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wave_3d.c
257
wave_3d.c
@@ -41,34 +41,38 @@
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#include <sys/types.h>
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#include <omp.h>
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#include <time.h>
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#define MOVIE 0 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
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/* General geometrical parameters */
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/* uncomment for higher resolution */
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// #define WINWIDTH 1920 /* window width */
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// #define WINHEIGHT 1000 /* window height */
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// #define NX 1920 /* number of grid points on x axis */
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// #define NY 1000 /* number of grid points on y axis */
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// // #define NX 3840 /* number of grid points on x axis */
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// // #define NY 2000 /* number of grid points on y axis */
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// // #define NX 900 /* number of grid points on x axis */
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// // #define NY 450 /* number of grid points on y axis */
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// #define NX 1800 /* number of grid points on x axis */
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// #define NY 900 /* number of grid points on y axis */
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// // #define NX 1920 /* number of grid points on x axis */
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// // #define NY 1000 /* number of grid points on y axis */
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//
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// #define XMIN -2.0
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// #define XMAX 2.0 /* x interval */
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// // #define XMIN -2.0
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// // #define XMAX 2.0 /* x interval */
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// #define YMIN -1.041666667
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// #define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
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#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
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/* comment out for higher resolution */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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#define NX 1280 /* number of grid points on x axis */
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#define NY 720 /* number of grid points on y axis */
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// #define NX 640 /* number of grid points on x axis */
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// #define NY 360 /* number of grid points on y axis */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.125
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@@ -78,25 +82,29 @@
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/* Choice of the billiard table */
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#define B_DOMAIN 16 /* choice of domain shape, see list in global_pdes.c */
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#define B_DOMAIN 44 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 201 /* pattern of circles or polygons, see list in global_pdes.c */
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#define CIRCLE_PATTERN 202 /* pattern of circles or polygons, see list in global_pdes.c */
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#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
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#define IOR 1 /* choice of index of refraction, see list in global_pdes.c */
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#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependece of IoR on Mandelbrot escape speed */
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#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
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#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
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#define RANDOM_POLY_ANGLE 0 /* set to 1 to randomize angle of polygons */
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#define LAMBDA 0.6 /* parameter controlling the dimensions of domain */
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#define MU 0.6 /* parameter controlling the dimensions of domain */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define LAMBDA 0.2 /* parameter controlling the dimensions of domain */
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#define MU 0.5 /* parameter controlling the dimensions of domain */
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#define NPOLY 3 /* number of sides of polygon */
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#define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define MDEPTH 3 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
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#define MANDELLIMIT 10.0 /* limit value for approximation of Mandelbrot set */
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NGRIDX 36 /* number of grid point for grid of disks */
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#define NGRIDY 6 /* number of grid point for grid of disks */
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#define NGRIDY 6 /* number of grid point for grid of disks */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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@@ -115,18 +123,16 @@
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/* Physical parameters of wave equation */
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// #define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
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#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
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#define OMEGA 0.005 /* frequency of periodic excitation */
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#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
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#define COURANT 0.06 /* Courant number */
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#define COURANTB 0.03 /* Courant number in medium B */
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// #define COURANTB 0.016363636 /* Courant number in medium B */
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#define OMEGA 0.017 /* frequency of periodic excitation */
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#define AMPLITUDE 0.9 /* amplitude of periodic excitation */
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#define COURANT 0.1 /* Courant number */
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#define COURANTB 0.05 /* Courant number in medium B */
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#define GAMMA 0.0 /* damping factor in wave equation */
