Produce 1080p tiff files
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@ -8,15 +8,14 @@
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/* line to nils.berglund@univ-orleans.fr - Thanks! */
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/* */
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/* compile with */
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/* gcc -o drop_billiard drop_billiard.c */
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/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* gcc -o drop_billiard drop_billiard.c -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
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/* */
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/* */
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/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
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/* It may be possible to increase parameter PAUSE */
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/* */
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/* create movie using */
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/* ffmpeg -i part.%05d.tif -vcodec libx264 drop.mp4 */
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/* ffmpeg -i tif_drop/part.%05d.tif -vcodec libx264 drop.mp4 */
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/* */
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/*********************************************************************************/
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@ -28,10 +27,16 @@
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#include <sys/types.h>
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#define MOVIE 0 /* set to 1 to generate movie */
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#define MOVIE 1 /* set to 1 to generate movie */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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// #define WINWIDTH 1280 /* window width */
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// #define WINHEIGHT 720 /* window height */
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#define WINWIDTH 1920 /* window width */
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#define WINHEIGHT 1080 /* window height */
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// #define WINWIDTH 2560 /* window width */
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// #define WINHEIGHT 1440 /* window height */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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@ -59,7 +64,7 @@
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#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
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#define SDEPTH 1 /* Sierpinski gastket depth */
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#define LAMBDA 0.3 /* parameter controlling the dimensions of domain */
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#define LAMBDA 0.3 /* parameter controlling the dimensions of domain - with 0.5 @1440p it cut out top-bottom borders. 0.4 is @limit */
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// #define LAMBDA 1.124950941 /* sin(36°)/sin(31.5°) for 5-star shape with 45° angles */
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// #define LAMBDA 1.445124904 /* sin(36°)/sin(24°) for 5-star shape with 60° angles */
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// #define LAMBDA 3.75738973 /* sin(36°)/sin(9°) for 5-star shape with 90° angles */
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@ -79,7 +84,7 @@
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#define NPARTMAX 100000 /* maximal number of particles after resampling */
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#define NSTEPS 5000 /* number of frames of movie */
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#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
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#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
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#define DPHI 0.0001 /* integration step */
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#define NVID 75 /* number of iterations between images displayed on screen */
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@ -101,31 +106,32 @@
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#define COLOR_PALETTE 1 /* Color palette, see list in global_pdes.c */
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#define NCOLORS 14 /* number of colors */
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#define NCOLORS 14 /* number of colors */
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#define COLORSHIFT 3 /* hue of initial color */
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#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
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#define NSEG 100 /* number of segments of boundary */
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// #define NSEG 100 /* number of segments of boundary */
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#define NSEG 150 /* _eux */
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#define BILLIARD_WIDTH 4 /* width of billiard */
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#define FRONT_WIDTH 4 /* width of wave front */
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#define BLACK 0 /* set to 1 for black background */
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#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
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#define BLACK 1 /* set to 1 for black background */
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#define COLOR_OUTSIDE 1 /* set to 1 for colored outside */
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// #define COLOR_OUTSIDE 0 /* _eux */
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#define OUTER_COLOR 300.0 /* color outside billiard */
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// #define OUTER_COLOR 0.0 //_eux
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#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon) */
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#define PAINT_EXT 1 /* set to 1 to paint exterior of billiard */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 1 /* sleep time during pause */
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#define PSLEEP 10 /* sleep time during pause */
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 100 /* final sleeping time */
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#define END_FRAMES 0 /* number of frames at end of movie */
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#define PI 3.141592654
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#define PI 3.141592654
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#define DPI 6.283185307
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#define PID 1.570796327
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#include "global_particles.c"
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#include "sub_part_billiard.c"
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@ -196,8 +202,6 @@ void init_partial_drop_config(int i1, int i2, double x0, double y0, double angle
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}
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}
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int resample(int color[NPARTMAX], double *configs[NPARTMAX])
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/* add particles where the front is stretched too thin */
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{
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@ -124,7 +124,6 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
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return 0;
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}
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void init() /* initialisation of window */
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{
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glLineWidth(3);
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@ -135,8 +134,6 @@ void init() /* initialisation of window */
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glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
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}
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void rgb_color_scheme(int i, double rgb[3]) /* color scheme */
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{
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double hue, y, r;
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@ -180,7 +177,6 @@ void blank()
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void save_frame()
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{
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static int counter = 0;
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@ -193,12 +189,16 @@ void save_frame()
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sprintf(strstr(n2,"."), format, counter);
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strcat(n2, ".tif");
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printf(" saving frame %s \n",n2);
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writetiff(n2, "Billiard in an ellipse", 0, 0,
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WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
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// mod by eux - chose on of the following according to the comment beside.
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writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); /* to use with 1080p in drop_billiard.c- probably the best because it's
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generating 1080p image, lighter, and then cropping those 40 pixels to
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avoid the strange band*/
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// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-50, COMPRESSION_LZW); //works for 1080p -> "-50px" band!!!
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// writetiff(n2, "Billiard in an ellipse", 0, 0, 1920, 1080-40, COMPRESSION_LZW); //another perfect 1080p from 1440p in setup
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// writetiff(n2, "Billiard in an ellipse", -WINWIDTH/8+320, -WINHEIGHT/8+180, WINWIDTH-640, WINHEIGHT-400, COMPRESSION_LZW); // perfect 1040p from 1440p in setup
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}
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void write_text_fixedwidth( double x, double y, char *st)
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{
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int l, i;
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