Produce 1080p tiff files
This commit is contained in:
parent
7748891347
commit
5c876abfa6
@ -8,18 +8,17 @@
|
|||||||
/* line to nils.berglund@univ-orleans.fr - Thanks! */
|
/* line to nils.berglund@univ-orleans.fr - Thanks! */
|
||||||
/* */
|
/* */
|
||||||
/* compile with */
|
/* compile with */
|
||||||
/* gcc -o drop_billiard drop_billiard.c */
|
/* gcc -o drop_billiard drop_billiard.c -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
|
||||||
/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
|
|
||||||
/* */
|
/* */
|
||||||
/* */
|
/* */
|
||||||
/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
|
/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
|
||||||
/* It may be possible to increase parameter PAUSE */
|
/* It may be possible to increase parameter PAUSE */
|
||||||
/* */
|
/* */
|
||||||
/* create movie using */
|
/* create movie using */
|
||||||
/* ffmpeg -i part.%05d.tif -vcodec libx264 drop.mp4 */
|
/* ffmpeg -i tif_drop/part.%05d.tif -vcodec libx264 drop.mp4 */
|
||||||
/* */
|
/* */
|
||||||
/*********************************************************************************/
|
/*********************************************************************************/
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
@ -28,10 +27,16 @@
|
|||||||
#include <sys/types.h>
|
#include <sys/types.h>
|
||||||
#include <tiffio.h> /* Sam Leffler's libtiff library. */
|
#include <tiffio.h> /* Sam Leffler's libtiff library. */
|
||||||
|
|
||||||
#define MOVIE 0 /* set to 1 to generate movie */
|
#define MOVIE 1 /* set to 1 to generate movie */
|
||||||
|
|
||||||
#define WINWIDTH 1280 /* window width */
|
// #define WINWIDTH 1280 /* window width */
|
||||||
#define WINHEIGHT 720 /* window height */
|
// #define WINHEIGHT 720 /* window height */
|
||||||
|
|
||||||
|
#define WINWIDTH 1920 /* window width */
|
||||||
|
#define WINHEIGHT 1080 /* window height */
|
||||||
|
|
||||||
|
// #define WINWIDTH 2560 /* window width */
|
||||||
|
// #define WINHEIGHT 1440 /* window height */
|
||||||
|
|
||||||
#define XMIN -2.0
|
#define XMIN -2.0
|
||||||
#define XMAX 2.0 /* x interval */
|
#define XMAX 2.0 /* x interval */
|
||||||
@ -59,7 +64,7 @@
|
|||||||
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
|
#define NGOLDENSPIRAL 2000 /* max number of points for C_GOLDEN_SPIRAL arrandement */
|
||||||
#define SDEPTH 1 /* Sierpinski gastket depth */
|
#define SDEPTH 1 /* Sierpinski gastket depth */
|
||||||
|
|
||||||
#define LAMBDA 0.3 /* parameter controlling the dimensions of domain */
|
#define LAMBDA 0.3 /* parameter controlling the dimensions of domain - with 0.5 @1440p it cut out top-bottom borders. 0.4 is @limit */
|
||||||
// #define LAMBDA 1.124950941 /* sin(36°)/sin(31.5°) for 5-star shape with 45° angles */
|
// #define LAMBDA 1.124950941 /* sin(36°)/sin(31.5°) for 5-star shape with 45° angles */
|
||||||
// #define LAMBDA 1.445124904 /* sin(36°)/sin(24°) for 5-star shape with 60° angles */
|
// #define LAMBDA 1.445124904 /* sin(36°)/sin(24°) for 5-star shape with 60° angles */
|
||||||
// #define LAMBDA 3.75738973 /* sin(36°)/sin(9°) for 5-star shape with 90° angles */
|
// #define LAMBDA 3.75738973 /* sin(36°)/sin(9°) for 5-star shape with 90° angles */
|
||||||
@ -79,7 +84,7 @@
|
|||||||
#define NPARTMAX 100000 /* maximal number of particles after resampling */
|
#define NPARTMAX 100000 /* maximal number of particles after resampling */
|
||||||
|
|
||||||
#define NSTEPS 5000 /* number of frames of movie */
|
#define NSTEPS 5000 /* number of frames of movie */
|
||||||
#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
