZE*NYMAZE)
{
length++;
path[length] = n;
}
deadend = 0;
}
}
printf("Reached tested cell (%i, %i)\n", n%NXMAZE, n/NXMAZE);
if (!maze[n].connected) deadend = 1;
/* update cell status */
for (n=0; n<NXMAZE*NYMAZE; n++) if (maze[n].active)
@@ -211,21 +231,108 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0)
}
printf("Ended path\n");
if (deadend) printf("Deadend\n");
*pathlength = length;
printf("Path length %i \n", length);
return(active_counter);
return(deadend);
// return(active_counter);
}
void init_maze(t_maze maze[NXMAZE*NYMAZE])
void init_maze_old(t_maze maze[NXMAZE*NYMAZE])
/* init a maze */
{
int i;
int i, pathlength, *path;
init_maze_graph(maze);
for (i=0; i<RAND_SHIFT; i++) rand();
for (i=0; i<NXMAZE*NYMAZE; i++) if (!maze[i].tested) find_maze_path(maze, i);
for (i=0; i<NXMAZE*NYMAZE; i++) if (!maze[i].tested) find_maze_path(maze, i, path, &pathlength);
}
void init_maze(t_maze maze[NXMAZE*NYMAZE])
/* init a maze with exit at (nx, ny) */
{
int i, j, n, deadend, pathlength, newpathlength;
int *path, *newpath;
path = (int *)malloc(2*NXMAZE*NYMAZE*sizeof(short int));
newpath = (int *)malloc(2*NXMAZE*NYMAZE*sizeof(short int));
init_maze_graph(maze);
for (i=0; i<RAND_SHIFT; i++) rand();
find_maze_path(maze, 0, path, &pathlength);
for (n=0; n<pathlength; n++) maze[path[n]].connected = 1;
for (i=0; i<NXMAZE*NYMAZE; i++) if ((!maze[i].tested)&&(!maze[i].connected))
{
deadend = find_maze_path(maze, i, path, &pathlength);
if (!deadend) for (n=0; n<pathlength; n++) maze[path[n]].connected = 1;
j = 0;
printf("deadend = %i, pathlength = %i\n", deadend, pathlength);
// while ((deadend)&&(j < pathlength))
while (deadend)
{
j++;
if (j > pathlength) j = 0;
printf("j = %i\n", j);
// while (deadend)
if (!maze[path[j]].connected) deadend = find_maze_path(maze, path[j], newpath, &newpathlength);
if (!deadend) for (n=0; n<newpathlength; n++) maze[newpath[n]].connected = 1;
}
// for (n=0; n<newpathlength; n++) maze[newpath[n]].connected = 1;
for (j=0; j<NXMAZE*NYMAZE; j++) if (maze[j].tested) maze[j].connected = 1;
}
free(path);
free(newpath);
}
void init_maze_exit(int nx, int ny, t_maze maze[NXMAZE*NYMAZE])
/* init a maze with exit at (nx, ny) */
{
int i, j, n, deadend, pathlength, newpathlength;
int *path, *newpath;
path = (int *)malloc(2*NXMAZE*NYMAZE*sizeof(short int));
newpath = (int *)malloc(2*NXMAZE*NYMAZE*sizeof(short int));
init_maze_graph(maze);
for (i=0; i<RAND_SHIFT; i++) rand();
find_maze_path(maze, nmaze(nx, ny), path, &pathlength);
for (n=0; n<pathlength; n++) maze[path[n]].connected = 1;
for (i=0; i<NXMAZE*NYMAZE; i++) if ((!maze[i].tested)&&(!maze[i].connected))
{
deadend = find_maze_path(maze, i, path, &pathlength);
if (!deadend) for (n=0; n<pathlength; n++) maze[path[n]].connected = 1;
j = 0;
printf("deadend = %i, pathlength = %i\n", deadend, pathlength);
// while ((deadend)&&(j < pathlength))
while (deadend)
{
j++;
if (j > pathlength) j = 0;
printf("j = %i\n", j);
// while (deadend)
if (!maze[path[j]].connected) deadend = find_maze_path(maze, path[j], newpath, &newpathlength);
if (!deadend) for (n=0; n<newpathlength; n++) maze[newpath[n]].connected = 1;
}
// for (n=0; n<newpathlength; n++) maze[newpath[n]].connected = 1;
for (j=0; j<NXMAZE*NYMAZE; j++) if (maze[j].tested) maze[j].connected = 1;
}
free(path);
free(newpath);
}