Produce 1080p tiff files
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@@ -109,7 +109,7 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
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TIFFSetField(file, TIFFTAG_ROWSPERSTRIP, 1);
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TIFFSetField(file, TIFFTAG_IMAGEDESCRIPTION, description);
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p = image;
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for (i = height - 1; i >= 0; i--)
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for (i = height - 1; i >= 0; i--)
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{
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// if (TIFFWriteScanline(file, p, height - i - 1, 0) < 0)
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if (TIFFWriteScanline(file, p, i, 0) < 0)
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@@ -123,7 +123,6 @@ int writetiff(char *filename, char *description, int x, int y, int width, int he
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TIFFClose(file);
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return 0;
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}
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void init() /* initialisation of window */
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{
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@@ -135,8 +134,6 @@ void init() /* initialisation of window */
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glOrtho(XMIN, XMAX, YMIN, YMAX , -1.0, 1.0);
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}
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void rgb_color_scheme(int i, double rgb[3]) /* color scheme */
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{
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double hue, y, r;
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@@ -172,7 +169,7 @@ void blank()
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if (COLOR_OUTSIDE)
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{
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hsl_to_rgb(OUTER_COLOR, 0.9, 0.15, rgb);
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hsl_to_rgb(OUTER_COLOR, 0.9, 0.15, rgb);
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glClearColor(rgb[0], rgb[1], rgb[2], 1.0);
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}
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else if (BLACK) glClearColor(0.0, 0.0, 0.0, 1.0);
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@@ -180,7 +177,6 @@ void blank()
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void save_frame()
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{
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static int counter = 0;
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@@ -193,12 +189,16 @@ void save_frame()
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sprintf(strstr(n2,"."), format, counter);
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strcat(n2, ".tif");
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printf(" saving frame %s \n",n2);
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writetiff(n2, "Billiard in an ellipse", 0, 0,
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WINWIDTH, WINHEIGHT, COMPRESSION_LZW);
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// mod by eux - chose on of the following according to the comment beside.
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writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-40, COMPRESSION_LZW); /* to use with 1080p in drop_billiard.c- probably the best because it's
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generating 1080p image, lighter, and then cropping those 40 pixels to
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avoid the strange band*/
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// writetiff(n2, "Billiard in an ellipse", 0, 0, WINWIDTH, WINHEIGHT-50, COMPRESSION_LZW); //works for 1080p -> "-50px" band!!!
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// writetiff(n2, "Billiard in an ellipse", 0, 0, 1920, 1080-40, COMPRESSION_LZW); //another perfect 1080p from 1440p in setup
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// writetiff(n2, "Billiard in an ellipse", -WINWIDTH/8+320, -WINHEIGHT/8+180, WINWIDTH-640, WINHEIGHT-400, COMPRESSION_LZW); // perfect 1040p from 1440p in setup
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}
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void write_text_fixedwidth( double x, double y, char *st)
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{
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int l, i;
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