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@@ -62,8 +62,8 @@
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.197916667
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#define YMAX 1.197916667 /* y interval for 9/16 aspect ratio */
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#define YMIN -0.997916667
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#define YMAX 1.397916667 /* y interval for 9/16 aspect ratio */
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#define HIGHRES 1 /* set to 1 if resolution of grid is double that of displayed image */
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#define HRES 1 /* dummy, only used by rde.c */
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@@ -72,7 +72,7 @@
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/* Choice of the billiard table */
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#define B_DOMAIN 6 /* choice of domain shape, see list in global_pdes.c */
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#define B_DOMAIN 792 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 202 /* pattern of circles or polygons, see list in global_pdes.c */
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@@ -85,11 +85,11 @@
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#define PDISC_FACTOR 3.5 /* controls density of Poisson disc process (default: 3.25) */
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#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
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#define LAMBDA 0.3 /* parameter controlling the dimensions of domain */
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#define MU 1.0 /* parameter controlling the dimensions of domain */
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#define LAMBDA 0.85 /* parameter controlling the dimensions of domain */
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#define MU 0.18 /* parameter controlling the dimensions of domain */
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#define MU_B 1.0 /* parameter controlling the dimensions of domain */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY -0.666666666666 /* angle by which to turn polygon, in units of Pi/2 */
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#define NPOLY 3 /* number of sides of polygon */
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#define APOLY -0.17 /* angle by which to turn polygon, in units of Pi/2 */
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#define MDEPTH 6 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
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@@ -97,7 +97,7 @@
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NGRIDX 60 /* number of grid point for grid of disks */
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#define NGRIDY 25 /* number of grid point for grid of disks */
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#define WALL_WIDTH 0.05 /* width of wall separating lenses */
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#define WALL_WIDTH 0.05 /* width of wall separating lenses */
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#define RADIUS_FACTOR 0.3 /* controls inner radius for C_RING arrangements */
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#define X_SHOOTER -0.2
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@@ -116,7 +116,7 @@
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/* Physical parameters of wave equation */
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#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
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#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
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#define OSCILLATION_SCHEDULE 61 /* oscillation schedule, see list in global_pdes.c */
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@@ -146,9 +146,10 @@
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/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
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#define ADD_OSCILLATING_SOURCE 1 /* set to 1 to add an oscillating wave source */
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#define OSCILLATING_SOURCE_PERIOD 3 /* period of oscillating source */
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#define OSCILLATING_SOURCE_PERIOD 16 /* period of oscillating source */
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#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
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#define N_SOURCES 1 /* number of sources, for option draw_sources */
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#define N_SOURCES 3 /* number of sources, for option draw_sources */
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#define ALTERNATE_SOURCE_PHASES 0 /* set to 1 to alternate initial phases of sources */
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#define ADD_WAVE_PACKET_SOURCES 0 /* set to 1 to add several sources emitting wave packets */
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#define WAVE_PACKET_SOURCE_TYPE 3 /* type of wave packet sources */
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@@ -163,9 +164,8 @@
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/* Parameters for length and speed of simulation */
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#define NSTEPS 1000 /* number of frames of movie */
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// #define NSTEPS 2000 /* number of frames of movie */
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#define NVID 10 /* number of iterations between images displayed on screen */
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#define NSTEPS 2300 /* number of frames of movie */
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#define NVID 8 /* number of iterations between images displayed on screen */
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#define NSEG 1000 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
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@@ -182,7 +182,7 @@
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.75 /* amplitude of initial condition */
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#define INITIAL_AMP 1.5 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.00001 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.025 /* wavelength of initial condition */
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@@ -194,8 +194,8 @@
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/* Color schemes */
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#define COLOR_PALETTE 11 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE_B 13 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 13 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE_B 17 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* background */
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@@ -205,20 +205,18 @@
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define PHASE_FACTOR 1.0 /* factor in computation of phase in color scheme P_3D_PHASE */
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#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
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// #define COLOR_PHASE_SHIFT 0.0 /* phase shift of color scheme, in units of Pi */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define VSHIFT_AMPLITUDE 0.0 /* additional shift for wave amplitude */
