Final test and clean
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@@ -8,8 +8,8 @@
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/* line to nils.berglund@univ-orleans.fr - Thanks! */
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/* */
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/* compile with */
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/* gcc -o drop_billiard drop_billiard.c -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* gcc -o drop_billiard drop_billiard.c -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* gcc -o drop_billiard drop_billiard.c */
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/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* */
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/* */
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/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
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@@ -110,8 +110,7 @@
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#define NCOLORS 14 /* number of colors */
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#define COLORSHIFT 3 /* hue of initial color */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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// #define NSEG 100 /* number of segments of boundary */
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#define NSEG 150 /* _eux */
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#define NSEG 150 /* number of segments of boundary */
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#define BILLIARD_WIDTH 4 /* width of billiard */
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#define FRONT_WIDTH 4 /* width of wave front */
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@@ -122,7 +121,7 @@
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#define PAINT_EXT 1 /* set to 1 to paint exterior of billiard */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 10 /* sleep time during pause */
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#define PSLEEP 1 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 100 /* final sleeping time */
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#define END_FRAMES 0 /* number of frames at end of movie */
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