YouTube-simulations/Parameters_October23.md

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2023-09-02 11:37:37 +02:00
### Parameter values for YouTube simulations ###
Created by **Nils Berglund** and optimized by **Marco Mancini**
C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund
Below are parameter values used for different simulations, as well as initial conditions used in
function animation. Some simulations use variants of the published code. The list is going to be
updated gradually.
### 5 October 23 - ###
**Program:** ``
**Initial condition in function `animation()`:** ` `
```
```
### 4 October 23 - Waves with cubic symmetry on a sphere, 2D representation ###
**Program:** `wave_sphere.c`
**Initial condition in function `animation()`:**
```
init_wave_flat_sphere(phi, psi, xy_in, wsphere);
for (j=0; j<3; j++)
{
a = circ_sphere[4].x;
b = circ_sphere[4].y;
c = 1.0 + circ_sphere[4].z;
theta = acos(c/sqrt(a*a + b*b + c*c));
add_circular_wave_sphere(1.0,(double)j*DPI/3.0, PID - theta, phi, psi, xy_in, wsphere);
add_circular_wave_sphere(1.0,(double)j*DPI/3.0 + PI/3.0, theta - PID, phi, psi, xy_in, wsphere);
a = circ_sphere[1].x;
b = circ_sphere[1].y;
c = 1.0 + circ_sphere[1].z;
theta = acos(c/sqrt(a*a + b*b + c*c));
add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 + PI/3.0, PID - theta, phi, psi, xy_in, wsphere);
add_circular_wave_sphere(-1.0,(double)j*DPI/3.0, theta - PID, phi, psi, xy_in, wsphere);
add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 + PI/6.0, 0.0, phi, psi, xy_in, wsphere);
add_circular_wave_sphere(-1.0,(double)j*DPI/3.0 - PI/6.0, 0.0, phi, psi, xy_in, wsphere);
}
```
```
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
#define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */
/* General geometrical parameters */
#define WINWIDTH 1920 /* window width */
#define WINHEIGHT 1150 /* window height */
#define NX 2000 /* number of grid points on x axis */
#define NY 1000 /* number of grid points on y axis */
#define DPOLE 15 /* safety distance to poles */
#define SMOOTHPOLE 0.0 /* smoothing coefficient at poles */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.041666667
#define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
#define JULIA_SCALE 0.25 /* scaling for Julia sets */
#define JULIA_ROT 90.0 /* rotation of Julia set, in degrees */
#define JULIA_RE -0.77145
#define JULIA_IM -0.10295 /* parameters for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 81 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 33 /* pattern of circles or polygons, see list in global_pdes.c */
#define COMPARISON 0 /* set to 1 to compare two different patterns */
#define B_DOMAIN_B 20 /* second domain shape, for comparisons */
#define CIRCLE_PATTERN_B 0 /* second pattern of circles or polygons */
#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
#define IOR 9 /* choice of index of refraction, see list in global_pdes.c */
#define IOR_TOTAL_TURNS 1.0 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */
#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 1000 /* number of points for Poisson C_RAND_POISSON arrangement */
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.1 /* parameter controlling the dimensions of domain */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 7 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 2000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 20.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 30 /* number of grid point for grid of disks */
#define NGRIDY 18 /* number of grid point for grid of disks */
#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
#define ISO_XSHIFT_LEFT -2.9
#define ISO_XSHIFT_RIGHT 1.4
#define ISO_YSHIFT_LEFT -0.15
#define ISO_YSHIFT_RIGHT -0.15
#define ISO_SCALE 0.5 /* coordinates for isospectral billiards */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */
#define OMEGA 0.001 /* frequency of periodic excitation */
#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
#define ACHIRP 0.2 /* acceleration coefficient in chirp */
#define DAMPING 0.0 /* damping of periodic excitation */
#define COURANT 0.05 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
#define OSCIL_LEFT_YSHIFT 0.0 /* y-dependence of left oscillation (for non-horizontal waves) */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
#define ADD_WAVE_PACKET_SOURCES 0 /* set to 1 to add several sources emitting wave packets */
#define WAVE_PACKET_SOURCE_TYPE 1 /* type of wave packet sources */
