Add files via upload

This commit is contained in:
Nils Berglund
2023-03-25 19:56:19 +01:00
committed by GitHub
parent fb546df228
commit 6d0d707fcc
22 changed files with 3491 additions and 589 deletions

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@@ -4,6 +4,11 @@
/* Change constant RAND_SHIFT to change the maze */
#define MAZE_TYPE_SQUARE 0 /* maze with square cells */
#define MAZE_TYPE_CIRCLE 1 /* circular maze */
#define MAZE_TYPE_HEX 2 /* honeycomb maze */
#define MAZE_TYPE_OCT 3 /* maze with octagonal and square cells */
typedef struct
{
short int nneighb; /* number of neighbours */
@@ -488,6 +493,208 @@ void init_hex_maze_graph(t_maze maze[NXMAZE*NYMAZE])
}
}
void init_oct_maze_graph(t_maze maze[NXMAZE*NYMAZE])
/* initialise graph of maze made of octagons and squares */
{
int i, j, k, n, p, q;
printf("Initializing maze\n");
if (MAZE_MAX_NGBH < 8)
{
printf("Error: MAZE_MAX_NGBH should be at least 8 for circular maze\n");
exit(0);
}
/* initialize neighbours */
/* in the bulk */
for (i=1; i<NXMAZE-1; i++)
for (j=1; j<NYMAZE-1; j++)
{
n = nmaze(i, j);
maze[n].nneighb = 4;
maze[n].neighb[0] = nmaze(i, j+1);
maze[n].neighb[1] = nmaze(i+1, j);
maze[n].neighb[2] = nmaze(i, j-1);
maze[n].neighb[3] = nmaze(i-1, j);
for (k=0; k<4; k++) maze[n].directions[k] = k;
if ((i+j)%2 == 0)
{
maze[n].nneighb = 8;
maze[n].neighb[4] = nmaze(i+1, j+1);
maze[n].neighb[5] = nmaze(i+1, j-1);
maze[n].neighb[6] = nmaze(i-1, j-1);
maze[n].neighb[7] = nmaze(i-1, j+1);
for (k=4; k<8; k++) maze[n].directions[k] = k;
}
}
/* left side */
for (j=1; j<NYMAZE-1; j++)
{
n = nmaze(0, j);
maze[n].nneighb = 3;
maze[n].neighb[0] = nmaze(0, j+1);
maze[n].neighb[1] = nmaze(1, j);
maze[n].neighb[2] = nmaze(0, j-1);
for (k=0; k<3; k++) maze[n].directions[k] = k;
if (j%2 == 0)
{
maze[n].nneighb = 5;
maze[n].neighb[3] = nmaze(1, j+1);
maze[n].neighb[4] = nmaze(1, j-1);
for (k=3; k<5; k++) maze[n].directions[k] = k+1;
}
}
/* right side */
for (j=1; j<NYMAZE-1; j++)
{
n = nmaze(NXMAZE-1, j);
maze[n].nneighb = 3;
maze[n].neighb[0] = nmaze(NXMAZE-1, j+1);
maze[n].neighb[1] = nmaze(NXMAZE-2, j);
maze[n].neighb[2] = nmaze(NXMAZE-1, j-1);
maze[n].directions[0] = 0;
maze[n].directions[1] = 3;
maze[n].directions[2] = 2;
if ((NXMAZE-1+j)%2 == 0)
{
maze[n].nneighb = 5;
maze[n].neighb[3] = nmaze(NXMAZE-2, j-1);
maze[n].neighb[4] = nmaze(NXMAZE-2, j+1);
for (k=3; k<5; k++) maze[n].directions[k] = k+3;
}
}
/* bottom side */
for (i=1; i<NXMAZE-1; i++)
{
n = nmaze(i, 0);
maze[n].nneighb = 3;
maze[n].neighb[0] = nmaze(i, 1);
maze[n].neighb[1] = nmaze(i+1, 0);
maze[n].neighb[2] = nmaze(i-1, 0);
maze[n].directions[0] = 0;
maze[n].directions[1] = 1;
maze[n].directions[2] = 3;
if (i%2 == 0)
{
maze[n].nneighb = 5;
maze[n].neighb[3] = nmaze(i+1, 1);
maze[n].neighb[4] = nmaze(i-1, 1);
maze[n].directions[3] = 4;
maze[n].directions[4] = 7;
}
}
/* top side */
for (i=1; i<NXMAZE-1; i++)
{
