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nilsberglund-orleans
2022-05-14 20:58:08 +02:00
committed by GitHub
parent 1112516d3d
commit 701f09b2ca
13 changed files with 5074 additions and 606 deletions

257
wave_3d.c
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@@ -41,34 +41,38 @@
#include <sys/types.h>
#include <tiffio.h> /* Sam Leffler's libtiff library. */
#include <omp.h>
#include <time.h>
#define MOVIE 0 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
/* General geometrical parameters */
/* uncomment for higher resolution */
// #define WINWIDTH 1920 /* window width */
// #define WINHEIGHT 1000 /* window height */
// #define NX 1920 /* number of grid points on x axis */
// #define NY 1000 /* number of grid points on y axis */
// // #define NX 3840 /* number of grid points on x axis */
// // #define NY 2000 /* number of grid points on y axis */
// // #define NX 900 /* number of grid points on x axis */
// // #define NY 450 /* number of grid points on y axis */
// #define NX 1800 /* number of grid points on x axis */
// #define NY 900 /* number of grid points on y axis */
// // #define NX 1920 /* number of grid points on x axis */
// // #define NY 1000 /* number of grid points on y axis */
//
// #define XMIN -2.0
// #define XMAX 2.0 /* x interval */
// // #define XMIN -2.0
// // #define XMAX 2.0 /* x interval */
// #define YMIN -1.041666667
// #define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
/* comment out for higher resolution */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 1280 /* number of grid points on x axis */
#define NY 720 /* number of grid points on y axis */
// #define NX 640 /* number of grid points on x axis */
// #define NY 360 /* number of grid points on y axis */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
@@ -78,25 +82,29 @@
/* Choice of the billiard table */
#define B_DOMAIN 16 /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN 44 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 201 /* pattern of circles or polygons, see list in global_pdes.c */
#define CIRCLE_PATTERN 202 /* pattern of circles or polygons, see list in global_pdes.c */
#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
#define IOR 1 /* choice of index of refraction, see list in global_pdes.c */
#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependece of IoR on Mandelbrot escape speed */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
#define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */
#define LAMBDA 0.6 /* parameter controlling the dimensions of domain */
#define MU 0.6 /* parameter controlling the dimensions of domain */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define LAMBDA 0.2 /* parameter controlling the dimensions of domain */
#define MU 0.5 /* parameter controlling the dimensions of domain */
#define NPOLY 3 /* number of sides of polygon */
#define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 3 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 36 /* number of grid point for grid of disks */
#define NGRIDY 6 /* number of grid point for grid of disks */
#define NGRIDY 6 /* number of grid point for grid of disks */
#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
@@ -115,18 +123,16 @@
/* Physical parameters of wave equation */
// #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OMEGA 0.005 /* frequency of periodic excitation */
#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
#define COURANT 0.06 /* Courant number */
#define COURANTB 0.03 /* Courant number in medium B */
// #define COURANTB 0.016363636 /* Courant number in medium B */
#define OMEGA 0.017 /* frequency of periodic excitation */
#define AMPLITUDE 0.9 /* amplitude of periodic excitation */
#define COURANT 0.1 /* Courant number */
#define COURANTB 0.05 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-7 /* damping factor in wave equation */
#define GAMMAB 2.0e-5 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
@@ -139,53 +145,54 @@
#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