#define N_WAVE_PACKETS 15 /* number of wave packets */
#define WAVE_PACKET_RADIUS 20 /* radius of wave packets */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
#define PRECOMPUTE_BC 0 /* set to 1 to compute neighbours for Laplacian in advance */
/* Parameters for length and speed of simulation */
#define NSTEPS 3600 /* number of frames of movie */
#define NVID 4 /* number of iterations between images displayed on screen */
#define NSEG 1000 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PRINT_SPEED 0 /* set to 1 to print speed of moving source */
#define PAUSE 100 /* number of frames after which to pause */
#define PSLEEP 3 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define FADE 1 /* set to 1 to fade at end of movie */
#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
/* Parameters of initial condition */
#define INITIAL_AMP 0.25 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define ZPLOT 103 /* wave height */
#define CPLOT 103 /* color scheme */
#define ZPLOT_B 112
#define CPLOT_B 113 /* plot type for second movie */
#define CHANGE_LUMINOSITY 1 /* set to 1 to let luminosity depend on energy flux intensity */
#define FLUX_WINDOW 30 /* size of averaging window of flux intensity */
#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
#define SHADE_3D 0 /* set to 1 to change luminosity according to normal vector */
#define SHADE_2D 1 /* set to 1 to change luminosity according to normal vector to plane */
#define SHADE_WAVE 1 /* set to 1 to have luminosity depend on wave height */
#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
#define DRAW_BILLIARD 0 /* set to 1 to draw boundary */
#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
#define SHADE_SCALE_2D 10.0 /* controls "depth" of 2D shading */
#define COS_LIGHT_MIN 0.0 /* controls angle-dependence of 2D shading */
#define COS_LIGHT_MAX 0.8 /* controls angle-dependence of 2D shading */
#define PLOT_SCALE_ENERGY 0.4 /* vertical scaling in energy plot */
#define PLOT_SCALE_LOG_ENERGY 0.5 /* vertical scaling in log energy plot */
/* 3D representation */
#define REPRESENTATION_3D 1 /* choice of 3D representation */
#define PLOT_2D 1 /* switch to 2D representation, equirectangular projection */
#define PHISHIFT 0.0 /* shift of phi in 2D plot (in degrees) */
#define REP_AXO_3D 0 /* linear projection (axonometry) */
#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
#define ROTATE_ANGLE 360.0 /* total angle of rotation during simulation */
#define VIEWPOINT_TRAJ 1 /* type of viewpoint trajectory */
/* Color schemes */
#define COLOR_PALETTE 14 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE_B 0 /* Color palette, see list in global_pdes.c */
#define BLACK 1 /* background */
#define COLOR_OUT_R 1.0 /* color outside domain */
#define COLOR_OUT_G 1.0
#define COLOR_OUT_B 1.0
#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define VSCALE_AMPLITUDE 1.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
#define VSCALE_ENERGY 4.0 /* additional scaling factor for color scheme P_3D_ENERGY */
#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0 /* scaling factor for energy representation */
#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
#define LOG_SHIFT 0.5 /* shift of colors on log scale */
#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
#define FLUX_SCALE 1200.0 /* scaling factor for energy flux representation */
#define FLUX_CSCALE 2.0 /* scaling factor for color in energy flux representation */
#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
#define NXMAZE 8 /* width of maze */
#define NYMAZE 32 /* height of maze */
#define MAZE_MAX_NGBH 5 /* max number of neighbours of maze cell */
#define RAND_SHIFT 5 /* seed of random number generator */
#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
#define MAZE_WIDTH 0.02 /* half width of maze walls */
#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 2.0 /* scale of color scheme bar for 2nd part */
#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
#define DRAW_WAVE_PROFILE 0 /* set to 1 to draw a profile of the wave */
#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
#define ADD_POTENTIAL 0 /* set to 1 to add potential to z coordinate */
#define POTENTIAL 10
#define POT_FACT 20.0
/* end of constants only used by sub_wave and sub_maze */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
/* Parameters controlling 3D projection */
double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_3D representation */
double v_3d[2] = {-0.75, -0.45};
double w_3d[2] = {0.0, 0.015};
