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@@ -42,27 +42,37 @@
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#include <tiffio.h> /* Sam Leffler's libtiff library. */
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#include <omp.h>
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#define MOVIE 0 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 0 /* set to 1 to produce movies for wave height and energy simultaneously */
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#define MOVIE 1 /* set to 1 to generate movie */
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#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
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/* General geometrical parameters */
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#define WINWIDTH 1280 /* window width */
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#define WINHEIGHT 720 /* window height */
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#define NX 1280 /* number of grid points on x axis */
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#define NY 720 /* number of grid points on y axis */
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#define WINWIDTH 1920 /* window width */
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#define WINHEIGHT 1000 /* window height */
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#define NX 1920 /* number of grid points on x axis */
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#define NY 1000 /* number of grid points on y axis */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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#define YMIN -1.125
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#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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#define YMIN -1.0329
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#define YMAX 1.1129 /* y interval for 9/16 aspect ratio */
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// #define WINWIDTH 1280 /* window width */
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// #define WINHEIGHT 720 /* window height */
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// #define NX 1280 /* number of grid points on x axis */
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// #define NY 720 /* number of grid points on y axis */
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// #define NX 2560 /* number of grid points on x axis */
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// #define NY 1440 /* number of grid points on y axis */
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// #define YMIN -1.125
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// #define YMAX 1.125 /* y interval for 9/16 aspect ratio */
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#define JULIA_SCALE 1.0 /* scaling for Julia sets */
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/* Choice of the billiard table */
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#define B_DOMAIN 38 /* choice of domain shape, see list in global_pdes.c */
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#define B_DOMAIN 42 /* choice of domain shape, see list in global_pdes.c */
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#define CIRCLE_PATTERN 2 /* pattern of circles or polygons, see list in global_pdes.c */
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@@ -70,10 +80,10 @@
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#define NPOISSON 300 /* number of points for Poisson C_RAND_POISSON arrangement */
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#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
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#define LAMBDA 0.9 /* parameter controlling the dimensions of domain */
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#define MU 0.03 /* parameter controlling the dimensions of domain */
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#define NPOLY 6 /* number of sides of polygon */
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#define APOLY 2.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define LAMBDA 1.1 /* parameter controlling the dimensions of domain */
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#define MU 0.4 /* parameter controlling the dimensions of domain */
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#define NPOLY 14 /* number of sides of polygon */
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#define APOLY -1.0 /* angle by which to turn polygon, in units of Pi/2 */
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#define MDEPTH 5 /* depth of computation of Menger gasket */
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#define MRATIO 3 /* ratio defining Menger gasket */
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#define MANDELLEVEL 1000 /* iteration level for Mandelbrot set */
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@@ -81,8 +91,6 @@
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#define FOCI 1 /* set to 1 to draw focal points of ellipse */
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#define NGRIDX 10 /* number of grid point for grid of disks */
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#define NGRIDY 12 /* number of grid point for grid of disks */
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// #define NGRIDX 16 /* number of grid point for grid of disks */
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// #define NGRIDY 20 /* number of grid point for grid of disks */
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#define X_SHOOTER -0.2
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#define Y_SHOOTER -0.6
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@@ -106,11 +114,9 @@
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#define OMEGA 0.002 /* frequency of periodic excitation */
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#define AMPLITUDE 1.0 /* amplitude of periodic excitation */
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#define COURANT 0.02 /* Courant number */
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#define COURANT 0.04 /* Courant number */
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#define COURANTB 0.01 /* Courant number in medium B */
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#define GAMMA 0.0 /* damping factor in wave equation */
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// #define GAMMAB 5.0e-3 /* damping factor in wave equation */
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// #define GAMMAB 1.0e-2 /* damping factor in wave equation */
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#define GAMMAB 1.0e-6 /* damping factor in wave equation */
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#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
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#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
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@@ -128,12 +134,11 @@
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/* Parameters for length and speed of simulation */
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// #define NSTEPS 500 /* number of frames of movie */
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#define NSTEPS 1500 /* number of frames of movie */
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#define NVID 40 /* number of iterations between images displayed on screen */
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#define NSTEPS 2100 /* number of frames of movie */
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#define NVID 25 /* number of iterations between images displayed on screen */
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#define NSEG 100 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
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#define BOUNDARY_WIDTH 3 /* width of billiard boundary */
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#define PAUSE 1000 /* number of frames after which to pause */
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#define PSLEEP 1 /* sleep time during pause */
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@@ -145,8 +150,6 @@
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.75 /* amplitude of initial condition */
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// #define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