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#define GAMMAB 1.0e-7 /* damping factor in wave equation */
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#define GAMMAB 2.0e-5 /* damping factor in wave equation */
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#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
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#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
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#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
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@@ -139,53 +145,54 @@
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#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
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#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
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// #define OSCILLATING_SOURCE_PERIOD 14 /* period of oscillating source */
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/* Boundary conditions, see list in global_pdes.c */
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#define B_COND 2
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// #define B_COND 2
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/* Parameters for length and speed of simulation */
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#define NSTEPS 2500 /* number of frames of movie */
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#define NVID 10 /* number of iterations between images displayed on screen */
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#define NSTEPS 1500 /* number of frames of movie */
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#define NVID 8 /* number of iterations between images displayed on screen */
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#define NSEG 1000 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 3 /* width of billiard boundary */
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#define BOUNDARY_WIDTH 1 /* width of billiard boundary */
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#define PAUSE 200 /* number of frames after which to pause */
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#define PAUSE 100 /* number of frames after which to pause */
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#define PSLEEP 2 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define MID_FRAMES 200 /* number of still frames between parts of two-part movie */
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#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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#define FADE 1 /* set to 1 to fade at end of movie */
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.5 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.1 /* wavelength of initial condition */
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#define INITIAL_AMP 0.75 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.02 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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#define ZPLOT 103 /* wave height */
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#define CPLOT 103 /* color scheme */
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#define ZPLOT 108 /* wave height */
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#define CPLOT 108 /* color scheme */
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#define ZPLOT_B 104
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#define CPLOT_B 104 /* plot type for second movie */
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#define ZPLOT_B 109
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#define CPLOT_B 109 /* plot type for second movie */
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#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
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#define SHADE_3D 1 /* set to 1 to change luminosity according to normal vector */
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#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
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#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
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#define DRAW_BILLIARD 1 /* set to 1 to draw boundary */
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#define DRAW_BILLIARD_FRONT 1 /* set to 1 to draw front of boundary after drawing wave */
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#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
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#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
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#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
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#define PLOT_SCALE_ENERGY 0.05 /* vertical scaling in energy plot */
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#define PLOT_SCALE_LOG_ENERGY 0.6 /* vertical scaling in log energy plot */
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#define PLOT_SCALE_ENERGY 0.02 /* vertical scaling in energy plot */
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#define PLOT_SCALE_LOG_ENERGY 1.0 /* vertical scaling in log energy plot */
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/* 3D representation */
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@@ -194,10 +201,9 @@
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#define REP_AXO_3D 0 /* linear projection (axonometry) */
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#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
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/* Color schemes */
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#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE_B 11 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* background */
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@@ -205,15 +211,17 @@
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#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define VSCALE_AMPLITUDE 0.2 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSCALE_ENERGY 0.35 /* additional scaling factor for color scheme P_3D_ENERGY */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define VSCALE_AMPLITUDE 1.0 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSCALE_ENERGY 10.0 /* additional scaling factor for color scheme P_3D_ENERGY */
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#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
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#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define E_SCALE 200.0 /* scaling factor for energy representation */
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#define LOG_SCALE 1.0 /* scaling factor for energy log representation */
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#define LOG_SHIFT 1.0 /* shift of colors on log scale */
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#define E_SCALE 1000.0 /* scaling factor for energy representation */
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#define LOG_SCALE 0.25 /* scaling factor for energy log representation */
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#define LOG_SHIFT 0.0 /* shift of colors on log scale */
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#define LOG_ENERGY_FLOOR -1000.0 /* floor value for log of (total) energy */
