Memory management
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@ -8,8 +8,8 @@
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/* line to nils.berglund@univ-orleans.fr - Thanks! */
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/* */
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/* compile with */
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/* gcc -o drop_billiard drop_billiard.c */
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/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* gcc -o drop_billiard drop_billiard.c -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* gcc -o drop_billiard drop_billiard.c -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* */
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/* */
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/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
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@ -30,10 +30,13 @@
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#include <sys/types.h>
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#define MOVIE 0 /* set to 1 to generate movie */
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#define MOVIE 1 /* set to 1 to generate movie */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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// #define WINWIDTH 1280 /* window width */
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// #define WINHEIGHT 720 /* window height */
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#define WINWIDTH 1920 /* window width */
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#define WINHEIGHT 1080 /* window height */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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@ -87,10 +90,10 @@
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#define PRINT_PARTICLE_NUMBER 0 /* set to 1 to print number of particles */
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#define TEST_ACTIVE 1 /* set to 1 to test whether particle is in billiard */
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#define NSTEPS 1000 /* number of frames of movie */
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#define TIME 1500 /* time between movie frames, for fluidity of real-time simulation */
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#define NSTEPS 5000 /* number of frames of movie */
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#define TIME 400 /* time between movie frames, for fluidity of real-time simulation */
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// #define DPHI 0.00001 /* integration step */
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#define DPHI 0.000005 /* integration step */
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#define DPHI 0.00005 /* integration step */
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#define NVID 150 /* number of iterations between images displayed on screen */
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/* Decreasing TIME accelerates the animation and the movie */
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@ -109,7 +109,8 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
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TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
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TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
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p = image;
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for (i = height - 1; i >= 0; i--)
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// for (i = height - 1; i >= 0; i--)
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for (i = height - 1; i >= 0; i--) // _eux
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{
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// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
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if (TIFFWriteScanline(file, p, i, 0) < 0)
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@ -120,6 +121,7 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
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}
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p += width * sizeof(GLubyte) * 3;
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}
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free(image); /* _Michale_eux*/
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TIFFClose(file);
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return 0;
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}
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@ -190,13 +192,14 @@ void save_frame()
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strcat(n2, ".tif");
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printf(" saving frame %s \n",n2);
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// mod by eux - chose one of the following according to the comment beside.
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writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); /* to use with 1080p in drop_billiard.c- probably the best because it's
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generating 1080p image, lighter, and then cropping those 40 pixels to
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avoid the strange band*/
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// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-50, COMPRESSION_LZW); //works for 1080p -> "-50px" band!!!
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// writetiff(n2, "Billiard in an ellipse", 0, 0, 1920, 1080-40, COMPRESSION_LZW); //another perfect 1080p from 1440p in setup
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// mod by _eux - chose one of the following according to the comment beside.
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// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); /* to use with 1080p in drop_billiard.c- probably the best because it's
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// generating 1080p image, lighter, and then cropping those 40 pixels to
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// avoid the strange band*/
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// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-50, COMPRESSION_LZW); // works for 1080p -> "-50px" band!!!
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// writetiff(n2, "Billiard in an ellipse", 0, 0, 1920, 1080-40, COMPRESSION_LZW); //another perfect 1080p from 1440p in setup
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// writetiff(n2, "Billiard in an ellipse", -WINWIDTH/8+320, -WINHEIGHT/8+180, WINWIDTH-640, WINHEIGHT-400, COMPRESSION_LZW); // perfect 1040p from 1440p in setup
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writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); // _Michael_eux
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}
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void write_text_fixedwidth( double x, double y, char *st)
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