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142
wave_sphere.c
142
wave_sphere.c
@@ -53,6 +53,7 @@
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#define DPOLE 20 /* safety distance to poles */
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#define SMOOTHPOLE 0.1 /* smoothing coefficient at poles */
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#define ZERO_MERIDIAN 0.0 /* choice of zero meridian (will be at left/right boundary of 2d plot) */
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#define XMIN -2.0
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#define XMAX 2.0 /* x interval */
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@@ -61,10 +62,10 @@
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#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
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#define JULIA_SCALE 0.25 /* scaling for Julia sets */
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#define JULIA_ROT 90.0 /* rotation of Julia set, in degrees */
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#define JULIA_RE -0.77145
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#define JULIA_IM -0.10295 /* parameters for Julia sets */
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#define JULIA_SCALE 0.6 /* scaling for Julia sets */
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#define JULIA_ROT -20.0 /* rotation of Julia set, in degrees */
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#define JULIA_RE 0.5
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#define JULIA_IM 0.462 /* parameters for Julia sets */
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/* Choice of the billiard table */
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@@ -77,7 +78,7 @@
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#define CIRCLE_PATTERN_B 0 /* second pattern of circles or polygons */
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#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
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#define IOR 9 /* choice of index of refraction, see list in global_pdes.c */
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#define IOR 10 /* choice of index of refraction, see list in global_pdes.c */
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#define IOR_TOTAL_TURNS 1.0 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */
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#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */
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@@ -114,7 +115,7 @@
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/* Physical parameters of wave equation */
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#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define TWOSPEEDS 1 /* set to 1 to replace hardcore boundary by medium with different speed */
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#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
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#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
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#define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */
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@@ -124,7 +125,7 @@
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#define ACHIRP 0.2 /* acceleration coefficient in chirp */
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#define DAMPING 0.0 /* damping of periodic excitation */
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#define COURANT 0.05 /* Courant number */
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#define COURANTB 0.01 /* Courant number in medium B */
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#define COURANTB 0.002 /* Courant number in medium B */
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#define GAMMA 0.0 /* damping factor in wave equation */
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#define GAMMAB 1.0e-6 /* damping factor in wave equation */
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#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
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@@ -155,7 +156,7 @@
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/* Parameters for length and speed of simulation */
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#define NSTEPS 3600 /* number of frames of movie */
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#define NSTEPS 2500 /* number of frames of movie */
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#define NVID 4 /* number of iterations between images displayed on screen */
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#define NSEG 1000 /* number of segments of boundary */
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#define INITIAL_TIME 0 /* time after which to start saving frames */
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@@ -167,15 +168,14 @@
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#define SLEEP1 1 /* initial sleeping time */
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#define SLEEP2 1 /* final sleeping time */
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#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
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#define END_FRAMES 100 /* number of still frames at end of movie */
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#define END_FRAMES 500 /* number of still frames at end of movie */
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#define FADE 1 /* set to 1 to fade at end of movie */
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#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
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/* Parameters of initial condition */
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#define INITIAL_AMP 0.75 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.025 /* wavelength of initial condition */
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#define INITIAL_AMP 0.5 /* amplitude of initial condition */
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#define INITIAL_VARIANCE 0.001 /* variance of initial condition */
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#define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
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/* Plot type, see list in global_pdes.c */
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@@ -188,15 +188,15 @@
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#define CHANGE_LUMINOSITY 1 /* set to 1 to let luminosity depend on energy flux intensity */
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#define FLUX_WINDOW 30 /* size of averaging window of flux intensity */
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#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
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#define SHADE_3D 1 /* set to 1 to change luminosity according to normal vector */
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#define SHADE_2D 0 /* set to 1 to change luminosity according to normal vector to plane */
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#define SHADE_3D 0 /* set to 1 to change luminosity according to normal vector */
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#define SHADE_2D 1 /* set to 1 to change luminosity according to normal vector to plane */
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#define SHADE_WAVE 1 /* set to 1 to have luminosity depend on wave height */
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#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
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#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
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#define DRAW_BILLIARD 0 /* set to 1 to draw boundary */
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#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
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#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
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#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
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#define FADE_IN_OBSTACLE 0 /* set to 1 to fade color inside obstacles */
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#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
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#define SHADE_SCALE_2D 10.0 /* controls "depth" of 2D shading */
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#define COS_LIGHT_MIN 0.0 /* controls angle-dependence of 2D shading */
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@@ -208,16 +208,19 @@
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/* 3D representation */
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#define REPRESENTATION_3D 1 /* choice of 3D representation */
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#define PLOT_2D 0 /* switch to 2D representation, equirectangular projection */
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#define PLOT_2D 1 /* switch to 2D representation, equirectangular projection */
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#define PHISHIFT 0.0 /* shift of phi in 2D plot (in degrees) */