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#define LOG_MEAN_ENERGY_SHIFT 5.0 /* additional shift for log of mean energy */
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#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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@@ -223,9 +231,9 @@
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#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 5.0 /* scale of color scheme bar for 2nd part */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 20.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 100.0 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
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#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
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@@ -240,13 +248,13 @@ double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_
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double v_3d[2] = {-0.75, -0.45};
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double w_3d[2] = {0.0, 0.015};
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double light[3] = {0.816496581, -0.40824829, 0.40824829}; /* vector of "light" direction for P_3D_ANGLE color scheme */
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double observer[3] = {10.0, 6.0, 8.5}; /* location of observer for REP_PROJ_3D representation */
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double observer[3] = {6.0, 8.0, 6.0}; /* location of observer for REP_PROJ_3D representation */
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#define Z_SCALING_FACTOR 0.018 /* overall scaling factor of z axis for REP_PROJ_3D representation */
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#define XY_SCALING_FACTOR 3.75 /* overall scaling factor for on-screen (x,y) coordinates after projection */
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#define Z_SCALING_FACTOR 0.05 /* overall scaling factor of z axis for REP_PROJ_3D representation */
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#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
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#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
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#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
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#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
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#define XSHIFT_3D -0.1 /* overall x shift for REP_PROJ_3D representation */
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#define YSHIFT_3D 0.15 /* overall y shift for REP_PROJ_3D representation */
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#include "global_pdes.c" /* constants and global variables */
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@@ -500,10 +508,15 @@ void evolve_wave(double phi[NX*NY], double psi[NX*NY], double phi_tmp[NX*NY], do
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}
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void draw_color_bar_palette(int plot, double range, int palette)
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void draw_color_bar_palette(int plot, double range, int palette, int fade, double fade_value)
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{
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if (ROTATE_COLOR_SCHEME) draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette);
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else draw_color_scheme_palette_3d(XMAX - 0.3, YMIN + 0.1, XMAX - 0.1, YMAX - 0.1, plot, -range, range, palette);
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double width = 0.14;
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// double width = 0.2;
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if (ROTATE_COLOR_SCHEME)
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draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette, fade, fade_value);
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else
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draw_color_scheme_palette_3d(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value);
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}
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@@ -550,9 +563,6 @@ void animation()
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courant2 = COURANT*COURANT;
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courantb2 = COURANTB*COURANTB;
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/* initialize color scale, for option RESCALE_COLOR_IN_CENTER */
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if (RESCALE_COLOR_IN_CENTER)
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{
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@@ -576,84 +586,33 @@ void animation()
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ratio = (XMAX - XMIN)/8.4; /* for Tokarsky billiard */
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// isospectral_initial_point(0.2, 0.0, startleft, startright); /* for isospectral billiards */
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// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
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// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
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// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", startleft[0], startleft[1], startright[0], startright[1]);
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// xy_to_ij(startleft[0], startleft[1], sample_left);
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// xy_to_ij(startright[0], startright[1], sample_right);
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// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", xin_left, yin_left, xin_right, yin_right);
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// init_wave_flat(phi, psi, xy_in);
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// init_wave_plus(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
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// init_wave(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);
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// init_circular_wave(X_SHOOTER, Y_SHOOTER, phi, psi, xy_in);
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// printf("Initializing wave\n");
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// init_circular_wave_mod(polyline[85].x, polyline[85].y, phi, psi, xy_in);
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// init_circular_wave_mod(0.0, 0.0, phi, psi, xy_in);
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init_circular_wave_mod(0.2, 0.4, phi, psi, xy_in);
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add_circular_wave_mod(-1.0, -0.2, -0.4, phi, psi, xy_in);
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init_circular_wave_mod(0.0, 0.0, phi, psi, xy_in);
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// add_circular_wave(-1.0, -0.2, -0.4, phi, psi, xy_in);
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// printf("Wave initialized\n");
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// init_circular_wave(0.6*cos((double)(period)*DPI/3.0), 0.6*sin((double)(period)*DPI/3.0), phi, psi, xy_in);
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// period++;
