YouTube-simulations/wave_billiard.c

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/*********************************************************************************/
/* */
/* Animation of wave equation in a planar domain */
/* */
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/* N. Berglund, december 2012, may 2021 */
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/* */
/* UPDATE 24/04: distinction between damping and "elasticity" parameters */
/* UPDATE 27/04: new billiard shapes, bug in color scheme fixed */
/* UPDATE 28/04: code made more efficient, with help of Marco Mancini */
/* */
/* Feel free to reuse, but if doing so it would be nice to drop a */
/* line to nils.berglund@univ-orleans.fr - Thanks! */
/* */
/* compile with */
/* gcc -o wave_billiard wave_billiard.c */
/* -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut -O3 -fopenmp */
/* */
/* To make a video, set MOVIE to 1 and create subfolder tif_wave */
/* It may be possible to increase parameter PAUSE */
/* */
/* create movie using */
/* ffmpeg -i wave.%05d.tif -vcodec libx264 wave.mp4 */
/* */
/*********************************************************************************/
/*********************************************************************************/
/* */
/* NB: The algorithm used to simulate the wave equation is highly paralellizable */
/* One could make it much faster by using a GPU */
/* */
/*********************************************************************************/
#include <math.h>
#include <string.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <unistd.h>
#include <sys/types.h>
#include <tiffio.h> /* Sam Leffler's libtiff library. */
#include <omp.h>
#define MOVIE 0 /* set to 1 to generate movie */
/* General geometrical parameters */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define NX 640 /* number of grid points on x axis */
#define NY 360 /* number of grid points on y axis */
/* setting NX to WINWIDTH and NY to WINHEIGHT increases resolution */
/* but will multiply run time by 4 */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
/* Choice of the billiard table */
#define B_DOMAIN 8 /* choice of domain shape */
#define D_RECTANGLE 0 /* rectangular domain */
#define D_ELLIPSE 1 /* elliptical domain */
#define D_STADIUM 2 /* stadium-shaped domain */
#define D_SINAI 3 /* Sinai billiard */
#define D_DIAMOND 4 /* diamond-shaped billiard */
#define D_TRIANGLE 5 /* triangular billiard */
#define D_FLAT 6 /* flat interface */
#define D_ANNULUS 7 /* annulus */
#define D_POLYGON 8 /* polygon */
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#define D_YOUNG 9 /* Young diffraction slits */
#define D_GRATING 10 /* diffraction grating */
#define D_EHRENFEST 11 /* Ehrenfest urn type geometry */
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#define LAMBDA 1.0 /* parameter controlling the dimensions of domain */
#define MU 0.05 /* parameter controlling the dimensions of domain */
#define NPOLY 8 /* number of sides of polygon */
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#define APOLY 1.0 /* angle by which to turn polygon, in units of Pi/2 */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical patameters of wave equation */
#define COURANT 0.01 /* Courant number */
#define GAMMA 0.0 /* damping factor in wave equation */
// #define GAMMA 5.0e-10 /* damping factor in wave equation */
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#define KAPPA 5.0e-6 /* "elasticity" term enforcing oscillations */
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// #define KAPPA 5.0e-9 /* "elasticity" term enforcing oscillations */
// #define KAPPA 5.0e-8 /* "elasticity" term enforcing oscillations */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
/* For debugging purposes only */
#define FLOOR 0 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
/* Parameters for length and speed of simulation */
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#define NSTEPS 5000 /* number of frames of movie */
#define NVID 25 /* number of iterations between images displayed on screen */
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#define NSEG 100 /* number of segments of boundary */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
/* Color schemes */
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#define BLACK 1 /* background */
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#define COLOR_SCHEME 1 /* choice of color scheme */
#define C_LUM 0 /* color scheme modifies luminosity (with slow drift of hue) */
#define C_HUE 1 /* color scheme modifies hue */
#define SCALE 1 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
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#define HUEMEAN 100.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP 80.0 /* amplitude of variation of hue for color scheme C_HUE */
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// #define HUEMEAN 320.0 /* mean value of hue for color scheme C_HUE */
// #define HUEAMP 100.0 /* amplitude of variation of hue for color scheme C_HUE */
/* Basic math */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
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#include "sub_wave.c"
