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wave_billiard.c
627
wave_billiard.c
@@ -2,7 +2,7 @@
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/* */
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/* Animation of wave equation in a planar domain */
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/* */
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/* N. Berglund, december 2012, april 2021 */
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/* N. Berglund, december 2012, may 2021 */
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/* */
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/* UPDATE 24/04: distinction between damping and "elasticity" parameters */
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/* UPDATE 27/04: new billiard shapes, bug in color scheme fixed */
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@@ -70,9 +70,13 @@
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#define D_FLAT 6 /* flat interface */
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#define D_ANNULUS 7 /* annulus */
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#define D_POLYGON 8 /* polygon */
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#define D_YOUNG 9 /* Young diffraction slits */
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#define D_GRATING 10 /* diffraction grating */
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#define D_EHRENFEST 11 /* Ehrenfest urn type geometry */
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#define LAMBDA 0.3 /* parameter controlling the dimensions of domain */
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#define NPOLY 6 /* number of sides of polygon */
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#define LAMBDA 1.0 /* parameter controlling the dimensions of domain */
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#define MU 0.05 /* parameter controlling the dimensions of domain */
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#define NPOLY 8 /* number of sides of polygon */
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#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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@@ -84,7 +88,7 @@
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#define COURANT 0.01 /* Courant number */
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#define GAMMA 0.0 /* damping factor in wave equation */
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// #define GAMMA 5.0e-10 /* damping factor in wave equation */
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#define KAPPA 5.0e-7 /* "elasticity" term enforcing oscillations */
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#define KAPPA 5.0e-6 /* "elasticity" term enforcing oscillations */
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// #define KAPPA 5.0e-9 /* "elasticity" term enforcing oscillations */
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// #define KAPPA 5.0e-8 /* "elasticity" term enforcing oscillations */
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/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
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@@ -98,8 +102,8 @@
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/* Parameters for length and speed of simulation */
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#define NSTEPS 4575 //7500 /* number of frames of movie */
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#define NVID 50 /* number of iterations between images displayed on screen */
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#define NSTEPS 5000 /* number of frames of movie */
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#define NVID 25 /* number of iterations between images displayed on screen */
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#define NSEG 100 /* number of segments of boundary */
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#define PAUSE 1000 /* number of frames after which to pause */
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@@ -109,6 +113,8 @@
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/* Color schemes */
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#define BLACK 1 /* background */
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#define COLOR_SCHEME 1 /* choice of color scheme */
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#define C_LUM 0 /* color scheme modifies luminosity (with slow drift of hue) */
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@@ -122,8 +128,8 @@
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#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
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#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
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#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 235.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP 60.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define HUEMEAN 100.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP 80.0 /* amplitude of variation of hue for color scheme C_HUE */
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// #define HUEMEAN 320.0 /* mean value of hue for color scheme C_HUE */
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// #define HUEAMP 100.0 /* amplitude of variation of hue for color scheme C_HUE */
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@@ -133,372 +139,10 @@
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#define DPI 6.283185307
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#define PID 1.570796327
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#include "sub_wave.c"
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double courant2; /* Courant parameter squared */
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/*********************/
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/* Graphics routines */
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/*********************/
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int writetiff(char *filename, char *description, int x, int y, int width, int height, int compression)
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{
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TIFF *file;
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GLubyte *image, *p;
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int i;
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file = TIFFOpen(filename, "w");
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if (file == NULL)
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{
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return 1;
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}
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image = (GLubyte *) malloc(width * height * sizeof(GLubyte) * 3);
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/* OpenGL's default 4 byte pack alignment would leave extra bytes at the