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#define FLOODING 1 /* set to 1 to draw waves above altitude (for Earth representations) */
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#define REP_AXO_3D 0 /* linear projection (axonometry) */
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#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
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#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
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#define ROTATE_ANGLE -360.0 /* total angle of rotation during simulation */
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#define ROTATE_ANGLE 75.0 /* total angle of rotation during simulation */
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#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
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#define VIEWPOINT_TRAJ 1 /* type of viewpoint trajectory */
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#define VIEWPOINT_TRAJ 2 /* type of viewpoint trajectory */
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#define MAX_LATITUDE 45.0 /* maximal latitude for viewpoint trajectory VP_ORBIT2 */
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/* Color schemes */
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@@ -233,18 +236,18 @@
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#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
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#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
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#define VSCALE_AMPLITUDE 1.0 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSCALE_ENERGY 10.0 /* additional scaling factor for color scheme P_3D_ENERGY */
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#define VSCALE_AMPLITUDE 1.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
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#define VSCALE_ENERGY 4.0 /* additional scaling factor for color scheme P_3D_ENERGY */
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#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
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#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
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#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
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#define E_SCALE 100.0 /* scaling factor for energy representation */
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#define E_SCALE 150.0 /* scaling factor for energy representation */
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#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
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#define LOG_SHIFT 0.5 /* shift of colors on log scale */
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#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
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#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
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#define FLUX_SCALE 600.0 /* scaling factor for energy flux representation */
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#define FLUX_CSCALE 5.0 /* scaling factor for color in energy flux representation */
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#define FLUX_SCALE 1200.0 /* scaling factor for energy flux representation */
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#define FLUX_CSCALE 2.0 /* scaling factor for color in energy flux representation */
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#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
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#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
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@@ -261,9 +264,9 @@
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#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
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#define MAZE_WIDTH 0.02 /* half width of maze walls */
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#define DRAW_COLOR_SCHEME 1 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 2.0 /* scale of color scheme bar for 2nd part */
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#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
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#define COLORBAR_RANGE 2.0 /* scale of color scheme bar */
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#define COLORBAR_RANGE_B 3.0 /* scale of color scheme bar for 2nd part */
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#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
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#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
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#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
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@@ -276,7 +279,6 @@
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#define POT_FACT 20.0
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/* end of constants only used by sub_wave and sub_maze */
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/* For debugging purposes only */
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#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
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#define VMAX 10.0 /* max value of wave amplitude */
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@@ -286,18 +288,27 @@
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double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_3D representation */
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double v_3d[2] = {-0.75, -0.45};
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double w_3d[2] = {0.0, 0.015};
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double light[3] = {0.816496581, -0.40824829, 0.40824829}; /* vector of "light" direction for P_3D_ANGLE color scheme */
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double observer[3] = {6.0, 8.0, 2.5}; /* location of observer for REP_PROJ_3D representation */
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double light[3] = {-0.816496581, 0.40824829, 0.40824829}; /* vector of "light" direction for P_3D_ANGLE color scheme */
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double observer[3] = {-5.0, 8.0, -7.0}; /* location of observer for REP_PROJ_3D representation */
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int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
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#define ADD_DEM 1 /* add DEM (digital elevation model) */
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#define ADD_NEGATIVE_DEM 0 /* add DEM with bathymetric data */
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#define RSCALE_DEM 0.1 /* scaling factor of radial component for DEM */
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#define SMOOTH_DEM 0 /* set to 1 to smoothen DEM (to make altitude less constant) */
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#define DEM_SMOOTH_STEPS 10 /* number of smoothening steps */
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#define DEM_SMOOTH_HEIGHT 0.5 /* relative height below which to smoothen */
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#define DEM_MAXHEIGHT 8000 /* max height of DEM (estimated from Everest) */
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#define PLANET_SEALEVEL 2500.0 /* sea level for flooded planet */
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#define RSCALE 0.01 /* scaling factor of radial component */
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#define RMAX 10.0 /* max value of radial component */
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#define Z_SCALING_FACTOR 0.8 /* overall scaling factor of z axis for REP_PROJ_3D representation */
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#define Z_SCALING_FACTOR 0.85 /* overall scaling factor of z axis for REP_PROJ_3D representation */
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#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
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#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
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#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
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#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
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#define COS_VISIBLE -0.75 /* limit on cosine of normal to shown facets */
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#define COS_VISIBLE -0.5 /* limit on cosine of normal to shown facets */
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#include "global_pdes.c" /* constants and global variables */
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#include "global_3d.c" /* constants and global variables */
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@@ -498,25 +509,36 @@ void evolve_wave(double phi[NX*NY], double psi[NX*NY], double tmp[NX*NY], short