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#define VSCALE_AMPLITUDE 0.5 /* additional scaling factor for wave amplitude */
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#define E_SCALE 50.0 /* scaling factor for energy representation */
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#define E_SCALE 10.0 /* scaling factor for energy representation */
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#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
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#define LOG_SHIFT 0.75 /* shift of colors on log scale */
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#define FLUX_SCALE 250.0 /* scaling factor for energy flux represtnation */
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#define AVRG_E_FACTOR 0.75 /* controls time window size in P_AVERAGE_ENERGY scheme */
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#define AVRG_E_FACTOR 0.8 /* controls time window size in P_AVERAGE_ENERGY scheme */
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#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
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#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
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#define SHADE_2D 1 /* set to 1 to add pseudo-3d shading effect */
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// #define SHADE_SCALE_2D 0.25 /* lower value increases sensitivity of shading */
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#define SHADE_SCALE_2D 0.05 /* lower value increases sensitivity of shading */
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#define SHADE_2D 0 /* set to 1 to add pseudo-3d shading effect */
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#define SHADE_SCALE_2D 0.25 /* lower value increases sensitivity of shading */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
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@@ -227,9 +225,9 @@
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#define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 1.4 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 1.2 /* scale of color scheme bar for 2nd part */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 2.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 0.2 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
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#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
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#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
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@@ -599,7 +597,7 @@ void animation()
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double time, scale, ratio, startleft[2], startright[2], sign[N_SOURCES], r2, xy[2], fade_value, yshift, speed = 0.0, a, b, c, x, y, angle = 0.0, x1, ior_angle = 0.0, omega, phase_shift, vshift, dsource, finv, source_amp;
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double *phi[NX], *psi[NX], *tmp[NX], *total_energy[NX], *average_energy[NX], *color_scale[NX], *total_flux, *tcc_table[NX], *tgamma_table[NX], *fade_table;
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short int *xy_in[NX];
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int i, j, k, s, sample_left[2], sample_right[2], period = 0, fade, source_counter = 0, p, q, first_source = 1, imin, imax, ij[2], source, source_period, source_shift;
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int i, j, k, s, sample_left[2], sample_right[2], period = 0, fade, source_counter = 0, p, q, first_source = 1, imin, imax, ij[2], source, source_period, source_shift[N_SOURCES];
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// static int image_counter = 0;
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int image_counter = 0;
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long int wave_value;
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@@ -636,7 +634,8 @@ void animation()
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init_wave_packets(packet, WAVE_PACKET_RADIUS);
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}
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for (i=0; i<N_SOURCES; i++) sign[i] = 1.0;
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if (ALTERNATE_SOURCE_PHASES) for (i=0; i<N_SOURCES; i++) sign[i] = pow(-1.0,(double)i);
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else for (i=0; i<N_SOURCES; i++) sign[i] = 1.0;
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/* initialise positions and radii of circles */
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if ((B_DOMAIN == D_CIRCLES)||(B_DOMAIN == D_CIRCLES_IN_RECT)) ncircles = init_circle_config(circles);
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@@ -792,8 +791,6 @@ void animation()
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glutSwapBuffers();
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sleep(SLEEP1);
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for (i=0; i<=INITIAL_TIME + NSTEPS; i++)
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@@ -830,13 +827,17 @@ void animation()
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if (DRAW_COLOR_SCHEME) draw_color_bar_palette(PLOT, COLORBAR_RANGE, COLOR_PALETTE, CIRC_COLORBAR, fade, fade_value);
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/* add oscillating waves */
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wave_source_x[0] = XMIN + 2.0*(XMAX - XMIN)*(double)i/(double)NSTEPS;
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wave_source_y[0] = 0.3;
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if ((ADD_OSCILLATING_SOURCE)&&(i%OSCILLATING_SOURCE_PERIOD == 1))
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for (source = 0; source < N_SOURCES; source++)
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{
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if (ALTERNATE_OSCILLATING_SOURCE) sign[0] = -sign[0];
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for (source = 0; source < N_SOURCES; source++)
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add_circular_wave(-sign[0]*INITIAL_AMP, wave_source_x[source], wave_source_y[source], phi, psi, xy_in);
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angle = APOLY*PID + (double)source*DPI/(double)NPOLY;
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wave_source_x[source] = LAMBDA*cos(angle) + 2.0*MU*cos(angle - 0.5*PID);
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wave_source_y[source] = LAMBDA*sin(angle) + 2.0*MU*sin(angle - 0.5*PID);
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source_shift[source] = source*OSCILLATING_SOURCE_PERIOD/N_SOURCES;
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if ((ADD_OSCILLATING_SOURCE)&&(i%OSCILLATING_SOURCE_PERIOD == source_shift[source]))
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{
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if (ALTERNATE_OSCILLATING_SOURCE) sign[source] = -sign[source];
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add_circular_wave(-sign[source]*INITIAL_AMP, wave_source_x[source], wave_source_y[source], phi, psi, xy_in);
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}
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}
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