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@@ -42,7 +42,7 @@
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/* Choice of the billiard table, see global_particles.c */
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#define B_DOMAIN 15 /* choice of domain shape */
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#define B_DOMAIN 1 /* choice of domain shape */
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#define CIRCLE_PATTERN 0 /* pattern of circles */
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#define POLYLINE_PATTERN 1 /* pattern of polyline */
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@@ -59,7 +59,7 @@
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#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
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#define SDEPTH 1 /* Sierpinski gastket depth */
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#define LAMBDA 0.3 /* parameter controlling the dimensions of domain */
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#define LAMBDA 1.5 /* parameter controlling the dimensions of domain */
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// #define LAMBDA 1.124950941 /* sin(36°)/sin(31.5°) for 5-star shape with 45° angles */
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// #define LAMBDA 1.445124904 /* sin(36°)/sin(24°) for 5-star shape with 60° angles */
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// #define LAMBDA 3.75738973 /* sin(36°)/sin(9°) for 5-star shape with 90° angles */
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@@ -72,13 +72,14 @@
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#define DRAW_BILLIARD 1 /* set to 1 to draw billiard */
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#define DRAW_CONSTRUCTION_LINES 1 /* set to 1 to draw additional construction lines for billiard */
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#define PERIODIC_BC 0 /* set to 1 to enforce periodic boundary conditions when drawing particles */
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#define PENROSE_RATIO 2.5 /* parameter controlling the shape of small ellipses in Penrose room */
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#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
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#define RESAMPLE 1 /* set to 1 if particles should be added when dispersion too large */
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#define NPART 20000 /* number of particles */
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define NSTEPS 5000 /* number of frames of movie */
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#define NSTEPS 5250 /* number of frames of movie */
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#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.0001 /* integration step */
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#define NVID 75 /* number of iterations between images displayed on screen */
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@@ -90,25 +91,25 @@
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/* simulation parameters */
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#define LMAX 0.01 /* minimal segment length triggering resampling */
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#define LPERIODIC 0.1 /* lines longer than this are not drawn (useful for Sinai billiard) */
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#define LCUT 10000.0 /* controls the max size of segments not considered as being cut */
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#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
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#define LMAX 0.1 /* minimal segment length triggering resampling */
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#define LPERIODIC 0.5 /* lines longer than this are not drawn (useful for Sinai billiard) */
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#define LCUT 10000000.0 /* controls the max size of segments not considered as being cut */
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#define DMIN 0.1 /* minimal distance to boundary for triggering resampling */
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#define CYCLE 0 /* set to 1 for closed curve (start in all directions) */
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#define ORDER_COLORS 1 /* set to 1 if colors should be drawn in order */
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#define ORDER_COLORS 0 /* set to 1 if colors should be drawn in order */
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/* color and other graphical parameters */
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#define COLOR_PALETTE 1 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
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#define NCOLORS 14 /* number of colors */
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#define NCOLORS 16 /* number of colors */
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#define COLORSHIFT 3 /* hue of initial color */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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#define NSEG 100 /* number of segments of boundary */
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#define BILLIARD_WIDTH 4 /* width of billiard */
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#define FRONT_WIDTH 4 /* width of wave front */
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#define BLACK 0 /* set to 1 for black background */
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#define BLACK 1 /* set to 1 for black background */
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#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
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#define OUTER_COLOR 300.0 /* color outside billiard */
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#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon) */
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@@ -119,7 +120,7 @@
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#define PSLEEP 1 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 100 /* final sleeping time */
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#define END_FRAMES 0 /* number of frames at end of movie */
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#define END_FRAMES 25 /* number of frames at end of movie */
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#define PI 3.141592654
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#define DPI 6.283185307
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@@ -469,11 +470,11 @@ void animation()
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for (i=0; i<NPARTMAX; i++)
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configs[i] = (double *)malloc(8*sizeof(double));
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// init_drop_config(0.1, 0.1, 0.0, DPI, configs);
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init_partial_drop_config(0, NPART/4, LAMBDA, 0.0, 0.0, DPI, configs);
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init_partial_drop_config(NPART/4, NPART/2, -LAMBDA, 0.0, 0.0, DPI, configs);
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init_partial_drop_config(NPART/2, 3*NPART/4, 0.0, LAMBDA, 0.0, DPI, configs);
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init_partial_drop_config(3*NPART/4, NPART, 0.0, -LAMBDA, 0.0, DPI, configs);
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init_drop_config(0.0, 0.0, 0.0, DPI, configs);
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// init_partial_drop_config(0, NPART/4, LAMBDA, 0.0, 0.0, DPI, configs);
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// init_partial_drop_config(NPART/4, NPART/2, -LAMBDA, 0.0, 0.0, DPI, configs);
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// init_partial_drop_config(NPART/2, 3*NPART/4, 0.0, LAMBDA, 0.0, DPI, configs);
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// init_partial_drop_config(3*NPART/4, NPART, 0.0, -LAMBDA, 0.0, DPI, configs);
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// init_drop_config(-1.0 + 0.3*sqrt(2.0), -1.0 + 0.5*sqrt(2.0), 0.0, DPI, configs);
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// init_drop_config(-0.5, -0.5, 0.0, DPI, configs);
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// init_boundary_config(1.5, 1.5, 0.0, PI, configs);
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