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end of each image row so that each full row contained a number of bytes
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divisible by 4. Ie, an RGB row with 3 pixels and 8-bit componets would
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be laid out like "RGBRGBRGBxxx" where the last three "xxx" bytes exist
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just to pad the row out to 12 bytes (12 is divisible by 4). To make sure
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the rows are packed as tight as possible (no row padding), set the pack
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alignment to 1. */
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
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TIFFSetField(file, TIFFTAG_IMAGEWIDTH, (uint32) width);
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TIFFSetField(file, TIFFTAG_IMAGELENGTH, (uint32) height);
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TIFFSetField(file, TIFFTAG_BITSPERSAMPLE, 8);
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TIFFSetField(file, TIFFTAG_COMPRESSION, compression);
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TIFFSetField(file, TIFFTAG_PHOTOMETRIC, PHOTOMETRIC_RGB);
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TIFFSetField(file, TIFFTAG_ORIENTATION, ORIENTATION_BOTLEFT);
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TIFFSetField(file, TIFFTAG_SAMPLESPERPIXEL, 3);
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TIFFSetField(file, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG);
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TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
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TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
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p = image;
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for (i = height - 1; i >= 0; i--)
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{
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// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
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if (TIFFWriteScanline(file, p, i, 0) < 0)
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{
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free(image);
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TIFFClose(file);
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return 1;
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}
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p += width * sizeof(GLubyte) * 3;
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}
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TIFFClose(file);
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return 0;
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}
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void init() /* initialisation of window */
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{
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glLineWidth(3);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
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glOrtho(0.0, NX, 0.0, NY, -1.0, 1.0);
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}
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void hsl_to_rgb(h, s, l, rgb) /* color conversion from HSL to RGB */
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/* h = hue, s = saturation, l = luminosity */
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double h, s, l, rgb[3];
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{
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double c = 0.0, m = 0.0, x = 0.0;
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c = (1.0 - fabs(2.0 * l - 1.0)) * s;
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m = 1.0 * (l - 0.5 * c);
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x = c * (1.0 - fabs(fmod(h / 60.0, 2) - 1.0));
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if (h >= 0.0 && h < 60.0)
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{
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rgb[0] = c+m; rgb[1] = x+m; rgb[2] = m;
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}
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else if (h < 120.0)
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{
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rgb[0] = x+m; rgb[1] = c+m; rgb[2] = m;
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}
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else if (h < 180.0)
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{
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rgb[0] = m; rgb[1] = c+m; rgb[2] = x+m;
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}
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else if (h < 240.0)
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{
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rgb[0] = m; rgb[1] = x+m; rgb[2] = c+m;
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}
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else if (h < 300.0)
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{
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rgb[0] = x+m; rgb[1] = m; rgb[2] = c+m;
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}
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else if (h < 360.0)
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{
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rgb[0] = c+m; rgb[1] = m; rgb[2] = x+m;
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}
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else
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{
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rgb[0] = m; rgb[1] = m; rgb[2] = m;
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}
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}
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double color_amplitude(value, scale, time)
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/* transforms the wave amplitude into a double in [-1,1] to feed into color scheme */
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double value, scale;
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int time;
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{
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return(tanh(SLOPE*value/scale)*exp(-((double)time*ATTENUATION)));
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}
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void color_scheme(scheme, value, scale, time, rgb) /* color scheme */
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double value, scale;
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int scheme, time;
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double rgb[3];
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{
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double hue, y, r, amplitude;
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int intpart;
