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@@ -44,23 +44,29 @@
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/* Choice of the billiard table, see global_particles.c */
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#define B_DOMAIN 20 /* choice of domain shape */
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#define B_DOMAIN 16 /* choice of domain shape */
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#define CIRCLE_PATTERN 2 /* pattern of circles */
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#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */
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#define NMAXCIRCLES 1000 /* total number of circles (must be at least NCX*NCY for square grid) */
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#define NCX 15 /* number of circles in x direction */
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// #define NCX 10 /* number of circles in x direction */
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// #define NCY 10 /* number of circles in y direction */
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#define NCX 30 /* number of circles in x direction */
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#define NCY 20 /* number of circles in y direction */
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#define NPOISSON 500 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
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#define LAMBDA 0.75 /* parameter controlling shape of billiard */
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#define MU 0.035 /* second parameter controlling shape of billiard */
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// #define LAMBDA 1.4 /* parameter controlling shape of domain */
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// #define MU 0.2 /* second parameter controlling shape of billiard */
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#define LAMBDA 1.5 /* parameter controlling shape of domain */
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#define MU 0.3 /* second parameter controlling shape of billiard */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NPOLY 8 /* number of sides of polygon */
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#define APOLY 0.25 /* angle by which to turn polygon, in units of Pi/2 */
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#define NPOLY 4 /* number of sides of polygon */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
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#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw additional construction lines for billiard */
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#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
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#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
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@@ -68,16 +74,16 @@
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/* Simulation parameters */
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#define NPART 30000 /* number of particles */
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#define NPART 10000 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define LMAX 0.01 /* minimal segment length triggering resampling */
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#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
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#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
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#define SHOWTRAILS 0 /* set to 1 to keep trails of the particles */
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#define NSTEPS 3000 /* number of frames of movie */
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#define TIME 1000 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.000005 /* integration step */
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#define NSTEPS 3500 /* number of frames of movie */
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#define TIME 1200 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.00001 /* integration step */
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#define NVID 150 /* number of iterations between images displayed on screen */
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/* Decreasing TIME accelerates the animation and the movie */
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@@ -88,12 +94,12 @@
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/* Colors and other graphical parameters */
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#define NCOLORS 32 /* number of colors */
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#define NCOLORS 16 /* number of colors */
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#define COLORSHIFT 0 /* hue of initial color */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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#define FLOWER_COLOR 0 /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
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#define NSEG 100 /* number of segments of boundary */
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#define LENGTH 0.02 /* length of velocity vectors */
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#define LENGTH 0.01 /* length of velocity vectors */
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#define BILLIARD_WIDTH 2 /* width of billiard */
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#define PARTICLE_WIDTH 2 /* width of particles */
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#define FRONT_WIDTH 3 /* width of wave front */
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@@ -102,7 +108,7 @@
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#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
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#define OUTER_COLOR 270.0 /* color outside billiard */
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#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
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#define PAINT_EXT 1 /* set to 1 to paint exterior */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 1 /* sleep time during pause */
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@@ -326,7 +332,7 @@ void graph_movie(int time, int color[NPARTMAX], double *configs[NPARTMAX], int a
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{
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// printf("reflecting particle %i\n", i);
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c = vbilliard(configs[i]);
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// if (c>=0) color[i]++;
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if (c>=0) color[i]++;
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if (!RAINBOW_COLOR)
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{
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color[i]++;
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@@ -368,14 +374,17 @@ void animation()
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r = cos(PI/(double)NPOLY)/cos(DPI/(double)NPOLY);
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// init_line_config(-1.25, -0.5, -1.25, 0.5, 0.0, configs);
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// init_drop_config(-0.75, 0.0, -0.1, 0.1, configs);
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// init_drop_config(0.5, 0.7, 0.0, DPI, configs);
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// init_drop_config(-1.3, -0.1, 0.0, DPI, configs);
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init_drop_config(1.4, 0.1, 0.0, DPI, configs);
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// init_drop_config(0.5, 0.5, -1.0, 1.0, configs);
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// init_sym_drop_config(-1.0, 0.5, -PID, PID, configs);
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// init_drop_config(-0.999, 0.0, -alpha, alpha, configs);
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// other possible initial conditions :
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init_line_config(-1.25, -0.5, -1.25, 0.5, 0.0, configs);
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// init_line_config(0.0, -0.5, 0.0, 0.5, 0.0, configs);
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// init_line_config(-1.3, -0.3, -1.2, -0.3, PID, configs);
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// init_line_config(0.0, 0.0, 0.5, 0.0, PID, configs);
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// init_line_config(0.0, 0.0, 0.0, -0.5, PI, configs);
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// init_line_config(-1.25, -0.5, -1.25, 0.5, 0.0*PID, configs);
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// init_line_config(-1.0, -0.3, -1.0, 0.3, 0.0, configs);
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// init_line_config(-0.7, -0.45, -0.7, 0.45, 0.0, configs);
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