|
#define TIME 150 /* time between movie frames, for fluidity of real-time simulation */
|
||||||
#define DPHI 0.0001 /* integration step */
|
#define DPHI 0.0001 /* integration step */
|
||||||
#define NVID 75 /* number of iterations between images displayed on screen */
|
#define NVID 75 /* number of iterations between images displayed on screen */
|
||||||
|
|
||||||
@ -101,31 +106,32 @@
|
|||||||
|
|
||||||
#define COLOR_PALETTE 1 /* Color palette, see list in global_pdes.c */
|
#define COLOR_PALETTE 1 /* Color palette, see list in global_pdes.c */
|
||||||
|
|
||||||
#define NCOLORS 14 /* number of colors */
|
#define NCOLORS 14 /* number of colors */
|
||||||
#define COLORSHIFT 3 /* hue of initial color */
|
#define COLORSHIFT 3 /* hue of initial color */
|
||||||
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
|
#define RAINBOW_COLOR 0 /* set to 1 to use different colors for all particles */
|
||||||
#define NSEG 100 /* number of segments of boundary */
|
// #define NSEG 100 /* number of segments of boundary */
|
||||||
|
#define NSEG 150 /* _eux */
|
||||||
#define BILLIARD_WIDTH 4 /* width of billiard */
|
#define BILLIARD_WIDTH 4 /* width of billiard */
|
||||||
#define FRONT_WIDTH 4 /* width of wave front */
|
#define FRONT_WIDTH 4 /* width of wave front */
|
||||||
|
|
||||||
#define BLACK 0 /* set to 1 for black background */
|
#define BLACK 1 /* set to 1 for black background */
|
||||||
#define COLOR_OUTSIDE 0 /* set to 1 for colored outside */
|
#define COLOR_OUTSIDE 1 /* set to 1 for colored outside */
|
||||||
|
// #define COLOR_OUTSIDE 0 /* _eux */
|
||||||
#define OUTER_COLOR 300.0 /* color outside billiard */
|
#define OUTER_COLOR 300.0 /* color outside billiard */
|
||||||
|
// #define OUTER_COLOR 0.0 //_eux
|
||||||
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon) */
|
#define PAINT_INT 0 /* set to 1 to paint interior in other color (for polygon) */
|
||||||
#define PAINT_EXT 1 /* set to 1 to paint exterior of billiard */
|
#define PAINT_EXT 1 /* set to 1 to paint exterior of billiard */
|
||||||
|
|
||||||
|
|
||||||
#define PAUSE 1000 /* number of frames after which to pause */
|
#define PAUSE 1000 /* number of frames after which to pause */
|
||||||
#define PSLEEP 1 /* sleep time during pause */
|
#define PSLEEP 10 /* sleep time during pause */
|
||||||
#define SLEEP1 1 /* initial sleeping time */
|
#define SLEEP1 1 /* initial sleeping time */
|
||||||
#define SLEEP2 100 /* final sleeping time */
|
#define SLEEP2 100 /* final sleeping time */
|
||||||
#define END_FRAMES 0 /* number of frames at end of movie */
|
#define END_FRAMES 0 /* number of frames at end of movie */
|
||||||
|
|
||||||
#define PI 3.141592654
|
#define PI 3.141592654
|
||||||
#define DPI 6.283185307
|
#define DPI 6.283185307
|
||||||
#define PID 1.570796327
|
#define PID 1.570796327
|
||||||
|
|
||||||
|
|
||||||
#include "global_particles.c"
|
#include "global_particles.c"
|
||||||
#include "sub_part_billiard.c"
|
#include "sub_part_billiard.c"
|
||||||
|
|
||||||
@ -196,8 +202,6 @@ void init_partial_drop_config(int i1, int i2, double x0, double y0, double angle
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int resample(int color[NPARTMAX], double *configs[NPARTMAX])
|
int resample(int color[NPARTMAX], double *configs[NPARTMAX])
|
||||||
/* add particles where the front is stretched too thin */
|
/* add particles where the front is stretched too thin */
|
||||||
{
|
{
|
||||||
@ -410,7 +414,7 @@ void graph_movie(int time, int color[NPARTMAX], double *configs[NPARTMAX])
|
|||||||
{
|
{
|
||||||
// print_config(configs[i]);