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/* saturation = r, luminosity = y */
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switch (scheme) {
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case C_LUM:
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{
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hue = COLORHUE + (double)time*COLORDRIFT/(double)NSTEPS;
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if (hue < 0.0) hue += 360.0;
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if (hue >= 360.0) hue -= 360.0;
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r = 0.9;
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amplitude = color_amplitude(value, scale, time);
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y = LUMMEAN + amplitude*LUMAMP;
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intpart = (int)y;
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y -= (double)intpart;
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hsl_to_rgb(hue, r, y, rgb);
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break;
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}
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case C_HUE:
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{
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r = 0.9;
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amplitude = color_amplitude(value, scale, time);
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y = 0.5;
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hue = HUEMEAN + amplitude*HUEAMP;
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if (hue < 0.0) hue += 360.0;
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if (hue >= 360.0) hue -= 360.0;
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hsl_to_rgb(hue, r, y, rgb);
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break;
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}
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}
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}
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void blank()
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{
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void save_frame()
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{
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static int counter = 0;
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char *name="wave.", n2[100];
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char format[6]=".%05i";
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counter++;
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// printf (" p2 counter = %d \n",counter);
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strcpy(n2, name);
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sprintf(strstr(n2,"."), format, counter);
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strcat(n2, ".tif");
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printf(" saving frame %s \n",n2);
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writetiff(n2, "Wave equation in a planar domain", 0, 0,
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WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
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}
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/*********************/
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/* some basic math */
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/*********************/
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double vabs(x) /* absolute value */
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double x;
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{
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double res;
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if (x<0.0) res = -x;
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else res = x;
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return(res);
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}
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double module2(x, y) /* Euclidean norm */
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double x, y;
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{
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double m;
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m = sqrt(x*x + y*y);
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return(m);
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}
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double argument(x, y)
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double x, y;
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{
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double alph;
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if (x!=0.0)
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{
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alph = atan(y/x);
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if (x<0.0)
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alph += PI;
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}
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else
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{
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alph = PID;
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if (y<0.0)
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alph = PI*1.5;
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}
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return(alph);
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}
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/*********************/
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/* drawing routines */
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/*********************/
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/* The billiard boundary is drawn in (x,y) coordinates */
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/* However for the grid points, we use integer coordinates (i,j) */
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/* GL would allow to always work in (x,y) coordinates but using both */
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/* sets of coordinates decreases number of double computations when */
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/* drawing the field */
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void xy_to_ij(x, y, ij)
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/* convert (x,y) position to (i,j) in table representing wave */
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double x, y;
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int ij[2];
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{
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double x1, y1;
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x1 = (x - XMIN)/(XMAX - XMIN);
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y1 = (y - YMIN)/(YMAX - YMIN);