// #define OSCILLATING_SOURCE_PERIOD 14 /* period of oscillating source */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
// #define B_COND 2
/* Parameters for length and speed of simulation */
#define NSTEPS 2500 /* number of frames of movie */
#define NVID 10 /* number of iterations between images displayed on screen */
#define NSTEPS 1500 /* number of frames of movie */
#define NVID 8 /* number of iterations between images displayed on screen */
#define NSEG 1000 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 3 /* width of billiard boundary */
#define BOUNDARY_WIDTH 1 /* width of billiard boundary */
#define PAUSE 200 /* number of frames after which to pause */
#define PAUSE 100 /* number of frames after which to pause */
#define PSLEEP 2 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 200 /* number of still frames between parts of two-part movie */
#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define FADE 1 /* set to 1 to fade at end of movie */
/* Parameters of initial condition */
#define INITIAL_AMP 0.5 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
#define INITIAL_AMP 0.75 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define ZPLOT 103 /* wave height */
#define CPLOT 103 /* color scheme */
#define ZPLOT 108 /* wave height */
#define CPLOT 108 /* color scheme */
#define ZPLOT_B 104
#define CPLOT_B 104 /* plot type for second movie */
#define ZPLOT_B 109
#define CPLOT_B 109 /* plot type for second movie */
#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
#define SHADE_3D 1 /* set to 1 to change luminosity according to normal vector */
#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
#define DRAW_BILLIARD 1 /* set to 1 to draw boundary */
#define DRAW_BILLIARD_FRONT 1 /* set to 1 to draw front of boundary after drawing wave */
#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
#define PLOT_SCALE_ENERGY 0.05 /* vertical scaling in energy plot */
#define PLOT_SCALE_LOG_ENERGY 0.6 /* vertical scaling in log energy plot */
#define PLOT_SCALE_ENERGY 0.02 /* vertical scaling in energy plot */
#define PLOT_SCALE_LOG_ENERGY 1.0 /* vertical scaling in log energy plot */
/* 3D representation */
@@ -194,10 +201,9 @@
#define REP_AXO_3D 0 /* linear projection (axonometry) */
#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
/* Color schemes */
#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE_B 11 /* Color palette, see list in global_pdes.c */
#define BLACK 1 /* background */
@@ -205,15 +211,17 @@
#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define VSCALE_AMPLITUDE 0.2 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
#define VSCALE_ENERGY 0.35 /* additional scaling factor for color scheme P_3D_ENERGY */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define VSCALE_AMPLITUDE 1.0 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
#define VSCALE_ENERGY 10.0 /* additional scaling factor for color scheme P_3D_ENERGY */
#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0 /* scaling factor for energy representation */
#define LOG_SCALE 1.0 /* scaling factor for energy log representation */
#define LOG_SHIFT 1.0 /* shift of colors on log scale */
#define E_SCALE 1000.0 /* scaling factor for energy representation */
#define LOG_SCALE 0.25 /* scaling factor for energy log representation */
#define LOG_SHIFT 0.0 /* shift of colors on log scale */
#define LOG_ENERGY_FLOOR -1000.0 /* floor value for log of (total) energy */
#define LOG_MEAN_ENERGY_SHIFT 5.0 /* additional shift for log of mean energy */
#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
@@ -223,9 +231,9 @@
#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 5.0 /* scale of color scheme bar for 2nd part */
#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 20.0 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 100.0 /* scale of color scheme bar for 2nd part */
#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
@@ -240,13 +248,13 @@ double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_