n = nmaze(i, NYMAZE-1);
maze[n].nneighb = 3;
maze[n].neighb[0] = nmaze(i, NYMAZE-2);
maze[n].neighb[1] = nmaze(i+1, NYMAZE-1);
maze[n].neighb[2] = nmaze(i-1, NYMAZE-1);
maze[n].directions[0] = 2;
maze[n].directions[1] = 1;
maze[n].directions[2] = 3;
if ((i+NXMAZE-1)%2 == 0)
{
maze[n].nneighb = 5;
maze[n].neighb[3] = nmaze(i+1, NYMAZE-2);
maze[n].neighb[4] = nmaze(i-1, NYMAZE-2);
maze[n].directions[3] = 5;
maze[n].directions[4] = 6;
}
}
/* corners */
n = nmaze(0,0);
maze[n].nneighb = 3;
maze[n].neighb[0] = nmaze(1,0);
maze[n].neighb[1] = nmaze(0,1);
maze[n].neighb[2] = nmaze(1,1);
maze[n].directions[0] = 1;
maze[n].directions[1] = 0;
maze[n].directions[2] = 4;
n = nmaze(NXMAZE-1,0);
maze[n].nneighb = 2;
maze[n].neighb[0] = nmaze(NXMAZE-2,0);
maze[n].neighb[1] = nmaze(NXMAZE-1,1);
maze[n].directions[0] = 3;
maze[n].directions[1] = 0;
if ((NXMAZE-1)%2 == 0)
{
maze[n].nneighb = 3;
maze[n].neighb[2] = nmaze(NXMAZE-2,1);
maze[n].directions[2] = 7;
}
n = nmaze(0,NYMAZE-1);
maze[n].nneighb = 2;
maze[n].neighb[0] = nmaze(1,NYMAZE-1);
maze[n].neighb[1] = nmaze(0,NYMAZE-2);
maze[n].directions[0] = 1;
maze[n].directions[1] = 2;
if ((NYMAZE-1)%2 == 0)
{
maze[n].nneighb = 3;
maze[n].neighb[2] = nmaze(1,NYMAZE-2);
maze[n].directions[2] = 5;
}
n = nmaze(NXMAZE-1,NYMAZE-1);
maze[n].nneighb = 2;
maze[n].neighb[0] = nmaze(NXMAZE-2,NYMAZE-1);
maze[n].neighb[1] = nmaze(NXMAZE-1,NYMAZE-2);
maze[n].directions[0] = 3;
maze[n].directions[1] = 2;
if ((NXMAZE+NYMAZE)%2 == 0)
{
maze[n].nneighb = 3;
maze[n].neighb[2] = nmaze(NXMAZE-2,NYMAZE-2);
maze[n].directions[2] = 6;
}
/* initialize other parameters */
for (i=0; i<NXMAZE; i++)
for (j=0; j<NYMAZE; j++)
{
n = nmaze(i, j);
maze[n].active = 0;
maze[n].tested = 0;
maze[n].connected = 0;
maze[n].closed = 0;
maze[n].north = 1;
maze[n].east = 1;
maze[n].south = 1;
maze[n].west = 1;
maze[n].northeast = 1;
maze[n].southeast = 1;
maze[n].southwest = 1;
maze[n].northwest = 1;
}
/* for debugging */
// for (i=0; i<NXMAZE; i++)
// for (j=0; j<NYMAZE; j++)
// {
// n = nmaze(i, j);
// q = maze[n].nneighb;
// if (q > 0) printf("Cell (%i, %i)\n", i, j);
// for (k = 0; k <q; k++)
// {
// p = maze[n].neighb[k];
// printf("Neighbour %i at (%i, %i)\t", k, p%NXMAZE, p/NXMAZE);
// printf("Direction %i\n", maze[n].directions[k]);
// }
// }
// sleep(5);
}
int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0, int *path, int *pathlength, int mazetype)
/* find a random walk path in the maze */
/* returns 0 or 1 depending on whether path reaches a tested cell or a deadend */
@@ -531,7 +738,7 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0, int *path, int *pathlengt
inext = next_table[rand()%nnext];
nextcell = maze[n].neighb[inext];
/* square and circular maze */
if (mazetype < 2) switch(maze[n].directions[inext]){
if (mazetype < MAZE_TYPE_HEX) switch(maze[n].directions[inext]){
case(0):
{
printf("Moving north\n");