double light[3] = {-0.40824829, 0.40824829, 0.816496581}; /* vector of "light" direction for P_3D_ANGLE color scheme */
double observer[3] = {5.0, -10.0, -7.0}; /* location of observer for REP_PROJ_3D representation */
int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
#define RSCALE 0.01 /* scaling factor of radial component */
#define RMAX 5.0 /* max value of radial component */
#define Z_SCALING_FACTOR 0.85 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
#define COS_VISIBLE -0.5 /* limit on cosine of normal to shown facets */
```
### 3 October 23 - ###
**Program:** ``
**Initial condition in function `animation()`:** ` `
```
```
### 2 October 23 - ###
**Program:** `wave_sphere.c`
**Initial condition in function `animation()`:**
```
init_wave_flat_sphere(phi, psi, xy_in, wsphere);
theta = asin(1.0/sqrt(3.0));
for (j=0; j<4; j++)
{
if (j%2 == 0) amp = 1.0;
else amp = -1.0;
add_circular_wave_sphere(amp,((double)j+0.5)*PID, theta, phi, psi, xy_in, wsphere);
add_circular_wave_sphere(-amp,((double)j+0.5)*PID, -theta, phi, psi, xy_in, wsphere);
}
```
```
#define MOVIE 1 /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1 /* set to 1 to produce movies for wave height and energy simultaneously */
#define SAVE_MEMORY 1 /* set to 1 to save memory when writing tiff images */
#define NO_EXTRA_BUFFER_SWAP 1 /* some OS require one less buffer swap when recording images */
/* General geometrical parameters */
#define WINWIDTH 1920 /* window width */
#define WINHEIGHT 1150 /* window height */
#define NX 1920 /* number of grid points on x axis */
#define NY 1180 /* number of grid points on y axis */
#define DPOLE 15 /* safety distance to poles */
#define SMOOTHPOLE 0.0 /* smoothing coefficient at poles */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.041666667
#define YMAX 1.041666667 /* y interval for 9/16 aspect ratio */
#define HIGHRES 0 /* set to 1 if resolution of grid is double that of displayed image */
#define JULIA_SCALE 0.4 /* scaling for Julia sets */
#define JULIA_RE 0.37468
#define JULIA_IM 0.21115 /* parameters for Julia sets */
/* Choice of the billiard table */
#define B_DOMAIN 81 /* choice of domain shape, see list in global_pdes.c */
#define CIRCLE_PATTERN 32 /* pattern of circles or polygons, see list in global_pdes.c */
#define COMPARISON 0 /* set to 1 to compare two different patterns */
#define B_DOMAIN_B 20 /* second domain shape, for comparisons */
#define CIRCLE_PATTERN_B 0 /* second pattern of circles or polygons */
#define VARIABLE_IOR 0 /* set to 1 for a variable index of refraction */
#define IOR 9 /* choice of index of refraction, see list in global_pdes.c */
#define IOR_TOTAL_TURNS 1.0 /* total angle of rotation for IOR_PERIODIC_WELLS_ROTATING */
#define MANDEL_IOR_SCALE -0.05 /* parameter controlling dependence of IoR on Mandelbrot escape speed */
#define P_PERCOL 0.25 /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 1000 /* number of points for Poisson C_RAND_POISSON arrangement */
#define RANDOM_POLY_ANGLE 1 /* set to 1 to randomize angle of polygons */
#define LAMBDA 0.75 /* parameter controlling the dimensions of domain */
#define MU 0.1 /* parameter controlling the dimensions of domain */
#define NPOLY 6 /* number of sides of polygon */
#define APOLY 0.0 /* angle by which to turn polygon, in units of Pi/2 */
#define MDEPTH 7 /* depth of computation of Menger gasket */
#define MRATIO 3 /* ratio defining Menger gasket */
#define MANDELLEVEL 2000 /* iteration level for Mandelbrot set */
#define MANDELLIMIT 20.0 /* limit value for approximation of Mandelbrot set */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define NGRIDX 30 /* number of grid point for grid of disks */
#define NGRIDY 18 /* number of grid point for grid of disks */
#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7 /* shooter and target positions in laser fight */
#define ISO_XSHIFT_LEFT -2.9
#define ISO_XSHIFT_RIGHT 1.4
#define ISO_YSHIFT_LEFT -0.15
#define ISO_YSHIFT_RIGHT -0.15
#define ISO_SCALE 0.5 /* coordinates for isospectral billiards */
/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */
/* Physical parameters of wave equation */
#define TWOSPEEDS 0 /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0 /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0 /* set to 1 to enforce a planar wave on top and bottom boundary */
#define OSCILLATION_SCHEDULE 3 /* oscillation schedule, see list in global_pdes.c */
#define OMEGA 0.001 /* frequency of periodic excitation */