double v_3d[2] = {-0.75, -0.45};
double w_3d[2] = {0.0, 0.015};
double light[3] = {0.816496581, -0.40824829, 0.40824829}; /* vector of "light" direction for P_3D_ANGLE color scheme */
double observer[3] = {10.0, 6.0, 8.5}; /* location of observer for REP_PROJ_3D representation */
double observer[3] = {6.0, 8.0, 6.0}; /* location of observer for REP_PROJ_3D representation */
#define Z_SCALING_FACTOR 0.018 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define XY_SCALING_FACTOR 3.75 /* overall scaling factor for on-screen (x,y) coordinates after projection */
#define Z_SCALING_FACTOR 0.05 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
#define XSHIFT_3D -0.1 /* overall x shift for REP_PROJ_3D representation */
#define YSHIFT_3D 0.15 /* overall y shift for REP_PROJ_3D representation */
#include "global_pdes.c" /* constants and global variables */
@@ -500,10 +508,15 @@ void evolve_wave(double phi[NX*NY], double psi[NX*NY], double phi_tmp[NX*NY], do
}
void draw_color_bar_palette(int plot, double range, int palette)
void draw_color_bar_palette(int plot, double range, int palette, int fade, double fade_value)
{
if (ROTATE_COLOR_SCHEME) draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette);
else draw_color_scheme_palette_3d(XMAX - 0.3, YMIN + 0.1, XMAX - 0.1, YMAX - 0.1, plot, -range, range, palette);
double width = 0.14;
// double width = 0.2;
if (ROTATE_COLOR_SCHEME)
draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette, fade, fade_value);
else
draw_color_scheme_palette_3d(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value);
}
@@ -550,9 +563,6 @@ void animation()
courant2 = COURANT*COURANT;
courantb2 = COURANTB*COURANTB;
/* initialize color scale, for option RESCALE_COLOR_IN_CENTER */
if (RESCALE_COLOR_IN_CENTER)
{
@@ -576,84 +586,33 @@ void animation()
ratio = (XMAX - XMIN)/8.4; /* for Tokarsky billiard */
// isospectral_initial_point(0.2, 0.0, startleft, startright); /* for isospectral billiards */
// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", startleft[0], startleft[1], startright[0], startright[1]);
// xy_to_ij(startleft[0], startleft[1], sample_left);
// xy_to_ij(startright[0], startright[1], sample_right);
// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", xin_left, yin_left, xin_right, yin_right);
// init_wave_flat(phi, psi, xy_in);
// init_wave_plus(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
// init_wave(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
// init_circular_wave(X_SHOOTER, Y_SHOOTER, phi, psi, xy_in);
// printf("Initializing wave\n");
// init_circular_wave_mod(polyline[85].x, polyline[85].y, phi, psi, xy_in);
// init_circular_wave_mod(0.0, 0.0, phi, psi, xy_in);
init_circular_wave_mod(0.2, 0.4, phi, psi, xy_in);
add_circular_wave_mod(-1.0, -0.2, -0.4, phi, psi, xy_in);
init_circular_wave_mod(0.0, 0.0, phi, psi, xy_in);
// add_circular_wave(-1.0, -0.2, -0.4, phi, psi, xy_in);
// printf("Wave initialized\n");
// init_circular_wave(0.6*cos((double)(period)*DPI/3.0), 0.6*sin((double)(period)*DPI/3.0), phi, psi, xy_in);
// period++;
// for (i=0; i<3; i++)
// {
// add_circular_wave(-1.0, 0.6*cos(PID + (double)(i)*DPI/3.0), 0.6*sin(PID + (double)(i)*DPI/3.0), phi, psi, xy_in);
// }
// add_circular_wave(1.0, -LAMBDA, 0.0, phi, psi, xy_in);
// add_circular_wave(-1.0, 0.0, -LAMBDA, phi, psi, xy_in);
// init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);
// init_circular_wave_xplusminus(-0.9, 0.0, 0.81, 0.0, phi, psi, xy_in);
// init_circular_wave(-2.0*ratio, 0.0, phi, psi, xy_in);
// init_planar_wave(XMIN + 0.015, 0.0, phi, psi, xy_in);
// init_planar_wave(XMIN + 0.02, 0.0, phi, psi, xy_in);
// init_planar_wave(XMIN + 0.5, 0.0, phi, psi, xy_in);
// init_wave(-1.5, 0.0, phi, psi, xy_in);
// init_wave(0.0, 0.0, phi, psi, xy_in);
/* add a drop at another point */
// add_drop_to_wave(1.0, 0.7, 0.0, phi, psi);
// add_drop_to_wave(1.0, -0.7, 0.0, phi, psi);
// add_drop_to_wave(1.0, 0.0, -0.7, phi, psi);
/* initialize table of wave speeds/dissipation */