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ij[0] = (int)(x1 * (double)NX);
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ij[1] = (int)(y1 * (double)NY);
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}
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void xy_to_pos(x, y, pos)
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/* convert (x,y) position to double-valued position in table representing wave */
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double x, y, pos[2];
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{
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double x1, y1;
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x1 = (x - XMIN)/(XMAX - XMIN);
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y1 = (y - YMIN)/(YMAX - YMIN);
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pos[0] = x1 * (double)NX;
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pos[1] = y1 * (double)NY;
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}
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void ij_to_xy(i, j, xy)
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/* convert (i,j) position in table representing wave to (x,y) */
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int i, j;
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double xy[2];
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{
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double x1, y1;
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xy[0] = XMIN + ((double)i)*(XMAX-XMIN)/((double)NX);
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xy[1] = YMIN + ((double)j)*(YMAX-YMIN)/((double)NY);
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}
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int xy_in_billiard(x, y)
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/* returns 1 if (x,y) represents a point in the billiard */
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double x, y;
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{
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double l2, r2, omega, c, angle;
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int k, condition;
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switch (B_DOMAIN) {
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case D_RECTANGLE:
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{
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if ((vabs(x) <LAMBDA)&&(vabs(y) < 1.0)) return(1);
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else return(0);
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break;
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}
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case D_ELLIPSE:
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{
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if (x*x/(LAMBDA*LAMBDA) + y*y < 1.0) return(1);
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else return(0);
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break;
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}
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case D_STADIUM:
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{
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if ((x > -0.5*LAMBDA)&&(x < 0.5*LAMBDA)&&(y > -1.0)&&(y < 1.0)) return(1);
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else if (module2(x+0.5*LAMBDA, y) < 1.0) return(1);
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else if (module2(x-0.5*LAMBDA, y) < 1.0) return(1);
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else return(0);
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break;
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}
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case D_SINAI:
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{
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if (x*x + y*y > LAMBDA*LAMBDA) return(1);
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else return(0);
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break;
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}
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case D_DIAMOND:
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{
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l2 = LAMBDA*LAMBDA;
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r2 = l2 + (LAMBDA-1.0)*(LAMBDA-1.0);
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if ((x*x + y*y < 1.0)&&((x-LAMBDA)*(x-LAMBDA) + (y-LAMBDA)*(y-LAMBDA) > r2)
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&&((x-LAMBDA)*(x-LAMBDA) + (y+LAMBDA)*(y+LAMBDA) > r2)
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&&((x+LAMBDA)*(x+LAMBDA) + (y-LAMBDA)*(y-LAMBDA) > r2)
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&&((x+LAMBDA)*(x+LAMBDA) + (y+LAMBDA)*(y+LAMBDA) > r2)) return(1);
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else return(0);
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break;
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}
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case D_TRIANGLE:
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{
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if ((x>-LAMBDA)&&(y>-1.0)&&(LAMBDA*y+x<0.0)) return(1);
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else return(0);
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break;
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}
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case D_FLAT:
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{
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if (y > -LAMBDA) return(1);
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else return(0);
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break;
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}
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case D_ANNULUS:
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{
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l2 = LAMBDA*LAMBDA;
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r2 = x*x + y*y;
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if ((r2 > l2)&&(r2 < 1.0)) return(1);
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else return(0);
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}
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case D_POLYGON:
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{
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condition = 1;
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omega = DPI/((double)NPOLY);
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c = cos(omega*0.5);
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for (k=0; k<NPOLY; k++)
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{
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angle = APOLY*PID + (k+0.5)*omega;
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condition = condition*(x*cos(angle) + y*sin(angle) < c);
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}