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// #define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */
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#define INITIAL_VARIANCE 0.0003 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.015 /* wavelength of initial condition */
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@@ -158,32 +161,29 @@
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/* Color schemes */
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#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
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#define COLOR_PALETTE 12 /* Color palette, see list in global_pdes.c */
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#define BLACK 1 /* background */
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#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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// #define SLOPE 0.25 /* sensitivity of color on wave amplitude */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define SLOPE 0.5 /* sensitivity of color on wave amplitude */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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// #define E_SCALE 150.0 /* scaling factor for energy representation */
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#define E_SCALE 100.0 /* scaling factor for energy representation */
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#define E_SCALE 150.0 /* scaling factor for energy representation */
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#define LOG_SCALE 2.5 /* scaling factor for energy log representation */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
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#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
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#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 180.0 /* mean value of hue for color scheme C_HUE */
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// #define HUEMEAN 210.0 /* mean value of hue for color scheme C_HUE */
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#define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */
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// #define HUEAMP -180.0 /* amplitude of variation of hue for color scheme C_HUE */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 2.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 12.0 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 1 /* set to 1 to draw color scheme horizontally */
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#define COLORBAR_RANGE 6.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 10.0 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
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#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
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@@ -606,7 +606,7 @@ void draw_color_bar(int plot, double range)
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void animation()
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{
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double time, scale, ratio, startleft[2], startright[2];
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double time, scale, ratio, startleft[2], startright[2], sign;
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double *phi[NX], *psi[NX], *phi_tmp[NX], *psi_tmp[NX], *total_energy[NX];
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short int *xy_in[NX];
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int i, j, s, sample_left[2], sample_right[2];
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@@ -635,7 +635,7 @@ void animation()
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else if (B_DOMAIN == D_POLYGONS) init_polygon_config(polygons);
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printf("Polygons initialized\n");
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/* initialise polyline for von Koch and simular domains */
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/* initialise polyline for von Koch and similar domains */
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npolyline = init_polyline(MDEPTH, polyline);
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for (i=0; i<npolyline; i++) printf("vertex %i: (%.3f, %.3f)\n", i, polyline[i].x, polyline[i].y);
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@@ -646,7 +646,7 @@ void animation()
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// init_circular_wave(0.0, -LAMBDA, phi, psi, xy_in);
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/* initialize total energy table */
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if ((PLOT == P_MEAN_ENERGY)||(PLOT_B == P_MEAN_ENERGY))
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if ((PLOT == P_MEAN_ENERGY)||(PLOT_B == P_MEAN_ENERGY)||(PLOT == P_LOG_MEAN_ENERGY)||(PLOT_B == P_LOG_MEAN_ENERGY))
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for (i=0; i<NX; i++)
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for (j=0; j<NY; j++)
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total_energy[i][j] = 0.0;
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@@ -654,12 +654,12 @@ void animation()
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ratio = (XMAX - XMIN)/8.4; /* for Tokarsky billiard */
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// isospectral_initial_point(0.2, 0.0, startleft, startright); /* for isospectral billiards */
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homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
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// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
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// homophonic_initial_point(0.5, -0.25, 1.5, -0.25, startleft, startright);
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// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", startleft[0], startleft[1], startright[0], startright[1]);
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xy_to_ij(startleft[0], startleft[1], sample_left);
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xy_to_ij(startright[0], startright[1], sample_right);
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// xy_to_ij(startleft[0], startleft[1], sample_left);
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// xy_to_ij(startright[0], startright[1], sample_right);
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// printf("xleft = (%.3f, %.3f) xright = (%.3f, %.3f)\n", xin_left, yin_left, xin_right, yin_right);
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// init_wave_flat(phi, psi, xy_in);
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@@ -670,12 +670,16 @@ void animation()
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// printf("Initializing wave\n");
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// init_circular_wave(-1.0, 0.0, phi, psi, xy_in);
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// printf("Wave initialized\n");
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// init_circular_wave(0.0, 0.0, phi, psi, xy_in);
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init_circular_wave(0.0, 0.0, phi, psi, xy_in);
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// for (i=0; i<3; i++)
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// {
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// add_circular_wave(-1.0, 0.6*cos(PID + (double)(i)*DPI/3.0), 0.6*sin(PID + (double)(i)*DPI/3.0), phi, psi, xy_in);
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// }
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// add_circular_wave(-1.0, 0.0, LAMBDA, phi, psi, xy_in);
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// add_circular_wave(1.0, -LAMBDA, 0.0, phi, psi, xy_in);
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// add_circular_wave(-1.0, 0.0, -LAMBDA, phi, psi, xy_in);
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init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);
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// init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);
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// init_circular_wave_xplusminus(-0.9, 0.0, 0.81, 0.0, phi, psi, xy_in);
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// init_circular_wave(-2.0*ratio, 0.0, phi, psi, xy_in);
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