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// for (i=0; i<3; i++)
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// {
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// add_circular_wave(-1.0, 0.6*cos(PID + (double)(i)*DPI/3.0), 0.6*sin(PID + (double)(i)*DPI/3.0), phi, psi, xy_in);
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// }
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// add_circular_wave(1.0, -LAMBDA, 0.0, phi, psi, xy_in);
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// add_circular_wave(-1.0, 0.0, -LAMBDA, phi, psi, xy_in);
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// init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);
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// init_circular_wave_xplusminus(-0.9, 0.0, 0.81, 0.0, phi, psi, xy_in);
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// init_circular_wave(-2.0*ratio, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.015, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.02, 0.0, phi, psi, xy_in);
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// init_planar_wave(XMIN + 0.5, 0.0, phi, psi, xy_in);
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// init_wave(-1.5, 0.0, phi, psi, xy_in);
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// init_wave(0.0, 0.0, phi, psi, xy_in);
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/* add a drop at another point */
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// add_drop_to_wave(1.0, 0.7, 0.0, phi, psi);
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// add_drop_to_wave(1.0, -0.7, 0.0, phi, psi);
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// add_drop_to_wave(1.0, 0.0, -0.7, phi, psi);
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/* initialize table of wave speeds/dissipation */
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for (i=0; i<NX; i++){
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for (j=0; j<NY; j++){
|
||||
if (xy_in[i*NY+j] != 0)
|
||||
{
|
||||
tc[i*NY+j] = COURANT;
|
||||
tcc[i*NY+j] = courant2;
|
||||
if (xy_in[i*NY+j] == 1) tgamma[i*NY+j] = GAMMA;
|
||||
else tgamma[i*NY+j] = GAMMAB;
|
||||
}
|
||||
else if (TWOSPEEDS)
|
||||
{
|
||||
tc[i*NY+j] = COURANTB;
|
||||
tcc[i*NY+j] = courantb2;
|
||||
tgamma[i*NY+j] = GAMMAB;
|
||||
}
|
||||
}
|
||||
init_speed_dissipation(xy_in, tc, tcc, tgamma);
|
||||
|
||||
init_zfield(phi, psi, xy_in, ZPLOT, wave, 0);
|
||||
init_cfield(phi, psi, xy_in, CPLOT, wave, 0);
|
||||
|
||||
if (DOUBLE_MOVIE)
|
||||
{
|
||||
init_zfield(phi, psi, xy_in, ZPLOT_B, wave, 1);
|
||||
init_cfield(phi, psi, xy_in, CPLOT_B, wave, 1);
|
||||
}
|
||||
|
||||
blank();
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
|
||||
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
|
||||
// draw_billiard();
|
||||
|
||||
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 0, 1.0);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
@@ -663,6 +622,8 @@ void animation()
|
||||
|
||||
for (i=0; i<=INITIAL_TIME + NSTEPS; i++)
|
||||
{
|
||||
global_time++;
|
||||
|
||||
//printf("%d\n",i);
|
||||
/* compute the variance of the field to adjust color scheme */
|
||||
/* the color depends on the field divided by sqrt(1 + variance) */
|
||||
@@ -673,7 +634,7 @@ void animation()
|
||||
}
|
||||
else scale = 1.0;
|
||||
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
|
||||
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
|
||||
for (j=0; j<NVID; j++)
|
||||
{
|
||||
evolve_wave(phi, psi, phi_tmp, psi_tmp, xy_in, tc, tcc, tgamma);
|
||||
@@ -691,7 +652,7 @@ void animation()
|
||||
|
||||
// draw_billiard();
|
||||
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, fade, fade_value);
|
||||
|
||||
/* add oscillating waves */
|
||||
if ((ADD_OSCILLATING_SOURCE)&&(i%OSCILLATING_SOURCE_PERIOD == OSCILLATING_SOURCE_PERIOD - 1))
|
||||
@@ -711,11 +672,10 @@ void animation()
|
||||
|
||||
if ((i >= INITIAL_TIME)&&(DOUBLE_MOVIE))
|
||||
{
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
|
||||
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0, 1);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0);
|
||||
glutSwapBuffers();
|
||||
save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter);
|
||||
// save_frame_counter(NSTEPS + 21 + counter);
|
||||
counter++;
|
||||
}
|
||||
|
||||
@@ -735,27 +695,29 @@ void animation()
|
||||
{
|
||||
if (DOUBLE_MOVIE)
|
||||
{
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
|
||||
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 0, 1.0, 1);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 0, 1.0);
|
||||
glutSwapBuffers();
|
||||
|
||||
if (!FADE) for (i=0; i<MID_FRAMES; i++) save_frame();
|
||||
else for (i=0; i<MID_FRAMES; i++)
|
||||
{
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, 1.0 - (double)i/(double)MID_FRAMES);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
|
||||
fade_value = 1.0 - (double)i/(double)MID_FRAMES;
|
||||
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, fade_value, 0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 1, fade_value);
|
||||
glutSwapBuffers();
|
||||
save_frame_counter(NSTEPS + i + 1);
|
||||
}
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
|
||||
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 0, 1.0, 1);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 0, 1.0);
|
||||
glutSwapBuffers();
|
||||
|
||||
if (!FADE) for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
|
||||
else for (i=0; i<END_FRAMES; i++)
|
||||
{
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 1, 1.0 - (double)i/(double)END_FRAMES);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B);
|
||||
fade_value = 1.0 - (double)i/(double)END_FRAMES;
|
||||
draw_wave_3d(1, phi, psi, xy_in, wave, ZPLOT_B, CPLOT_B, COLOR_PALETTE_B, 1, fade_value, 0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT_B, COLORBAR_RANGE_B, COLOR_PALETTE_B, 1, fade_value);
|
||||
glutSwapBuffers();
|
||||
save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
|
||||
}
|
||||
@@ -765,8 +727,9 @@ void animation()
|
||||
if (!FADE) for (i=0; i<END_FRAMES; i++) save_frame_counter(NSTEPS + MID_FRAMES + 1 + counter + i);
|
||||
else for (i=0; i<END_FRAMES; i++)
|
||||
{
|
||||
draw_wave_3d(phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, 1.0 - (double)i/(double)END_FRAMES);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE);
|
||||
fade_value = 1.0 - (double)i/(double)END_FRAMES;
|
||||
draw_wave_3d(0, phi, psi, xy_in, wave, ZPLOT, CPLOT, COLOR_PALETTE, 1, fade_value, 0);
|
||||
if (DRAW_COLOR_SCHEME) draw_color_bar_palette(CPLOT, COLORBAR_RANGE, COLOR_PALETTE, 1, fade_value);
|
||||
glutSwapBuffers();
|
||||
save_frame_counter(NSTEPS + 1 + counter + i);
|
||||
}
|
||||
@@ -801,6 +764,12 @@ void animation()
|
||||
|
||||
void display(void)
|
||||
{
|
||||
time_t rawtime;
|
||||
struct tm * timeinfo;
|
||||
|
||||
time(&rawtime);
|
||||
timeinfo = localtime(&rawtime);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
blank();
|
||||
@@ -814,7 +783,11 @@ void display(void)
|
||||
glPopMatrix();
|
||||
|
||||
glutDestroyWindow(glutGetWindow());
|
||||
|
||||
|
||||
printf("Start local time and date: %s", asctime(timeinfo));
|
||||
time(&rawtime);
|
||||
timeinfo = localtime(&rawtime);
|
||||
printf("Current local time and date: %s", asctime(timeinfo));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user