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@@ -42,37 +42,43 @@
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#include <omp.h>
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#define MOVIE 1 /* set to 1 to generate movie */
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#define MOVIE 0 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
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/* General geometrical parameters */
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#define WINWIDTH 1280 /* window width */
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// #define WINWIDTH 720 /* window width */
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#define WINHEIGHT 720 /* window height */
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#define NX 1280 /* number of grid points on x axis */
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// #define NX 720 /* number of grid points on x axis */
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#define NY 720 /* number of grid points on y axis */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.125
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#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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// #define XMIN -1.6
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// #define XMAX 1.6 /* x interval */
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// #define YMIN -1.6
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// #define YMAX 1.6 /* y interval for 9/16 aspect ratio */
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#define JULIA_SCALE 1.0 /* scaling for Julia sets */
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/* Choice of the billiard table */
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#define B_DOMAIN 19 /* choice of domain shape, see list in global_pdes.c */
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#define B_DOMAIN 34 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 8 /* pattern of circles, see list in global_pdes.c */
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#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
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#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define LAMBDA 0.0 /* parameter controlling the dimensions of domain */
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#define MU 1.25 /* parameter controlling the dimensions of domain */
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#define LAMBDA 0.6 /* parameter controlling the dimensions of domain */
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#define MU 0.3 /* parameter controlling the dimensions of domain */
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#define NPOLY 3 /* number of sides of polygon */
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#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define MDEPTH 4 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
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@@ -112,8 +118,8 @@
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/* Parameters for length and speed of simulation */
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#define NSTEPS 5000 /* number of frames of movie */
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#define NVID 25 /* number of iterations between images displayed on screen */
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#define NSTEPS 4050 /* number of frames of movie */
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#define NVID 32 /* number of iterations between images displayed on screen */
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#define NSEG 100 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
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@@ -125,6 +131,12 @@
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#define MID_FRAMES 20 /* number of still frames between parts of two-part movie */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.2 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.002 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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#define PLOT 1
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@@ -138,9 +150,10 @@
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#define COLOR_SCHEME 1 /* choice of color scheme, see list in global_pdes.c */
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define SLOPE 0.08 /* sensitivity of color on wave amplitude */
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// #define SLOPE 0.05 /* sensitivity of color on wave amplitude */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define E_SCALE 500.0 /* scaling factor for energy representation */
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#define E_SCALE 200.0 /* scaling factor for energy representation */
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// #define E_SCALE 2500.0 /* scaling factor for energy representation */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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@@ -148,7 +161,7 @@
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#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
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#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 220.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -220.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define HUEAMP -230.0 /* amplitude of variation of hue for color scheme C_HUE */
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/* For debugging purposes only */
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#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
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@@ -327,9 +340,14 @@ void animation()
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courantb2 = COURANTB*COURANTB;
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/* initialize wave with a drop at one point, zero elsewhere */
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init_circular_wave(0.0, -LAMBDA, phi, psi, xy_in);
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// init_wave_flat(phi, psi, xy_in);
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init_wave(-LAMBDA, 0.0, phi, psi, xy_in);
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// init_wave_plus(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
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// init_wave(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
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// init_wave(0.0, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.015, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.02, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.8, 0.0, phi, psi, xy_in);
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@@ -372,7 +390,14 @@ void animation()
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}
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draw_billiard();
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/* add oscillating waves */
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// if (i%160 == 159)
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if (i%150 == 149)
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{
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add_circular_wave(1.0, 0.0, LAMBDA, phi, psi, xy_in);
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add_circular_wave(1.0, 0.0, -LAMBDA, phi, psi, xy_in);
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}
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glutSwapBuffers();
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@@ -416,9 +441,10 @@ void animation()
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draw_wave(phi, psi, xy_in, scale, i, PLOT_B);
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draw_billiard();
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glutSwapBuffers();
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for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
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// for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
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}
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for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
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s = system("mv wave*.tif tif_wave/");
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}
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for (i=0; i<NX; i++)
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