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@ -998,31 +998,160 @@ while (!in_bill)
### 15 April 21 - Starting near a focus in the elliptical billiard ###
**Program:** `xxx.c`
**Program:** `vid_particle_ellipse.c` (Old version of `particle_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** `init_drop_config(sqrt(LAMBDA*LAMBDA-1.0)-0.01,0.0, 0.0, DPI);`
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.2 /* aspect ratio of ellipse */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define MOVIE 1 /* set to 1 to generate movie */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 500 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 4500 /* number of frames of movie */
#define TIME 2000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 500 /* number of iterations between images displayed on screen */
#define NCOLORS 20 /* number of colors */
#define COLORSHIFT 220 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.05 /* length of velocity vectors */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
#define PAUSE 10 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
### 14 April 21 - Billiard in an ellipse ###
**Program:** `xxx.c`
**Program:** `vid_particle_ellipse.c` (Old version of `particle_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** ?
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.2 /* aspect ratio of ellipse */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define MOVIE 1 /* set to 1 to generate movie */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 500 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 4500 /* number of frames of movie */
#define TIME 2000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 500 /* number of iterations between images displayed on screen */
#define NCOLORS 20 /* number of colors */
#define COLORSHIFT 220 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.05 /* length of velocity vectors */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
#define PAUSE 10 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
### 14 April 21 - Billiard in an ellipse ###
**Program:** `xxx.c`
**Program:** `vid_particle_ellipse.c` (Old version of `particle_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** ?
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.2 /* aspect ratio of ellipse */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define MOVIE 1 /* set to 1 to generate movie */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 500 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 4500 /* number of frames of movie */
#define TIME 2000 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.00001 /* integration step */
#define NVID 500 /* number of iterations between images displayed on screen */
#define NCOLORS 20 /* number of colors */
#define COLORSHIFT 220 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
#define LENGTH 0.05 /* length of velocity vectors */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100 */
#define PAUSE 10 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
@ -1038,11 +1167,52 @@ while (!in_bill)
### 11 April 21 - Drop in an elliptic pond ###
**Program:** `xxx.c`
**Program:** `vid_drop_ellipse.c` (Old version of `drop_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** `init_boundary_config(0.0, 0.0, 0.0, PI, configs);`
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.5 /* aspect ratio of ellipse */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define MOVIE 0 /* set to 1 to generate movie */
#define RESAMPLE 1 /* set to 1 if particles should be added when dispersion too large */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 2000 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 2000 /* number of frames of movie */
#define TIME 25 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.0004 /* integration step */
#define NVID 10 /* number of iterations between images displayed on screen */
#define NCOLORS 10 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* For a good quality movie, take for instance TIME = 50, DPHI = 0.0002 */
#define PAUSE 10 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
@ -1050,7 +1220,7 @@ while (!in_bill)
**Program:** `vid_drop_ellipse.c` (Old version of `drop_billiard.c`)
**Initial condition in function `animation()`:** `init_drop_config(0.8, 0.6, 0.0, DPI, testconfigs);`
**Initial condition in function `animation()`:** `init_drop_config(0.8, 0.6, 0.0, DPI, configs);`
```
#define WINWIDTH 1280 /* window width */
@ -1092,23 +1262,92 @@ while (!in_bill)
### 11 April 21 - Drop in an elliptic pond, starting from a focus ###
**Program:** `xxx.c`
**Program:** `vid_drop_ellipse.c` (Old version of `drop_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** `init_drop_config(sqrt(LAMBDA*LAMBDA-1.0),0.0, 0.0, DPI, configs);`
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.5 /* aspect ratio of ellipse */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 2000 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 2000 /* number of frames of movie */
#define TIME 25 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.0004 /* integration step */
#define NCOLORS 10 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
### 11 April 21 - Drop in an elliptic pond ###
**Program:** `xxx.c`
**Program:** `vid_drop_ellipse.c` (Old version of `drop_billiard.c`)
**Initial condition in function `animation()`:** `xxx`
**Initial condition in function `animation()`:** `init_drop_config(0.0, 0.0, 0.0, DPI, configs);`
```
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define LAMBDA 1.5 /* aspect ratio of ellipse */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
#define NPART 2000 /* number of particles */
#define NPARTMAX 50000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define CYCLE 1 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 2000 /* number of frames of movie */
#define TIME 25 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.0004 /* integration step */
#define NCOLORS 10 /* number of colors */
#define COLORSHIFT 0 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
```
```
### 9 April 21 - Drop in a circular water bowl (higher resolution) ###