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double courant2; /* Courant parameter squared */
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void init_wave(x, y, phi, psi, xy_in)
/* initialise field with drop at (x,y) - phi is wave height, psi is phi at time t-1 */
double x, y, *phi[NX], *psi[NX]; short int * xy_in[NX];
{
int i, j;
double xy[2], dist2;
for (i=0; i<NX; i++)
for (j=0; j<NY; j++)
{
ij_to_xy(i, j, xy);
dist2 = (xy[0]-x)*(xy[0]-x) + (xy[1]-y)*(xy[1]-y);
xy_in[i][j] = xy_in_billiard(xy[0],xy[1]);
phi[i][j] = 0.2*exp(-dist2/0.001)*cos(-sqrt(dist2)/0.01);
psi[i][j] = 0.0;
}
}
void add_drop_to_wave(factor, x, y, phi, psi)
/* add drop at (x,y) to the field with given prefactor */
double factor, x, y, *phi[NX], *psi[NX];
{
int i, j;
double xy[2], dist2;
for (i=0; i<NX; i++)
for (j=0; j<NY; j++)
{
ij_to_xy(i, j, xy);
dist2 = (xy[0]-x)*(xy[0]-x) + (xy[1]-y)*(xy[1]-y);
phi[i][j] += 0.2*factor*exp(-dist2/0.001)*cos(-sqrt(dist2)/0.01);
}
}
/*********************/
/* animation part */
/*********************/
void draw_wave(phi, psi, xy_in, scale, time)
/* draw the field */
double *phi[NX], *psi[NX], scale;
short int *xy_in[NX];
int time;
{
int i, j;
double rgb[3], xy[2], x1, y1, x2, y2;
glBegin(GL_QUADS);
for (i=0; i<NX; i++)
for (j=0; j<NY; j++)
{
if (xy_in[i][j])
{
color_scheme(COLOR_SCHEME, phi[i][j], scale, time, rgb);
glColor3f(rgb[0], rgb[1], rgb[2]);
glVertex2i(i, j);
glVertex2i(i+1, j);
glVertex2i(i+1, j+1);
glVertex2i(i, j+1);
}
}
glEnd ();
}
void evolve_wave(phi, psi, xy_in)
/* time step of field evolution */
/* phi is value of field at time t, psi at time t-1 */
double *phi[NX], *psi[NX]; short int *xy_in[NX];
{
int i, j, iplus, iminus, jplus, jminus;
double delta, x, y;
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#pragma omp parallel for private(i,j,iplus,iminus,jplus,jminus,delta,x,y)
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for (i=0; i<NX; i++){
for (j=0; j<NY; j++){
if (xy_in[i][j]){
/* discretized Laplacian */
iplus = (i+1) % NX;
iminus = (i-1) % NX;
if (iminus < 0) iminus += NX;
jplus = (j+1) % NY;
jminus = (j-1) % NY;
if (jminus < 0) jminus += NY;
delta = phi[iplus][j] + phi[iminus][j] + phi[i][jplus] + phi[i][jminus] - 4.0*phi[i][j];
x = phi[i][j];
y = psi[i][j];
/* evolve phi */
phi[i][j] = -y + 2*x + courant2*delta - KAPPA*x - GAMMA*(x-y);
/* Old versions of the simulation used this: */
// phi[i][j] = (-psi[i][j] + 2*phi[i][j] + courant2*delta)*damping;
// where damping = 1.0 - 0.0001;
psi[i][j] = x;
if (FLOOR)
{
if (phi[i][j] > VMAX) phi[i][j] = VMAX;
if (phi[i][j] < -VMAX) phi[i][j] = -VMAX;
if (psi[i][j] > VMAX) psi[i][j] = VMAX;
if (psi[i][j] < -VMAX) psi[i][j] = -VMAX;
}
}
}
}
// printf("phi(0,0) = %.3lg, psi(0,0) = %.3lg\n", phi[NX/2][NY/2], psi[NX/2][NY/2]);
}
double compute_variance(phi, psi, xy_in)
/* compute the variance of the field, to adjust color scheme */
double *phi[NX], *psi[NX]; short int * xy_in[NX];
{
int i, j, n = 0;
double variance = 0.0;
for (i=1; i<NX; i++)
for (j=1; j<NY; j++)
{
if (xy_in[i][j])
{
n++;
variance += phi[i][j]*phi[i][j];
}
}
if (n==0) n=1;
return(variance/(double)n);
}
void animation()
{
double time, scale;
double *phi[NX], *psi[NX];
short int *xy_in[NX];
int i, j, s;
/* Since NX and NY are big, it seemed wiser to use some memory allocation here */
for (i=0; i<NX; i++)
{
phi[i] = (double *)malloc(NY*sizeof(double));
psi[i] = (double *)malloc(NY*sizeof(double));
xy_in[i] = (short int *)malloc(NY*sizeof(short int));
}
courant2 = COURANT*COURANT;
/* initialize wave with a drop at one point, zero elsewhere */
init_wave(0.0, 0.0, phi, psi, xy_in);
/* add a drop at another point */
// add_drop_to_wave(1.0, 0.7, 0.0, phi, psi);
// add_drop_to_wave(1.0, -0.7, 0.0, phi, psi);
// add_drop_to_wave(1.0, 0.0, -0.7, phi, psi);
blank();
glColor3f(0.0, 0.0, 0.0);
draw_wave(phi, psi, xy_in, 1.0, 0);
draw_billiard();
glutSwapBuffers();
sleep(SLEEP1);
for (i=0; i<=NSTEPS; i++)
{
//printf("%d\n",i);
/* compute the variance of the field to adjust color scheme */
/* the color depends on the field divided by sqrt(1 + variance) */
if (SCALE)
{
scale = sqrt(1.0 + compute_variance(phi,psi, xy_in));
// printf("Scaling factor: %5lg\n", scale);
}
else scale = 1.0;
draw_wave(phi, psi, xy_in, scale, i);
for (j=0; j<NVID; j++) evolve_wave(phi, psi, xy_in);
draw_billiard();
glutSwapBuffers();
if (MOVIE)
{
save_frame();
/* it seems that saving too many files too fast can cause trouble with the file system */
/* so this is to make a pause from time to time - parameter PAUSE may need adjusting */
if (i % PAUSE == PAUSE - 1)
{
printf("Making a short pause\n");
sleep(PSLEEP);
s = system("mv wave*.tif tif_wave/");
}
}
}
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if (MOVIE)
{
for (i=0; i<20; i++) save_frame();
s = system("mv wave*.tif tif_wave/");
}
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for (i=0; i<NX; i++)
{
free(phi[i]);
free(psi[i]);
}
}
void display(void)
{
glPushMatrix();
blank();
glutSwapBuffers();
blank();
glutSwapBuffers();
animation();
sleep(SLEEP2);
glPopMatrix();
glutDestroyWindow(glutGetWindow());
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINWIDTH,WINHEIGHT);
glutCreateWindow("Wave equation in a planar domain");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}