|
// print_config(configs[i]);
|
||||||
|
|
||||||
if (configs[i][2]<0.0)
|
if (configs[i][2]<0.0)
|
||||||
{
|
{
|
||||||
vbilliard(configs[i]);
|
vbilliard(configs[i]);
|
||||||
if (!RAINBOW_COLOR)
|
if (!RAINBOW_COLOR)
|
||||||
|
@ -109,7 +109,7 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
|
|||||||
TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
|
TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
|
||||||
TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
|
TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
|
||||||
p = image;
|
p = image;
|
||||||
for (i = height - 1; i >= 0; i--)
|
for (i = height - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
|
// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
|
||||||
if (TIFFWriteScanline(file, p, i, 0) < 0)
|
if (TIFFWriteScanline(file, p, i, 0) < 0)
|
||||||
@ -123,7 +123,6 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
|
|||||||
TIFFClose(file);
|
TIFFClose(file);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void init() /* initialisation of window */
|
void init() /* initialisation of window */
|
||||||
{
|
{
|
||||||
@ -135,8 +134,6 @@ void init() /* initialisation of window */
|
|||||||
glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
|
glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void rgb_color_scheme(int i, double rgb[3]) /* color scheme */
|
void rgb_color_scheme(int i, double rgb[3]) /* color scheme */
|
||||||
{
|
{
|
||||||
double hue, y, r;
|
double hue, y, r;
|
||||||
@ -172,7 +169,7 @@ void blank()
|
|||||||
|
|
||||||
if (COLOR_OUTSIDE)
|
if (COLOR_OUTSIDE)
|
||||||
{
|
{
|
||||||
hsl_to_rgb(OUTER_COLOR, 0.9, 0.15, rgb);
|
hsl_to_rgb(OUTER_COLOR, 0.9, 0.15, rgb);
|
||||||
glClearColor(rgb[0], rgb[1], rgb[2], 1.0);
|
glClearColor(rgb[0], rgb[1], rgb[2], 1.0);
|
||||||
}
|
}
|
||||||
else if (BLACK) glClearColor(0.0, 0.0, 0.0, 1.0);
|
else if (BLACK) glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||||
@ -180,7 +177,6 @@ void blank()
|
|||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void save_frame()
|
void save_frame()
|
||||||
{
|
{
|
||||||
static int counter = 0;
|
static int counter = 0;
|
||||||
@ -193,12 +189,16 @@ void save_frame()
|
|||||||
sprintf(strstr(n2,"."), format, counter);
|
sprintf(strstr(n2,"."), format, counter);
|
||||||
strcat(n2, ".tif");
|
strcat(n2, ".tif");
|
||||||
printf(" saving frame %s \n",n2);
|
printf(" saving frame %s \n",n2);
|
||||||
writetiff(n2, "Billiard in an ellipse", 0, 0,
|
|
||||||
WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
|
// mod by eux - chose on of the following according to the comment beside.
|
||||||
|
writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); /* to use with 1080p in drop_billiard.c- probably the best because it's
|
||||||
|
generating 1080p image, lighter, and then cropping those 40 pixels to
|
||||||
|
avoid the strange band*/
|
||||||
|
// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-50, COMPRESSION_LZW); //works for 1080p -> "-50px" band!!!
|
||||||
|
// writetiff(n2, "Billiard in an ellipse", 0, 0, 1920, 1080-40, COMPRESSION_LZW); //another perfect 1080p from 1440p in setup
|
||||||
|
// writetiff(n2, "Billiard in an ellipse", -WINWIDTH/8+320, -WINHEIGHT/8+180, WINWIDTH-640, WINHEIGHT-400, COMPRESSION_LZW); // perfect 1040p from 1440p in setup
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void write_text_fixedwidth( double x, double y, char *st)
|
void write_text_fixedwidth( double x, double y, char *st)
|
||||||
{
|
{
|
||||||
int l, i;
|
int l, i;
|
||||||
|
Loading…
Reference in New Issue
Block a user