Update BubbleSort.py
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import bpy
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import random
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#variables
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count = 50
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cubes=[]
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locationList=[]
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scaleList=[]
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locations=[]
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scales=[]
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#fill arrays with numbers between 1 & count
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i = 1
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while i < count+1:
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locationList.append(i)
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scaleList.append(i)
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locations.append(i)
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scales.append(i)
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i += 1
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random.shuffle(locationList)
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random.shuffle(scaleList)
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#randomize array order
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random.shuffle(locations)
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random.shuffle(scales)
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#create cubes with random location
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i = 0
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while i < count:
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cube = bpy.ops.mesh.primitive_cube_add(location=(locationList[i], 0, 0), scale=(0.25, 0.25, 0.25))
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cube = bpy.ops.mesh.primitive_cube_add(location=(locations[i], 0, 0), scale=(0.25, 0.25, 0.25))
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i+=1
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#assign random scale to all cubes and add them to array
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i = 0
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for ob in bpy.data.objects:
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if ob.type == 'MESH':
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ob.scale.z = scaleList[i]
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ob.scale.z = scales[i]
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cubes.append(ob)
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i += 1
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#insert keyframes on starting location for all cubes
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i=0
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while i < count:
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cubes[i].keyframe_insert(data_path="location", frame=0)
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i += 1
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#bubble sort
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n = len(cubes)
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for i in range(n):
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#insert keyframe for every cube on every frame
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for cube in cubes:
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cube.keyframe_insert(data_path="location", frame=i)
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already_sorted = True
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for j in range(n - i - 1):
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if cubes[j].scale.z > cubes[j + 1].scale.z:
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#insert keyframes based on bubble sort
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cubes[j].location = (j, 0.0, 0.0)
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cubes[j].keyframe_insert(data_path="location", frame=i)
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cubes[j+1].location = (j-1, 0.0, 0.0)
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cubes[j+1].keyframe_insert(data_path="location", frame=i)
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#rearrange arrays
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cubes[j], cubes[j + 1] = cubes[j + 1], cubes[j]
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already_sorted = False
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if already_sorted:
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