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// for (k=0; k<NPOLY; k++) condition = condition*(-x*sin((k+0.5)*omega) + y*cos((k+0.5)*omega) < c);
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return(condition);
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}
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default:
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{
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printf("Function ij_in_billiard not defined for this billiard \n");
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return(0);
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}
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}
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}
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void init_wave(x, y, phi, psi, xy_in)
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/* initialise field with drop at (x,y) - phi is wave height, psi is phi at time t-1 */
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double x, y, *phi[NX], *psi[NX]; short int * xy_in[NX];
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@@ -537,233 +181,6 @@ double factor, x, y, *phi[NX], *psi[NX];
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int ij_in_billiard(i, j)
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/* returns 1 if (i,j) represents a point in the billiard */
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int i, j;
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{
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double xy[2];
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ij_to_xy(i, j, xy);
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return(xy_in_billiard(xy[0], xy[1]));
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}
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void draw_billiard() /* draws the billiard boundary */
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{
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double x0, x, y, phi, r = 0.01, pos[2], pos1[2], alpha, dphi, omega;
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int i;
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glColor3f(0.0, 0.0, 0.0);
|
||||
glLineWidth(5);
|
||||
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
switch (B_DOMAIN) {
|
||||
case (D_RECTANGLE):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
xy_to_pos(LAMBDA, -1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(LAMBDA, 1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(-LAMBDA, 1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(-LAMBDA, -1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case (D_ELLIPSE):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = LAMBDA*cos(phi);
|
||||
y = sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw foci */
|
||||
if (FOCI)
|
||||
{
|
||||
glColor3f(0.3, 0.3, 0.3);
|
||||
x0 = sqrt(LAMBDA*LAMBDA-1.0);
|
||||
|
||||
glLineWidth(2);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = x0 + r*cos(phi);
|
||||
y = r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = -x0 + r*cos(phi);
|
||||
y = r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D_STADIUM:
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = -PID + (double)i*PI/(double)NSEG;
|
||||
x = 0.5*LAMBDA + cos(phi);
|
||||
y = sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = PID + (double)i*PI/(double)NSEG;
|
||||
x = -0.5*LAMBDA + cos(phi);
|
||||
y = sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case D_SINAI:
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = LAMBDA*cos(phi);
|
||||
y = LAMBDA*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case D_DIAMOND:
|
||||
{
|
||||
alpha = atan(1.0 - 1.0/LAMBDA);
|
||||
dphi = (PID - 2.0*alpha)/(double)NSEG;
|
||||
r = sqrt(LAMBDA*LAMBDA + (LAMBDA-1.0)*(LAMBDA-1.0));
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = alpha + (double)i*dphi;
|
||||
x = -LAMBDA + r*cos(phi);
|
||||
y = -LAMBDA + r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = alpha - PID + (double)i*dphi;
|
||||
x = -LAMBDA + r*cos(phi);
|
||||
y = LAMBDA + r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = alpha + PI + (double)i*dphi;
|
||||
x = LAMBDA + r*cos(phi);
|
||||
y = LAMBDA + r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = alpha + PID + (double)i*dphi;
|
||||
x = LAMBDA + r*cos(phi);
|
||||
y = -LAMBDA + r*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case (D_TRIANGLE):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
xy_to_pos(-LAMBDA, -1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(LAMBDA, -1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(-LAMBDA, 1.0, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case (D_FLAT):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
xy_to_pos(XMIN, -LAMBDA, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
xy_to_pos(XMAX, -LAMBDA, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case (D_ANNULUS):
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = LAMBDA*cos(phi);
|
||||
y = LAMBDA*sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd ();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NSEG; i++)
|
||||
{
|
||||
phi = (double)i*DPI/(double)NSEG;
|
||||
x = cos(phi);
|
||||
y = sin(phi);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd ();
|
||||
break;
|
||||
}
|
||||
case (D_POLYGON):
|
||||
{
|
||||
omega = DPI/((double)NPOLY);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (i=0; i<=NPOLY; i++)
|
||||
{
|
||||
x = cos(i*omega + APOLY*PID);
|
||||
y = sin(i*omega + APOLY*PID);
|
||||
xy_to_pos(x, y, pos);
|
||||
glVertex2d(pos[0], pos[1]);
|
||||
}
|
||||
glEnd ();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("Function draw_billiard not defined for this billiard \n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*********************/
|
||||
/* animation part */
|
||||
/*********************/
|
||||
@@ -806,7 +223,7 @@ void evolve_wave(phi, psi, xy_in)
|
||||
int i, j, iplus, iminus, jplus, jminus;
|
||||
double delta, x, y;
|
||||
|
||||
#pragma omp parallel for private(i,j,iplus,iminus,delta,x,y)
|
||||
#pragma omp parallel for private(i,j,iplus,iminus,jplus,jminus,delta,x,y)
|
||||
for (i=0; i<NX; i++){
|
||||
for (j=0; j<NY; j++){
|
||||
if (xy_in[i][j]){
|
||||
@@ -824,7 +241,6 @@ void evolve_wave(phi, psi, xy_in)
|
||||
|
||||
/* evolve phi */
|
||||
phi[i][j] = -y + 2*x + courant2*delta - KAPPA*x - GAMMA*(x-y);
|
||||
// phi[i][j] = -psi[i][j] + 2*x + courant2*delta - GAMMA*x;
|
||||
|
||||
/* Old versions of the simulation used this: */
|
||||
// phi[i][j] = (-psi[i][j] + 2*phi[i][j] + courant2*delta)*damping;
|
||||
@@ -940,10 +356,11 @@ void animation()
|
||||
|
||||
}
|
||||
|
||||
if (MOVIE) for (i=0; i<20; i++){
|
||||
save_frame();
|
||||
s = system("mv wave*.tif tif_wave/");
|
||||
}
|
||||
if (MOVIE)
|
||||
{
|
||||
for (i=0; i<20; i++) save_frame();
|
||||
s = system("mv wave*.tif tif_wave/");
|
||||
}
|
||||
for (i=0; i<NX; i++)
|
||||
{
|
||||
free(phi[i]);
|
||||
|
||||
Reference in New Issue
Block a user