#define AMPLITUDE 0.8 /* amplitude of periodic excitation */
#define ACHIRP 0.2 /* acceleration coefficient in chirp */
#define DAMPING 0.0 /* damping of periodic excitation */
#define COURANT 0.05 /* Courant number */
#define COURANTB 0.01 /* Courant number in medium B */
#define GAMMA 0.0 /* damping factor in wave equation */
#define GAMMAB 1.0e-6 /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4 /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7 /* damping factor on boundary */
#define KAPPA 0.0 /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4 /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0 /* "elasticity" term on absorbing boundary */
#define OSCIL_LEFT_YSHIFT 0.0 /* y-dependence of left oscillation (for non-horizontal waves) */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */
#define ADD_OSCILLATING_SOURCE 0 /* set to 1 to add an oscillating wave source */
#define OSCILLATING_SOURCE_PERIOD 30 /* period of oscillating source */
#define ALTERNATE_OSCILLATING_SOURCE 1 /* set to 1 to alternate sign of oscillating source */
#define ADD_WAVE_PACKET_SOURCES 0 /* set to 1 to add several sources emitting wave packets */
#define WAVE_PACKET_SOURCE_TYPE 1 /* type of wave packet sources */
#define N_WAVE_PACKETS 15 /* number of wave packets */
#define WAVE_PACKET_RADIUS 20 /* radius of wave packets */
/* Boundary conditions, see list in global_pdes.c */
#define B_COND 2
#define PRECOMPUTE_BC 0 /* set to 1 to compute neighbours for Laplacian in advance */
/* Parameters for length and speed of simulation */
#define NSTEPS 3900 /* number of frames of movie */
#define NVID 4 /* number of iterations between images displayed on screen */
#define NSEG 1000 /* number of segments of boundary */
#define INITIAL_TIME 0 /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2 /* width of billiard boundary */
#define PRINT_SPEED 0 /* set to 1 to print speed of moving source */
#define PAUSE 100 /* number of frames after which to pause */
#define PSLEEP 3 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 1 /* final sleeping time */
#define MID_FRAMES 100 /* number of still frames between parts of two-part movie */
#define END_FRAMES 100 /* number of still frames at end of movie */
#define FADE 1 /* set to 1 to fade at end of movie */
#define ROTATE_VIEW_WHILE_FADE 1 /* set to 1 to keep rotating viewpoint during fade */
/* Parameters of initial condition */
#define INITIAL_AMP 0.25 /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005 /* variance of initial condition */
#define INITIAL_WAVELENGTH 0.05 /* wavelength of initial condition */
/* Plot type, see list in global_pdes.c */
#define ZPLOT 103 /* wave height */
#define CPLOT 103 /* color scheme */
#define ZPLOT_B 108
#define CPLOT_B 108 /* plot type for second movie */
#define CHANGE_LUMINOSITY 1 /* set to 1 to let luminosity depend on energy flux intensity */
#define FLUX_WINDOW 30 /* size of averaging window of flux intensity */
#define AMPLITUDE_HIGH_RES 1 /* set to 1 to increase resolution of plot */
#define SHADE_3D 0 /* set to 1 to change luminosity according to normal vector */
#define SHADE_2D 1 /* set to 1 to change luminosity according to normal vector to plane */
#define SHADE_WAVE 1 /* set to 1 to have luminosity depend on wave height */
#define NON_DIRICHLET_BC 0 /* set to 1 to draw only facets in domain, if field is not zero on boundary */
#define FLOOR_ZCOORD 1 /* set to 1 to draw only facets with z not too negative */
#define DRAW_BILLIARD 0 /* set to 1 to draw boundary */
#define DRAW_BILLIARD_FRONT 0 /* set to 1 to draw front of boundary after drawing wave */
#define DRAW_CONSTRUCTION_LINES 0 /* set to 1 to draw construction lines of certain domains */
#define FADE_IN_OBSTACLE 1 /* set to 1 to fade color inside obstacles */
#define DRAW_OUTSIDE_GRAY 0 /* experimental, draw outside of billiard in gray */
#define SHADE_SCALE_2D 10.0 /* controls "depth" of 2D shading */
#define COS_LIGHT_MIN 0.0 /* controls angle-dependence of 2D shading */
#define COS_LIGHT_MAX 0.8 /* controls angle-dependence of 2D shading */
#define PLOT_SCALE_ENERGY 0.4 /* vertical scaling in energy plot */
#define PLOT_SCALE_LOG_ENERGY 0.5 /* vertical scaling in log energy plot */
/* 3D representation */
#define REPRESENTATION_3D 1 /* choice of 3D representation */
#define PLOT_2D 1 /* switch to 2D representation, equirectangular projection */
#define PHISHIFT 0.0 /* shift of phi in 2D plot (in degrees) */
#define REP_AXO_3D 0 /* linear projection (axonometry) */
