Add files via upload

This commit is contained in:
Nils Berglund
2024-08-17 12:04:42 +02:00
committed by GitHub
parent f7be9f43fc
commit 623d353390
18 changed files with 3808 additions and 491 deletions

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@@ -73,6 +73,7 @@
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
#define PDISC_FACTOR 3.25 /* controls density of Poisson disc process (default: 3.25) */
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
#define RANDOM_POLY_ANGLE_B 0 /* set to 1 to randomize angle of polygons */
@@ -176,6 +177,8 @@
#define PHASE_FACTOR 1.0 /* factor in computation of phase in color scheme P_3D_PHASE */
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define VSHIFT_AMPLITUDE 0.0 /* additional shift for wave amplitude */
#define VSCALE_AMPLITUDE 0.5 /* additional scaling factor for wave amplitude */
#define E_SCALE 500.0 /* scaling factor for energy representation */
#define LOG_SCALE 1.5 /* scaling factor for energy log representation */
#define LOG_SHIFT 1.0 /* shift of colors on log scale */
@@ -229,6 +232,7 @@
#define VERTICAL_WAVE_PROFILE 0 /* set to 1 to draw wave profile vertically */
#define DRAW_WAVE_TIMESERIES 0 /* set to 1 to draw a time series of the wave */
#define WALL_WIDTH 0.1 /* width of wall separating lenses */
#define RADIUS_FACTOR 0.3 /* controls inner radius for C_RING arrangements */
#define OSCIL_YMAX 0.35 /* defines oscillation range */
#define MESSAGE_LDASH 14 /* length of dash for Morse code message */
#define MESSAGE_LDOT 8 /* length of dot for Morse code message */
@@ -251,6 +255,7 @@
#define SHADE_2D 0 /* set to 1 to add pseudo-3d shading effect */
#define SHADE_SCALE_2D 0.05 /* lower value increases sensitivity of shading */
#define N_SOURCES 1 /* number of sources, for option draw_sources */
#define XYIN_INITIALISED (B_DOMAIN == D_IMAGE)
double light[2] = {0.40824829, 0.816496581}; /* location of light source for SHADE_2D option*/
/* end of constants only used by sub_wave and sub_maze */