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@@ -31,7 +31,7 @@
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#include <time.h>
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#define MOVIE 0 /* set to 1 to generate movie */
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#define MOVIE 1 /* set to 1 to generate movie */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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@@ -57,9 +57,9 @@
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#define B_DOMAIN 30 /* choice of domain shape */
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#define CIRCLE_PATTERN 1 /* pattern of circles */
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#define POLYLINE_PATTERN 10 /* pattern of polyline */
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#define POLYLINE_PATTERN 11 /* pattern of polyline */
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#define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */
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#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
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#define NMAXCIRCLES 100000 /* total number of circles (must be at least NCX*NCY for square grid) */
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#define NMAXPOLY 100000 /* total number of sides of polygonal line */
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@@ -87,7 +87,7 @@
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/* Simulation parameters */
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#define NPART 1000 /* number of particles */
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#define NPART 10000 /* number of particles */
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// #define NPART 2000 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define LMAX 0.01 /* minimal segment length triggering resampling */
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@@ -100,9 +100,9 @@
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#define PRINT_COLLISION_NUMBER 0 /* set to 1 to print number of collisions */
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#define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */
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#define TEST_INITIAL_COND 1 /* set to 1 to allow only initial conditions that pass a test */
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#define TEST_INITIAL_COND 0 /* set to 1 to allow only initial conditions that pass a test */
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#define NSTEPS 6000 /* number of frames of movie */
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#define NSTEPS 4500 /* number of frames of movie */
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#define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.00002 /* integration step */
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#define NVID 25 /* number of iterations between images displayed on screen */
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@@ -117,17 +117,17 @@
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/* Colors and other graphical parameters */
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#define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 10 /* Color palette, see list in global_pdes.c */
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#define NCOLORS 16 /* number of colors */
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#define NCOLORS 128 /* number of colors */
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#define COLORSHIFT 0 /* hue of initial color */
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#define RAINBOW_COLOR 1 /* set to 1 to use different colors for all particles */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
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#define NSEG 100 /* number of segments of boundary */
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// #define LENGTH 0.01 /* length of velocity vectors */
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#define LENGTH 0.04 /* length of velocity vectors */
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#define BILLIARD_WIDTH 3 /* width of billiard */
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#define PARTICLE_WIDTH 3 /* width of particles */
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#define BILLIARD_WIDTH 2 /* width of billiard */
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#define PARTICLE_WIDTH 2 /* width of particles */
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#define FRONT_WIDTH 3 /* width of wave front */
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#define BLACK 1 /* set to 1 for black background */
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@@ -141,10 +141,12 @@
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define NXMAZE 8 /* width of maze */
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#define NYMAZE 8 /* height of maze */
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#define NXMAZE 16 /* width of maze */
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#define NYMAZE 16 /* height of maze */
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// #define NXMAZE 10 /* width of maze */
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// #define NYMAZE 10 /* height of maze */
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#define MAZE_MAX_NGBH 4 /* max number of neighbours of maze cell */
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#define RAND_SHIFT 58 /* seed of random number generator */
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#define RAND_SHIFT 1 /* seed of random number generator */
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#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
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@@ -660,16 +662,25 @@ void print_left_right_part_number(double *configs[NPARTMAX], int active[NPARTMAX
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{
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char message[50];
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int i, nleft = 0, nright = 0;
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double rgb[3], x1, cosphi;
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double rgb[3], x1, y1, cosphi, sinphi;
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static int maxnleft = 0, maxnright = 0;
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/* count active particles, using the fact that absorbed particles have been given dummy coordinates */
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for (i=0; i<nparticles; i++) /*if (active[i])*/
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for (i=0; i<nparticles; i++) if (configs[i][0] >= DUMMY_ABSORBING)
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{
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cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
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sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
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x1 = configs[i][4] + configs[i][2]*cosphi;
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y1 = configs[i][5] + configs[i][2]*cosphi;
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if (x1 < xmin) nleft++;
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else if (x1 > xmax) nright++;
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else if (x1 > xmax)
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{
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nright++;
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printf("Detected leaving particle %i at (%.2f, %2f)\n", i, x1, y1);
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}
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}
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if (nleft > maxnleft) maxnleft = nleft;
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if (nright > maxnright) maxnright = nright;
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hsl_to_rgb(0.0, 0.0, 0.0, rgb);
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@@ -677,11 +688,11 @@ void print_left_right_part_number(double *configs[NPARTMAX], int active[NPARTMAX
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erase_area(xr, yr - 0.03, 0.4, 0.12, rgb);
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glColor3f(1.0, 1.0, 1.0);
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if (nleft > 1) sprintf(message, "%i particles", nleft);
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else sprintf(message, "%i particle", nleft);
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if (nleft > 1) sprintf(message, "%i particles", maxnleft);
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else sprintf(message, "%i particle", maxnleft);
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write_text(xl, yl, message);
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if (nright > 1) sprintf(message, "%i particles", nright);
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else sprintf(message, "%i particle", nright);
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if (nright > 1) sprintf(message, "%i particles", maxnright);
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else sprintf(message, "%i particle", maxnright);
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write_text(xr, yr, message);
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}
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@@ -770,7 +781,7 @@ void animation()
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// init_drop_config(-0.5, 0.0, 0.2, 0.4, configs);
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init_drop_config(-1.3, 0.2, -0.25*PI, 0.25*PI, configs);
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init_drop_config(-1.15, 0.01, 0.00*PI, 0.3*PI, configs);
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// init_drop_config(-1.3, -0.1, 0.0, DPI, configs);
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// init_drop_config(1.4, 0.1, 0.0, DPI, configs);
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@@ -792,7 +803,7 @@ void animation()
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if (DRAW_BILLIARD) draw_billiard();
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if (PRINT_PARTICLE_NUMBER) print_part_number(configs, active, XMIN + 0.1, YMIN + 0.1);
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else if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER)
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print_left_right_part_number(configs, active, XMIN + 0.1, YMIN + 0.1, XMAX - 0.45, YMIN + 0.1, YMAX + MAZE_XSHIFT, YMAX + MAZE_XSHIFT);
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print_left_right_part_number(configs, active, XMIN + 0.1, YMIN + 0.05, XMAX - 0.45, YMIN + 0.05, XMIN + MAZE_XSHIFT, XMAX + MAZE_XSHIFT);
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else if (PRINT_COLLISION_NUMBER) print_collision_number(ncollisions, XMIN + 0.1, YMIN + 0.1);
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glutSwapBuffers();
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@@ -850,7 +861,7 @@ void animation()
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if (DRAW_BILLIARD) draw_billiard();
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if (PRINT_PARTICLE_NUMBER) print_part_number(configs, active, XMIN + 0.1, YMIN + 0.1);
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else if (PRINT_LEFT_RIGHT_PARTICLE_NUMBER)
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print_left_right_part_number(configs, active, XMIN + 0.1, YMIN + 0.1, XMAX - 0.45, YMIN + 0.1, YMAX + MAZE_XSHIFT, YMAX + MAZE_XSHIFT);
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print_left_right_part_number(configs, active, XMIN + 0.1, YMIN + 0.05, XMAX - 0.45, YMIN + 0.05, YMIN + MAZE_XSHIFT, YMAX + MAZE_XSHIFT);
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// print_left_right_part_number(configs, XMIN + 0.1, YMIN + 0.1, XMAX - 0.45, YMIN + 0.1, YMIN + MAZE_XSHIFT, YMAX + MAZE_XSHIFT);
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else if (PRINT_COLLISION_NUMBER) print_collision_number(ncollisions, XMIN + 0.1, YMIN + 0.1);
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