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void draw_color_bar_palette(int plot, double range, int palette, int circular, int fade, double fade_value)
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{
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// double width = 0.2;
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double width = 0.14;
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double width = 0.12;
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// double width = 0.2;
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width *= (double)NX/(double)WINWIDTH;
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if (ROTATE_COLOR_SCHEME)
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draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette, fade, fade_value);
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else if (circular)
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draw_circular_color_scheme_palette_3d(XMAX - 2.0*width, YMIN + 2.0*width, 1.5*width, 1.3*width, plot, -range, range, palette, fade, fade_value);
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else
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draw_color_scheme_palette_3d(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value);
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if (PLOT_2D)
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{
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if (ROTATE_COLOR_SCHEME)
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draw_color_scheme_palette_fade(XMIN + 0.6, YMIN + 0.1, XMAX - 0.6, YMIN + 0.1 + width, plot, -range, range, palette, fade, fade_value);
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else
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draw_color_scheme_palette_fade(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value);
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}
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else
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{
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if (ROTATE_COLOR_SCHEME)
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draw_color_scheme_palette_3d(-1.0, -0.8, XMAX - 0.1, -1.0, plot, -range, range, palette, fade, fade_value);
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else if (circular)
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draw_circular_color_scheme_palette_3d(XMAX - 2.0*width, YMIN + 2.0*width, 1.5*width, 1.3*width, plot, -range, range, palette, fade, fade_value);
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else
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draw_color_scheme_palette_3d(XMAX - 1.5*width, YMIN + 0.1, XMAX - 0.5*width, YMAX - 0.1, plot, -range, range, palette, fade, fade_value);
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}
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}
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void viewpoint_schedule(int i)
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/* change position of observer */
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{
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int j;
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double angle, ca, sa, r1;
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static double observer_initial[3], r, ratio;
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double angle, ca, sa, r1, interpolate, rho;
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static double observer_initial[3], r, ratio, rho0, zmax;
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static int first = 1;
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if (first)
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@@ -525,10 +547,14 @@ void viewpoint_schedule(int i)
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r1 = observer[0]*observer[0] + observer[1]*observer[1];
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r = sqrt(r1 + observer[2]*observer[2]);
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ratio = r/sqrt(r1);
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rho0 = module2(observer[0], observer[1]);
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if (vabs(rho0) < 0.001) rho0 = 0.001;
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zmax = r*sin(MAX_LATITUDE*PI/180.0);
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first = 0;
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}
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angle = (ROTATE_ANGLE*DPI/360.0)*(double)i/(double)NSTEPS;
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interpolate = (double)i/(double)NSTEPS;
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angle = (ROTATE_ANGLE*DPI/360.0)*interpolate;
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ca = cos(angle);
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sa = sin(angle);
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switch (VIEWPOINT_TRAJ)
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@@ -546,6 +572,21 @@ void viewpoint_schedule(int i)
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observer[2] = ca*observer_initial[2];
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break;
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}
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case (VP_ORBIT2):
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{
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observer[0] = ca*observer_initial[0] - sa*observer_initial[1]*ratio;
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observer[1] = ca*observer_initial[1] + sa*observer_initial[0]*ratio;
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observer[2] = sa*zmax;
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break;
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}
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case (VP_POLAR):
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{
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rho = -sa*observer_initial[2] + ca*rho0;
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observer[0] = observer_initial[0]*rho/rho0;
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observer[1] = observer_initial[1]*rho/rho0;
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observer[2] = ca*observer_initial[2] + sa*rho0;
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break;
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}
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}
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printf("Angle %.3lg, Observer position (%.3lg, %.3lg, %.3lg)\n", angle, observer[0], observer[1], observer[2]);
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@@ -630,10 +671,7 @@ void animation()
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courant2 = COURANT*COURANT;
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courantb2 = COURANTB*COURANTB;
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c = COURANT*(XMAX - XMIN)/(double)NX;
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// a = 0.015;
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// b = 0.0003;
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// a = 0.04;
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// b = 0.0018;
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a = 0.05;
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b = 0.0016;
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@@ -674,16 +712,18 @@ void animation()
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// for (j=1; j<NPOLY; j++)
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// add_circular_wave_mod(1.0, lambda1*cos(((double)j+0.5)*angle), lambda1*sin(((double)j+0.5)*angle), phi, psi, xy_in);
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init_circular_wave_sphere(0.7, 0.5, phi, psi, xy_in, wsphere);
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// init_wave_flat_sphere(phi, psi, xy_in, wsphere);
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// init_circular_wave_sphere(0.25 + PID, 0.0, phi, psi, xy_in, wsphere);
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// add_circular_wave_sphere(-1.0, 0.25 + 3.0*PID, 0.0, phi, psi, xy_in, wsphere);
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init_circular_wave_sphere(123.3*PI/180.0, -48.8*PI/180.0, phi, psi, xy_in, wsphere);
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// add_circular_wave_sphere(1.0, 1.0 - PI/9.0 + DPI/3.0, 0.15, phi, psi, xy_in, wsphere);
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// add_circular_wave_sphere(1.0, 1.0 - PI/9.0 + 2.0*DPI/3.0, 0.15, phi, psi, xy_in, wsphere);
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// printf("Wave initialized\n");
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/* initialize table of wave speeds/dissipation */
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init_speed_dissipation(xy_in, tc, tcc, tgamma);
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init_speed_dissipation_sphere(xy_in, tc, tcc, tgamma, wsphere);
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/* initialze potential to add to z coordinate */
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if (ADD_POTENTIAL)
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