for (i=0; i<NX; i++){
for (j=0; j<NY; j++){
if (xy_in[i*NY+j] != 0)
{
tc[i*NY+j] = COURANT;
tcc[i*NY+j] = courant2;
if (xy_in[i*NY+j] == 1) tgamma[i*NY+j] = GAMMA;
else tgamma[i*NY+j] = GAMMAB;
}
else if (TWOSPEEDS)
{
tc[i*NY+j] = COURANTB;
tcc[i*NY+j] = courantb2;
tgamma[i*NY+j] = GAMMAB;
}
}
init_speed_dissipation(xy_in, tc, tcc, tgamma);
init_zfield(phi, psi, xy_in, ZPLOT, wave, 0);
init_cfield(phi, psi, xy_in, CPLOT, wave, 0);
if (DOUBLE_MOVIE)
{
init_zfield(phi, psi, xy_in, ZPLOT_B, wave, 1);
init_cfield(phi, psi, xy_in, CPLOT_B, wave, 1);
}
blank();
glColor3f(0.0, 0.0, 0.0);
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
// draw_billiard();
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 0, 1.0);
glutSwapBuffers();
@@ -663,6 +622,8 @@ void animation()
for (i=0; i<=INITIAL_TIME + NSTEPS; i++)
{
global_time++;
//printf("%d\n",i);
/* compute the variance of the field to adjust color scheme */
/* the color depends on the field divided by sqrt(1 + variance) */
@@ -673,7 +634,7 @@ void animation()
}
else scale = 1.0;
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
for (j=0; j<NVID; j++)
{
evolve_wave(phi, psi, phi_tmp, psi_tmp, xy_in, tc, tcc, tgamma);
@@ -691,7 +652,7 @@ void animation()
// draw_billiard();
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, fade, fade_value);
/* add oscillating waves */
if ((ADD_OSCILLATING_SOURCE)&&(i%OSCILLATING_SOURCE_PERIOD == OSCILLATING_SOURCE_PERIOD - 1))
@@ -711,11 +672,10 @@ void animation()
if ((i >= INITIAL_TIME)&&(DOUBLE_MOVIE))
{
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0, 1);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0);
glutSwapBuffers();
save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter);
// save_frame_counter(NSTEPS + 21 + counter);
counter++;
}
@@ -735,27 +695,29 @@ void animation()
{
if (DOUBLE_MOVIE)
{
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 0, 1.0);
glutSwapBuffers();
if (!FADE) for (i=0; i<MID_FRAMES; i++) save_frame();
else for (i=0; i<MID_FRAMES; i++)
{
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, 1.0 - (double)i/(double)MID_FRAMES);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
fade_value = 1.0 - (double)i/(double)MID_FRAMES;
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, fade_value, 0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 1, fade_value);
glutSwapBuffers();
save_frame_counter(NSTEPS + i + 1);
}
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0, 1);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0);
glutSwapBuffers();
if (!FADE) for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
else for (i=0; i<END_FRAMES; i++)
{
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 1, 1.0 - (double)i/(double)END_FRAMES);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
fade_value = 1.0 - (double)i/(double)END_FRAMES;
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 1, fade_value, 0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 1, fade_value);
glutSwapBuffers();
save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
}
@@ -765,8 +727,9 @@ void animation()
if (!FADE) for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
else for (i=0; i<END_FRAMES; i++)
{
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, 1.0 - (double)i/(double)END_FRAMES);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
fade_value = 1.0 - (double)i/(double)END_FRAMES;
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, fade_value, 0);
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 1, fade_value);
glutSwapBuffers();
save_frame_counter(NSTEPS + 1 + counter + i);
}
@@ -801,6 +764,12 @@ void animation()
void display(void)
{
time_t rawtime;
struct tm * timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
glPushMatrix();
blank();
@@ -814,7 +783,11 @@ void display(void)
glPopMatrix();
glutDestroyWindow(glutGetWindow());
printf("Start local time and date: %s", asctime(timeinfo));
time(&rawtime);
timeinfo = localtime(&rawtime);
printf("Current local time and date: %s", asctime(timeinfo));
}