@@ -571,7 +778,7 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0, int *path, int *pathlengt
}
}
/* case of hexagonal maze */
else switch(maze[n].directions[inext]){
else if (mazetype == MAZE_TYPE_HEX) switch(maze[n].directions[inext]){
case(0):
{
printf("Moving north\n");
@@ -615,7 +822,65 @@ int find_maze_path(t_maze maze[NXMAZE*NYMAZE], int n0, int *path, int *pathlengt
break;
}
}
/* case of octagonal maze */
else if (mazetype == MAZE_TYPE_OCT) switch(maze[n].directions[inext]){
case(0):
{
printf("Moving north\n");
maze[n].north = 0;
maze[nextcell].south = 0;
break;
}
case(1):
{
printf("Moving east\n");
maze[n].east = 0;
maze[nextcell].west = 0;
break;
}
case(2):
{
printf("Moving south\n");
maze[n].south = 0;
maze[nextcell].north = 0;
break;
}
case(3):
{
printf("Moving west\n");
maze[n].west = 0;
maze[nextcell].east = 0;
break;
}
case(4):
{
printf("Moving north-east\n");
maze[n].northeast = 0;
maze[nextcell].southwest = 0;
break;
}
case(5):
{
printf("Moving south-east\n");
maze[n].southeast = 0;
maze[nextcell].northwest = 0;
break;
}
case(6):
{
printf("Moving south-west\n");
maze[n].southwest = 0;
maze[nextcell].northeast = 0;
break;
}
case(7):
{
printf("Moving north-west\n");
maze[n].northwest = 0;
maze[nextcell].southeast = 0;
break;
}
}
n = nextcell;
if (maze[n].tested) npaths = 0;
else npaths = maze[n].nneighb;
@@ -672,26 +937,32 @@ void init_maze_oftype(t_maze maze[NXMAZE*NYMAZE], int type)
newpath = (int *)malloc(2*NXMAZE*NYMAZE*sizeof(short int));
switch (type) {
case (0):
case (MAZE_TYPE_SQUARE):
{
init_maze_graph(maze);
break;
}
case (1):
case (MAZE_TYPE_CIRCLE):
{
init_circular_maze_graph(maze);
break;
}
case (2):
case (MAZE_TYPE_HEX):
{
init_hex_maze_graph(maze);
break;
}
case (MAZE_TYPE_OCT):
{
init_oct_maze_graph(maze);
break;
}
}
for (i=0; i<RAND_SHIFT; i++) rand();
find_maze_path(maze, 0, path, &pathlength, type);
for (n=0; n<pathlength; n++) maze[path[n]].connected = 1;
for (i=0; i<NXMAZE*NYMAZE; i++) if ((!maze[i].tested)&&(!maze[i].connected))
@@ -723,7 +994,7 @@ void init_maze_oftype(t_maze maze[NXMAZE*NYMAZE], int type)
void init_maze(t_maze maze[NXMAZE*NYMAZE])
/* init a maze */
{
init_maze_oftype(maze, 0);
init_maze_oftype(maze, MAZE_TYPE_SQUARE);
}
void init_circular_maze(t_maze maze[NXMAZE*NYMAZE])
@@ -731,7 +1002,7 @@ void init_circular_maze(t_maze maze[NXMAZE*NYMAZE])
{
// int i, j, n, q;
init_maze_oftype(maze, 1);
init_maze_oftype(maze, MAZE_TYPE_CIRCLE);
/* for debugging */
// for (i=0; i<NXMAZE; i++)
@@ -756,7 +1027,13 @@ void init_circular_maze(t_maze maze[NXMAZE*NYMAZE])
void init_hex_maze(t_maze maze[NXMAZE*NYMAZE])
/* init a maze with hexagonal cells */
{
init_maze_oftype(maze, 2);
init_maze_oftype(maze, MAZE_TYPE_HEX);
}
void init_oct_maze(t_maze maze[NXMAZE*NYMAZE])
/* init a maze with hexagonal cells */
{
init_maze_oftype(maze, MAZE_TYPE_OCT);
}
void init_maze_exit(int nx, int ny, t_maze maze[NXMAZE*NYMAZE])