#define REP_PROJ_3D 1 /* projection on plane orthogonal to observer line of sight */
#define ROTATE_VIEW 1 /* set to 1 to rotate position of observer */
#define ROTATE_ANGLE 360.0 /* total angle of rotation during simulation */
#define VIEWPOINT_TRAJ 1 /* type of viewpoint trajectory */
/* Color schemes */
#define COLOR_PALETTE 12 /* Color palette, see list in global_pdes.c */
#define COLOR_PALETTE_B 14 /* Color palette, see list in global_pdes.c */
#define BLACK 1 /* background */
#define COLOR_OUT_R 1.0 /* color outside domain */
#define COLOR_OUT_G 1.0
#define COLOR_OUT_B 1.0
#define COLOR_SCHEME 3 /* choice of color scheme, see list in global_pdes.c */
#define SCALE 0 /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0 /* sensitivity of color on wave amplitude */
#define VSCALE_AMPLITUDE 1.5 /* additional scaling factor for color scheme P_3D_AMPLITUDE */
#define VSCALE_ENERGY 4.0 /* additional scaling factor for color scheme P_3D_ENERGY */
#define PHASE_FACTOR 20.0 /* factor in computation of phase in color scheme P_3D_PHASE */
#define PHASE_SHIFT 0.0 /* shift of phase in color scheme P_3D_PHASE */
#define ATTENUATION 0.0 /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0 /* scaling factor for energy representation */
#define LOG_SCALE 0.75 /* scaling factor for energy log representation */
#define LOG_SHIFT 0.5 /* shift of colors on log scale */
#define LOG_ENERGY_FLOOR -10.0 /* floor value for log of (total) energy */
#define LOG_MEAN_ENERGY_SHIFT 1.0 /* additional shift for log of mean energy */
#define FLUX_SCALE 2000.0 /* scaling factor for energy flux representation */
#define FLUX_CSCALE 2.0 /* scaling factor for color in energy flux representation */
#define RESCALE_COLOR_IN_CENTER 0 /* set to 1 to decrease color intentiy in the center (for wave escaping ring) */
#define COLORHUE 260 /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0 /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5 /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3 /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 240.0 /* mean value of hue for color scheme C_HUE */
#define HUEAMP -200.0 /* amplitude of variation of hue for color scheme C_HUE */
#define NXMAZE 8 /* width of maze */
#define NYMAZE 32 /* height of maze */
#define MAZE_MAX_NGBH 5 /* max number of neighbours of maze cell */
#define RAND_SHIFT 5 /* seed of random number generator */
#define MAZE_XSHIFT 0.0 /* horizontal shift of maze */
#define MAZE_WIDTH 0.02 /* half width of maze walls */
#define DRAW_COLOR_SCHEME 0 /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 3.0 /* scale of color scheme bar */
#define COLORBAR_RANGE_B 2.0 /* scale of color scheme bar for 2nd part */
#define ROTATE_COLOR_SCHEME 0 /* set to 1 to draw color scheme horizontally */
#define CIRC_COLORBAR 0 /* set to 1 to draw circular color scheme */
#define CIRC_COLORBAR_B 0 /* set to 1 to draw circular color scheme */
#define DRAW_WAVE_PROFILE 0 /* set to 1 to draw a profile of the wave */
#define SAVE_TIME_SERIES 0 /* set to 1 to save wave time series at a point */
#define ADD_POTENTIAL 0 /* set to 1 to add potential to z coordinate */
#define POTENTIAL 10
#define POT_FACT 20.0
/* end of constants only used by sub_wave and sub_maze */
/* For debugging purposes only */
#define FLOOR 1 /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0 /* max value of wave amplitude */
/* Parameters controlling 3D projection */
double u_3d[2] = {0.75, -0.45}; /* projections of basis vectors for REP_AXO_3D representation */
double v_3d[2] = {-0.75, -0.45};
double w_3d[2] = {0.0, 0.015};
double light[3] = {-0.40824829, 0.40824829, 0.816496581}; /* vector of "light" direction for P_3D_ANGLE color scheme */
double observer[3] = {5.0, -10.0, -7.0}; /* location of observer for REP_PROJ_3D representation */
int reset_view = 0; /* switch to reset 3D view parameters (for option ROTATE_VIEW) */
#define RSCALE 0.01 /* scaling factor of radial component */
#define RMAX 5.0 /* max value of radial component */
#define Z_SCALING_FACTOR 0.85 /* overall scaling factor of z axis for REP_PROJ_3D representation */
#define XY_SCALING_FACTOR 2.0 /* overall scaling factor for on-screen (x,y) coordinates after projection */
#define ZMAX_FACTOR 1.0 /* max value of z coordinate for REP_PROJ_3D representation */
#define XSHIFT_3D 0.0 /* overall x shift for REP_PROJ_3D representation */
#define YSHIFT_3D 0.0 /* overall y shift for REP_PROJ_3D representation */
#define COS_VISIBLE -0.5 /* limit on cosine of normal to shown facets */
```